jamesharv2005ub17_ESO wrote: »Zenimax has already stated there will be no PVP outside of cyrodill. So thats a dead issue.
jamesharv2005ub17_ESO wrote: »Sevalaricgirl wrote: »ZOS has done the right thing. PvP does not belong in PvE areas. PvP in the justice system means that those who don't want to PvP won't be able to participate in the justice system. We're talking about ZOS. There is no way they can separate a PvP justice system and a PvE justice system.
The current justice system doesn't really punish you for breaking the law. That's why the PvP part of it is needed.
Even if ZOS were to change their stance and include the PvP part of the justice system,you wouldn't be denied taking part in the justice system. What you would be denied is 1) outright murdering NPCs, 2) blatant thievery and 3) obvious breaking and entering. You'd just have to be more careful with how you go about criminal activity to avoid getting caught and face the consequences.
But, let's face it...you just want to avoid the consequences.
And yes, I'm a pure PvE player who doesn't want to PvP at all.
No-one wants to avoid the consequences, but some of us want PvE consequences for PvE crimes in PvE areas. Telling those who don't want to participate in PvP that they can avoid doing so by excluding themselves from some of the PvE content is not a credible solution to the problem that always occurs when the two playstyles come into conflict with each other.
I'd be more than happy if we had PvE consequences, but we don't. The bounty decays so fast it's hardly worth having it in the first place.
The justice system needs a revamp, there needs to an incentive not to commit crimes and it needs to punishing enough for people to want to avoid that.
Justice PvP would have done that, but I am happy with anything that adds a real consequence to becoming a criminal.
Why would they want to stop people from enjoying their TG and Legenrdermain (prob spelled wrong) passive skills? This isnt the real world. There are different rules. The justice system is just fine. There is no need for players to enforce anything. Its a valid way of making money in the game. Two entire skill lines. But you want them to make it so anytime anyone tries to use said passive skills you can gank them.
No, what I want are actions to have consequences. As it stands, being a criminal is rewarding while being a law-abiding citizen is not, because there is an utter lack of consequences.
I don't like the thought of being forced into PvP, but as long as ZOS gives us no real PvE consequences I see PvP as the only other possible route.
If ZOS can come up with purely PvE consequences instead, all the better.
Are other players really going to "punish" your crimes in the game by killing you for getting caught while stealing some Grain from a crate?
It's not going to be "consequences", it's going to be "Hey! Level 30 with a Bounty! Time to use my 501 CP-Point VR 16 to stomp on them and laugh! LOLOLOL! Git Gud Scrub!"
And this i all ASSUMING that there would be no opt-in.
Which, of course, there would be..
captainwolfos wrote: »If they were to incorporate PVP in this manner, there must be a way to opt out.
When playing SWTOR I got duel requests so frequently, even after toggling auto-decline, that I literally had to resort to blocking anyone who even mentioned dueling to get them to leave me alone. Blocking people wouldn't even work here because of the block limit. Even here on the forums there's a block limit what the hell.
I don't want ESO turning into that.
On the whole, I'm probably biased because I prefer solo or (at a push) co-operative play to murder time fun time play, so take that for the hate speech that it is.
Personally I will others selfish because even with the countless ways to make this work like making this a toggle which will allow you to continue playing the game as it currently is but you still voted against a idea to make the game more enjoyable for others because you don't like it.
jamesharv2005ub17_ESO wrote: »Sevalaricgirl wrote: »ZOS has done the right thing. PvP does not belong in PvE areas. PvP in the justice system means that those who don't want to PvP won't be able to participate in the justice system. We're talking about ZOS. There is no way they can separate a PvP justice system and a PvE justice system.
The current justice system doesn't really punish you for breaking the law. That's why the PvP part of it is needed.
Even if ZOS were to change their stance and include the PvP part of the justice system,you wouldn't be denied taking part in the justice system. What you would be denied is 1) outright murdering NPCs, 2) blatant thievery and 3) obvious breaking and entering. You'd just have to be more careful with how you go about criminal activity to avoid getting caught and face the consequences.
But, let's face it...you just want to avoid the consequences.
And yes, I'm a pure PvE player who doesn't want to PvP at all.
No-one wants to avoid the consequences, but some of us want PvE consequences for PvE crimes in PvE areas. Telling those who don't want to participate in PvP that they can avoid doing so by excluding themselves from some of the PvE content is not a credible solution to the problem that always occurs when the two playstyles come into conflict with each other.
I'd be more than happy if we had PvE consequences, but we don't. The bounty decays so fast it's hardly worth having it in the first place.
The justice system needs a revamp, there needs to an incentive not to commit crimes and it needs to punishing enough for people to want to avoid that.
Justice PvP would have done that, but I am happy with anything that adds a real consequence to becoming a criminal.
Why would they want to stop people from enjoying their TG and Legenrdermain (prob spelled wrong) passive skills? This isnt the real world. There are different rules. The justice system is just fine. There is no need for players to enforce anything. Its a valid way of making money in the game. Two entire skill lines. But you want them to make it so anytime anyone tries to use said passive skills you can gank them.
No, what I want are actions to have consequences. As it stands, being a criminal is rewarding while being a law-abiding citizen is not, because there is an utter lack of consequences.
I don't like the thought of being forced into PvP, but as long as ZOS gives us no real PvE consequences I see PvP as the only other possible route.
If ZOS can come up with purely PvE consequences instead, all the better.
Are other players really going to "punish" your crimes in the game by killing you for getting caught while stealing some Grain from a crate?
It's not going to be "consequences", it's going to be "Hey! Level 30 with a Bounty! Time to use my 501 CP-Point VR 16 to stomp on them and laugh! LOLOLOL! Git Gud Scrub!"
People keep saying exactly this to show how problematic the Justice system would be.
How much bounty does stealing a grain give you?
Do guards attack you on sight if you have such a low bounty?
Then why the heck would you think other players could attack that same person?
And this i all ASSUMING that there would be no opt-in.
Which, of course, there would be.
It is player interaction that prolongs the longevity of the game.
Imagine the size of the population if all players had for the whole year is Craglorn.
PvE content is good, but it becomes obsolete for a very quick time after the update apart from dungeons and trials.
If ZOS continues with this PvE content only policy, they'll need to dish out new content before I can say DLC and still won't see much growth in population size.
It is easy to abandon a game, and not that easy to get new players.
jamesharv2005ub17_ESO wrote: »Why do your actions have to have consequences? Its a fun mini game basically (the justice system). There is no reason for any consequences outside of whats already there. You get a bounty which means you lose gold and if the guards bust you then you lose all your loot too. Thats penalty enough.
2. To balance out the reward for criminal behaviour. As it currently stands, criminal behaviour is rewarded while remaing lawful is not. It fact, being lawful is punished as you'll get less gold (and potentially miss out on some dyes).
jamesharv2005ub17_ESO wrote: »Zenimax has already stated there will be no PVP outside of cyrodill. So thats a dead issue.
The problem is that PvPers weren't calling for a total opt-out toggle, they wanted to apply restrictions to that meaning that if you hit a certain bounty level you'd be automatically toggled back in, and if you didn't like that you could choose not to do the PvE content in the first place.
One way to introduce a guard system without mandatory pvp is to allow us to track down and raid the thieves guild den. Have a guard guild that searches for clues that allow you to enter the thieves guild and wipe out all the npcs there preventing them from spawning for 8 hours. Houses that have been robbed recently will have an icon above the door. When you enter the house you get a quest from the owner to search the house for evidence. When you get enough evidence from enough houses it allows you to enter the thieves den. However once you begin the quest it notifies both the guard guild and the thieves guild. So when you raid the den those in the thieves guild have the option to flag for pvp and defend their den.
Caravan escort missions would seem to offer an amazing amount of easily coding for repeatable and variable content.
IcyDeadPeople wrote: »Was excited when Justice System PVP was announced, and racked up a big bounty with plans to play on the criminal side. Since it was canceled, seems extremely unlikely to ever be added in the future.
At this point, I'd just like to see guards that aren't 100% invincible. It would be a lot more fun if they were perhaps like incredibly difficult trial bosses, but with at least a remote possibility of killing them.
It's rather frustrating when there's no way at all to fight back, and there are often two or three of these invincible guards stationary right next to quest givers in interior locations.
lordrichter wrote: »A PVE series of tasks unlocks a mixed PVE/PVP option where opponents can opt-in as PVP opponents. What is the upside for defending the Den vs just ignoring it?
jamesharv2005ub17_ESO wrote: »Zenimax has already stated there will be no PVP outside of cyrodill. So thats a dead issue.
They also stated that Imperial City would be launched soon after the game launched, then we get it as the 1st DLC instead almost a year later.
Things can and do change.
Personally I will others selfish because even with the countless ways to make this work like making this a toggle which will allow you to continue playing the game as it currently is but you still voted against a idea to make the game more enjoyable for others because you don't like it.
The problem is that PvPers weren't calling for a total opt-out toggle, they wanted to apply restrictions to that meaning that if you hit a certain bounty level you'd be automatically toggled back in, and if you didn't like that you could choose not to do the PvE content in the first place. That was a completely unacceptable proposition, but that's quite apart from the other objections to the PvP element of the Justice System that were being advanced, such as the desire to not have development resources diverted away from other more pressing issues, the desire not to have cities lagged out by PvP fights, and the desire not to start on the slippery slope of open world PvP, to name but three.
Thank you, however, for helping to prolong this thread as it illustrates very well why the two playstyles don't mix well together, and is a continuing reminder to ZOS that they took the right decision to keep the playstyles separate in future.
[edited for quote]
Caravan escort missions would seem to offer an amazing amount of easily coding for repeatable and variable content.
I would find the caravan escort pretty fun if there were certain high reward routes that left you open to pvp. Basically once you begin the quest you are flagged for PvP. You would still have non pvp routes but they wouldn't be as rewarding.
Personally I will others selfish because even with the countless ways to make this work like making this a toggle which will allow you to continue playing the game as it currently is but you still voted against a idea to make the game more enjoyable for others because you don't like it.
The problem is that PvPers weren't calling for a total opt-out toggle, they wanted to apply restrictions to that meaning that if you hit a certain bounty level you'd be automatically toggled back in, and if you didn't like that you could choose not to do the PvE content in the first place. That was a completely unacceptable proposition, but that's quite apart from the other objections to the PvP element of the Justice System that were being advanced, such as the desire to not have development resources diverted away from other more pressing issues, the desire not to have cities lagged out by PvP fights, and the desire not to start on the slippery slope of open world PvP, to name but three.
Thank you, however, for helping to prolong this thread as it illustrates very well why the two playstyles don't mix well together, and is a continuing reminder to ZOS that they took the right decision to keep the playstyles separate in future.
[edited for quote]
I believe Lefty mentions many times in his video that there should be an opt in opt out feature. Maybe others in the thread made it sound like there shouldn't be.
That said my feelings on this is if you choose to steal then you have already opt'd in to the system. There should be a degree of bounty before players are able to receive a bounty request to seek out a player for their crimes, similar to how the guards won't attack you on sight until your bounty reaches a set level.
For those extreme "care bears" that don't want any pvp then ZOS could implement an option in the settings to completely turn off the system and let it revert back to what we have now in the game. With the phasing in the game they could just be sent to a different phase or something.
Either way, hopefully @ZOS is paying attention to how popular this topic remains to be.
Personally I will others selfish because even with the countless ways to make this work like making this a toggle which will allow you to continue playing the game as it currently is but you still voted against a idea to make the game more enjoyable for others because you don't like it.
The problem is that PvPers weren't calling for a total opt-out toggle, they wanted to apply restrictions to that meaning that if you hit a certain bounty level you'd be automatically toggled back in, and if you didn't like that you could choose not to do the PvE content in the first place. That was a completely unacceptable proposition, but that's quite apart from the other objections to the PvP element of the Justice System that were being advanced, such as the desire to not have development resources diverted away from other more pressing issues, the desire not to have cities lagged out by PvP fights, and the desire not to start on the slippery slope of open world PvP, to name but three.
Thank you, however, for helping to prolong this thread as it illustrates very well why the two playstyles don't mix well together, and is a continuing reminder to ZOS that they took the right decision to keep the playstyles separate in future.
[edited for quote]
I believe Lefty mentions many times in his video that there should be an opt in opt out feature. Maybe others in the thread made it sound like there shouldn't be.
That said my feelings on this is if you choose to steal then you have already opt'd in to the system. There should be a degree of bounty before players are able to receive a bounty request to seek out a player for their crimes, similar to how the guards won't attack you on sight until your bounty reaches a set level.
For those extreme "care bears" that don't want any pvp then ZOS could implement an option in the settings to completely turn off the system and let it revert back to what we have now in the game. With the phasing in the game they could just be sent to a different phase or something.
Either way, hopefully @ZOS is paying attention to how popular this topic remains to be.
Thanks, you have confirmed my point. PvPers don't want non-PvPers to be able to opt out completely from PvP penalties for PvE crimes in PvE areas, they want a bounty threshold set over which any PvE criminal is immediately opted in to PvP, and if they don't like it the non-PvPers can choose not to do the PvE content.
jamesharv2005ub17_ESO wrote: »Zenimax has already stated there will be no PVP outside of cyrodill. So thats a dead issue.
They also stated that Imperial City would be launched soon after the game launched, then we get it as the 1st DLC instead almost a year later.
Things can and do change.
Personally I will others selfish because even with the countless ways to make this work like making this a toggle which will allow you to continue playing the game as it currently is but you still voted against a idea to make the game more enjoyable for others because you don't like it.
The problem is that PvPers weren't calling for a total opt-out toggle, they wanted to apply restrictions to that meaning that if you hit a certain bounty level you'd be automatically toggled back in, and if you didn't like that you could choose not to do the PvE content in the first place. That was a completely unacceptable proposition, but that's quite apart from the other objections to the PvP element of the Justice System that were being advanced, such as the desire to not have development resources diverted away from other more pressing issues, the desire not to have cities lagged out by PvP fights, and the desire not to start on the slippery slope of open world PvP, to name but three.
Thank you, however, for helping to prolong this thread as it illustrates very well why the two playstyles don't mix well together, and is a continuing reminder to ZOS that they took the right decision to keep the playstyles separate in future.
[edited for quote]
I believe Lefty mentions many times in his video that there should be an opt in opt out feature. Maybe others in the thread made it sound like there shouldn't be.
That said my feelings on this is if you choose to steal then you have already opt'd in to the system. There should be a degree of bounty before players are able to receive a bounty request to seek out a player for their crimes, similar to how the guards won't attack you on sight until your bounty reaches a set level.
For those extreme "care bears" that don't want any pvp then ZOS could implement an option in the settings to completely turn off the system and let it revert back to what we have now in the game. With the phasing in the game they could just be sent to a different phase or something.
Either way, hopefully @ZOS is paying attention to how popular this topic remains to be.
Thanks, you have confirmed my point. PvPers don't want non-PvPers to be able to opt out completely from PvP penalties for PvE crimes in PvE areas, they want a bounty threshold set over which any PvE criminal is immediately opted in to PvP, and if they don't like it the non-PvPers can choose not to do the PvE content.
I see you completely missed the last part of my comment. Selective reading for the win.
Personally I will others selfish because even with the countless ways to make this work like making this a toggle which will allow you to continue playing the game as it currently is but you still voted against a idea to make the game more enjoyable for others because you don't like it.
The problem is that PvPers weren't calling for a total opt-out toggle, they wanted to apply restrictions to that meaning that if you hit a certain bounty level you'd be automatically toggled back in, and if you didn't like that you could choose not to do the PvE content in the first place. That was a completely unacceptable proposition, but that's quite apart from the other objections to the PvP element of the Justice System that were being advanced, such as the desire to not have development resources diverted away from other more pressing issues, the desire not to have cities lagged out by PvP fights, and the desire not to start on the slippery slope of open world PvP, to name but three.
Thank you, however, for helping to prolong this thread as it illustrates very well why the two playstyles don't mix well together, and is a continuing reminder to ZOS that they took the right decision to keep the playstyles separate in future.
[edited for quote]
I believe Lefty mentions many times in his video that there should be an opt in opt out feature. Maybe others in the thread made it sound like there shouldn't be.
That said my feelings on this is if you choose to steal then you have already opt'd in to the system. There should be a degree of bounty before players are able to receive a bounty request to seek out a player for their crimes, similar to how the guards won't attack you on sight until your bounty reaches a set level.
For those extreme "care bears" that don't want any pvp then ZOS could implement an option in the settings to completely turn off the system and let it revert back to what we have now in the game. With the phasing in the game they could just be sent to a different phase or something.
Either way, hopefully @ZOS is paying attention to how popular this topic remains to be.
Thanks, you have confirmed my point. PvPers don't want non-PvPers to be able to opt out completely from PvP penalties for PvE crimes in PvE areas, they want a bounty threshold set over which any PvE criminal is immediately opted in to PvP, and if they don't like it the non-PvPers can choose not to do the PvE content.
I see you completely missed the last part of my comment. Selective reading for the win.
Not at all, you responded with your opinion which confirmed my earlier comment. The fact that you then tossed out the usual "carebear" insult at those who don't want to be drawn into any form of PvP in PvE areas doesn't alter your opinion in the matter as being that if someone has stolen something then they have opted in. Tossing a throwaway concession in their direction while insulting them doesn't change that.