jamesharv2005ub17_ESO wrote: »They have already said there will be no PVP outside of cyrodill. Period. DB is not a pvp dlc like IC was. Its like TG was.
jamesharv2005ub17_ESO wrote: »They have already said there will be no PVP outside of cyrodill. Period. DB is not a pvp dlc like IC was. Its like TG was.
You say that, but it still seems to be just as much PvP as it is PvE. IC was basically another Cyrodil. The only difference was that several PvEers were lured in successfully to be extra fodder for PvP players (which was fine, PvP area and all).leepalmer95 wrote: »jamesharv2005ub17_ESO wrote: »They have already said there will be no PVP outside of cyrodill. Period. DB is not a pvp dlc like IC was. Its like TG was.
Ic was more pve than pvp.
Could someone explain to me why people think the PvPers would go and grief the PvEers (which should/could opt out of the PvP part)?
I for my part would run around slaughtering every single NPC I can see to get people to chase me. Sounds like much more fun than being an Enforcer.
jamesharv2005ub17_ESO wrote: »Sevalaricgirl wrote: »ZOS has done the right thing. PvP does not belong in PvE areas. PvP in the justice system means that those who don't want to PvP won't be able to participate in the justice system. We're talking about ZOS. There is no way they can separate a PvP justice system and a PvE justice system.
The current justice system doesn't really punish you for breaking the law. That's why the PvP part of it is needed.
Even if ZOS were to change their stance and include the PvP part of the justice system,you wouldn't be denied taking part in the justice system. What you would be denied is 1) outright murdering NPCs, 2) blatant thievery and 3) obvious breaking and entering. You'd just have to be more careful with how you go about criminal activity to avoid getting caught and face the consequences.
But, let's face it...you just want to avoid the consequences.
And yes, I'm a pure PvE player who doesn't want to PvP at all.
No-one wants to avoid the consequences, but some of us want PvE consequences for PvE crimes in PvE areas. Telling those who don't want to participate in PvP that they can avoid doing so by excluding themselves from some of the PvE content is not a credible solution to the problem that always occurs when the two playstyles come into conflict with each other.
I'd be more than happy if we had PvE consequences, but we don't. The bounty decays so fast it's hardly worth having it in the first place.
The justice system needs a revamp, there needs to an incentive not to commit crimes and it needs to punishing enough for people to want to avoid that.
Justice PvP would have done that, but I am happy with anything that adds a real consequence to becoming a criminal.
Why would they want to stop people from enjoying their TG and Legenrdermain (prob spelled wrong) passive skills? This isnt the real world. There are different rules. The justice system is just fine. There is no need for players to enforce anything. Its a valid way of making money in the game. Two entire skill lines. But you want them to make it so anytime anyone tries to use said passive skills you can gank them.
jamesharv2005ub17_ESO wrote: »Sevalaricgirl wrote: »ZOS has done the right thing. PvP does not belong in PvE areas. PvP in the justice system means that those who don't want to PvP won't be able to participate in the justice system. We're talking about ZOS. There is no way they can separate a PvP justice system and a PvE justice system.
The current justice system doesn't really punish you for breaking the law. That's why the PvP part of it is needed.
Even if ZOS were to change their stance and include the PvP part of the justice system,you wouldn't be denied taking part in the justice system. What you would be denied is 1) outright murdering NPCs, 2) blatant thievery and 3) obvious breaking and entering. You'd just have to be more careful with how you go about criminal activity to avoid getting caught and face the consequences.
But, let's face it...you just want to avoid the consequences.
And yes, I'm a pure PvE player who doesn't want to PvP at all.
No-one wants to avoid the consequences, but some of us want PvE consequences for PvE crimes in PvE areas. Telling those who don't want to participate in PvP that they can avoid doing so by excluding themselves from some of the PvE content is not a credible solution to the problem that always occurs when the two playstyles come into conflict with each other.
I'd be more than happy if we had PvE consequences, but we don't. The bounty decays so fast it's hardly worth having it in the first place.
The justice system needs a revamp, there needs to an incentive not to commit crimes and it needs to punishing enough for people to want to avoid that.
Justice PvP would have done that, but I am happy with anything that adds a real consequence to becoming a criminal.
Why would they want to stop people from enjoying their TG and Legenrdermain (prob spelled wrong) passive skills? This isnt the real world. There are different rules. The justice system is just fine. There is no need for players to enforce anything. Its a valid way of making money in the game. Two entire skill lines. But you want them to make it so anytime anyone tries to use said passive skills you can gank them.
No, what I want are actions to have consequences. As it stands, being a criminal is rewarding while being a law-abiding citizen is not, because there is an utter lack of consequences.
I don't like the thought of being forced into PvP, but as long as ZOS gives us no real PvE consequences I see PvP as the only other possible route.
If ZOS can come up with purely PvE consequences instead, all the better.
jamesharv2005ub17_ESO wrote: »Sevalaricgirl wrote: »ZOS has done the right thing. PvP does not belong in PvE areas. PvP in the justice system means that those who don't want to PvP won't be able to participate in the justice system. We're talking about ZOS. There is no way they can separate a PvP justice system and a PvE justice system.
The current justice system doesn't really punish you for breaking the law. That's why the PvP part of it is needed.
Even if ZOS were to change their stance and include the PvP part of the justice system,you wouldn't be denied taking part in the justice system. What you would be denied is 1) outright murdering NPCs, 2) blatant thievery and 3) obvious breaking and entering. You'd just have to be more careful with how you go about criminal activity to avoid getting caught and face the consequences.
But, let's face it...you just want to avoid the consequences.
And yes, I'm a pure PvE player who doesn't want to PvP at all.
No-one wants to avoid the consequences, but some of us want PvE consequences for PvE crimes in PvE areas. Telling those who don't want to participate in PvP that they can avoid doing so by excluding themselves from some of the PvE content is not a credible solution to the problem that always occurs when the two playstyles come into conflict with each other.
I'd be more than happy if we had PvE consequences, but we don't. The bounty decays so fast it's hardly worth having it in the first place.
The justice system needs a revamp, there needs to an incentive not to commit crimes and it needs to punishing enough for people to want to avoid that.
Justice PvP would have done that, but I am happy with anything that adds a real consequence to becoming a criminal.
Why would they want to stop people from enjoying their TG and Legenrdermain (prob spelled wrong) passive skills? This isnt the real world. There are different rules. The justice system is just fine. There is no need for players to enforce anything. Its a valid way of making money in the game. Two entire skill lines. But you want them to make it so anytime anyone tries to use said passive skills you can gank them.
No, what I want are actions to have consequences. As it stands, being a criminal is rewarding while being a law-abiding citizen is not, because there is an utter lack of consequences.
I don't like the thought of being forced into PvP, but as long as ZOS gives us no real PvE consequences I see PvP as the only other possible route.
If ZOS can come up with purely PvE consequences instead, all the better.
jamesharv2005ub17_ESO wrote: »...you want to try and convince everyone that IC was this massive success. Why did they decide to not mix PVP and PVE anymore if it was such a resounding success? Answer me that one.
They just need to make Imperial City into a PVE version of IC, and then it would be a success for sure. I hope they do that, it sounds like it would be a fun area without all the bottomfeeder players trying to wreck your game experience for you.
@ZOS - please make us a PVE version of Imperial City
Cannot see a PvE version of Imperial City doing well.
Sure, the handful of people too timid to play with other players may go once or twice to clear out quests,
but with the Tel Var stones and other IC-specific rewards taken out and reduced exp gains, most would opt to stick around other zones that level them faster or provide better rewards instead.
jamesharv2005ub17_ESO wrote: »Why do your actions have to have consequences? Its a fun mini game basically (the justice system). There is no reason for any consequences outside of whats already there. You get a bounty which means you lose gold and if the guards bust you then you lose all your loot too. Thats penalty enough.
[snip] This is something that happened in a video game. A case could be made that it's in your head if you think people deliberately targeted you to just F you over. If you have a bounty don't you think its quite possible that they just found you during that time?Am sorry but its player like you who ruin experiences for other players and only care about how it affects you and not other players and their enjoyment. in this case the PVP justice component of the Justice system you believe it be a certain way with no evidence to back that up and so you don't want no other player to enjoy it. [snip]MasterSpatula wrote: »PVP is PVP, and that's great. But "Justice System" PVP is just schadenfreude, and that's never alright.
Seriously, I don't think a Bounty Hunter in SWG ever killed me just to kill and collect the bounty. Nope, they had to wait until they were certain it would F me over. It was never about a fun contest; it was always about ruining someone's experience.
jamesharv2005ub17_ESO wrote: »Why do your actions have to have consequences? Its a fun mini game basically (the justice system). There is no reason for any consequences outside of whats already there. You get a bounty which means you lose gold and if the guards bust you then you lose all your loot too. Thats penalty enough.
For two reasons actually:
1. It's a RPG and if I choose to RP a criminal, I want that experience to be somewhat immersive
2. To balance out the reward for criminal behaviour. As it currently stands, criminal behaviour is rewarded while remaing lawful is not. It fact, being lawful is punished as you'll get less gold (and potentially miss out on some dyes).
The current bounty system was created with PvP still in mind. To serve as an actual punishment in PvE, the bounty needs to decay slower.
This is something that happened in a video game. A case could be made that it's in your head if you think people deliberately targeted you to just F you over. If you have a bounty don't you think its quite possible that they just found you during that time?Am sorry but its player like you who ruin experiences for other players and only care about how it affects you and not other players and their enjoyment. in this case the PVP justice component of the Justice system you believe it be a certain way with no evidence to back that up and so you don't want no other player to enjoy it.
MasterSpatula wrote: »...a system that is inherently open to being used for griefing will be used for griefing.
jamesharv2005ub17_ESO wrote: »Why do your actions have to have consequences? Its a fun mini game basically (the justice system). There is no reason for any consequences outside of whats already there. You get a bounty which means you lose gold and if the guards bust you then you lose all your loot too. Thats penalty enough.
For two reasons actually:
1. It's a RPG and if I choose to RP a criminal, I want that experience to be somewhat immersive
2. To balance out the reward for criminal behaviour. As it currently stands, criminal behaviour is rewarded while remaing lawful is not. It fact, being lawful is punished as you'll get less gold (and potentially miss out on some dyes).
The current bounty system was created with PvP still in mind. To serve as an actual punishment in PvE, the bounty needs to decay slower.
This is something that happened in a video game. A case could be made that it's in your head if you think people deliberately targeted you to just F you over. If you have a bounty don't you think its quite possible that they just found you during that time?Am sorry but its player like you who ruin experiences for other players and only care about how it affects you and not other players and their enjoyment. in this case the PVP justice component of the Justice system you believe it be a certain way with no evidence to back that up and so you don't want no other player to enjoy it.
First you completely twisted my quote to make it seem like am saying something am really not just to make it seems like am forcing my idea on him when my quote is far from it and you taken it completely out of context of the original post.Most of my quote you change to make you look good which is pretty childish thing to do.Interesting...
Right, so, if Cyrodiil didn't exist as a massive open world PvP zone; if this game had no form of PvP already built into it, I could probably see why people might be pushing for this Justice System PvP idea.
But, Cyrodiil does exist. And, it exists as a massive open world PvP zone where people can gank each other and participate in massive online wars against other players until their eyes bleed, 24 hours a day, 7 days a week, 365 days a year.
That's the problem though, isn't it? Cyrodiil is a designated PvP zone, full of PvPers. Cyrodiil is full to the brim with people who ACTUALLY WANT to PvP, and that means that they are all using PvP-centric builds, with PvP-centric tactics, and PvP-centric gear.
And the fact that Cyrodiil is full of PvPers means that it's not as easy to gank unsuspecting lowbies or PvE-ers. The PvPers in Cyrodiil just offer too much of a challenge, don't they? That's why people are pushing for this incredibly stupid idea of ruining a PvE system, they want easy targets, they don't want to be challenged in actual PvP.
But, by all means, accuse people of being "selfish" because they don't want you randomly killing them while they're playing on the PvE side of things just so you can get a good chuckle at them.
Personally I will others selfish because even with the countless ways to make this work like making this a toggle which will allow you to continue playing the game as it currently is but you still voted against a idea to make the game more enjoyable for others because you don't like it.
Well fair point I do have to remember that my apologies.Personally I will call him and other selfish because even with the countless ways to make this work like making this a toggle which will allow you to continue playing the game as it currently is but you still voted against a idea to make the game more enjoyable for others because you don't like it. Yes that's selfish.
To paraphrase the Op as was cited so often in his video - since we dont know what the implementation will be all the comments about its benefits such as opt-in etc cannot be justified and arent supportable. It can be implemented in a way such that those problems are very strongly present and anger many!
goose, gander, etc.
First you completely twisted my quote to make it seem like am saying something am really not just to make it seems like am forcing my idea on him when my quote is far from it and you taken it completely out of context of the original post.Most of my quote you change to make you look good which is pretty childish thing to do.
Well let's look at your twisted qoute and the context. [snip] What the OP sstated"Seriously, I don't think a Bounty Hunter in SWG ever killed me just to kill and collect the bounty. Nope, they had to wait until they were certain it would F me over.". Assuming that players deliberately picked him and only him to screw over in the videogame because they could and wanted to mess with him.Then claimed that anyone who enjoyed apprehending then for getting a bounty in a game where it was your choice to get one then claiming they had a mental illness because they stopped you yea that's not self centered at all.Assuming that people who picked him to grief because they could and no other reason why.
Two you point about Cyrodiil you couldn't be father from the truth it also easy to bank PVPers as well.Players like Fengrush and Sypher get ganked.Personally I play in Cyrodiil everyday Large scale small scale solo Duels and GVG.I have no problem killing PVPers or defending my self from PVPers.Thank you for assuming that players who gank can't kill real PVPers.I love the challenge that why I PvP and not do the PVe in this game which is mind numbingly boring and doesn't even have a challenge in it.
Now to your point about PVPers wanting to ruin a PVe system is not father from the truth for most many PVer in this very thread have advocated for the PVP portion of the justice system because the current system is boring and unrewarding anyone can sneak away from the guards with no problem and it is ruining their immersion that they can steal and murder in front of other players an nothing happens. It kills the world for them and many people its boring.So no the current system isn't fine its broken and half finished and now won't never be finished because ZOS was to lazy to make it work.
Personally I will others selfish because even with the countless ways to make this work like making this a toggle which will allow you to continue playing the game as it currently is but you still voted against a idea to make the game more enjoyable for others because you don't like it.
Hey if your upset because I stated that your opinion isn't a fact then that's your prerogative.Your still wrong no matter how you feel about it yea its your opinion doesn't mean your right.MasterSpatula wrote: »Good sir your the one with the mental illness if you take everything personal. Especially something that happened in a video game.A case could be made that you have a case of narcissism if you think people deliberately targeted you to just F you over.If you have a bounty don't you think its quite possible that they just found you during that time?Am sorry but its player like you who ruin experiences for other players and only care about how it affects you and not other players and their enjoyment. in this case the PVP justice component of the Justice system you believe it be a certain way with no evidence to back that up and so you don't want no other player to enjoy it.Wow the EGo and self centered thinking of some people astonishes me.MasterSpatula wrote: »PVP is PVP, and that's great. But "Justice System" PVP is just schadenfreude, and that's never alright.
Seriously, I don't think a Bounty Hunter in SWG ever killed me just to kill and collect the bounty. Nope, they had to wait until they were certain it would F me over. It was never about a fun contest; it was always about ruining someone's experience. If you get your jollies from that, you have a mental illness.
I think I know my own experiences better than you do, thank you very much. Bounty Hunting in SWG was a great idea in theory, a terrible idea in practice. Multiple BHs would take the same bounty and wait until players were doing things like interacting with the Starship Terminal or laying down Resource Harvesters to attack. And I don't mean that's when they found you. I mean they would wait until it was certain they could actually mess up something you were doing to attack. It added an extra laugh to the kill. The more time and effort they could cost you, the better.
Your inability to use commas, spaces, or arguments anyone would recognize as sane makes what you're saying a bit hard to follow and thus a bit hard to argue against, but I'll try. My own personal experience (which you, with zero knowledge, would like to dismiss as my imagination) has shown that a system that is inherently open to being used for griefing will be used for griefing.
Anecdotal evidence may not be the best proof, but it's a hell of a lot better than just believing something and then dismissing anyone with facts that dispute your argument.
I didn't mean to wade into this fight. Just wanted to share my own personal experience. I didn't expect to get called a narcissist lying egomaniac for sharing what I've seen these systems turn into. I know that it's pointless to have an argument with someone who actually posts something like:Again opinions can be wrong people.for example someone can say imo All monkeys are aliens,Does that make it true because its his Opinion no it does not.
but sometimes I'm just a masochist, I guess. (And if you need me to explain the problem there, I would suggest taking a philosophy class and remedial comp.)
Am going to mainly comment of bolded section mainly again its not a fact just your experience which other players might not have had plus is more of a assumption on your part then actual evidence. Sorry to burst you bubble again more then likely what happen most of the time is they came across you during those activities. I will admit their probably a few who waited I'll give you the benefit of the doubt their but most of the time it was just chance.
Again if you take something in a game so personally then its you with the problem not the person who do it to you.