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  • Contraptions
    Contraptions
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    Thank goodness. I have nothing against the nerf. I don't play games for the challenge anyway. "Challenging" content in ESO usually means damage sponge enemies and tediously drawn out fights, with some mechanics thrown in. Yawn. 300k health for a trash mob? Please. Most people scream for MOAR CHALLENGE but almost never mean it. I levelled a char to V10 in the original vet zones, and yes, it was doable. But it wasn't fun. And I suspect that from the popularity of the Craglorn grinds back in the day that most people prefer to faceroll XP as opposed to slogging through 10 zones of "challenge". Given the choice between something easy and something challenging, people will often choose the easy way.

    For those screaming about things becoming too easy, how do you know yet? Challenge is defined as the difference between player power and the enemy power. They might be reducing boss health/damage (which is good), but they could also be reducing player DPS/HPS by changing skills (DPS is out of hand now anyway). VR removal could upset a lot of gear and stat calculations and perhaps we should at least wait till we go on the PTS before we judge. Mechanics tweaks to make them DPS-proof aka. damage shield for Ibomez makes games challenging in a good way imo. The more of those the better.
    Patroller and Editor at UESP
  • Vangy
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    Meh, tends to happen in a lot of MMOs.

    1. Hard content comes out.
    2. Good players complete said content and get to enjoy all the shinies early.
    3. A few months pass. Content is made easy so everyone can has shinies to play with for a while.
    4. Level cap increases and makes all the shinies junk. Repeat.

    So as long as they keep releasing hard content and keep it hard for a few months, it dosent matter. Being good = you get early access to shinies. If you are bad you only get shinies just before level cap/dlc is released and you only get to play with them for a bit before you need to replace gear with new sets or re-farm them at a higher level (or CP cap in the case of ESO).
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Joy_Division
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    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Wolfshead
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    Praeficere wrote: »
    WGT, ICP and CoA, once the most challenging and rewarding pieces of content are now due for another nerf with Dark Brotherhood.

    PvE zones are a joke. With no threat of death and no challenge at all, the storytelling of the game can only go so far. The 'World Bosses' of the new DLC zones, Orsinium and Thieves' Guild, can be dropped easily by very few people, let alone them dying before their first line of dialogue.

    The other dungeons in the game, are nothing other than boring, zero-thought 1 button mashes. "roadblock" content as said by @ZOS_Finn, is done solo-able.

    Delves are just copy and pasted spaces filled with the same easy trash mobs as everywhere else in the game.

    Sustain no longer matters in PvP, and favours easy to play high burst builds. (Not to say off-meta, difficult but highly satisfying and effective builds don't exist.)

    What fun is a game when you're rewarded with no need to progress yourself and learn?

    With nerf after nerf, what 4-man group content is worth doing? Group dungeons require little skill, and ZOS still refuse to scale vDSA.

    Updating Sanctum Ophidia is a start, and the normal and veteran modes of Maw of Lorkhaj are balanced well. However, this is not enough. It has been over a year since there has been any new 4-man group content. Yet what we have is made easier and less worthwhile.

    ZOS dropped the plot by nerfing quest zones over the years, players do not learn and neither do they have reason to. Remember the horror stories of Doshia and other bosses in the game? They used to be difficult but satisfying fights. Now they're un-memorable and require zero experience.

    @ZOS, don't bring down the game even more by making it a straight and easy path with no challenge or satisfaction. Give players a reason to learn and want to develop themselves. There's no purpose in making content easy to do for inexperienced players, and losing them with nothing to aspire to.

    I'm sorry but i have to say you are so wrong to say ESO is easy MMO 2016 for WoW win by miles in that category.

    Why you may wonder well simple.
    1. Dungoen in WoW when you lvl up dont need to class role anymore
    2. Heirloom which is class look like armor and weapon from famous armor and weapon that you cant get anymore gave XP boots
    3. If you decide to do PvE quest to lvl that are so easy that you dont need to put in effort for basically you are more or less immortal
    4. If want to raid and miss out off all raid in all early expansion dont worry for as soon as you hit end game lvl and get good gear you can basically solo all the old raid content in WoW
    5. If you want to raid in newst expansion dont worry you do with no effort at all you just press the button LFR for those raid is so easy so you dont need to focus on fights just dont dead
    6. And ofc you have my all time favourite you can BUY with really money in a monthly subscribe pay game lvl 90 boost and in next expansion it will be lvl 100 so only need to play last expansion so skip the hold game and that gose even for new players

    This just to name few thing that made WoW most easy MMO game so before you start say ESO is easy MMO 2016 you should check info about other MMO game.

    If you dont belive me number dont lie last subscribe number check for WoW number was down to 5.5 million player only and that was in Q3 of last year so i guess the number is even lower now.

    So Activision Blizzard is done releasing those numbers now. That should you tell you that WoW is not do so good and also if people are leave most of them say samething WoW have become to easy for there liking

    Activision Stops Reporting WoW Subscriber Numbers at 5.5 Million
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • disintegr8
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    I laugh at all the experienced players with maxed out CP, multiple V16 characters and the best armour and weapons, crying that the game is being made too easy. Plenty of new people do not have that experience and ready access to the ideal armour or weapons for their class and have to progress to earn skill points as the only way to improve their character.

    Sure, I can start a new character tomorrow, have my master crafter make him all the right gear, potions and food. Allocate my 350+ CP in the right spots and breeze through to Vet level in no time. What right would I have to cry that the game is too easy?

    Conversely, I am quite sure that if I started a new character from scratch, refuse to allocate any champion points to him and relied on looting, farming and levelling all of my skills from scratch to survive - I would still find it a good challenge and die plenty of times along the way.

    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • shugg
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    What they need is the same scaling for raids used for dungeons, vet mode should be hard and normal for a bau group. Kerp the gear the same but give a bag at the end of vet with some yellow crafing mats and tabards for achivments.

    The content needs to be cleared by all however not all at the same dificulty, i would love all content to be harder.
  • code65536
    code65536
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    Vangy wrote: »
    Meh, tends to happen in a lot of MMOs.

    1. Hard content comes out.
    2. Good players complete said content and get to enjoy all the shinies early.
    3. A few months pass. Content is made easy so everyone can has shinies to play with for a while.
    4. Level cap increases and makes all the shinies junk. Repeat.

    So as long as they keep releasing hard content and keep it hard for a few months, it dosent matter. Being good = you get early access to shinies. If you are bad you only get shinies just before level cap/dlc is released and you only get to play with them for a bit before you need to replace gear with new sets or re-farm them at a higher level (or CP cap in the case of ESO).

    There is already a lot of indirect "nerfing" by way of power creep. They haven't toned down vCoA, but even right now, it's easier than every before because of CP changes, because of Julianos, etc.

    But more importantly, there's no new 4-man content. If they had added new challenging 4-man content, then I wouldn't be complaining about this nerf. But they aren't giving us anything and are taking away what already-stale material we have left to nibble on.
    Nightfighters ― PC/NA and PC/EU

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  • Cadbury
    Cadbury
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    MMO's easier than ESO:

    WoW
    SW:TOR
    Neverwinter
    GW2
    DCUO
    B&S
    Dragon Nest

    As you can see, ESO has some stiff competition in the "Easiest MMO of 2016" category
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Axoinus
    Axoinus
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    I don't really get it. People build min/max builds, take full advantage of mods and other powerleveling techniqes, but then conplain that it was too easy?

    When you fully exploit every possible advantage you can get, you really shouldn't be surprised when the game gets easier. If you want a hard game for your optimized build, then everyone will have to be that same build.

  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    most mmo's nowadays seem to be making things easier, and eso is not even the poster child of this trend

    it meh for me, i know places in the game i can feel challenged, but at the same time there are times when i want to feel like a god smiting my subjects

    so its meh
  • 7788b14_ESO
    7788b14_ESO
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    Play PvE using only the armor and weapons you find. That's a fun challenge. Crafted sets are easy mode.
  • fosokles
    fosokles
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    I agree. :(
    Its already so stupidly easy.
    And btw, this fact and people failing in dungeons are closely related - they dont l2p simply because they dont see any incentive to it and the game doesnt encourage any kind of skillful approach.
    So imo it needs more balance outside dungeons so people wont just ignore interrupt telegraphs and red circles and use something except light attacks. This way, "hard" dungeons wont be that hard and become a more enjoyable experience.

    ^ This.

    People come into this game and just faceroll solo content because its so easy, it requires zero gameplay knowledge and mechanics. Then they que up veteran dungeons flagged as DPS and hardcasting frags in medium armor. Nerfing dungeons will allow people to continue to play like this. Do we really want dungeons this easy that all you have to do to complete them is to mash that frag/lethal key? I certainly don't.
  • lathbury
    lathbury
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    where was this said?
  • sigsergv
    sigsergv
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    I will be so happy when all whining elitists leave the game after new DLC release. You are going to leave, aren't you?
    Edited by sigsergv on April 21, 2016 7:04AM
  • Omg_Pwned
    Omg_Pwned
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    I can confirm that dungeons get way to easy with many CP and good equipment. But they were fairly hard with my first character with bad equipment and no CP. It was really a challenge. If 3 trash mobs focused me I was dead for sure. Now with 4xx CP and golden equipment I laugh about the dungeons. Only activity finder groups are the challenge.

    Anyways I think ZoS should scale the dungeon depending on the CP and equipment. Is it so hard to scale the difficulty by a formular that includes the average CP and average equipment state? It should get easier if you get more CP and better equipment of course you are playing to get better, if the difficulty stays the same there is no progress but it needs to get harder if the group is better.

    I think its not so hard, to calculate the avarage CP is easy and there is also already a forumlar about the equipment that a lvl 10 gold is worse than a lvl 14 blue. They just need to calculate a equipment rating for every dungeon participent and caluclate the average. This average numbers needs to be used to scale the difficulty. Afterwards it should not be super hard at the beggining and super easy at the end but a study difficulty which gets less if everybody improves.
    Edited by Omg_Pwned on April 21, 2016 7:24AM
  • daemonios
    daemonios
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    sigsergv wrote: »
    I will be so happy when all whining elitists leave the game after new DLC release. You are going to leave, aren't you?

    The same elitists who take the time to type out the boss strategies for people who've never run a dungeon, passing on the experience they've collected over time?

    People are still struggling with stupid easy fights like:

    - Gamyne Bandu - people attacking different chainer mobs, or ignoring completely that their team mate is chained, not moving away when they have the hp drain link to another player;
    - Ruzozuzalpamaz - people drawing the big AoE on top of other players, namely cocooned players whom they also don't bother to free;
    - Malubeth - people ignoring the need to use the altars to free team mates before they die;
    - Spawn of Mephala - people standing in place ignoring the boss' large AoE or the wandering Aoe;
    - Praxin Douare - people running into the pink circle of death, or not moving with it when it's on them.

    Thease are EASY mechanics. Yet people still struggle with them. Making stuff easier will just reward people who don't bother to learn and think that "play how you want" means you can play badly and still get the cake.
  • sigsergv
    sigsergv
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    daemonios wrote: »
    Thease are EASY mechanics. Yet people still struggle with them. Making stuff easier will just reward people who don't bother to learn and think that "play how you want" means you can play badly and still get the cake.

    Can I have your mats?
  • daemonios
    daemonios
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    sigsergv wrote: »
    daemonios wrote: »
    Thease are EASY mechanics. Yet people still struggle with them. Making stuff easier will just reward people who don't bother to learn and think that "play how you want" means you can play badly and still get the cake.

    Can I have your mats?

    Did I ever imply I was rage quitting? GTFO or contribute to the discussion.
  • Xsorus
    Xsorus
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    these whiners crying about content that was always easy is now easy is facepalm... There was nothing hard about soloing in the vet levels in this game...
  • susmitds
    susmitds
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    People find it easy because they are constantly trying to push dps builds beyond what the game intended. The solution: stop pushing so hard. Zenimax has to be fair to everyone you know, and not everyone min/maxes to such extremes nor are they expected to.

    I tanked VCoA with 18k HP in Medium Armor as Vampire without S&B. Where's the challenge?
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Has it occurred to the player base that when VR are removed we will all we thrown back 16 levels? so enemies should also be made slightly weaker as the player base will be made weaker as well.
  • UltimaJoe777
    UltimaJoe777
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    Has it occurred to the player base that when VR are removed we will all we thrown back 16 levels? so enemies should also be made slightly weaker as the player base will be made weaker as well.

    Technically we never stopped being Lv50 in the first place but yes there are potential changes to consider.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Magdalina
    Magdalina
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    daemonios wrote: »
    sigsergv wrote: »
    I will be so happy when all whining elitists leave the game after new DLC release. You are going to leave, aren't you?

    The same elitists who take the time to type out the boss strategies for people who've never run a dungeon, passing on the experience they've collected over time?

    People are still struggling with stupid easy fights like:

    - Gamyne Bandu - people attacking different chainer mobs, or ignoring completely that their team mate is chained, not moving away when they have the hp drain link to another player;
    - Ruzozuzalpamaz - people drawing the big AoE on top of other players, namely cocooned players whom they also don't bother to free;
    - Malubeth - people ignoring the need to use the altars to free team mates before they die;
    - Spawn of Mephala - people standing in place ignoring the boss' large AoE or the wandering Aoe;
    - Praxin Douare - people running into the pink circle of death, or not moving with it when it's on them.

    Thease are EASY mechanics. Yet people still struggle with them. Making stuff easier will just reward people who don't bother to learn and think that "play how you want" means you can play badly and still get the cake.

    ......did you just type the CoH spiderboss name off the memory?o_o
  • The Uninvited
    The Uninvited
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    Omg_Pwned wrote: »
    I can confirm that dungeons get way to easy with many CP and good equipment. But they were fairly hard with my first character with bad equipment and no CP. It was really a challenge. If 3 trash mobs focused me I was dead for sure. Now with 4xx CP and golden equipment I laugh about the dungeons. Only activity finder groups are the challenge.

    Anyways I think ZoS should scale the dungeon depending on the CP and equipment. Is it so hard to scale the difficulty by a formular that includes the average CP and average equipment state? It should get easier if you get more CP and better equipment of course you are playing to get better, if the difficulty stays the same there is no progress but it needs to get harder if the group is better.

    I think its not so hard, to calculate the avarage CP is easy and there is also already a forumlar about the equipment that a lvl 10 gold is worse than a lvl 14 blue. They just need to calculate a equipment rating for every dungeon participent and caluclate the average. This average numbers needs to be used to scale the difficulty. Afterwards it should not be super hard at the beggining and super easy at the end but a study difficulty which gets less if everybody improves.

    This!!! Dungeons should scale of the number of CP the group/player has, BUT up to a certain amount.

    That way, you could have like 100CP = easy difficulty / 350 CP = medium difficulty / 501 CP = hard difficulty. Of course to be scaled up again when they raise the CP cap.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Bigevilpeter
    Bigevilpeter
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    SWTOR is much easier!!

    Enough elitist BS I seriously can't finish them (well i finished VCoA but get stuck in the other sometimes at he final boss) and i am a full yellow gear templar healer with around 300 CP.

    It shouldn't be that only people with 500 CP could finish them or those who only have the rarest of items.

    Those are included in dailies and should be able to be done by more people.
  • DisgracefulMind
    DisgracefulMind
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    SWTOR is much easier!!

    Enough elitist BS I seriously can't finish them (well i finished VCoA but get stuck in the other sometimes at he final boss) and i am a full yellow gear templar healer with around 300 CP.

    It shouldn't be that only people with 500 CP could finish them or those who only have the rarest of items.

    Those are included in dailies and should be able to be done by more people.

    I could slap on some seducer crafted gear with some crafted magnus and still heal/dps vICP and vWGT. The problem with ESO is that there has been no easing players into the mechanics of the game. So, as a result, players wander around not knowing which skills operate the best, what causes something else to proc, how to manage your resources, what tools are out there to manage resources, and just, overall, how the game innately works. If ZoS were to teach new players this better in the starting tutorials and such, then we wouldn't have this huge skill-gap that we see in ESO constantly. It is not about having the "rarest" of items. I mean, are items even all that rare in ESO anymore? You can easily craft gear, upgrade it to purple, have purple enchants, and, if you know what you're doing and do it correctly, complete all end-game content that ESO has to offer. It's simply because there are so many "hidden" things within skills and mechanics that cause players to not be able to complete content.

    So, no, nerfing is not the answer.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • daemonios
    daemonios
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    Magdalina wrote: »
    daemonios wrote: »
    sigsergv wrote: »
    I will be so happy when all whining elitists leave the game after new DLC release. You are going to leave, aren't you?

    The same elitists who take the time to type out the boss strategies for people who've never run a dungeon, passing on the experience they've collected over time?

    People are still struggling with stupid easy fights like:

    - Gamyne Bandu - people attacking different chainer mobs, or ignoring completely that their team mate is chained, not moving away when they have the hp drain link to another player;
    - Ruzozuzalpamaz - people drawing the big AoE on top of other players, namely cocooned players whom they also don't bother to free;
    - Malubeth - people ignoring the need to use the altars to free team mates before they die;
    - Spawn of Mephala - people standing in place ignoring the boss' large AoE or the wandering Aoe;
    - Praxin Douare - people running into the pink circle of death, or not moving with it when it's on them.

    Thease are EASY mechanics. Yet people still struggle with them. Making stuff easier will just reward people who don't bother to learn and think that "play how you want" means you can play badly and still get the cake.

    ......did you just type the CoH spiderboss name off the memory?o_o

    LOL I wish! I can't remember what I had for lunch yesterday, let alone that name. I googled it.
  • daemonios
    daemonios
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    SWTOR is much easier!!

    Enough elitist BS I seriously can't finish them (well i finished VCoA but get stuck in the other sometimes at he final boss) and i am a full yellow gear templar healer with around 300 CP.

    It shouldn't be that only people with 500 CP could finish them or those who only have the rarest of items.

    Those are included in dailies and should be able to be done by more people.

    It's group content. Even if you're doing your role, 3 other people need to do theirs as well. I can assure you 300 CP are NOT necessary to complete any of the vet dungeons.
  • Johngo0036
    Johngo0036
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    I remember the first time i killed molagbal,
    With my sorcerer,

    What an epic 45+ minute battle it was with resources running low, dodgerolling around hiding behind rocks(of which there were not many).....

    On my 2nd character the nerf they did meant i killed him in under 10 minutes..... WTF....

    Yes and all the other nerfs... not even to mention the skill nerfs, miss the days of pulling people off walls with chains..
    I miss those days even though i was generally the one being pulled off but it added something to the game that is missing
    PC EU Megaserver
    @Johngo0036
    CP900+
    Altmer Magicka Sorcerer |The-Irritable-Witch(DC)
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    Argonian Magicka Templar | Walks-With-Friends(EP)
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    Bosmer Stamblade | 'Maui(AD)
    Altmer Magicka Sorcerer | Mid-Life-Crisis(AD)


  • Horker
    Horker
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    Praeficere wrote: »
    WGT, ICP and CoA, once the most challenging and rewarding pieces of content are now due for another nerf with Dark Brotherhood.

    PvE zones are a joke. With no threat of death and no challenge at all, the storytelling of the game can only go so far. The 'World Bosses' of the new DLC zones, Orsinium and Thieves' Guild, can be dropped easily by very few people, let alone them dying before their first line of dialogue.

    .........

    Yet, we have nothing in its place to do. This is the issue many of us long time players have. Newer content is being released catering to the baseline of their players, while at the same time older content is being brought down with it...

    [/quote]

    Not to mention, level 5 with 8K HP, 9K magicka/stamina or 1k regen exploit, go wrotghar/thievesguild, eat max health/stam food or maxhealth with regen food, the vet buff keeps applied untill it expires. This makes pve zones even more joking, 2/3 shotting dungeon bosses, soloing world bosses under 10 seconds, its *** af.

    and even, withouth this food exploit its still a fkin joke.

    For a bit of challenge, go imperial sewers and get 2 shotted as a V1 with 100CP with *** gear, by a daedroth or harvester x)
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
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