bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »if you want a pvp megaserver, i want a pve megaserver. many mmo's seperate their player bases like this, its nothing new. and i would support such a division
That would be the ideal, but ZOS would never double back on the megaserver concept and give it to us.
Personally choose the PvP server when the option is available, even with no intention to PvP in a game.
Have simply found the crowd to be better -- Used to do pure PvE servers, but I have had a lot of encounters with overgrind/mob stealing, economic warfare, troll pulls (people pulling mobs into AoE range then going invisible so I pull aggro and die), and hate tells while soloing world bosses.
Ganking happens on PvP servers, but that is about the extent of it. Pure PvP players have their drama between themselves, but it never spills over to me and my PvE. Quite pleasant in comparison.
ESO pure PvE zones are not quite as bad as other games, but if the whole of my ESO experience could be changed to be more like that of Cyrodiil, it would be quite pleasant.
Pipe dream though.
C'est la vie.
i have had the opposite experience, i have found the pvp crowd on pvp servers to be overly abnoxious and just genrally a bully attitude, unable to preceed anywhere, even low level areas, unmolested
as such i always pick the pve servers, thats not to say i dont play the occassional 'match' just that i prefer all overworld pve with no pvp
i usually find a kind guild or group of players in pve to help me through things, and occasionally a active kind roleplay crowd, something i have never found in pvp oriented games or servers, where i get killed, 'teabaged' and called a newb with no attempt on their side to tell me were to improve
Maybe bolded/italicized is the difference here.
Have never been able to find decent guilds on PvE servers,
and always ended up somehow making the "elites" mad enough to the point that they harassed me via game mechnics.
Reporting them, particularly if it was a game where the reports ended in a ban, only served to *** off all their friends rather than solve the issue.
In contrast, PvP servers I was always able to find a good guild quickly,
and if a ganker bothered me more than once or twice, the guilds would hunt him or her down while I grinded in peace.
Eventually got more used to defending myself, and here in ESO I have not even needed (or bothered with) a PvP guild.
bloodenragedb14_ESO wrote: »im sorry you dont understand, or cant, or whatever
anitajoneb17_ESO wrote: »Anyway a PvP-free campaign of Cyrodiil and IC hasn't happen, isn't about to happen, will not happen, thus all is fine.
jamesharv2005ub17_ESO wrote: »anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »@babylon : no, in my opinion and experience, that's not what would happen
Huh? What would not happen? Of course in PVP zones PVP would happen, as well as the PVE (to get skillpoints as normal), really not sure what you're thinking there.
That's because you don't WANT to understand.
PvP would be completely separated from PvE, PvPvE wouldn't exist anymore.
No I think the issue is you don't read what I write?
I said there would be a PVP map and a PVE map of all areas. Now in the PVP map there would still be everything that used to be there before. so quests and mobs and whatnot still exist. Trade still exists. But now people can also kill each other - it would be like IC - a place you claim to enjoy.
And the only change for PVE players is they can now PVE only in IC and Cyrodiil.
Again, all being choices - players go to the kind of map they prefer, the map that gives them their preferred playstyle.
Did you play UO? They did this same thing. What happened was everyone went to the new zone which was simply a mirror of the old zone but with only consentual pvp. It wasnt a month and the felucca side (pvp) was deserted. Trammel (the no PK side) became the whole game basically.
All that would suggest is people there didn't like to PVP all that much. Again that's a choice, however the PVP players claim to have large numbers of players here who enjoy PVP so I guess we would see.
Anyway in my version there would be no consensual PVP...instead there would be two distinct rulesets - one where PVP is allowed as well as PVE (like IC/Cyrodiil) - with maps extending to all current PVE zones, and one where only PVE is allowed, with added benefit of being able to group across all factions, and the maps extending to IC and Cyrodiil as well as all other current PVE maps.
____________________________
anitajoneb17_ESO wrote: »Anyway a PvP-free campaign of Cyrodiil and IC hasn't happen, isn't about to happen, will not happen, thus all is fine.
It could happen, and it should happen. The idea is solid and a great number of players would appreciate it
Adding to that of course a PVE version of IC, which would be awesome.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »@babylon : no, in my opinion and experience, that's not what would happen
Huh? What would not happen? Of course in PVP zones PVP would happen, as well as the PVE (to get skillpoints as normal), really not sure what you're thinking there.
That's because you don't WANT to understand.
PvP would be completely separated from PvE, PvPvE wouldn't exist anymore.
No I think the issue is you don't read what I write?
I said there would be a PVP map and a PVE map of all areas. Now in the PVP map there would still be everything that used to be there before. so quests and mobs and whatnot still exist. Trade still exists. But now people can also kill each other - it would be like IC - a place you claim to enjoy.
And the only change for PVE players is they can now PVE only in IC and Cyrodiil.
Again, all being choices - players go to the kind of map they prefer, the map that gives them their preferred playstyle.
Did you play UO? They did this same thing. What happened was everyone went to the new zone which was simply a mirror of the old zone but with only consentual pvp. It wasnt a month and the felucca side (pvp) was deserted. Trammel (the no PK side) became the whole game basically.
All that would suggest is people there didn't like to PVP all that much. Again that's a choice, however the PVP players claim to have large numbers of players here who enjoy PVP so I guess we would see.
Anyway in my version there would be no consensual PVP...instead there would be two distinct rulesets - one where PVP is allowed as well as PVE (like IC/Cyrodiil) - with maps extending to all current PVE zones, and one where only PVE is allowed, with added benefit of being able to group across all factions, and the maps extending to IC and Cyrodiil as well as all other current PVE maps.
____________________________
...I dont see two areas working here. Too much to maintain. Both sides would need separate teams for example. The PVP and PVE sides would want content catered to them. What about balance?
bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »if you want a pvp megaserver, i want a pve megaserver. many mmo's seperate their player bases like this, its nothing new. and i would support such a division
That would be the ideal, but ZOS would never double back on the megaserver concept and give it to us.
Personally choose the PvP server when the option is available, even with no intention to PvP in a game.
Have simply found the crowd to be better -- Used to do pure PvE servers, but I have had a lot of encounters with overgrind/mob stealing, economic warfare, troll pulls (people pulling mobs into AoE range then going invisible so I pull aggro and die), and hate tells while soloing world bosses.
Ganking happens on PvP servers, but that is about the extent of it. Pure PvP players have their drama between themselves, but it never spills over to me and my PvE. Quite pleasant in comparison.
ESO pure PvE zones are not quite as bad as other games, but if the whole of my ESO experience could be changed to be more like that of Cyrodiil, it would be quite pleasant.
Pipe dream though.
C'est la vie.
i have had the opposite experience, i have found the pvp crowd on pvp servers to be overly abnoxious and just genrally a bully attitude, unable to preceed anywhere, even low level areas, unmolested
as such i always pick the pve servers, thats not to say i dont play the occassional 'match' just that i prefer all overworld pve with no pvp
i usually find a kind guild or group of players in pve to help me through things, and occasionally a active kind roleplay crowd, something i have never found in pvp oriented games or servers, where i get killed, 'teabaged' and called a newb with no attempt on their side to tell me were to improve
Maybe bolded/italicized is the difference here.
Have never been able to find decent guilds on PvE servers,
and always ended up somehow making the "elites" mad enough to the point that they harassed me via game mechnics.
Reporting them, particularly if it was a game where the reports ended in a ban, only served to *** off all their friends rather than solve the issue.
In contrast, PvP servers I was always able to find a good guild quickly,
and if a ganker bothered me more than once or twice, the guilds would hunt him or her down while I grinded in peace.
Eventually got more used to defending myself, and here in ESO I have not even needed (or bothered with) a PvP guild.
im very sorry that has been your experience, im deeply sorry you have never been able to experience the kind of players i constantly find. im sorry vice versa as well
bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »if you want a pvp megaserver, i want a pve megaserver. many mmo's seperate their player bases like this, its nothing new. and i would support such a division
That would be the ideal, but ZOS would never double back on the megaserver concept and give it to us.
Personally choose the PvP server when the option is available, even with no intention to PvP in a game.
Have simply found the crowd to be better -- Used to do pure PvE servers, but I have had a lot of encounters with overgrind/mob stealing, economic warfare, troll pulls (people pulling mobs into AoE range then going invisible so I pull aggro and die), and hate tells while soloing world bosses.
Ganking happens on PvP servers, but that is about the extent of it. Pure PvP players have their drama between themselves, but it never spills over to me and my PvE. Quite pleasant in comparison.
ESO pure PvE zones are not quite as bad as other games, but if the whole of my ESO experience could be changed to be more like that of Cyrodiil, it would be quite pleasant.
Pipe dream though.
C'est la vie.
i have had the opposite experience, i have found the pvp crowd on pvp servers to be overly abnoxious and just genrally a bully attitude, unable to preceed anywhere, even low level areas, unmolested
as such i always pick the pve servers, thats not to say i dont play the occassional 'match' just that i prefer all overworld pve with no pvp
i usually find a kind guild or group of players in pve to help me through things, and occasionally a active kind roleplay crowd, something i have never found in pvp oriented games or servers, where i get killed, 'teabaged' and called a newb with no attempt on their side to tell me were to improve
Maybe bolded/italicized is the difference here.
Have never been able to find decent guilds on PvE servers,
and always ended up somehow making the "elites" mad enough to the point that they harassed me via game mechnics.
Reporting them, particularly if it was a game where the reports ended in a ban, only served to *** off all their friends rather than solve the issue.
In contrast, PvP servers I was always able to find a good guild quickly,
and if a ganker bothered me more than once or twice, the guilds would hunt him or her down while I grinded in peace.
Eventually got more used to defending myself, and here in ESO I have not even needed (or bothered with) a PvP guild.
im very sorry that has been your experience, im deeply sorry you have never been able to experience the kind of players i constantly find. im sorry vice versa as well
Appreciate the kind words, and the same sympathies go out to you for your encounters.
Just keep being a quality and inspirational person, and perhaps someday you and your friends will be the type I bump into in a future game instead.
Did have a decent PvE oriented guild when I started ESO though -- had joined up and started a guild with a group of friends and mutual Elder Scrolls fans from a hobbyist mushroom cultivation forum.
But they left over time, and now it is just me and a 500 slot bank.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »@babylon : no, in my opinion and experience, that's not what would happen
Huh? What would not happen? Of course in PVP zones PVP would happen, as well as the PVE (to get skillpoints as normal), really not sure what you're thinking there.
That's because you don't WANT to understand.
PvP would be completely separated from PvE, PvPvE wouldn't exist anymore.
No I think the issue is you don't read what I write?
I said there would be a PVP map and a PVE map of all areas. Now in the PVP map there would still be everything that used to be there before. so quests and mobs and whatnot still exist. Trade still exists. But now people can also kill each other - it would be like IC - a place you claim to enjoy.
And the only change for PVE players is they can now PVE only in IC and Cyrodiil.
Again, all being choices - players go to the kind of map they prefer, the map that gives them their preferred playstyle.
Did you play UO? They did this same thing. What happened was everyone went to the new zone which was simply a mirror of the old zone but with only consentual pvp. It wasnt a month and the felucca side (pvp) was deserted. Trammel (the no PK side) became the whole game basically.
All that would suggest is people there didn't like to PVP all that much. Again that's a choice, however the PVP players claim to have large numbers of players here who enjoy PVP so I guess we would see.
Anyway in my version there would be no consensual PVP...instead there would be two distinct rulesets - one where PVP is allowed as well as PVE (like IC/Cyrodiil) - with maps extending to all current PVE zones, and one where only PVE is allowed, with added benefit of being able to group across all factions, and the maps extending to IC and Cyrodiil as well as all other current PVE maps.
____________________________
...I dont see two areas working here. Too much to maintain. Both sides would need separate teams for example. The PVP and PVE sides would want content catered to them. What about balance?
That would be better than the constant back and forthing over skills nerfed due to to PVP QQ affecting PVE skills, and then needing to buff something in PVE to make up for the sudden weakness to PVE content...then getting more PVP complaints about the next skill and having that nerfed then needing to buff another...and on and on endlessly.
They could instead just balance for once and for good as the environment would be fixed - the pure PVE side could be balanced to the mobs - with no more nerfs due to PVP complaints, and the PVP side could be balanced to the PVPers, with mob nerfs if necessary.
It would actually be ideal.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »@babylon : no, in my opinion and experience, that's not what would happen
Huh? What would not happen? Of course in PVP zones PVP would happen, as well as the PVE (to get skillpoints as normal), really not sure what you're thinking there.
That's because you don't WANT to understand.
PvP would be completely separated from PvE, PvPvE wouldn't exist anymore.
No I think the issue is you don't read what I write?
I said there would be a PVP map and a PVE map of all areas. Now in the PVP map there would still be everything that used to be there before. so quests and mobs and whatnot still exist. Trade still exists. But now people can also kill each other - it would be like IC - a place you claim to enjoy.
And the only change for PVE players is they can now PVE only in IC and Cyrodiil.
Again, all being choices - players go to the kind of map they prefer, the map that gives them their preferred playstyle.
Did you play UO? They did this same thing. What happened was everyone went to the new zone which was simply a mirror of the old zone but with only consentual pvp. It wasnt a month and the felucca side (pvp) was deserted. Trammel (the no PK side) became the whole game basically.
All that would suggest is people there didn't like to PVP all that much. Again that's a choice, however the PVP players claim to have large numbers of players here who enjoy PVP so I guess we would see.
Anyway in my version there would be no consensual PVP...instead there would be two distinct rulesets - one where PVP is allowed as well as PVE (like IC/Cyrodiil) - with maps extending to all current PVE zones, and one where only PVE is allowed, with added benefit of being able to group across all factions, and the maps extending to IC and Cyrodiil as well as all other current PVE maps.
____________________________
...I dont see two areas working here. Too much to maintain. Both sides would need separate teams for example. The PVP and PVE sides would want content catered to them. What about balance?
That would be better than the constant back and forthing over skills nerfed due to to PVP QQ affecting PVE skills, and then needing to buff something in PVE to make up for the sudden weakness to PVE content...then getting more PVP complaints about the next skill and having that nerfed then needing to buff another...and on and on endlessly.
They could instead just balance for once and for good as the environment would be fixed - the pure PVE side could be balanced to the mobs - with no more nerfs due to PVP complaints, and the PVP side could be balanced to the PVPers, with mob nerfs if necessary.
It would actually be ideal.
In a world of unlimited budgets yes this would be possible. For example if this was government ran it could lose money and noone would care. There is a budget tho and ZOS is a smaller studio compared to say Blizzard. So I just dont see how they could pull it off. Just my opinion tho.
Shame to see this topic derailed like this, but absolutely no to PvE cyrodiil and IC. Literally 95% of the game is open to you to role play in peace w/e, but you can't tolerate 2 zones being exclusive for us PvPers? If you demand PvE versions of our turf, I demand PvP versions of your turf. Does that sound fair to you? If not, stay in your lane or learn to adapt to enjoy the different aspects of the game..
The content is right there, and nothing keeping you from enjoying it.
The bottom line is, resources spent on making PvE instanced Cyrodiil and IC are a complete waste of money that could be spent on better things rather than rehashing old content.
[Edited to remove insulting content]
BenLocoDete wrote: »bloodenragedb14_ESO wrote: »...and people would not care to grind there anymore,jamesharv2005ub17_ESO wrote: »...you want to try and convince everyone that IC was this massive success. Why did they decide to not mix PVP and PVE anymore if it was such a resounding success? Answer me that one.
They just need to make Imperial City into a PVE version of IC, and then it would be a success for sure. I hope they do that, it sounds like it would be a fun area without all the bottomfeeder players trying to wreck your game experience for you.
@ZOS - please make us a PVE version of Imperial City
Cannot see a PvE version of Imperial City doing well.
It would be a great quest zone if made into a PVE version (so there would be two versions, one PVP and one PVE and you choose when entering zone). Loads of people have expressed wanting there to be a PVE version of IC because it's an interesting place (scenery totally wasted on PVPers who could just as easily be thrown into a featureless pit and be happy). Bet you anything it would quickly become populated, far more than the PVP version.
And sell more too.
Who wants the grind anyway, PVE players would be there to enjoy the quests and the scenery. Is such a waste having that whole area there and having so few of the player base using it. With a PVE version the area would get to be used (as well as sell many more copies of the DLC). Also the same should happen for Cyrodiil (add in a PVE version).
_________________________
it seems all the drama between pvp and pve'ers can be solved by simply added a fully pve campaign of cyrodiil
someone at zos better be frigging reading this thread
Yea if they do this they should also add a Full PVP enabled Tamerial.Please someone at ZOS read this it will fix some many problems if they enabled PVP everywhere.
It seems that one big flag is to keep PvP inside Cyrodiil and nowhere else. So I'd like to suggest some modifications to address the huge criminal activity happening and how to partially still implement the second part of the original justice system:
I'd add that in this system, hostility anywhere outside of Cyrodiil must and will be discouraged, except in the arenas present on the greatest cities of each province.
- If you want to pick a side in the justice system, you must invest on one of the available skill lines(much like picking a pocket, a lock or stealing gives you the Legerdemain skill line, one small quest where you simply communicate your disposition for guard recruitment and have to report a crime gives you the law enforcer skill) and you won't be flagged to any side or be able to kill guards or report criminals until you commit yourself to one of those skill lines.
Outlaws:
- Every criminal act will advance your Legerdemain skill line;
As the skill increases, it ranks the character with an "up-to-no-good" flag that only those wearing a guard tabard will be able to notice. Guards will remain invincible to everyone except those investing enough time and effort into the Legerdemain skill line(maybe tier 5 gives you the ability to kill a guard). Other passives builds up your outlaws abilities.
Law Enforcers:
- Will have a "Press X to report crime" available when a crime happens around them;
Much like the synergy abilities, you'll be able to call out for a guard to pursue the criminal. Once you put on your tabard, you'll notice the "suspected" characters(high ranked Legerdemain) around you and can follow them if you want. If they commit a crime, the criminal will glow red to you for a brief moment, and the report crime window will pop up. Reporting a crime will advance your Law Enforcer skill line and build up passives based on law and righteousness.
This way, players won't engage against each other but still be able to raise a big "Watch Out criminal sc..." for outlaws everywhere, forcing them to organise themselves if they want to beat the law enforcers and go on with their criminal activity - also, neutral PvP would only happen inside arenas in the greatest cities of each province. as it has been confirmed to be on the works.
I would actually love this idea and make it actually interesting to steal things now.BenLocoDete wrote: »bloodenragedb14_ESO wrote: »...and people would not care to grind there anymore,jamesharv2005ub17_ESO wrote: »...you want to try and convince everyone that IC was this massive success. Why did they decide to not mix PVP and PVE anymore if it was such a resounding success? Answer me that one.
They just need to make Imperial City into a PVE version of IC, and then it would be a success for sure. I hope they do that, it sounds like it would be a fun area without all the bottomfeeder players trying to wreck your game experience for you.
@ZOS - please make us a PVE version of Imperial City
Cannot see a PvE version of Imperial City doing well.
It would be a great quest zone if made into a PVE version (so there would be two versions, one PVP and one PVE and you choose when entering zone). Loads of people have expressed wanting there to be a PVE version of IC because it's an interesting place (scenery totally wasted on PVPers who could just as easily be thrown into a featureless pit and be happy). Bet you anything it would quickly become populated, far more than the PVP version.
And sell more too.
Who wants the grind anyway, PVE players would be there to enjoy the quests and the scenery. Is such a waste having that whole area there and having so few of the player base using it. With a PVE version the area would get to be used (as well as sell many more copies of the DLC). Also the same should happen for Cyrodiil (add in a PVE version).
_________________________
it seems all the drama between pvp and pve'ers can be solved by simply added a fully pve campaign of cyrodiil
someone at zos better be frigging reading this thread
Yea if they do this they should also add a Full PVP enabled Tamerial.Please someone at ZOS read this it will fix some many problems if they enabled PVP everywhere.
It seems that one big flag is to keep PvP inside Cyrodiil and nowhere else. So I'd like to suggest some modifications to address the huge criminal activity happening and how to partially still implement the second part of the original justice system:
I'd add that in this system, hostility anywhere outside of Cyrodiil must and will be discouraged, except in the arenas present on the greatest cities of each province.
- If you want to pick a side in the justice system, you must invest on one of the available skill lines(much like picking a pocket, a lock or stealing gives you the Legerdemain skill line, one small quest where you simply communicate your disposition for guard recruitment and have to report a crime gives you the law enforcer skill) and you won't be flagged to any side or be able to kill guards or report criminals until you commit yourself to one of those skill lines.
Outlaws:
- Every criminal act will advance your Legerdemain skill line;
As the skill increases, it ranks the character with an "up-to-no-good" flag that only those wearing a guard tabard will be able to notice. Guards will remain invincible to everyone except those investing enough time and effort into the Legerdemain skill line(maybe tier 5 gives you the ability to kill a guard). Other passives builds up your outlaws abilities.
Law Enforcers:
- Will have a "Press X to report crime" available when a crime happens around them;
Much like the synergy abilities, you'll be able to call out for a guard to pursue the criminal. Once you put on your tabard, you'll notice the "suspected" characters(high ranked Legerdemain) around you and can follow them if you want. If they commit a crime, the criminal will glow red to you for a brief moment, and the report crime window will pop up. Reporting a crime will advance your Law Enforcer skill line and build up passives based on law and righteousness.
This way, players won't engage against each other but still be able to raise a big "Watch Out criminal sc..." for outlaws everywhere, forcing them to organise themselves if they want to beat the law enforcers and go on with their criminal activity - also, neutral PvP would only happen inside arenas in the greatest cities of each province. as it has been confirmed to be on the works.
Shame to see this topic derailed like this, but absolutely no to PvE cyrodiil and IC. Literally 95% of the game is open to you to role play in peace w/e, but you can't tolerate 2 zones being exclusive for us PvPers? If you demand PvE versions of our turf, I demand PvP versions of your turf. Does that sound fair to you? If not, stay in your lane or learn to adapt to enjoy the different aspects of the game..
The content is right there, and nothing keeping you from enjoying it.
The bottom line is, resources spent on making PvE instanced Cyrodiil and IC are a complete waste of money that could be spent on better things rather than rehashing old content.
[Edited to remove insulting content]
I don't see why having a PvE instance of Cyrodiil and/or IC would affect PvPers at all, unless you're concerned that the easy unwilling targets would be lost to PvPers.
I just want to point out if someone think ganking is bullying I don't think its something wrong with the ganker its more so something wrong with you. Just my personal belief that if you take something as such a personal offense then its truthfully something wrong with you and your own ego not the person who killed you.
I have ganked before and been ganked similar to you and I don't see in no possible way it can be considered bullying unless you have the mindset that everything another player do to you you take as a person offense.Its like calling a person who cut inline bullying you its the same thing here.Its a EGO problem that's it and that's all your EGO is so big that you take something in a video game so serious that when someone does something you don't like you call them a bully.bloodenragedb14_ESO wrote: »I just want to point out if someone think ganking is bullying I don't think its something wrong with the ganker its more so something wrong with you. Just my personal belief that if you take something as such a personal offense then its truthfully something wrong with you and your own ego not the person who killed you.
i have been ganked and been the ganker, and i consider it bullying.
If a player is camping out in a area, preying on lower lvl's or whatever, intentionally being abnoxious, perhaps going as far as to teabag the victims corpse. i dont see how it could be anything other than bullying
its not the victims fault
fact is im quite sure that if we were allowed chat with other factions in cyrodiil, and someone yelled "please dont kill me im just tryin to get this quest out of the way" then that person would be hunted with even greater fervor.
as i said before, ive been in both shoes before, ganker and ganked, and from both sides, lookign objectively, i can only come to the conclusion of bullying
im sorry if you dont come to the same conclusion as i do, but to say there is something wrong with me for my opinion, that i came upon using logic, is somewhat insulting.
I have ganked before and been ganked similar to you and I don't see in no possible way it can be considered bullying unless you have the mindset that everything another player do to you you take as a person offense.Its like calling a person who cut inline bullying you its the same thing here.Its a EGO problem that's it and that's all your EGO is so big that you take something in a video game so serious that when someone does something you don't like you call them a bully.bloodenragedb14_ESO wrote: »I just want to point out if someone think ganking is bullying I don't think its something wrong with the ganker its more so something wrong with you. Just my personal belief that if you take something as such a personal offense then its truthfully something wrong with you and your own ego not the person who killed you.
i have been ganked and been the ganker, and i consider it bullying.
If a player is camping out in a area, preying on lower lvl's or whatever, intentionally being abnoxious, perhaps going as far as to teabag the victims corpse. i dont see how it could be anything other than bullying
its not the victims fault
fact is im quite sure that if we were allowed chat with other factions in cyrodiil, and someone yelled "please dont kill me im just tryin to get this quest out of the way" then that person would be hunted with even greater fervor.
as i said before, ive been in both shoes before, ganker and ganked, and from both sides, lookign objectively, i can only come to the conclusion of bullying
im sorry if you dont come to the same conclusion as i do, but to say there is something wrong with me for my opinion, that i came upon using logic, is somewhat insulting.
Also to your statement its not the victim fault is BS and you know it.When it comes to ESO their countless ways to not get ganked while questing and you and I both know it so in this case yes it is the victim fault if they come to a PVP zone and expect not to get killed because they can't defend themselves who fault is that other then the Victim? Let's also remember anyone under vet 16 is battle leveled so as long as they have decent gear they will be fine.So please stop with its not the victim fault.
Personal you can take that as a insult as you want its your choice.I will just want to say this just because its a opinion doesn't mean it isn't wrong.Their was a article I read a few months back where a college professor commented that just because you day something is your opinion doesn't mean your not wrong.I will search for the article I have it saved somewhere and might post it here.
I have ganked before and been ganked similar to you and I don't see in no possible way it can be considered bullying unless you have the mindset that everything another player do to you you take as a person offense.Its like calling a person who cut inline bullying you its the same thing here.Its a EGO problem that's it and that's all your EGO is so big that you take something in a video game so serious that when someone does something you don't like you call them a bully.bloodenragedb14_ESO wrote: »I just want to point out if someone think ganking is bullying I don't think its something wrong with the ganker its more so something wrong with you. Just my personal belief that if you take something as such a personal offense then its truthfully something wrong with you and your own ego not the person who killed you.
i have been ganked and been the ganker, and i consider it bullying.
If a player is camping out in a area, preying on lower lvl's or whatever, intentionally being abnoxious, perhaps going as far as to teabag the victims corpse. i dont see how it could be anything other than bullying
its not the victims fault
fact is im quite sure that if we were allowed chat with other factions in cyrodiil, and someone yelled "please dont kill me im just tryin to get this quest out of the way" then that person would be hunted with even greater fervor.
as i said before, ive been in both shoes before, ganker and ganked, and from both sides, lookign objectively, i can only come to the conclusion of bullying
im sorry if you dont come to the same conclusion as i do, but to say there is something wrong with me for my opinion, that i came upon using logic, is somewhat insulting.
Also to your statement its not the victim fault is BS and you know it.When it comes to ESO their countless ways to not get ganked while questing and you and I both know it so in this case yes it is the victim fault if they come to a PVP zone and expect not to get killed because they can't defend themselves who fault is that other then the Victim? Let's also remember anyone under vet 16 is battle leveled so as long as they have decent gear they will be fine.So please stop with its not the victim fault.
Personal you can take that as a insult as you want its your choice.I will just want to say this just because its a opinion doesn't mean it isn't wrong.Their was a article I read a few months back where a college professor commented that just because you day something is your opinion doesn't mean your not wrong.I will search for the article I have it saved somewhere and might post it here.
Thank you we need more people like you and maybe this game can become a better experience for everyone.I have ganked before and been ganked similar to you and I don't see in no possible way it can be considered bullying unless you have the mindset that everything another player do to you you take as a person offense.Its like calling a person who cut inline bullying you its the same thing here.Its a EGO problem that's it and that's all your EGO is so big that you take something in a video game so serious that when someone does something you don't like you call them a bully.bloodenragedb14_ESO wrote: »I just want to point out if someone think ganking is bullying I don't think its something wrong with the ganker its more so something wrong with you. Just my personal belief that if you take something as such a personal offense then its truthfully something wrong with you and your own ego not the person who killed you.
i have been ganked and been the ganker, and i consider it bullying.
If a player is camping out in a area, preying on lower lvl's or whatever, intentionally being abnoxious, perhaps going as far as to teabag the victims corpse. i dont see how it could be anything other than bullying
its not the victims fault
fact is im quite sure that if we were allowed chat with other factions in cyrodiil, and someone yelled "ple ase dont kill me im just tryin to get this quest out of the way" then that person would be hunted with even greater fervor.
as i said before, ive been in both shoes before, ganker and ganked, and from both sides, lookign objectively, i can only come to the conclusion of bullying
im sorry if you dont come to the same conclusion as i do, but to say there is something wrong with me for my opinion, that i came upon using logic, is somewhat insulting.
Also to your statement its not the victim fault is BS and you know it.When it comes to ESO their countless ways to not get ganked while questing and you and I both know it so in this case yes it is the victim fault if they come to a PVP zone and expect not to get killed because they can't defend themselves who fault is that other then the Victim? Let's also remember anyone under vet 16 is battle leveled so as long as they have decent gear they will be fine.So please stop with its not the victim fault.
Personal you can take that as a insult as you want its your choice.I will just want to say this just because its a opinion doesn't mean it isn't wrong.Their was a article I read a few months back where a college professor commented that just because you day something is your opinion doesn't mean your not wrong.I will search for the article I have it saved somewhere and might post it here.
Too many people just whip out the "Bully Stick" too often anymore! It is becoming the end all like yelling "Racism!" everywhere. I do not see ganking nor hunting down players that have chosen to be a part of the PvP world as bullying.
Many times I have been the one hunted, tea-bagged, etc & it just made me want to get better at PvP and grow a pair!
For your first example that not the same in ESO sense everyone is battle leveled so even a decent low level player can still compete.Also group of players attack single players all the time in PVP watch any stream and you will see that happening every 10 minutes so are those players also bullying other PVP because their in the group and the other person is not?Ok how about this 2v1 agansit to random joe against someone like fengrush or lefty is those two joes bullying them?So sorry again context of ESO it is not bullying.Its subjective at best and even then it doesn't have much wait to support it.I have ganked before and been ganked similar to you and I don't see in no possible way it can be considered bullying unless you have the mindset that everything another player do to you you take as a person offense.Its like calling a person who cut inline bullying you its the same thing here.Its a EGO problem that's it and that's all your EGO is so big that you take something in a video game so serious that when someone does something you don't like you call them a bully.bloodenragedb14_ESO wrote: »I just want to point out if someone think ganking is bullying I don't think its something wrong with the ganker its more so something wrong with you. Just my personal belief that if you take something as such a personal offense then its truthfully something wrong with you and your own ego not the person who killed you.
i have been ganked and been the ganker, and i consider it bullying.
If a player is camping out in a area, preying on lower lvl's or whatever, intentionally being abnoxious, perhaps going as far as to teabag the victims corpse. i dont see how it could be anything other than bullying
its not the victims fault
fact is im quite sure that if we were allowed chat with other factions in cyrodiil, and someone yelled "please dont kill me im just tryin to get this quest out of the way" then that person would be hunted with even greater fervor.
as i said before, ive been in both shoes before, ganker and ganked, and from both sides, lookign objectively, i can only come to the conclusion of bullying
im sorry if you dont come to the same conclusion as i do, but to say there is something wrong with me for my opinion, that i came upon using logic, is somewhat insulting.
Also to your statement its not the victim fault is BS and you know it.When it comes to ESO their countless ways to not get ganked while questing and you and I both know it so in this case yes it is the victim fault if they come to a PVP zone and expect not to get killed because they can't defend themselves who fault is that other then the Victim? Let's also remember anyone under vet 16 is battle leveled so as long as they have decent gear they will be fine.So please stop with its not the victim fault.
Personal you can take that as a insult as you want its your choice.I will just want to say this just because its a opinion doesn't mean it isn't wrong.Their was a article I read a few months back where a college professor commented that just because you day something is your opinion doesn't mean your not wrong.I will search for the article I have it saved somewhere and might post it here.
When we talk about ganking we are really describing two alternative things. Either one person of high level attacks another person of low level, or else a gang of players attacks a single player. I don't know about you, but in my experience either of those situations would in any walk of life be rightly labelled "bullying", and that includes in gaming.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »@babylon : no, in my opinion and experience, that's not what would happen
Huh? What would not happen? Of course in PVP zones PVP would happen, as well as the PVE (to get skillpoints as normal), really not sure what you're thinking there.
That's because you don't WANT to understand.
PvP would be completely separated from PvE, PvPvE wouldn't exist anymore.
No I think the issue is you don't read what I write?
I said there would be a PVP map and a PVE map of all areas. Now in the PVP map there would still be everything that used to be there before. so quests and mobs and whatnot still exist. Trade still exists. But now people can also kill each other - it would be like IC - a place you claim to enjoy.
And the only change for PVE players is they can now PVE only in IC and Cyrodiil.
Again, all being choices - players go to the kind of map they prefer, the map that gives them their preferred playstyle.
I'm not going to argue deafly like that ad vitam aeternam.
There's no PvPvE possible in your vision of things.
"PvE" doesn't mean "mobs", it also mean "people doing PvE" there. That's required in PvPvE. They would all be in PvE instance. PvPvE would not exist anymore.
I for example would be forced to go to keeps to find people to fight. Keeps are designed for zergs / large groups. I hate that kind of PvP. I want PvPvE.
Sevalaricgirl wrote: »ZOS has done the right thing. PvP does not belong in PvE areas. PvP in the justice system means that those who don't want to PvP won't be able to participate in the justice system. We're talking about ZOS. There is no way they can separate a PvP justice system and a PvE justice system.
The current justice system doesn't really punish you for breaking the law. That's why the PvP part of it is needed.
Even if ZOS were to change their stance and include the PvP part of the justice system,you wouldn't be denied taking part in the justice system. What you would be denied is 1) outright murdering NPCs, 2) blatant thievery and 3) obvious breaking and entering. You'd just have to be more careful with how you go about criminal activity to avoid getting caught and face the consequences.
But, let's face it...you just want to avoid the consequences.
And yes, I'm a pure PvE player who doesn't want to PvP at all.
No-one wants to avoid the consequences, but some of us want PvE consequences for PvE crimes in PvE areas. Telling those who don't want to participate in PvP that they can avoid doing so by excluding themselves from some of the PvE content is not a credible solution to the problem that always occurs when the two playstyles come into conflict with each other.
bloodenragedb14_ESO wrote: »The real truth of the matter is this
forums are a very very poor representation of the player base of any, ANY, mmo. Most players dont even know or care it exists.
When you are killed in pve, what do you do? usually you work to find the solution to the problem, and attempt to overcome it.
most people who get killed in pvp? they end up here, calling for 'nerf this nerf that, that sorc/dk/nb/temp hit me with a wuffle ball bat and killed me' but this is a whole nother arguement
Long story short, open world pvp KILLS mmorpg games, ZOS seems to know this, and i stood up and clapped the day i read those few scant sentences that said justice pvp was abandoned
Sevalaricgirl wrote: »ZOS has done the right thing. PvP does not belong in PvE areas. PvP in the justice system means that those who don't want to PvP won't be able to participate in the justice system. We're talking about ZOS. There is no way they can separate a PvP justice system and a PvE justice system.
The current justice system doesn't really punish you for breaking the law. That's why the PvP part of it is needed.
Even if ZOS were to change their stance and include the PvP part of the justice system,you wouldn't be denied taking part in the justice system. What you would be denied is 1) outright murdering NPCs, 2) blatant thievery and 3) obvious breaking and entering. You'd just have to be more careful with how you go about criminal activity to avoid getting caught and face the consequences.
But, let's face it...you just want to avoid the consequences.
And yes, I'm a pure PvE player who doesn't want to PvP at all.
No-one wants to avoid the consequences, but some of us want PvE consequences for PvE crimes in PvE areas. Telling those who don't want to participate in PvP that they can avoid doing so by excluding themselves from some of the PvE content is not a credible solution to the problem that always occurs when the two playstyles come into conflict with each other.
I'd be more than happy if we had PvE consequences, but we don't. The bounty decays so fast it's hardly worth having it in the first place.
The justice system needs a revamp, there needs to an incentive not to commit crimes and it needs to punishing enough for people to want to avoid that.
Justice PvP would have done that, but I am happy with anything that adds a real consequence to becoming a criminal.
jamesharv2005ub17_ESO wrote: »Sevalaricgirl wrote: »ZOS has done the right thing. PvP does not belong in PvE areas. PvP in the justice system means that those who don't want to PvP won't be able to participate in the justice system. We're talking about ZOS. There is no way they can separate a PvP justice system and a PvE justice system.
The current justice system doesn't really punish you for breaking the law. That's why the PvP part of it is needed.
Even if ZOS were to change their stance and include the PvP part of the justice system,you wouldn't be denied taking part in the justice system. What you would be denied is 1) outright murdering NPCs, 2) blatant thievery and 3) obvious breaking and entering. You'd just have to be more careful with how you go about criminal activity to avoid getting caught and face the consequences.
But, let's face it...you just want to avoid the consequences.
And yes, I'm a pure PvE player who doesn't want to PvP at all.
No-one wants to avoid the consequences, but some of us want PvE consequences for PvE crimes in PvE areas. Telling those who don't want to participate in PvP that they can avoid doing so by excluding themselves from some of the PvE content is not a credible solution to the problem that always occurs when the two playstyles come into conflict with each other.
I'd be more than happy if we had PvE consequences, but we don't. The bounty decays so fast it's hardly worth having it in the first place.
The justice system needs a revamp, there needs to an incentive not to commit crimes and it needs to punishing enough for people to want to avoid that.
Justice PvP would have done that, but I am happy with anything that adds a real consequence to becoming a criminal.
Why would they want to stop people from enjoying their TG and Legerdemain (prob spelled wrong) passive skills? This isnt the real world. There are different rules. The justice system is just fine. There is no need for players to enforce anything. Its a valid way of making money in the game. Two entire skill lines. But you want them to make it so anytime anyone tries to use said passive skills you can gank them.
jamesharv2005ub17_ESO wrote: »Sevalaricgirl wrote: »ZOS has done the right thing. PvP does not belong in PvE areas. PvP in the justice system means that those who don't want to PvP won't be able to participate in the justice system. We're talking about ZOS. There is no way they can separate a PvP justice system and a PvE justice system.
The current justice system doesn't really punish you for breaking the law. That's why the PvP part of it is needed.
Even if ZOS were to change their stance and include the PvP part of the justice system,you wouldn't be denied taking part in the justice system. What you would be denied is 1) outright murdering NPCs, 2) blatant thievery and 3) obvious breaking and entering. You'd just have to be more careful with how you go about criminal activity to avoid getting caught and face the consequences.
But, let's face it...you just want to avoid the consequences.
And yes, I'm a pure PvE player who doesn't want to PvP at all.
No-one wants to avoid the consequences, but some of us want PvE consequences for PvE crimes in PvE areas. Telling those who don't want to participate in PvP that they can avoid doing so by excluding themselves from some of the PvE content is not a credible solution to the problem that always occurs when the two playstyles come into conflict with each other.
I'd be more than happy if we had PvE consequences, but we don't. The bounty decays so fast it's hardly worth having it in the first place.
The justice system needs a revamp, there needs to an incentive not to commit crimes and it needs to punishing enough for people to want to avoid that.
Justice PvP would have done that, but I am happy with anything that adds a real consequence to becoming a criminal.
Why would they want to stop people from enjoying their TG and Legerdemain (prob spelled wrong) passive skills? This isnt the real world. There are different rules. The justice system is just fine. There is no need for players to enforce anything. Its a valid way of making money in the game. Two entire skill lines. But you want them to make it so anytime anyone tries to use said passive skills you can gank them.
Based on many of your comments (especially in this thread) it is quite clear you have never played a MMO with a true Justice System in it. Even though ArcheAge was a fail overall their Justice System was designed very well and functioned in a PvE / PvP world.
This was never an issue of ZOS or any developing company not being able to implement the feature, but more about ZOS not having the right development team to implement it. More and more it is becoming very clear that the light crew working on this game just isn't enough to develop and fix this game.... they do seem to have a decent grasp on implementing PvE / RPG elements, but Bethesda / Zenimax has always been solid with that. Unfortunately when it comes to MMO features they are lost in the forest with no compass.
Even more False information spread by you @jamesharv2005ub17_ESO this in no way stopping you from enjoying the passives from these two skill lines it just forces you to play smarter.If you believe that the current justice system is fine and rewarding than you are saying you only want dumb down and shallow content.When we should ask ZOS for in depth fleshed out content for everyone to enjoy and not just repetitive repeatable quest.Am sorry that some of us want fully fleshed out content and not this shallow mess that the current justice system is.With the new system you can still make money it just forces you to think and not make stupid decisions which will keep you from getting ganked.jamesharv2005ub17_ESO wrote: »Sevalaricgirl wrote: »ZOS has done the right thing. PvP does not belong in PvE areas. PvP in the justice system means that those who don't want to PvP won't be able to participate in the justice system. We're talking about ZOS. There is no way they can separate a PvP justice system and a PvE justice system.
The current justice system doesn't really punish you for breaking the law. That's why the PvP part of it is needed.
Even if ZOS were to change their stance and include the PvP part of the justice system,you wouldn't be denied taking part in the justice system. What you would be denied is 1) outright murdering NPCs, 2) blatant thievery and 3) obvious breaking and entering. You'd just have to be more careful with how you go about criminal activity to avoid getting caught and face the consequences.
But, let's face it...you just want to avoid the consequences.
And yes, I'm a pure PvE player who doesn't want to PvP at all.
No-one wants to avoid the consequences, but some of us want PvE consequences for PvE crimes in PvE areas. Telling those who don't want to participate in PvP that they can avoid doing so by excluding themselves from some of the PvE content is not a credible solution to the problem that always occurs when the two playstyles come into conflict with each other.
I'd be more than happy if we had PvE consequences, but we don't. The bounty decays so fast it's hardly worth having it in the first place.
The justice system needs a revamp, there needs to an incentive not to commit crimes and it needs to punishing enough for people to want to avoid that.
Justice PvP would have done that, but I am happy with anything that adds a real consequence to becoming a criminal.
Why would they want to stop people from enjoying their TG and Legenrdermain (prob spelled wrong) passive skills? This isnt the real world. There are different rules. The justice system is just fine. There is no need for players to enforce anything. Its a valid way of making money in the game. Two entire skill lines. But you want them to make it so anytime anyone tries to use said passive skills you can gank them.