snip
...
The main point to keep in mind however, is opening up areas to include more people rather than less people, would only be a positive move for the game. So a PVE version of IC and a PVE version of Cyrodiil would be welcomed as more people could then get to use those areas and explore, and quest.
Could really get behind a sentiment like that, if it went both ways (such as completing the PvP Justice system and adding the PvE Enforcer content as well).
Otherwise, would prefer ZOS just sticks to giving us new zones rather than rehashing old ones.
The good part about Cyrodiil and IC is that they are already open to PvE players.
Ideally all areas could have two versions, same way quest instances are phased yet appear the same (but with mobs that are suddenly friendly instead of hostile, and so on).
The PVE players could have PVE IC and PVE Cyrodiil, as well as being able to group up with any faction in the open world, and the PVP players could have a PVP version of all open world areas, with PVE areas and PVP areas being phased and separate.
Could have a tickbox where we choose to only be in the PVE or the PVP phased areas - automatically being put there when zoning/teleporting/leaving dungeons and delves and other submaps, and also have the option to have it so we choose each time we zone/teleport to a wayshrine/etc. Letting the people choose in other words.
That would make everybody happy in my opinion.We could all have what we wanted.
...
The main point to keep in mind however, is opening up areas to include more people rather than less people, would only be a positive move for the game. So a PVE version of IC and a PVE version of Cyrodiil would be welcomed as more people could then get to use those areas and explore, and quest.
Could really get behind a sentiment like that, if it went both ways (such as completing the PvP Justice system and adding the PvE Enforcer content as well).
Otherwise, would prefer ZOS just sticks to giving us new zones rather than rehashing old ones.
The good part about Cyrodiil and IC is that they are already open to PvE players.
bloodenragedb14_ESO wrote: »the disgusting habit ((in my mind)) known as ganking
@anitajoneb17_ESO
no, it wouldnt, there are people who enjoy pvpve, there are people that enjoy pvp, there are people who enjoy pve
it wouldnt dry up, there would be people who enjoy the thrill of pve in pvp areas, but people like me simply do not, and that is keeping me from purchasing IC, keeping ZOS from getting money, and im certian, CERTIAN, there are many more just like myself who feel the same
Okay:...
The main point to keep in mind however, is opening up areas to include more people rather than less people, would only be a positive move for the game. So a PVE version of IC and a PVE version of Cyrodiil would be welcomed as more people could then get to use those areas and explore, and quest.
Could really get behind a sentiment like that, if it went both ways (such as completing the PvP Justice system and adding the PvE Enforcer content as well).
Otherwise, would prefer ZOS just sticks to giving us new zones rather than rehashing old ones.
The good part about Cyrodiil and IC is that they are already open to PvE players.
Korah_Eaglecry wrote: »
Yet you think bringing PvP to the PvE areas is a good idea? Do you know what the meaning of hypocrite is?
snip
We already have decided to move on, as this constant nitpicking is going nowhere. If you want to discuss something other than definitions then go ahead, but let's not continue this line....
The main point to keep in mind however, is opening up areas to include more people rather than less people, would only be a positive move for the game. So a PVE version of IC and a PVE version of Cyrodiil would be welcomed as more people could then get to use those areas and explore, and quest.
Could really get behind a sentiment like that, if it went both ways (such as completing the PvP Justice system and adding the PvE Enforcer content as well).
Otherwise, would prefer ZOS just sticks to giving us new zones rather than rehashing old ones.
The good part about Cyrodiil and IC is that they are already open to PvE players.
Well I wouldn't say that Cyrodii or IC is open to all players in terms of playstyle preference. Many will never go there (or only go there under great duress, hating the whole thing and possibly being very stressed, just to get the skillpoints or skills).
Anyway if you read my post above (probably got lost in the posting frenzy) you'd see I am pro adding both PVE versions and PVP version of all areas, to give us all the kind of game we want to play.
Here I'll quote it so you can read -Ideally all areas could have two versions, same way quest instances are phased yet appear the same (but with mobs that are suddenly friendly instead of hostile, and so on).
The PVE players could have PVE IC and PVE Cyrodiil, as well as being able to group up with any faction in the open world, and the PVP players could have a PVP version of all open world areas, with PVE areas and PVP areas being phased and separate.
Could have a tickbox where we choose to only be in the PVE or the PVP phased areas - automatically being put there when zoning/teleporting/leaving dungeons and delves and other submaps, and also have the option to have it so we choose each time we zone/teleport to a wayshrine/etc. Letting the people choose in other words.
That would make everybody happy in my opinion.We could all have what we wanted.
___________________________
anitajoneb17_ESO wrote: »I understand that some people dislike it : 95% of the game is theirs. Just avoid Cyrodiil.
anitajoneb17_ESO wrote: »I understand that some people dislike it : 95% of the game is theirs. Just avoid Cyrodiil.
And with that - you're walling the area off. What harm would there be to do the reverse and open the areas up to even more players, while allowing them the playstyle they actually enjoy?
PVE versions of IC and Cyrodiil, all factions able to group anywhere in the open world, and on the other end PVP versions of all areas.
And this all with giving the option to people to choose which version of each map they want to play in.
anitajoneb17_ESO wrote: »bloodenragedb14_ESO wrote: »the disgusting habit ((in my mind)) known as ganking
@anitajoneb17_ESO
no, it wouldnt, there are people who enjoy pvpve, there are people that enjoy pvp, there are people who enjoy pve
it wouldnt dry up, there would be people who enjoy the thrill of pve in pvp areas, but people like me simply do not, and that is keeping me from purchasing IC, keeping ZOS from getting money, and im certian, CERTIAN, there are many more just like myself who feel the same
(Let's keep certainties aside, they're assumptions).
So you haven't even tried it ?
So basically you're talking about something you haven't even experienced ?
I used to be very upset, negative and all about ganking in this game. I've changed my mind 180° about it in the course of last year. I love it (no matter on what side I am). And unlike I used to believe, you don't need to be an elite player in order to defend yourself properly.
I love PvPvE. I want to keep it.
I understand that some people dislike it : 95% of the game is theirs. Just avoid Cyrodiil.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »I understand that some people dislike it : 95% of the game is theirs. Just avoid Cyrodiil.
And with that - you're walling the area off. What harm would there be to do the reverse and open the areas up to even more players, while allowing them the playstyle they actually enjoy?
PVE versions of IC and Cyrodiil, all factions able to group anywhere in the open world, and on the other end PVP versions of all areas.
And this all with giving the option to people to choose which version of each map they want to play in.
What happens to PvPvE in your version of things ?
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »I understand that some people dislike it : 95% of the game is theirs. Just avoid Cyrodiil.
And with that - you're walling the area off. What harm would there be to do the reverse and open the areas up to even more players, while allowing them the playstyle they actually enjoy?
PVE versions of IC and Cyrodiil, all factions able to group anywhere in the open world, and on the other end PVP versions of all areas.
And this all with giving the option to people to choose which version of each map they want to play in.
What happens to PvPvE in your version of things ?
jamesharv2005ub17_ESO wrote: »Frenkthevile wrote: »I want PvP in all zones, because it works GREAT in Black Desert and gives more immersion and more importance to the guild
I havent heard many good things about BDO. Also the world pvp doesnt just mean BDO is some massive PK fest. There are very very severe penalties for killing people who dont wish to fight.
The Karma system is being revamped soon, but there should be penalties for PKing players that don't wish to participate. The PvP Justice System could have offered the same thing & left it to the players to control it.
I have played BDO since launch with members of my guild that became frustrated with how ESO was developing or the lack of it. There is very little negative I would say about the MMO.... it is freaking awesome!
I see no difference really You have 95% of the game for you to play in we have one that most of the time doesn't even work because of stupid design choices by ZOS.So sorry if you get to have one of our campaign or our one zone we should be given the same option as you all.Equal trade you get a campaign or multiple and we get a open PVP everywhere I don't see how that isn't fair.bloodenragedb14_ESO wrote: »
@Jaronking
ONE campaign, one, that is pve, compared to all the campaigns devoted to pvp, and you believe in recompense, despite all the past posts explaining why its a bad idea, you believe that just recompense is every single pve zone should be turned into pvp.
im not argueing this further, that is wholly ridiculous
anitajoneb17_ESO wrote: »@babylon : no, in my opinion and experience, that's not what would happen
anitajoneb17_ESO wrote: »@babylon : no, in my opinion and experience, that's not what would happen.
@bloodenragedb14_ESO : to each his own I suppose. People like me deserve to get what they like, too.
(Just worth mentioning that "ganking" does not imply "lower levels").
bloodenragedb14_ESO wrote: »if you want a pvp megaserver, i want a pve megaserver. many mmo's seperate their player bases like this, its nothing new. and i would support such a division
I see no difference really You have 95% of the game for you to play in we have one that most of the time doesn't even work because of stupid design choices by ZOS.So sorry if you get to have one of our campaign or our one zone we should be given the same option as you all.Equal trade you get a campaign or multiple and we get a open PVP everywhere I don't see how that isn't fair.bloodenragedb14_ESO wrote: »
@Jaronking
ONE campaign, one, that is pve, compared to all the campaigns devoted to pvp, and you believe in recompense, despite all the past posts explaining why its a bad idea, you believe that just recompense is every single pve zone should be turned into pvp.
im not argueing this further, that is wholly ridiculous
anitajoneb17_ESO wrote: »
I don't understand how a PVP free instance of Cyrodiil and IC would impact all other campaigns.
Obviously you're not the only one. Let's put it simply :
As it is, PvE and PvP are mixed into what is the exact purpose of Cyrodiil and what it's designed for : PvPvE.
If there is one PvP-free instance, all PvE will be done there, PvP campaigns will be 100% PvP, PvPvE is nowhere to be found and the whole design is wasted (and wrong). It would make the PvE map boring (it was not designed for pure PvE) and the PvP maps meh (besides the keeps, none of Cyrodiil was designed for that either).
Got it ?
Frankly, noone needs one more 100% PvE map when 95% of the game is 100% PvE already.
anitajoneb17_ESO wrote: »@babylon : no, in my opinion and experience, that's not what would happen
Huh? What would not happen? Of course in PVP zones PVP would happen, as well as the PVE (to get skillpoints as normal), really not sure what you're thinking there.
bloodenragedb14_ESO wrote: »if you want a pvp megaserver, i want a pve megaserver. many mmo's seperate their player bases like this, its nothing new. and i would support such a division
That would be the ideal, but ZOS would never double back on the megaserver concept and give it to us.
Personally choose the PvP server when the option is available, even with no intention to PvP in a game.
Have simply found the crowd to be better -- Used to do pure PvE servers, but I have had a lot of encounters with overgrind/mob stealing, economic warfare, troll pulls (people pulling mobs into AoE range then going invisible so I pull aggro and die), and hate tells while soloing world bosses.
Ganking happens on PvP servers, but that is about the extent of it. Pure PvP players have their drama between themselves, but it never spills over to me and my PvE. Quite pleasant in comparison.
ESO pure PvE zones are not quite as bad as other games, but if the whole of my ESO experience could be changed to be more like that of Cyrodiil, it would be quite pleasant.
Pipe dream though.
C'est la vie.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »@babylon : no, in my opinion and experience, that's not what would happen
Huh? What would not happen? Of course in PVP zones PVP would happen, as well as the PVE (to get skillpoints as normal), really not sure what you're thinking there.
That's because you don't WANT to understand.
PvP would be completely separated from PvE, PvPvE wouldn't exist anymore.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »@babylon : no, in my opinion and experience, that's not what would happen
Huh? What would not happen? Of course in PVP zones PVP would happen, as well as the PVE (to get skillpoints as normal), really not sure what you're thinking there.
That's because you don't WANT to understand.
PvP would be completely separated from PvE, PvPvE wouldn't exist anymore.
No I think the issue is you don't read what I write?
I said there would be a PVP map and a PVE map of all areas. Now in the PVP map there would still be everything that used to be there before. so quests and mobs and whatnot still exist. Trade still exists. But now people can also kill each other - it would be like IC - a place you claim to enjoy.
And the only change for PVE players is they can now PVE only in IC and Cyrodiil.
Again, all being choices - players go to the kind of map they prefer, the map that gives them their preferred playstyle.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »@babylon : no, in my opinion and experience, that's not what would happen
Huh? What would not happen? Of course in PVP zones PVP would happen, as well as the PVE (to get skillpoints as normal), really not sure what you're thinking there.
That's because you don't WANT to understand.
PvP would be completely separated from PvE, PvPvE wouldn't exist anymore.
No I think the issue is you don't read what I write?
I said there would be a PVP map and a PVE map of all areas. Now in the PVP map there would still be everything that used to be there before. so quests and mobs and whatnot still exist. Trade still exists. But now people can also kill each other - it would be like IC - a place you claim to enjoy.
And the only change for PVE players is they can now PVE only in IC and Cyrodiil.
Again, all being choices - players go to the kind of map they prefer, the map that gives them their preferred playstyle.
jamesharv2005ub17_ESO wrote: »anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »@babylon : no, in my opinion and experience, that's not what would happen
Huh? What would not happen? Of course in PVP zones PVP would happen, as well as the PVE (to get skillpoints as normal), really not sure what you're thinking there.
That's because you don't WANT to understand.
PvP would be completely separated from PvE, PvPvE wouldn't exist anymore.
No I think the issue is you don't read what I write?
I said there would be a PVP map and a PVE map of all areas. Now in the PVP map there would still be everything that used to be there before. so quests and mobs and whatnot still exist. Trade still exists. But now people can also kill each other - it would be like IC - a place you claim to enjoy.
And the only change for PVE players is they can now PVE only in IC and Cyrodiil.
Again, all being choices - players go to the kind of map they prefer, the map that gives them their preferred playstyle.
Did you play UO? They did this same thing. What happened was everyone went to the new zone which was simply a mirror of the old zone but with only consentual pvp. It wasnt a month and the felucca side (pvp) was deserted. Trammel (the no PK side) became the whole game basically.
bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »if you want a pvp megaserver, i want a pve megaserver. many mmo's seperate their player bases like this, its nothing new. and i would support such a division
That would be the ideal, but ZOS would never double back on the megaserver concept and give it to us.
Personally choose the PvP server when the option is available, even with no intention to PvP in a game.
Have simply found the crowd to be better -- Used to do pure PvE servers, but I have had a lot of encounters with overgrind/mob stealing, economic warfare, troll pulls (people pulling mobs into AoE range then going invisible so I pull aggro and die), and hate tells while soloing world bosses.
Ganking happens on PvP servers, but that is about the extent of it. Pure PvP players have their drama between themselves, but it never spills over to me and my PvE. Quite pleasant in comparison.
ESO pure PvE zones are not quite as bad as other games, but if the whole of my ESO experience could be changed to be more like that of Cyrodiil, it would be quite pleasant.
Pipe dream though.
C'est la vie.
i have had the opposite experience, i have found the pvp crowd on pvp servers to be overly abnoxious and just genrally a bully attitude, unable to preceed anywhere, even low level areas, unmolested
as such i always pick the pve servers, thats not to say i dont play the occassional 'match' just that i prefer all overworld pve with no pvp
i usually find a kind guild or group of players in pve to help me through things, and occasionally a active kind roleplay crowd, something i have never found in pvp oriented games or servers, where i get killed, 'teabaged' and called a newb with no attempt on their side to tell me were to improve
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »@babylon : no, in my opinion and experience, that's not what would happen
Huh? What would not happen? Of course in PVP zones PVP would happen, as well as the PVE (to get skillpoints as normal), really not sure what you're thinking there.
That's because you don't WANT to understand.
PvP would be completely separated from PvE, PvPvE wouldn't exist anymore.