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Auction house please.

  • Kalebron
    Kalebron
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    Trading guilds only benefit a small number of players, mostly the person who owns the trading guilds. They have tons of in-game money at the expense of the number of people in them who don't communicate, don't actually group up together for events, and spend way more time offline than they do online. I don't like, will never like it, and think it is one of the aspects of the game I hate. I would rather keep the lag than keep the guild trader system. I would rather have smaller guilds for up to 100 persons that are willing to complete things online. Where is the community in having 500 people in a guild which more than 3/4 of them have probably never talked to anyone in that guild and probably never will because they found a group of friends they communicate with and only use the trader for trading?
  • Katahdin
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    Kalebron wrote: »
    Trading guilds only benefit a small number of players, mostly the person who owns the trading guilds. They have tons of in-game money at the expense of the number of people in them who don't communicate, don't actually group up together for events, and spend way more time offline than they do online. I don't like, will never like it, and think it is one of the aspects of the game I hate. I would rather keep the lag than keep the guild trader system. I would rather have smaller guilds for up to 100 persons that are willing to complete things online. Where is the community in having 500 people in a guild which more than 3/4 of them have probably never talked to anyone in that guild and probably never will because they found a group of friends they communicate with and only use the trader for trading?

    Again this does not describe the 2 trading guilds I am in. You need to find new guilds if you don't like how yours operate. The chat in both of them is almost always active and they do pledges and dungeons and one does trials for fun.

    Also you can be in 5 guilds. My other 3 guilds don't have traders, are smaller and do more stuff together.
    Edited by Katahdin on April 13, 2016 4:26PM
    Beta tester November 2013
  • Callous2208
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    Bone_Demon wrote: »
    Bone_Demon wrote: »
    k9mouse wrote: »
    Guild Traders = a few control the game prices -- No thanks!

    I fixed that for you. You're welcome.

    If your goal was to transform his true statement into an outright lie for all of us to have a chuckle at, then yea, you fixed it alright.

    Did you really chuckle or are you just saying that for the sake of jolly nagging?

    Can't it be both? ;)
  • Paneross
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    Has ZoS ever responded to one of these confirming or denying that anything is being worked on?
  • Paneross
    Paneross
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    k9mouse wrote: »
    Seriously, stop asking for this.

    AH = a few control the game prices -- No thanks!

    I like the guild trader idea. We don't need no stinking AH.

    There's quite a few who have a monopoly on multiple guild traders.

    AH= Controlled by the buyers not the sellers.
  • TerraDewBerry
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    Paneross wrote: »
    Either an auction or a central pub for all guild traders.

    ^So much this!!! I loath trying to go from place to place to find something.. I'm not even sure I know where all of them are!
    Maybe there could be a central hub for each faction.
  • Paneross
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    Katahdin wrote: »
    Kalebron wrote: »
    Trading guilds only benefit a small number of players, mostly the person who owns the trading guilds. They have tons of in-game money at the expense of the number of people in them who don't communicate, don't actually group up together for events, and spend way more time offline than they do online. I don't like, will never like it, and think it is one of the aspects of the game I hate. I would rather keep the lag than keep the guild trader system. I would rather have smaller guilds for up to 100 persons that are willing to complete things online. Where is the community in having 500 people in a guild which more than 3/4 of them have probably never talked to anyone in that guild and probably never will because they found a group of friends they communicate with and only use the trader for trading?

    Again this does not describe the 2 trading guilds I am in. You need to find new guilds if you don't like how yours operate. The chat in both of them is almost always active and they do pledges and dungeons and one does trials for fun.

    Also you can be in 5 guilds. My other 3 guilds don't have traders, are smaller and do more stuff together.

    Your trading guilds, not EVERY trading guild. If all were as good as the one you claim, there'd be less issues.
  • NewBlacksmurf
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    Kalebron wrote: »
    Trading guilds only benefit a small number of players, mostly the person who owns the trading guilds. They have tons of in-game money at the expense of the number of people in them who don't communicate, don't actually group up together for events, and spend way more time offline than they do online. I don't like, will never like it, and think it is one of the aspects of the game I hate. I would rather keep the lag than keep the guild trader system. I would rather have smaller guilds for up to 100 persons that are willing to complete things online. Where is the community in having 500 people in a guild which more than 3/4 of them have probably never talked to anyone in that guild and probably never will because they found a group of friends they communicate with and only use the trader for trading?

    This i agree with whether true, partially true or just wrong perspectives......so for you and I....just don't join trading guilds that align with ideals we dont like but considering there are thousands who those types of situations dont bother them, lets let those occur.

    While I have ideas that may or may not align with what you like, I do think its important that you specify some of your ideas in vivid descriptions because maybe it catches on and it comes in an update.....just sayin'
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Callous2208
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    Paneross wrote: »
    Has ZoS ever responded to one of these confirming or denying that anything is being worked on?

    I'd have to do some digging but I'm pretty sure they've stated a few times that they have no plans to implement a global ah. Not sure about ui/qol changes.
  • Katahdin
    Katahdin
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    Paneross wrote: »
    Katahdin wrote: »
    Kalebron wrote: »
    Trading guilds only benefit a small number of players, mostly the person who owns the trading guilds. They have tons of in-game money at the expense of the number of people in them who don't communicate, don't actually group up together for events, and spend way more time offline than they do online. I don't like, will never like it, and think it is one of the aspects of the game I hate. I would rather keep the lag than keep the guild trader system. I would rather have smaller guilds for up to 100 persons that are willing to complete things online. Where is the community in having 500 people in a guild which more than 3/4 of them have probably never talked to anyone in that guild and probably never will because they found a group of friends they communicate with and only use the trader for trading?

    Again this does not describe the 2 trading guilds I am in. You need to find new guilds if you don't like how yours operate. The chat in both of them is almost always active and they do pledges and dungeons and one does trials for fun.

    Also you can be in 5 guilds. My other 3 guilds don't have traders, are smaller and do more stuff together.

    Your trading guilds, not EVERY trading guild. If all were as good as the one you claim, there'd be less issues.

    My point is that the good ones are out there and they are not the minority that you seem to claim they are. You just need to do some work and find them. GTFO of your bad guild and find a new one. I guarantee if the happens enough, there will be a paradigm shift in those bad guilds or they will fold if they haven't already.
    Beta tester November 2013
  • NewBlacksmurf
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    Paneross wrote: »
    Has ZoS ever responded to one of these confirming or denying that anything is being worked on?
    *Lots of edits sorry*

    yes....long ago...

    Original confirm of no Auction as intended design - http://www.elderscrollsonline.com/en-us/news/post/2013/09/09/ask-us-anything-variety-pack-7

    then part 2...which may throw you but read it - http://www.elderscrollsonline.com/en-us/news/post/2013/10/21/ask-us-anything-variety-pack-9

    part 3 - http://www.elderscrollsonline.com/en-us/news/post/2014/05/12/ask-us-anything-variety-pack-14


    here is an article after they said no and Other articles after an ESO Live where it was a no...but not no to UI updates.
    http://www.cinemablend.com/games/Elder-Scrolls-Online-Auction-House-Created-By-Players-63386.html
    and another
    http://gamerant.com/elder-scrolls-online-third-party-auction-forum/
    more here:
    http://www.polygon.com/2014/4/11/5604470/the-elder-scrolls-online-players-can-trade-in-this-third-party
    and a post here around that time - http://tamrielfoundry.com/topic/current-eso-guild-guild-store-no-auction-house-bad-idea/

    lots of posts here too and reddit but u can find those easier with the search feature on this site.
    Edited by NewBlacksmurf on April 13, 2016 6:26PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Callous2208
    Callous2208
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    Paneross wrote: »
    k9mouse wrote: »
    Seriously, stop asking for this.

    AH = a few control the game prices -- No thanks!

    I like the guild trader idea. We don't need no stinking AH.

    There's quite a few who have a monopoly on multiple guild traders.

    AH= Controlled by the buyers not the sellers.

    Not to be continously combative but both systems are technically controlled by the buyer. If you don't like a price or don't want an item, don't buy it. If all sellable items are available for you to acquire yourself without a trader or ah, then the buyer always holds the power. In my opinion, a global AH is much easier to manipulate and monopolize than these traders are.
  • Kalebron
    Kalebron
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    Katahdin wrote: »
    Kalebron wrote: »
    Trading guilds only benefit a small number of players, mostly the person who owns the trading guilds. They have tons of in-game money at the expense of the number of people in them who don't communicate, don't actually group up together for events, and spend way more time offline than they do online. I don't like, will never like it, and think it is one of the aspects of the game I hate. I would rather keep the lag than keep the guild trader system. I would rather have smaller guilds for up to 100 persons that are willing to complete things online. Where is the community in having 500 people in a guild which more than 3/4 of them have probably never talked to anyone in that guild and probably never will because they found a group of friends they communicate with and only use the trader for trading?

    Again this does not describe the 2 trading guilds I am in. You need to find new guilds if you don't like how yours operate. The chat in both of them is almost always active and they do pledges and dungeons and one does trials for fun.

    Also you can be in 5 guilds. My other 3 guilds don't have traders, are smaller and do more stuff together.

    There is an overall lack of unity in guilds that are huge. I am certain you do not know all those people. 500 people = no thanks. Also, seriously, who do you honestly think is profiting from your guild trader? Yes I could start a huge guild, but UGH. I am happy with my smaller guild where everyone knows everyone and even their name. I hate having to have a guild trader just to sell stuff. I do not want to have to be in 5 guilds. I don't even like half the personalities I run into on ESO. With 500 people in a guild, there is bound to be clashes. Just saying. Just opinion. It would be cool to have an NPC that could provide a list of traders and could access each of them on location. This would solve some of the concerns people have.
  • Paneross
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    Daryl is the one who Negan kills if we don't get a AH.
  • swirve
    swirve
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    Katahdin wrote: »
    No I like the current system as it is.

    I visit the major trading hubs (5 of them) when I am looking for something. If I can't find it in that assortment, it probably isn't available. This takes me about 30 minutes to do on average

    30 mins vs 2 mins...you clearly have too much time...

    The only people who defend the guild trader system are those trade cartels who control the traders with extreme bids
  • Paneross
    Paneross
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    The only people who defend the guild trader system are those trade cartels who control the traders with extreme bids

    I've thought this too.
    Edited by Paneross on April 13, 2016 9:03PM
  • Elsonso
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    Yes, absolutely. The current system is complete rubbish and very unfriendly towards casual players and new players. Finding items and prices is a pain without addons, which never should be mandatory in a game.

    I don't know why ZOS felt they needed to reinvent the wheel with this one, but whatever they meant to do, they ended up with a square wheel rather then an improvement instead.

    The idea of guild stores and traders is fine, as an alternative to an auction house.

    The problem is not that they went with traders, or reinvented the wheel, it is that they never finished inventing that wheel. They sort of took a stone and carved into something like a circle, but never made a hole for the axle and did not bother to smooth it out. They left usability up to the players, and that sort of short changes the console people.

    This is what the people who want an auction house fail to understand. I am not sure what makes anyone think that ZOS would finish the auction house, either. They would implement something, and yes, after a few patches, it would would be able to be used, but it would not work well and it would be hard to use. Something would be wrong and 2 years later those same things would be wrong. After the the immediate patching was done, they would move on to other things.

    The problem is not the guild trader, it is ZOS and how they implement and maintain things.
    Kalebron wrote: »
    Trading guilds only benefit a small number of players, mostly the person who owns the trading guilds. They have tons of in-game money at the expense of the number of people in them who don't communicate, don't actually group up together for events, and spend way more time offline than they do online.

    Yeah, not really.

    swirve wrote: »
    The only people who defend the guild trader system are those trade cartels who control the traders with extreme bids

    Also untrue
    Edited by Elsonso on April 13, 2016 9:57PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Arthur_Spoonfondle
    Arthur_Spoonfondle
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    Paneross wrote: »
    not having an auction house is stupid.

    Anyone played an MMO before?

    I've played WoW, FFXI, FFXIV, Diablo3 and Neverwinter. All very good games with auction houses that worked.

    EXACTLY!

    I can't understand the reluctance here.

    It's simple, a minority of players make a great deal of gold from the current system and make a great deal of noise if someone dares to suggest something that threatens their cosy money-grabbing.
  • NewBlacksmurf
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    Paneross wrote: »
    Obliterate wrote: »
    CONSOLE USERS NEED SOMETHING MORE EFFECTIVE AT SEARCHING. WE ARE NOT ASKING FOR CHANGE FOR PC USERS, BUT FOR CONSOLES.

    what specific change are you suggesting?
    Have you detailed it in a unique thread for discussion if it doesn't align with this or another existing thread?

    More intuitive and helpful UI/search system is what they need, which I would not be opposed to. Anyone still campaigning for a global AH is just parroting a misguided idea about a system that does not work and will never be implemented here. Rightfully so, I might add.

    Does not work yet the biggest MMOs still have them.

    No the larger MMO games have a server based auction house which in ESO terms are/are not faction based. Or segmented in other ways. Some of those games require a sub which is another factor to consider.

    They do not have a mega server based AH so that's really important context for these requests. You're asking for something that was done for Diablo 3 and it was terrible (the non-real money part) it killed the economy and it made it pointless and dreadful to list/sale/buy cause the market was locked down by the complaints you have....those larger guilds.

    Even if by faction which would be a big complaint if that limitation was set
    Edited by NewBlacksmurf on April 13, 2016 10:36PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Callous2208
    Callous2208
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    Paneross wrote: »
    not having an auction house is stupid.

    Anyone played an MMO before?

    I've played WoW, FFXI, FFXIV, Diablo3 and Neverwinter. All very good games with auction houses that worked.

    EXACTLY!

    I can't understand the reluctance here.

    It's simple, a minority of players make a great deal of gold from the current system and make a great deal of noise if someone dares to suggest something that threatens their cosy money-grabbing.

    Hey, friend, could you link me some various polls and other debate threads where this is the case. It's the darndest thing, no matter how hard I searched on these forums, all the polls on this topic seemed to say that the majority of players enjoy this system and are making decent gold with it. Those polls give the indication they would like it to stay, just become a little more user friendly. Must be some number fixing going on. I know you wouldn't just pop in here to make that bold statement unless had you solid evidence to back it up. Enlighten us on your new findings, I'm sure these crazies in here just think you're spouting your opinion as fact.
    Edited by Callous2208 on April 13, 2016 10:39PM
  • NewBlacksmurf
    NewBlacksmurf
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    Paneross wrote: »
    not having an auction house is stupid.

    Anyone played an MMO before?

    I've played WoW, FFXI, FFXIV, Diablo3 and Neverwinter. All very good games with auction houses that worked.

    EXACTLY!

    I can't understand the reluctance here.

    It's simple, a minority of players make a great deal of gold from the current system and make a great deal of noise if someone dares to suggest something that threatens their cosy money-grabbing.

    I'm not one of those players or in a large trader guild or making tons off this and I do not support any global ah ideas.
    There are some changes that could occur and if a housing DLC zone hit and there were more traders or even the opportunity to link more guild stores in other ideas that could help but those ideas you have aren't any reason why we don't have a global ah. ZOS in my comments a page back detail the guild store back in 2013 ....that's why there isn't a ah and why the trader system exists.

    It's also a reality that I guess many don't experience. This game is the only game with a real economy as far as stores. If a group of ppl work their butts off and put up or shut up, then they should get the rewards and benefits. That's real life and it's welcomed in a MMO game
    Edited by NewBlacksmurf on April 13, 2016 10:41PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Bone_Demon
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    So people who are pro AH just want some convenience why not?
    I have a question for those against AH. Would it be that bad if there was an NPC that had collective information of all the guild stores? If yes: why? If no: why the *** is there not such NPC yet?
    Edited by Bone_Demon on April 14, 2016 8:58PM
  • Elsonso
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    Bone_Demon wrote: »
    So people who are pro AH just want some convenience why not?
    I have a question for those against AH. Would it be that bad if there was an NPC that had collective information of all the guild stores? If yes: why? If no: why is there not such NPC yet?

    While I like the guild traders because they bring commerce to a local level, they also serve to limit the amount of information presented to the players at one time.

    I think that part of what ZOS does not want to deal with is having to present to the player a list of a million items for sale. With a guild trader, ZOS only has to present a maximum list of 15,000 items. Even then, it presents that list in pages of 100 items, no faster than 4-5 seconds per page.

    So, yeah, it could be bad if sending a list of a million items for sale to thousands of players caused server lag.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • reguvin
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    Kalebron wrote: »
    Katahdin wrote: »
    Kalebron wrote: »
    Trading guilds only benefit a small number of players, mostly the person who owns the trading guilds. They have tons of in-game money at the expense of the number of people in them who don't communicate, don't actually group up together for events, and spend way more time offline than they do online. I don't like, will never like it, and think it is one of the aspects of the game I hate. I would rather keep the lag than keep the guild trader system. I would rather have smaller guilds for up to 100 persons that are willing to complete things online. Where is the community in having 500 people in a guild which more than 3/4 of them have probably never talked to anyone in that guild and probably never will because they found a group of friends they communicate with and only use the trader for trading?

    Again this does not describe the 2 trading guilds I am in. You need to find new guilds if you don't like how yours operate. The chat in both of them is almost always active and they do pledges and dungeons and one does trials for fun.

    Also you can be in 5 guilds. My other 3 guilds don't have traders, are smaller and do more stuff together.

    There is an overall lack of unity in guilds that are huge. I am certain you do not know all those people. 500 people = no thanks. Also, seriously, who do you honestly think is profiting from your guild trader? Yes I could start a huge guild, but UGH. I am happy with my smaller guild where everyone knows everyone and even their name. I hate having to have a guild trader just to sell stuff. I do not want to have to be in 5 guilds. I don't even like half the personalities I run into on ESO. With 500 people in a guild, there is bound to be clashes. Just saying. Just opinion. It would be cool to have an NPC that could provide a list of traders and could access each of them on location. This would solve some of the concerns people have.



    When I played on PC I used to know almost all 500 members in my Guild. Even on the Console I know most of the Members, and I play together with atleast hundreds of them.

    500 members isn't even that much compared to other MMO's. I want to see 600 or 900 members.
    - Beta Tester
    - PC (2014-2015)
    - Playstation 4 (Since 2015)

    - Known for Trading & Guilds
  • Eshelmen
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    swirve wrote: »
    Katahdin wrote: »
    No I like the current system as it is.

    I visit the major trading hubs (5 of them) when I am looking for something. If I can't find it in that assortment, it probably isn't available. This takes me about 30 minutes to do on average

    30 mins vs 2 mins...you clearly have too much time...

    The only people who defend the guild trader system are those trade cartels who control the traders with extreme bids

    lol just get a good and popular item to sell and youll make money.
    Edited by Eshelmen on April 15, 2016 2:09AM
    PC and PS4 EP only player
  • Eshelmen
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    Bone_Demon wrote: »
    So people who are pro AH just want some convenience why not?
    I have a question for those against AH. Would it be that bad if there was an NPC that had collective information of all the guild stores? If yes: why? If no: why is there not such NPC yet?

    While I like the guild traders because they bring commerce to a local level, they also serve to limit the amount of information presented to the players at one time.

    I think that part of what ZOS does not want to deal with is having to present to the player a list of a million items for sale. With a guild trader, ZOS only has to present a maximum list of 15,000 items. Even then, it presents that list in pages of 100 items, no faster than 4-5 seconds per page.

    So, yeah, it could be bad if sending a list of a million items for sale to thousands of players caused server lag.

    You could have it per zone or per city. One that canauto search through 5 vendors is not going to break the server. Hilarious how much leway we give zos for their horrible servers to begin with.
    Edited by Eshelmen on April 15, 2016 2:11AM
    PC and PS4 EP only player
  • reguvin
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    People that are against the Guild Traders, are players who don't have time to run a Guild or Lazy players that don't like searching for Items on the Stores.
    - Beta Tester
    - PC (2014-2015)
    - Playstation 4 (Since 2015)

    - Known for Trading & Guilds
  • Jaeysa
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    Paneross wrote: »
    Either an auction or a central pub for all guild traders.

    ^So much this!!! I loath trying to go from place to place to find something.. I'm not even sure I know where all of them are!
    Maybe there could be a central hub for each faction.
    Eshelmen wrote: »
    Bone_Demon wrote: »
    So people who are pro AH just want some convenience why not?
    I have a question for those against AH. Would it be that bad if there was an NPC that had collective information of all the guild stores? If yes: why? If no: why is there not such NPC yet?

    While I like the guild traders because they bring commerce to a local level, they also serve to limit the amount of information presented to the players at one time.

    I think that part of what ZOS does not want to deal with is having to present to the player a list of a million items for sale. With a guild trader, ZOS only has to present a maximum list of 15,000 items. Even then, it presents that list in pages of 100 items, no faster than 4-5 seconds per page.

    So, yeah, it could be bad if sending a list of a million items for sale to thousands of players caused server lag.

    You could have it per zone or per city. One that canauto search through 5 vendors is not going to break the server. Hilarious how much leway we give zos for their horrible servers to begin with.
    Maybe have a trader's hall in Wayrest, Elden Root and Mournhold? Each one have as many traders as there are currently in the game for each faction.
    PC/NA: Primarily Daggerfall Covenant.

    Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
  • jircris11
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    No, i like the game how it is. i have been able to hunt for prices and even contact people to get them to drop the prices AH set a price for items and people stick to it so...no.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • ComboBreaker88
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    Paneross wrote: »
    If system was fine as is there wouldn't be as many ppl as there are asking for a AH of some sorts.

    The number of people doesn't matter. When you have tens of thousands or millions of people interacting with something invariably there will always be people who find something wrong with it. So while sure, there a quite a bit of people who don't like it. There are still more people who like it the way it is.
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