Masstershake wrote: »You know, I see so many posts on the forums where people talk about how often they get bad PUGs for group dungeons. In the last week and a half I figure I've run about 30-35 PUGs (anywhere from 2-5 per day), and only once out of all of those did I end up in a group with someone who queued for a role they really couldn't do (it was a tank who really couldn't tank - in fact during the fights I couldn't even really tell which of the other 3 players was supposed to be the tank). And not once out of any of those PUGs (even the one with the tank who couldn't tank) did we fail to complete the dungeon. For the vast majority of those groups I was healing.
Have I just been really lucky, or does the general quality of folks using the group finder vary a lot between platforms/servers? I'm on PC/NA...
In my experience a healer is what makes or breaks a group. I que as tank n dps so 99% of the time am tanking so im not sure if a tank is that essential but i have noticed bad healing kills any group im in. Bad dps just hurt those few dungeons with dps checks. (im looking at you flying squid that needs adds to die first...oh and snake thing that heals to full)
Masstershake wrote: »You know, I see so many posts on the forums where people talk about how often they get bad PUGs for group dungeons. In the last week and a half I figure I've run about 30-35 PUGs (anywhere from 2-5 per day), and only once out of all of those did I end up in a group with someone who queued for a role they really couldn't do (it was a tank who really couldn't tank - in fact during the fights I couldn't even really tell which of the other 3 players was supposed to be the tank). And not once out of any of those PUGs (even the one with the tank who couldn't tank) did we fail to complete the dungeon. For the vast majority of those groups I was healing.
Have I just been really lucky, or does the general quality of folks using the group finder vary a lot between platforms/servers? I'm on PC/NA...
In my experience a healer is what makes or breaks a group. I que as tank n dps so 99% of the time am tanking so im not sure if a tank is that essential but i have noticed bad healing kills any group im in. Bad dps just hurt those few dungeons with dps checks. (im looking at you flying squid that needs adds to die first...oh and snake thing that heals to full)
Pre 1.7 I had a fight in the last boss of banished cells of 19.5 minutes, me being the tipical mitigation dk tank. I did more than 3M dmg, killed stacks of 4-6 daedroths with banner and spiked armor (xD) and ressed the whole group a couple of times. Im afraid thats impossible after the stamina regen nerf, but althought at the moment was stressing, its something ill remember all my time in TESO xD.
I think one of the best things of the group finder is preciselly being grouped with unexperienced people making each run a new experience. Sure, sometimes you get mad, specially when the other players refuse to comunicate, but overall its a fun experience. I use it regularly.
I've done that dungeon several times with groups of lowbies scaled up to VR16 (one of those times I was on a level 20, and I'm pretty sure I was the highest level in the group - if not, the highest level character was definitely below level 25), and I've never noticed that boss being difficult.Regarding the VR16 dungeons with lower level characters, when you queue through the tool everyone in the group is battle leveled to VR16. They will not be true VR16, but the dungeons ARE doable.
Did you ever tried the rats boss in wayrest sewer (normal) dungeon with a low level group? I was before some days as v16 with lvl 16, 20 and 22. Problem is they are battle leveled but they have no aoe at all. The boss spawns every some seconds 10 mobs and without aoe its just not doable. I was the only one spamming sab essences and we get him always down to 30% and once my magicka run out first I died cause I had all aggro and then the group died cause there was no other aoe and at some point to much monsters where spawned.
I would really like to have a only v16 group flag to prevent this failing undaunted tries again and again because you get grouped with low level people with no CP and no AOE
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Wait, so because I was healing almost exclusively, and I only had 1 bad run out of 30-35 and we still managed to get through that dungeon... Are you calling me a good healer? I'll take the compliment!Masstershake wrote: »You know, I see so many posts on the forums where people talk about how often they get bad PUGs for group dungeons. In the last week and a half I figure I've run about 30-35 PUGs (anywhere from 2-5 per day), and only once out of all of those did I end up in a group with someone who queued for a role they really couldn't do (it was a tank who really couldn't tank - in fact during the fights I couldn't even really tell which of the other 3 players was supposed to be the tank). And not once out of any of those PUGs (even the one with the tank who couldn't tank) did we fail to complete the dungeon. For the vast majority of those groups I was healing.
Have I just been really lucky, or does the general quality of folks using the group finder vary a lot between platforms/servers? I'm on PC/NA...
In my experience a healer is what makes or breaks a group. I que as tank n dps so 99% of the time am tanking so im not sure if a tank is that essential but i have noticed bad healing kills any group im in. Bad dps just hurt those few dungeons with dps checks. (im looking at you flying squid that needs adds to die first...oh and snake thing that heals to full)
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I was aware of the scaling, but still. The skills they have aren't unlocked. Maybe they could add unlocked skills with a whole new skill bar just for scaled dungeons.
And they should make it more obvious for the roles as some new players might not know what they are qued as. Since you might be qued as a healer cause you qued with a restro staff.
I will do as stated in here and find somebody to group with before to help ensure a better group.
- from this thread: http://forums.elderscrollsonline.com/en/discussion/259806/dolmens-sky-drops-and-mixing-levels-in-base-game-zones-oh-and-dungeonsGroup Dungeons
The bonus for using Group Finder is nice. The bonus for doing a random dungeon is nice. Now go the next step and add a bonus for a role (tank, healer, damage dealer) that is in short supply when someone joins the queue. To discourage people "cheating" the system by signing up for a role they can't do but that they think will be harder to fill, add a reputation system with votes from the other players at the end of the run. People with bad reps get lower queue priority, people with good reps get higher queue priority, and those who run lots and lots of dungeons with the LFG tool and do their role can get high enough positive reps to be mentors.
Toxic_Hemlock wrote: »Yep, still not seeing any reason to start doing dungeons.
Signed: solo player
You know, I see so many posts on the forums where people talk about how often they get bad PUGs for group dungeons. In the last week and a half I figure I've run about 30-35 PUGs (anywhere from 2-5 per day), and only once out of all of those did I end up in a group with someone who queued for a role they really couldn't do (it was a tank who really couldn't tank - in fact during the fights I couldn't even really tell which of the other 3 players was supposed to be the tank). And not once out of any of those PUGs (even the one with the tank who couldn't tank) did we fail to complete the dungeon. For the vast majority of those groups I was healing.
Have I just been really lucky, or does the general quality of folks using the group finder vary a lot between platforms/servers? I'm on PC/NA...