MaximillianDiE wrote: »Good groups very rarely die to VD. This set benefits organised guild groups more than anyone else as anyone who's actually run in a group that's adapted to the new meta (and is most likely wearing 5 piece VD) will tell you. It also gives the one shot cheeseblades something to do - however in all the videos posted to date you won't see any of the top guilds featuring as we have adapted to the new meta and are (a) using it ourselves to blow up zergs and less coordinated groups as we did before the patch; and (b) consequently we know how to avoid getting blown up by it so never stay still grouped on one spot for long enough to get bombed.
Emperor siege in a high lag situation is far more scary than VD as is the ridiculous amount of snares and slows in the meta now which are an mDK's bane. I've died far more to not seeing the rings from emperor siege and from getting stuck due to bombard (insert snare) spam than I have from VD since the patch dropped.
Agreed with the first paragraph...no amount of spell damage and magicka will allow you to burst a smart group when they're composed of 10 templar healers
MaximillianDiE wrote: »Good groups very rarely die to VD. This set benefits organised guild groups more than anyone else as anyone who's actually run in a group that's adapted to the new meta (and is most likely wearing 5 piece VD) will tell you. It also gives the one shot cheeseblades something to do - however in all the videos posted to date you won't see any of the top guilds featuring as we have adapted to the new meta and are (a) using it ourselves to blow up zergs and less coordinated groups as we did before the patch; and (b) consequently we know how to avoid getting blown up by it so never stay still grouped on one spot for long enough to get bombed.
Emperor siege in a high lag situation is far more scary than VD as is the ridiculous amount of snares and slows in the meta now which are an mDK's bane. I've died far more to not seeing the rings from emperor siege and from getting stuck due to bombard (insert snare) spam than I have from VD since the patch dropped.
Agreed with the first paragraph...no amount of spell damage and magicka will allow you to burst a smart group when they're composed of 10 templar healers
However, a good group is not 10 templar healers. A good group is 2 possibly 3 and 8 DPS that have a niche and a role. 24 man groups should just disappear in this game. So not needed. When I can 2 man a level 5 keep with a stam NB buddy - there is ZERO need to form groups of 24 people and zerg zerg zerg.
MaximillianDiE wrote: »Good groups very rarely die to VD. This set benefits organised guild groups more than anyone else as anyone who's actually run in a group that's adapted to the new meta (and is most likely wearing 5 piece VD) will tell you. It also gives the one shot cheeseblades something to do - however in all the videos posted to date you won't see any of the top guilds featuring as we have adapted to the new meta and are (a) using it ourselves to blow up zergs and less coordinated groups as we did before the patch; and (b) consequently we know how to avoid getting blown up by it so never stay still grouped on one spot for long enough to get bombed.
Emperor siege in a high lag situation is far more scary than VD as is the ridiculous amount of snares and slows in the meta now which are an mDK's bane. I've died far more to not seeing the rings from emperor siege and from getting stuck due to bombard (insert snare) spam than I have from VD since the patch dropped.
Agreed with the first paragraph...no amount of spell damage and magicka will allow you to burst a smart group when they're composed of 10 templar healers
However, a good group is not 10 templar healers. A good group is 2 possibly 3 and 8 DPS that have a niche and a role. 24 man groups should just disappear in this game. So not needed. When I can 2 man a level 5 keep with a stam NB buddy - there is ZERO need to form groups of 24 people and zerg zerg zerg.
At the moment it is a very interesting time.
You can play with 8 peoples and have a great AP/h and can hurt larger zergs, if you get them on the wrong step. But you cannot siege well with 8 peoples on prime time. So you cannot "play for the campaign" well.
or
You can play with 24 peoples and "play for the campaign" with sieging objectives. Your AP/h is not so good as in smaller group.
There is still one problem: The LAG. The lag is the main problem. At the moment i am "Ok" with the balancing as it is. But the lag... Please @ZOS_BrianWheeler hire more coding guys to fix this asap.
MaximillianDiE wrote: »Good groups very rarely die to VD. This set benefits organised guild groups more than anyone else as anyone who's actually run in a group that's adapted to the new meta (and is most likely wearing 5 piece VD) will tell you. It also gives the one shot cheeseblades something to do - however in all the videos posted to date you won't see any of the top guilds featuring as we have adapted to the new meta and are (a) using it ourselves to blow up zergs and less coordinated groups as we did before the patch; and (b) consequently we know how to avoid getting blown up by it so never stay still grouped on one spot for long enough to get bombed.
Emperor siege in a high lag situation is far more scary than VD as is the ridiculous amount of snares and slows in the meta now which are an mDK's bane. I've died far more to not seeing the rings from emperor siege and from getting stuck due to bombard (insert snare) spam than I have from VD since the patch dropped.
Agreed with the first paragraph...no amount of spell damage and magicka will allow you to burst a smart group when they're composed of 10 templar healers
However, a good group is not 10 templar healers. A good group is 2 possibly 3 and 8 DPS that have a niche and a role. 24 man groups should just disappear in this game. So not needed. When I can 2 man a level 5 keep with a stam NB buddy - there is ZERO need to form groups of 24 people and zerg zerg zerg.