Maintenance for the week of December 29:
• PC/Mac: No maintenance – December 29

Vicious Death WTH ???!!!!!

  • bitaken
    bitaken
    ✭✭✭✭✭
    GRxKnight wrote: »
    Good groups very rarely die to VD. This set benefits organised guild groups more than anyone else as anyone who's actually run in a group that's adapted to the new meta (and is most likely wearing 5 piece VD) will tell you. It also gives the one shot cheeseblades something to do - however in all the videos posted to date you won't see any of the top guilds featuring as we have adapted to the new meta and are (a) using it ourselves to blow up zergs and less coordinated groups as we did before the patch; and (b) consequently we know how to avoid getting blown up by it so never stay still grouped on one spot for long enough to get bombed.

    Emperor siege in a high lag situation is far more scary than VD as is the ridiculous amount of snares and slows in the meta now which are an mDK's bane. I've died far more to not seeing the rings from emperor siege and from getting stuck due to bombard (insert snare) spam than I have from VD since the patch dropped.

    Agreed with the first paragraph...no amount of spell damage and magicka will allow you to burst a smart group when they're composed of 10 templar healers

    However, a good group is not 10 templar healers. A good group is 2 possibly 3 and 8 DPS that have a niche and a role. 24 man groups should just disappear in this game. So not needed. When I can 2 man a level 5 keep with a stam NB buddy - there is ZERO need to form groups of 24 people and zerg zerg zerg.
    PvP Lead Officer for Einherjar

    Member of Einherjar and associated guilds since 2001

    A multi Gaming community of players.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    bitaken wrote: »
    GRxKnight wrote: »
    Good groups very rarely die to VD. This set benefits organised guild groups more than anyone else as anyone who's actually run in a group that's adapted to the new meta (and is most likely wearing 5 piece VD) will tell you. It also gives the one shot cheeseblades something to do - however in all the videos posted to date you won't see any of the top guilds featuring as we have adapted to the new meta and are (a) using it ourselves to blow up zergs and less coordinated groups as we did before the patch; and (b) consequently we know how to avoid getting blown up by it so never stay still grouped on one spot for long enough to get bombed.

    Emperor siege in a high lag situation is far more scary than VD as is the ridiculous amount of snares and slows in the meta now which are an mDK's bane. I've died far more to not seeing the rings from emperor siege and from getting stuck due to bombard (insert snare) spam than I have from VD since the patch dropped.

    Agreed with the first paragraph...no amount of spell damage and magicka will allow you to burst a smart group when they're composed of 10 templar healers

    However, a good group is not 10 templar healers. A good group is 2 possibly 3 and 8 DPS that have a niche and a role. 24 man groups should just disappear in this game. So not needed. When I can 2 man a level 5 keep with a stam NB buddy - there is ZERO need to form groups of 24 people and zerg zerg zerg.

    The game is large scale combat. Sorry. Also, I would like to see you solo a keep of any level with degenders, not a pvp door.
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    bitaken wrote: »
    GRxKnight wrote: »
    Good groups very rarely die to VD. This set benefits organised guild groups more than anyone else as anyone who's actually run in a group that's adapted to the new meta (and is most likely wearing 5 piece VD) will tell you. It also gives the one shot cheeseblades something to do - however in all the videos posted to date you won't see any of the top guilds featuring as we have adapted to the new meta and are (a) using it ourselves to blow up zergs and less coordinated groups as we did before the patch; and (b) consequently we know how to avoid getting blown up by it so never stay still grouped on one spot for long enough to get bombed.

    Emperor siege in a high lag situation is far more scary than VD as is the ridiculous amount of snares and slows in the meta now which are an mDK's bane. I've died far more to not seeing the rings from emperor siege and from getting stuck due to bombard (insert snare) spam than I have from VD since the patch dropped.

    Agreed with the first paragraph...no amount of spell damage and magicka will allow you to burst a smart group when they're composed of 10 templar healers

    However, a good group is not 10 templar healers. A good group is 2 possibly 3 and 8 DPS that have a niche and a role. 24 man groups should just disappear in this game. So not needed. When I can 2 man a level 5 keep with a stam NB buddy - there is ZERO need to form groups of 24 people and zerg zerg zerg.

    You mean when you can PVE a keep with no one defending it?
    Hate to break it to you bud, that's not PVP.
    'Chaos
  • Taonnor
    Taonnor
    ✭✭✭✭✭
    At the moment it is a very interesting time.

    You can play with 8 peoples and have a great AP/h and can hurt larger zergs, if you get them on the wrong step. But you cannot siege well with 8 peoples on prime time. So you cannot "play for the campaign" well.

    or

    You can play with 24 peoples and "play for the campaign" with sieging objectives. Your AP/h is not so good as in smaller group.


    There is still one problem: The LAG. The lag is the main problem. At the moment i am "Ok" with the balancing as it is. But the lag... Please @ZOS_BrianWheeler hire more coding guys to fix this asap. :blush:
    Guild

    Gildenleiter von Lux Dei (EU/AD). Offizieller Gildenspotlight für ESOTU!
    Guild leader of Lux Dei (EU/AD). Official Guild Spotlight for ESOTU!

    Addons & Guides

    ESOUI Author Portal: Taonnor
    Addons: Taos AP Session, Taos Group Tools

    Myth AoE Cap: DE Mythos AoE Cap // EN Myth AoE Cap

    What should i change in ESO: DE [DGR] Was würde ich an ESO verändern - "Der große Rundumschlag" // EN [TWS] What should i change in ESO – „The sweeping statement“

    Charakters

    Taonnor Annare, Sorcerer
    Thao Annare, Nightblade
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Taonnor wrote: »
    At the moment it is a very interesting time.

    You can play with 8 peoples and have a great AP/h and can hurt larger zergs, if you get them on the wrong step. But you cannot siege well with 8 peoples on prime time. So you cannot "play for the campaign" well.

    or

    You can play with 24 peoples and "play for the campaign" with sieging objectives. Your AP/h is not so good as in smaller group.


    There is still one problem: The LAG. The lag is the main problem. At the moment i am "Ok" with the balancing as it is. But the lag... Please @ZOS_BrianWheeler hire more coding guys to fix this asap. :blush:

    You can maximize group ap with a 5 man group.
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    bitaken wrote: »
    GRxKnight wrote: »
    Good groups very rarely die to VD. This set benefits organised guild groups more than anyone else as anyone who's actually run in a group that's adapted to the new meta (and is most likely wearing 5 piece VD) will tell you. It also gives the one shot cheeseblades something to do - however in all the videos posted to date you won't see any of the top guilds featuring as we have adapted to the new meta and are (a) using it ourselves to blow up zergs and less coordinated groups as we did before the patch; and (b) consequently we know how to avoid getting blown up by it so never stay still grouped on one spot for long enough to get bombed.

    Emperor siege in a high lag situation is far more scary than VD as is the ridiculous amount of snares and slows in the meta now which are an mDK's bane. I've died far more to not seeing the rings from emperor siege and from getting stuck due to bombard (insert snare) spam than I have from VD since the patch dropped.

    Agreed with the first paragraph...no amount of spell damage and magicka will allow you to burst a smart group when they're composed of 10 templar healers

    However, a good group is not 10 templar healers. A good group is 2 possibly 3 and 8 DPS that have a niche and a role. 24 man groups should just disappear in this game. So not needed. When I can 2 man a level 5 keep with a stam NB buddy - there is ZERO need to form groups of 24 people and zerg zerg zerg.

    Dat PvDoor spec though, I would like to see a group of 2 try and take a keep that's defended in this day and age, defend maybe but not a chance you are taking it.
  • sagitter
    sagitter
    ✭✭✭✭✭
    I'm ok for the "zerg" busting , but not when you are for ex. 3 vs 3 or smallgroup fights. This set need a minimum requirement of targets hit, for exp 10+ to activate the 5 th bonus. It s really annoying to see noob nbs exploding in u face in no zerg situations .
    Edited by sagitter on April 7, 2016 7:00PM
  • Jimbohere
    Jimbohere
    Well like I said before. I find it absolutely pathetic that they would add this into the game. Cyrodil is large scale pvp but put a massive damage set in to break up large scale pvp ???!!! I've been in Cyrodil for about 4 hours today and 99% of the deaths I had were vicious death , soul tether and proxy combined. So yeah you didn't introduce a Zerg busting set you just made zergs rediculiously op now.
  • Prabooo
    Prabooo
    ✭✭✭✭
    The whole concept of a man-bomb is interesting and plays and important role in PvP, but I believe it needs an attentive review and balancing.
Sign In or Register to comment.