Agreed with the first paragraph...no amount of spell damage and magicka will allow you to burst a smart group when they're composed of 10 templar healers
However, a good group is not 10 templar healers. A good group is 2 possibly 3 and 8 DPS that have a niche and a role. 24 man groups should just disappear in this game. So not needed. When I can 2 man a level 5 keep with a stam NB buddy - there is ZERO need to form groups of 24 people and zerg zerg zerg.
However, a good group is not 10 templar healers. A good group is 2 possibly 3 and 8 DPS that have a niche and a role. 24 man groups should just disappear in this game. So not needed. When I can 2 man a level 5 keep with a stam NB buddy - there is ZERO need to form groups of 24 people and zerg zerg zerg.
At the moment it is a very interesting time.
You can play with 8 peoples and have a great AP/h and can hurt larger zergs, if you get them on the wrong step. But you cannot siege well with 8 peoples on prime time. So you cannot "play for the campaign" well.
or
You can play with 24 peoples and "play for the campaign" with sieging objectives. Your AP/h is not so good as in smaller group.
There is still one problem: The LAG. The lag is the main problem. At the moment i am "Ok" with the balancing as it is. But the lag... Please @ZOS_BrianWheeler hire more coding guys to fix this asap.
However, a good group is not 10 templar healers. A good group is 2 possibly 3 and 8 DPS that have a niche and a role. 24 man groups should just disappear in this game. So not needed. When I can 2 man a level 5 keep with a stam NB buddy - there is ZERO need to form groups of 24 people and zerg zerg zerg.