Vicious Death WTH ???!!!!!

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  • bitaken
    bitaken
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    GRxKnight wrote: »

    Agreed with the first paragraph...no amount of spell damage and magicka will allow you to burst a smart group when they're composed of 10 templar healers

    However, a good group is not 10 templar healers. A good group is 2 possibly 3 and 8 DPS that have a niche and a role. 24 man groups should just disappear in this game. So not needed. When I can 2 man a level 5 keep with a stam NB buddy - there is ZERO need to form groups of 24 people and zerg zerg zerg.
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  • bowmanz607
    bowmanz607
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    bitaken wrote: »

    However, a good group is not 10 templar healers. A good group is 2 possibly 3 and 8 DPS that have a niche and a role. 24 man groups should just disappear in this game. So not needed. When I can 2 man a level 5 keep with a stam NB buddy - there is ZERO need to form groups of 24 people and zerg zerg zerg.

    The game is large scale combat. Sorry. Also, I would like to see you solo a keep of any level with degenders, not a pvp door.
  • _Chaos
    _Chaos
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    bitaken wrote: »

    However, a good group is not 10 templar healers. A good group is 2 possibly 3 and 8 DPS that have a niche and a role. 24 man groups should just disappear in this game. So not needed. When I can 2 man a level 5 keep with a stam NB buddy - there is ZERO need to form groups of 24 people and zerg zerg zerg.

    You mean when you can PVE a keep with no one defending it?
    Hate to break it to you bud, that's not PVP.
    'Chaos
  • Taonnor
    Taonnor
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    At the moment it is a very interesting time.

    You can play with 8 peoples and have a great AP/h and can hurt larger zergs, if you get them on the wrong step. But you cannot siege well with 8 peoples on prime time. So you cannot "play for the campaign" well.

    or

    You can play with 24 peoples and "play for the campaign" with sieging objectives. Your AP/h is not so good as in smaller group.


    There is still one problem: The LAG. The lag is the main problem. At the moment i am "Ok" with the balancing as it is. But the lag... Please @ZOS_BrianWheeler hire more coding guys to fix this asap. :blush:
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  • bowmanz607
    bowmanz607
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    Taonnor wrote: »
    At the moment it is a very interesting time.

    You can play with 8 peoples and have a great AP/h and can hurt larger zergs, if you get them on the wrong step. But you cannot siege well with 8 peoples on prime time. So you cannot "play for the campaign" well.

    or

    You can play with 24 peoples and "play for the campaign" with sieging objectives. Your AP/h is not so good as in smaller group.


    There is still one problem: The LAG. The lag is the main problem. At the moment i am "Ok" with the balancing as it is. But the lag... Please @ZOS_BrianWheeler hire more coding guys to fix this asap. :blush:

    You can maximize group ap with a 5 man group.
  • Ghost-Shot
    Ghost-Shot
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    bitaken wrote: »

    However, a good group is not 10 templar healers. A good group is 2 possibly 3 and 8 DPS that have a niche and a role. 24 man groups should just disappear in this game. So not needed. When I can 2 man a level 5 keep with a stam NB buddy - there is ZERO need to form groups of 24 people and zerg zerg zerg.

    Dat PvDoor spec though, I would like to see a group of 2 try and take a keep that's defended in this day and age, defend maybe but not a chance you are taking it.
  • sagitter
    sagitter
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    I'm ok for the "zerg" busting , but not when you are for ex. 3 vs 3 or smallgroup fights. This set need a minimum requirement of targets hit, for exp 10+ to activate the 5 th bonus. It s really annoying to see noob nbs exploding in u face in no zerg situations .
    Edited by sagitter on April 7, 2016 7:00PM
  • Jimbohere
    Jimbohere
    Well like I said before. I find it absolutely pathetic that they would add this into the game. Cyrodil is large scale pvp but put a massive damage set in to break up large scale pvp ???!!! I've been in Cyrodil for about 4 hours today and 99% of the deaths I had were vicious death , soul tether and proxy combined. So yeah you didn't introduce a Zerg busting set you just made zergs rediculiously op now.
  • Prabooo
    Prabooo
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    The whole concept of a man-bomb is interesting and plays and important role in PvP, but I believe it needs an attentive review and balancing.
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