Strength of most defensive skills and abilities are also tied to your main dmg attributes. You get bigger heals, shield, block and dodge AND more dmg, stacking one stat. What should be "glass house" builds are also builds with the best defences.
But most action based MMORPG's these days have this ridiculous burst meta. Defensive builds getting weaker every expansion. I've been playing BDO as well since it launched and that game is even worse when it comes to burst and instakills. You cant break cc's at all while possible to die in 2 seconds from back attack combos. Pretty sure games like Neverwinter has crazy short TTK to, or it had back when I played it.
I think it's because gaming developers notice the insane amount of money online fps/battle arena type games are making. So they try to copy that combat style. But the more traditional MMORPG crowd doesn't like it. Makes me miss turn based combat 90's roleplay style lol.
1. Defense/healing needs to be decoupled from offensive stats.
What does this mean Vangy???
Well take my sorc for example. I stack 40k magicka with 3.5k spell damage. I heal like a god and have a godly shield as well. Good defence = good offence.
Take my DK for example. Stack 40k stamina with 4k weapon damage + 1.5k regen. I hit like a god and can rolly polly around with vigor + rally indefinitely kiting and Los-ing to full HP.
You get the idea now. Damage builds are giving up nothing for getting that damage. One needs to make a trade-off for damage and soft caps are an artifical way of enforcing this. We dont need softcaps. We just need to ensure that all shields/heals are based of things like health/spell resist/phy resist etc. AkA, defensive skills need to be based around defensive stats and offensive skills should be based off offensive stats. This way, we only have so many armor slots and attribute points so it enforces a trade off without being limited by hard caps/soft caps. You could stack a gazillion damage but you wont be able to hit a 15k hardened war or vigor back to full hp. Or you could be a godly perma block tank but you wont have the burst damage. Right now, there's very little reason to go for a tanky sustain build becuase most offensive builds have SOOOO much healing an shields such that you are never going to kill anyone if your on a tanky build short of duelling. This needs to be fixed.
Agreed. This is probably the most sensible approach given the other systems already in play. Oddly, it could also potentially create potential for hybrids in PvP since there might be a place for those who sacrifice high dps and high mitigation for moderate "both," excelling at nothing per-se but gaining versaility in exchange.
Enraged_Tiki_Torch wrote: »
Agreed. This is probably the most sensible approach given the other systems already in play. Oddly, it could also potentially create potential for hybrids in PvP since there might be a place for those who sacrifice high dps and high mitigation for moderate "both," excelling at nothing per-se but gaining versaility in exchange.
If a game is balanced well, Jack of All Trades builds will not perform well. Anytime that they are competitive in a game, it is due to a clever use of exploiting an imbalance in the game. If you can be tanky enough to not die, while beast enough to kill people then there is some kind of mechanic that is OP.