WalkingLegacy wrote: »It's not a problem in PvP. Tanks are hella tanky, annoying and fun to watch in PvP.
It was nerfed because DPS cried a river that they cannot burst and move away. That is how the mobility meta was born. Kill and reposition.
Ghost-Shot wrote: »The forums were still on a roll of getting DK's nerfed. They said things about making PVE tanking more engaging but we all know the real reason, killing a good DK required one to git gud and that was just to much to ask.
Korah_Eaglecry wrote: »The people that complained the most were players that never even bothered building a Tank. They simply saw players being successful at something while having NO clue about the sacrifices and short comings those players were forced to undergo to obtain that. Same issue with the Nightblades and their success. They were good at something, very good at it. And every player who couldnt tell you the first thing about what made that build successful complained because they refused to adapt. Even when others would unload a truck load of knowledge on them about how to counter it.
bowmanz607 wrote: »The issue was being able to perma-block because of high regeneration and mitigating all damage to almost nothing, while avoiding most cc, and being able to output solid damage at the same time. I welcomed the change. Even as a player who was doing that for awhile. It is still very possible to make a perma-block build, but you lack sustain when you spam abilities while blocking now and can't output damage. Imo, it balanced out how a tank should operate. Aka, make a build that takes a ton of damage, without being able to output solid damage.
To your point about heavy armor OP, it does need to be reworked. It is crap.Ghost-Shot wrote: »The forums were still on a roll of getting DK's nerfed. They said things about making PVE tanking more engaging but we all know the real reason, killing a good DK required one to git gud and that was just to much to ask.
Dk was already in the garbage by this point. Dk fell off with 1.6. This change was not implemented until IC if I recall correctly
And look, all of those tanks yelling about issues with dungeons that would occur figured it out and tank just fine now. In fact, it added extra dimensions to tanking and more situational awatness seperatong thw good tanks from thw bad ones rather than just holding block. Also, perma-blockers in pvp were balanced properly.
Ghost-Shot wrote: »bowmanz607 wrote: »The issue was being able to perma-block because of high regeneration and mitigating all damage to almost nothing, while avoiding most cc, and being able to output solid damage at the same time. I welcomed the change. Even as a player who was doing that for awhile. It is still very possible to make a perma-block build, but you lack sustain when you spam abilities while blocking now and can't output damage. Imo, it balanced out how a tank should operate. Aka, make a build that takes a ton of damage, without being able to output solid damage.
To your point about heavy armor OP, it does need to be reworked. It is crap.Ghost-Shot wrote: »The forums were still on a roll of getting DK's nerfed. They said things about making PVE tanking more engaging but we all know the real reason, killing a good DK required one to git gud and that was just to much to ask.
Dk was already in the garbage by this point. Dk fell off with 1.6. This change was not implemented until IC if I recall correctly
And look, all of those tanks yelling about issues with dungeons that would occur figured it out and tank just fine now. In fact, it added extra dimensions to tanking and more situational awatness seperatong thw good tanks from thw bad ones rather than just holding block. Also, perma-blockers in pvp were balanced properly.
No DK's were still pretty good in 1.6 they just weren't god mode anymore, the main issue they had was broken nirn but that was effecting magicka builds across the board.
bowmanz607 wrote: »Ghost-Shot wrote: »bowmanz607 wrote: »The issue was being able to perma-block because of high regeneration and mitigating all damage to almost nothing, while avoiding most cc, and being able to output solid damage at the same time. I welcomed the change. Even as a player who was doing that for awhile. It is still very possible to make a perma-block build, but you lack sustain when you spam abilities while blocking now and can't output damage. Imo, it balanced out how a tank should operate. Aka, make a build that takes a ton of damage, without being able to output solid damage.
To your point about heavy armor OP, it does need to be reworked. It is crap.Ghost-Shot wrote: »The forums were still on a roll of getting DK's nerfed. They said things about making PVE tanking more engaging but we all know the real reason, killing a good DK required one to git gud and that was just to much to ask.
Dk was already in the garbage by this point. Dk fell off with 1.6. This change was not implemented until IC if I recall correctly
And look, all of those tanks yelling about issues with dungeons that would occur figured it out and tank just fine now. In fact, it added extra dimensions to tanking and more situational awatness seperatong thw good tanks from thw bad ones rather than just holding block. Also, perma-blockers in pvp were balanced properly.
No DK's were still pretty good in 1.6 they just weren't god mode anymore, the main issue they had was broken nirn but that was effecting magicka builds across the board.
What killed them, outside of n8rn, was the damage types for one thing. Such as magic attacks doing physical damage. Plus, the fact that there was a way to reduce dots without a way to increase them.
Ghost-Shot wrote: »bowmanz607 wrote: »Ghost-Shot wrote: »bowmanz607 wrote: »The issue was being able to perma-block because of high regeneration and mitigating all damage to almost nothing, while avoiding most cc, and being able to output solid damage at the same time. I welcomed the change. Even as a player who was doing that for awhile. It is still very possible to make a perma-block build, but you lack sustain when you spam abilities while blocking now and can't output damage. Imo, it balanced out how a tank should operate. Aka, make a build that takes a ton of damage, without being able to output solid damage.
To your point about heavy armor OP, it does need to be reworked. It is crap.Ghost-Shot wrote: »The forums were still on a roll of getting DK's nerfed. They said things about making PVE tanking more engaging but we all know the real reason, killing a good DK required one to git gud and that was just to much to ask.
Dk was already in the garbage by this point. Dk fell off with 1.6. This change was not implemented until IC if I recall correctly
And look, all of those tanks yelling about issues with dungeons that would occur figured it out and tank just fine now. In fact, it added extra dimensions to tanking and more situational awatness seperatong thw good tanks from thw bad ones rather than just holding block. Also, perma-blockers in pvp were balanced properly.
No DK's were still pretty good in 1.6 they just weren't god mode anymore, the main issue they had was broken nirn but that was effecting magicka builds across the board.
What killed them, outside of n8rn, was the damage types for one thing. Such as magic attacks doing physical damage. Plus, the fact that there was a way to reduce dots without a way to increase them.
Those were issues sure but the DK was far from broken in 1.6, lots of people were able to perform very well because even though we were low on burst and mobility compared to other specs we could still tank. You could block and keep your stamina up and you could reliably heal with dragons blood.
starkerealm wrote: »It was nerfed because DPS cried a river that they cannot burst and move away. That is how the mobility meta was born. Kill and reposition.
Nope. It was because tanks, in PvE would simply wander around dungeon boss fights permanently blocking everything. PvP balance isn't that important, and hasn't been for awhile.
Was one of the worst decisions in ESO history, and that says alot. Done to cater to a lot of scrubby QQers who were mad they couldn't instakill some players.
#BringBackStamRegenWhileBlocking
starkerealm wrote: »It was nerfed because DPS cried a river that they cannot burst and move away. That is how the mobility meta was born. Kill and reposition.
Nope. It was because tanks, in PvE would simply wander around dungeon boss fights permanently blocking everything. PvP balance isn't that important, and hasn't been for awhile.
I hated and still hate the change.
it was a quick fix to a PvP problem with perma-blockers... that bled off into PvE...