In short, ZOS wanted to make PvP an FPS-experience with only high damage playstyles viable.NewBlacksmurf wrote: »In short, standing and blocking was not the combat intent ZOS wanted to create and allow so it was changed to no longer encourage those behaviors and play styles.
Forestd16b14_ESO wrote: »starkerealm wrote: »It was nerfed because DPS cried a river that they cannot burst and move away. That is how the mobility meta was born. Kill and reposition.
Nope. It was because tanks, in PvE would simply wander around dungeon boss fights permanently blocking everything. PvP balance isn't that important, and hasn't been for awhile.
Sorry no he's right it's cause DPS players in PvP were crying about tanks and how they couldn't kill them so they jsut cried over and over till ZOS had it and nerfed tanks.
Tanks are meant to take damage that is what a tank does DEAL WITH IT instead of crying over and over about tanks doing their jobs and especially stop crying cause you PvP DPS players can't one burst or one shot or what ever it is now.
Already jeopardized. Dps with a taunt.Because a certain combat dev seems to go to extremes when changing things. To counter block casting all they had to do is increase the cost of using a skill while blocking. That way people could cast while blocking, but add some balance where they could not maintain a high offense and high defense for extended periods of time only momentarily. Instead they decided they needed to do something that jeopardizes tanks. Do not get me started on the "change" to heavy armor's skill.
bowmanz607 wrote: »There are number 9f tanks that eat crazy damage. (Just one example off 9f the top of my head is a tank that took a beating from king Richard and sypher and they had real trouble brining him down for a long period of time.) The difference 8s now thesee perma-blocking tanks have to spec more into doing that which means their damage is crap.
bowmanz607 wrote: »There are number 9f tanks that eat crazy damage. (Just one example off 9f the top of my head is a tank that took a beating from king Richard and sypher and they had real trouble brining him down for a long period of time.) The difference 8s now thesee perma-blocking tanks have to spec more into doing that which means their damage is crap.
Pro tip, the i and o keys are just below the 8 and 9 keys.
I was a DK tank with shield up and all I heard was complain how though we were to kill. Heck! I was a tank! Just change your firing focus if you cant kill me. And while I was walking around with a shield up, what damage could I do?
But no, after nerfing so much of our skills they also got to nerf the shield. And now, they ask how they could make tanking fun again? Just undo what you have done!
Now, I just go on dpsing with medium armor using shield for more survivability and its the way to go, to hell with the tank, they made it a begger.
starkerealm wrote: »It was nerfed because DPS cried a river that they cannot burst and move away. That is how the mobility meta was born. Kill and reposition.
Nope. It was because tanks, in PvE would simply wander around dungeon boss fights permanently blocking everything. PvP balance isn't that important, and hasn't been for awhile.
But I still can perma block with 30k stamina and 3k magicka regen with my DK in PvE.
dodgehopper_ESO wrote: »starkerealm wrote: »It was nerfed because DPS cried a river that they cannot burst and move away. That is how the mobility meta was born. Kill and reposition.
Nope. It was because tanks, in PvE would simply wander around dungeon boss fights permanently blocking everything. PvP balance isn't that important, and hasn't been for awhile.
But I still can perma block with 30k stamina and 3k magicka regen with my DK in PvE.
This is just bad design. DK is the only class that can pull this off, meaning DK really is the go-to Tank. Meanwhile, they've opened up healing in a lot of ways to classes outside of Templar. I find this particularly irritating.
Master_Kas wrote: »Stupid change. Was a thread about this which had multiple pages of replies asking to not implement this or to change it to something else (like 30-50-75% regen penalty while blocking, while blocking in 5 heavy etc)
When zeni max sets it mind to something you can't change it.
Streaknerf, blocknerf, aoe caps, dynamic ulti: I'm looking at you .
sirrmattus wrote: »The worst part is, you can use skills while blocking.. Now how stupid is that?
bowmanz607 wrote: »dodgehopper_ESO wrote: »starkerealm wrote: »It was nerfed because DPS cried a river that they cannot burst and move away. That is how the mobility meta was born. Kill and reposition.
Nope. It was because tanks, in PvE would simply wander around dungeon boss fights permanently blocking everything. PvP balance isn't that important, and hasn't been for awhile.
But I still can perma block with 30k stamina and 3k magicka regen with my DK in PvE.
This is just bad design. DK is the only class that can pull this off, meaning DK really is the go-to Tank. Meanwhile, they've opened up healing in a lot of ways to classes outside of Templar. I find this particularly irritating.
Every class can. I can perma-block on my nb and temp. Haven't tried on sorcerer though. Champ points are main reasons.Master_Kas wrote: »Stupid change. Was a thread about this which had multiple pages of replies asking to not implement this or to change it to something else (like 30-50-75% regen penalty while blocking, while blocking in 5 heavy etc)
When zeni max sets it mind to something you can't change it.
Streaknerf, blocknerf, aoe caps, dynamic ulti: I'm looking at you .
There was many people that liked the idea as implemented to. It was not a one way street.
sirrmattus wrote: »The worst part is, you can use skills while blocking.. Now how stupid is that?
dodgehopper_ESO wrote: »bowmanz607 wrote: »dodgehopper_ESO wrote: »starkerealm wrote: »It was nerfed because DPS cried a river that they cannot burst and move away. That is how the mobility meta was born. Kill and reposition.
Nope. It was because tanks, in PvE would simply wander around dungeon boss fights permanently blocking everything. PvP balance isn't that important, and hasn't been for awhile.
But I still can perma block with 30k stamina and 3k magicka regen with my DK in PvE.
This is just bad design. DK is the only class that can pull this off, meaning DK really is the go-to Tank. Meanwhile, they've opened up healing in a lot of ways to classes outside of Templar. I find this particularly irritating.
Every class can. I can perma-block on my nb and temp. Haven't tried on sorcerer though. Champ points are main reasons.Master_Kas wrote: »Stupid change. Was a thread about this which had multiple pages of replies asking to not implement this or to change it to something else (like 30-50-75% regen penalty while blocking, while blocking in 5 heavy etc)
When zeni max sets it mind to something you can't change it.
Streaknerf, blocknerf, aoe caps, dynamic ulti: I'm looking at you .
There was many people that liked the idea as implemented to. It was not a one way street.
The point is that some classes do it significantly better than others. I admit a little hyperbole. I also recognize a significant change in the way my character tanked before and after the changes, and how it was simply a hell of a lot more fun to go dps because that is where the traction is in the game right now.
mzapkeneb18_ESO wrote: »People didn't die after 10 seconds after getting ambushed by a small group of gankers.
Sigh...i miss to tank 3-4 ambushers for 2-3 minutes so they just leave out of boredom, now i just go down after a while since heavy got a terrible resource managment...
dylanjaygrobbelaarb16_ESO wrote: »and you have to admit that tanking was the most boring roll back when it was 100% block with a few block casts peppered in.
DerAlleinTiger wrote: »dylanjaygrobbelaarb16_ESO wrote: »and you have to admit that tanking was the most boring roll back when it was 100% block with a few block casts peppered in.
Now if only tanking was actually more fun for me with these changes... because it's not.
Pierce Armor for taunting. Structured Entropy for the slotted passive health buff, because when my stamina runs out I need every bit of health I can muster to survive. Defensive Posture purely for the slotted passive to help reduce stamina block costs. Armor/Spell Resist buff active ability (whatever that might be for the given class). And then a single open skill slot for whatever I can use, but of course only if it's a magicka ability because I need to save that stamina. Oh, and if the fight requires a dedicated CC ability? Heh, yeah. Guess what? I then have no actual abilities to play with then. Just all utilities.
So yeah. It's real fun having a single ability to use at my leisure rather than several since I need as many slots filled as possible with things that just keep me alive.
Ah, yes. And the secondary bar? Yeah, it's fun having my options be staff, staff, staff, or staff. Because, of course, anything else would use stamina, which I need to block.
Oh, have I mentioned how much more varied and fun my builds are yet? Because yeah. They're so much more fun and varied...
(And yes, I was super salty when this change happened and I still am. That salt river still hasn't dried up yet.)
Wifeaggro13 wrote: »I hated and still hate the change.
it was a quick fix to a PvP problem with perma-blockers... that bled off into PvE...
It destroyed PvE tanking. Now you cannot put points in stats into a spec that will produce dps if you wear heavy. It hit heavy armor wearers hard. PvE most high end content is done pure magic dps
People were permablocking in pvp and were unkillable. This was a poorly thought out fix to stop that.I started around the time it was removed so I never got to see what it was like, doesn't seem like anyone even wanted it removed.
Doesn't that pretty much make heavy armor boderline useless in pvp atleast since it's passives are kind of niche?