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So why was regen while blocking ever taken away?

  • umagon
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    DaveMoeDee wrote: »
    Stalemate = no AP for anyone. Call of Duty = lots of AP!

    This a problem of the ap system due to the criteria for victory between two or more players being someone's health reaching zero. Which for dps vs x engagements works but not for healers or tanks because their criteria for victory tends to be their allies or themselves' health not reaching zero. Tanks should have a strategical role in group pvp. Right now they really don't have much of a role and with current way heavy armor works they cant even really be "tanky" solo. Removing stamina regeneration while blocking only hurt tanks. As dps still can make kills and meet their victory criteria, tanks on the other hand just get to rez at the keep.
    Edited by umagon on March 30, 2016 7:50PM
  • bowmanz607
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    Dubhliam wrote: »

    what is the point of this video in this thread? we are talking about stam regen while blocking. sypher only blocks when needed, so the change did not effect his play style. can you clarify your point of posting this video?
  • Kattemynte
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    One word (acronym) for this and basically any change to skills and mechanics:

    PvP


    Go to any forum that is complaining about skill/mechanics and you will see that it is all about PvP 99% of the time. If mechanics and skills are going to change, just change them for PvP and not PvE, many things that work great in PvE get ruined by people that cry when they get killed by a skillful player "abusing" skill or mechanics.
    Edited by Kattemynte on March 30, 2016 8:46PM
  • Dubhliam
    Dubhliam
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    bowmanz607 wrote: »
    Dubhliam wrote: »

    what is the point of this video in this thread? we are talking about stam regen while blocking. sypher only blocks when needed, so the change did not effect his play style. can you clarify your point of posting this video?

    It means that you can survive in a 1vX fight without the need for permablocking.

    Git gud.
    >>>Detailed Justice System Concept thread<<<
  • bowmanz607
    bowmanz607
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    Dubhliam wrote: »
    bowmanz607 wrote: »
    Dubhliam wrote: »

    what is the point of this video in this thread? we are talking about stam regen while blocking. sypher only blocks when needed, so the change did not effect his play style. can you clarify your point of posting this video?

    It means that you can survive in a 1vX fight without the need for permablocking.

    Git gud.

    but again, this is not what the thread is about. the thread is about why stam regen was taken away when blocking.
  • Personofsecrets
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    Woeler wrote: »
    Here is the reason on video, me tanking mantikora. It is such a joke, had to do nothing. The change was the best thing that happened to me as a tank, so much more interaction.

    https://www.youtube.com/watch?v=hNMPIHmlC2I

    Tanking was a joke, look at that stamina bar, always above 85%.

    Tanking is a joke. The stam regen nerf made it a bad joke.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Rune_Relic wrote: »
    ZOS was heavily influenced by DPS players and ignored the tanks.
    In spite of saying this was not supposed to be an FPS like halo.
    Smoke and mirrors or lip service really.

    DPS - "give us 1vX...take away cap so we can hit everyone...make proxy det more powerful....give them vicious death set"
    They want to kill as many people as possible as quick as possible and be as mobile as possible.
    That's how they get their rocks off.

    Tanks - "let us taunt as many players as possible....or root them for as long a possible...and soak up as much damage as possible from as many players as possible at once."
    They are the literal anti-dps anti-mobility. THAT IS THEIR JOB with pve adds or pvp zergs!
    That how they get their rocks off.

    ZOS ..make heavy armour useless...make light and medium more powerful...make block unusable...add tools to kill more people quicker.
    Make mitigation over time (temporary armour) with a damage shield the reserve of magicka builds.
    Basically....kill stamina tanks....enhance magicka dps/tanks....enhance stamina dps (but kill regen without CP)...make armour comparatively useless.

    If blocking was too cheap for everyone all they had to do was increase the block cost for those that didn't have heavy.
    If specialist tanks were good at TANKING and soak up lots of damage...like DPS put out loads of damage....yeah....that's the whole point....because...TANK!
    If armour sets made tanking too powerful.....rethink that armour set for minor buffing instead of required gear.

    The Dark Side
    Should tanks be unkillable ?
    Should dps have guaranteed kills ?
    Clearly the answer isn't "always" yes. With an emphasis on always.
    Which means the guaranteed kill and the unkillable state should be temporary.
    Specialist tanks should be spend more time in the unkillable phase and less time in the guaranteed kill phase as a balance.
    Specialist dps should be spend more time in the guaranteed kill phase and less time in the unkillable phase as a balance.

    Its that balance that was and is completely bulked.
    If I go against a dps as a tank, I will do 25% of their damage but they will have 50% or more of my defense.
    They game is deliberately biased to DPS build and Richard Lambert has stated such on the record.
    Until that policy and mindset changes to one of balance rather than bias.....there will be no tanks.
    You say you cant find tanks for group content......uhu.....because everyone really wants to be a tank now ;)
    People have voted on ZOS tanking ideas with their feet.

    This is exactly the point. I think if I hadn't the option to go dps (as if this were another mmo) I probably would have left the game over the Tanking issue. The point that needs to be made is that damage output keeps growing as well, with no end in sight. Mitigation however remains at certain caps. Health as a stat is very one-sided, whereas the damage attributes have multiple benefits. Playing as a DPS role allows you to also experience far more of this game's content openly, whereas Tanking can take what should take 10 minutes a 40 minute affair, or at least requires continual respeccing. I don't want to have to respec in/out of role every time someone asks me to fill the Tank shoes, just so I can use my character in a fun manner for the rest of the game PVE/PVP. Whoever thinks that building a character to hold up a shield (and nothing but) is missing the point of what fun is.
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  • llSRRll
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    bowmanz607 wrote: »
    Bashev wrote: »
    It was nerfed because DPS cried a river that they cannot burst and move away. That is how the mobility meta was born. Kill and reposition.

    Nope. It was because tanks, in PvE would simply wander around dungeon boss fights permanently blocking everything. PvP balance isn't that important, and hasn't been for awhile.

    Sorry no he's right it's cause DPS players in PvP were crying about tanks and how they couldn't kill them so they jsut cried over and over till ZOS had it and nerfed tanks.

    Tanks are meant to take damage that is what a tank does DEAL WITH IT instead of crying over and over about tanks doing their jobs and especially stop crying cause you PvP DPS players can't one burst or one shot or what ever it is now.

    The issue was not dps not being able to kill them. It was the fact that they couldn't kill at the same time that the supposed tank was putting out solid damage. It was best of both worlds. Today, there are a number of tanks that perma-block in pvp. There are number 9f tanks that eat crazy damage. (Just one example off 9f the top of my head is a tank that took a beating from king Richard and sypher and they had real trouble brining him down for a long period of time.) The difference 8s now thesee perma-blocking tanks have to spec more into doing that which means their damage is crap. Aka, balanced.

    This illogical argument about dps whining has no foundation other than a subjective statment. Look at the objective facts.

    Yea and its fair that a NB dps can disappear 2 feet right in front of me smh, this game has pandered to the DPS crowd bc 75% of players in MMO's always play DPS.
  • bowmanz607
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    llSRRll wrote: »
    bowmanz607 wrote: »
    Bashev wrote: »
    It was nerfed because DPS cried a river that they cannot burst and move away. That is how the mobility meta was born. Kill and reposition.

    Nope. It was because tanks, in PvE would simply wander around dungeon boss fights permanently blocking everything. PvP balance isn't that important, and hasn't been for awhile.

    Sorry no he's right it's cause DPS players in PvP were crying about tanks and how they couldn't kill them so they jsut cried over and over till ZOS had it and nerfed tanks.

    Tanks are meant to take damage that is what a tank does DEAL WITH IT instead of crying over and over about tanks doing their jobs and especially stop crying cause you PvP DPS players can't one burst or one shot or what ever it is now.

    The issue was not dps not being able to kill them. It was the fact that they couldn't kill at the same time that the supposed tank was putting out solid damage. It was best of both worlds. Today, there are a number of tanks that perma-block in pvp. There are number 9f tanks that eat crazy damage. (Just one example off 9f the top of my head is a tank that took a beating from king Richard and sypher and they had real trouble brining him down for a long period of time.) The difference 8s now thesee perma-blocking tanks have to spec more into doing that which means their damage is crap. Aka, balanced.

    This illogical argument about dps whining has no foundation other than a subjective statment. Look at the objective facts.

    Yea and its fair that a NB dps can disappear 2 feet right in front of me smh, this game has pandered to the DPS crowd bc 75% of players in MMO's always play DPS.

    dozens of counters to cloak. so no sympathy here for that.
  • dodgehopper_ESO
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    NBrookus wrote: »
    Wollust wrote: »
    There is a reason why most people abandoned their magicka DK tank characters. I know a handful who sticked with it, and while those guys are performing good, it's only because they are amazing players. But that doesn't change the fact that their performance is simply limited by their class.

    I actually switched to magicka tanking/regen build on my DK to deal with the stam nerf. I was never a perma-blocking tank, but sometimes you gotta block and mitigate a LOT. Now if my stam pool is temporarily exhausted, at least I still have Obsidian Shield.

    Unfortunately now my tank is a weird hybrid build that doesn't do anything very well except craft and tank in PvE. And I don't really need to tank trials that often, ya know? So about 300k in respec and legendary tempers later, the nerf still basically killed my tank since she sits on a shelf.

    This is a very good and succinct explanation of the problem.
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  • Woeler
    Woeler
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    Woeler wrote: »
    Here is the reason on video, me tanking mantikora. It is such a joke, had to do nothing. The change was the best thing that happened to me as a tank, so much more interaction.

    https://www.youtube.com/watch?v=hNMPIHmlC2I

    Tanking was a joke, look at that stamina bar, always above 85%.

    Tanking is a joke. The stam regen nerf made it a bad joke.

    Well it was a bigger joke before they took it away, that's for sure.
  • HoloYoitsu
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    Woeler wrote: »
    Woeler wrote: »
    Here is the reason on video, me tanking mantikora. It is such a joke, had to do nothing. The change was the best thing that happened to me as a tank, so much more interaction.

    https://www.youtube.com/watch?v=hNMPIHmlC2I

    Tanking was a joke, look at that stamina bar, always above 85%.

    Tanking is a joke. The stam regen nerf made it a bad joke.

    Well it was a bigger joke before they took it away, that's for sure.
    I mean sure, if you're idea of tanking was just standing there holding block and putting out your taunt every 12 seconds then yeah, it was brain dead.

    But here's the thing, that's not what good tanks did. That would be akin to dps just sitting there spamming the crushing shock button w/o animation cancelling. With the stupid block nerf tanks are now just more pigeon holed into the boring hold block cast taunt meta than ever before.
  • Wifeaggro13
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    bowmanz607 wrote: »
    bowmanz607 wrote: »
    Bashev wrote: »
    It was nerfed because DPS cried a river that they cannot burst and move away. That is how the mobility meta was born. Kill and reposition.

    Nope. It was because tanks, in PvE would simply wander around dungeon boss fights permanently blocking everything. PvP balance isn't that important, and hasn't been for awhile.

    Sorry no he's right it's cause DPS players in PvP were crying about tanks and how they couldn't kill them so they jsut cried over and over till ZOS had it and nerfed tanks.

    Tanks are meant to take damage that is what a tank does DEAL WITH IT instead of crying over and over about tanks doing their jobs and especially stop crying cause you PvP DPS players can't one burst or one shot or what ever it is now.

    The issue was not dps not being able to kill them. It was the fact that they couldn't kill at the same time that the supposed tank was putting out solid damage. It was best of both worlds. Today, there are a number of tanks that perma-block in pvp. There are number 9f tanks that eat crazy damage. (Just one example off 9f the top of my head is a tank that took a beating from king Richard and sypher and they had real trouble brining him down for a long period of time.) The difference 8s now thesee perma-blocking tanks have to spec more into doing that which means their damage is crap. Aka, balanced.

    This illogical argument about dps whining has no foundation other than a subjective statment. Look at the objective facts.

    Yes at PC launch tanks were OP but ZOS fixed it but DPS players didn't stop there they keeped whining and crying about tanks till they ware in the state they are in now and don't even say "bla bla beat this streamer cause they are tanks" streamers only care about what's good for them and will cry if they don't get their way and those perma-blockers were players who were juiced up with 1500+ CP.

    Long story short tanks need buffed and DPS players need to stop crying jsut cause they can't kill some one who is meant to take damage and if they can deal damage too that's a bonus which raises the question. If a tank can take damage and deal a bit back then why can't a DPS player deal damage and take it too ? After all magicka users have the most OP defense in the game being damage shields and stamina DPS has dodging. Is it that trying to have a bit of real defense means taking away form your DPS ? Well guess it's just time to look at and re-spend some skills then to have both a offense and defense and not just a offense like how this game has been for almost a year now.

    The time of this game of being nothing but a DPS contest is hopefully almost over.

    I'm not talking about launch. I'm talking about the whole game leading up to this change. Nothing zos did fixed it. I don't know what you seem to be referring to when you say that. You guys keep talking about whiners as the reason. The same thing occurred when this change was implemented. In reality, sure there were dps players whining about tanks without giving objective reasons as to why they wanted the change, just as tanks were whining about not wanting the change without giving objective reasons why. It is a two way street.

    A big thing for many players wanting this change was that players were able to tank a huge amount of damage via perma-blocking, while maintaing very good dps. This was true well before 1.6 and remained true until ic. It wasn't as you seem to suggest a little bit of damage. No. They were putting out numbers comparable to a lot of dps olayers. Why? Because it was very easy to achieve perma-block status without having to sacrifice a lot. Sure, champ points made it worse. But I'm not talking about the rare 1000 point player. I could achieve this with 200 champ points. Heck, it was done before champ points. You say why can't a dps add a little mitigation? Perma-blockers before this were dps who sacrificed a little damage for amazing defense.

    As it stands today, there are many players that can still perma-block and face tank half a raid and remain standing for awhile. So, if the reason was that people were whining about not being able to kill tanks, how come it is not an issue to players on the forums like it was before???? I will tell you, cause today it requires a player to commit to that role and spec accordingly. It actually requires a real dps sacrifice. Meaning, players are face tanking players, but they don't do any dage to those players. You know, what a tank should be like.

    This issue has nothing to do with streamers. If people believe streamers rum these changes, then you need to open your eyes. One, because you obviously don't understand the context and reasoning of why streamers such as sypher ask for changes. Two, because streamers are a small portion of the population that usually represent one style of players and not all. Three, if they were listening to streamers, then why is it streamers like Feng rush, richard, lefty barely play this game any more because they don't like where the game is.

    In the end, I do agree that skills need to be reworked. Dodge got its nerfed so I'm not sure the issue there. Shield stacking does need to be addressed. Heavy armor is 8n real bad shape. Etc. However, this thread is not about those issues.
    Some one wanted to farm Coh today vet. I've just returned to game 68 CP . All geared towards Stam and damage absorption. I have very little dps gear at this point and truthfully it would not make much difference is I did as I am an orc and CP build is directed at tanking. Anyhow I cannot buy a group for any dungeon but vwgt or Icp. Why because 90% OF the content is all designed around DPS, not aggro management, CC, or Damage mitigation. Won't be long now before the second wave of PVE end gamers are geared enough to DPS right through ICP .
    The first wave has moved on from ESO when they removed trial weekly. Pvpr's are leaving in droves for BDO. I cannot be level 24 months later they cannot fix what people like attorneyatlawl was showing them in videos with in 60 days of launch that magic and light armor completely ruined the balance in its current state. They fixed it by about 25% with some passive changes then reverted it. This game is hopeless they will not balance Stam builds nor make tanking a needed role in PVE end game. Trials need 1 tank for some bosses. But that's about it
  • Woeler
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    HoloYoitsu wrote: »
    Woeler wrote: »
    Woeler wrote: »
    Here is the reason on video, me tanking mantikora. It is such a joke, had to do nothing. The change was the best thing that happened to me as a tank, so much more interaction.

    https://www.youtube.com/watch?v=hNMPIHmlC2I

    Tanking was a joke, look at that stamina bar, always above 85%.

    Tanking is a joke. The stam regen nerf made it a bad joke.

    Well it was a bigger joke before they took it away, that's for sure.
    I mean sure, if you're idea of tanking was just standing there holding block and putting out your taunt every 12 seconds then yeah, it was brain dead.

    But here's the thing, that's not what good tanks did. That would be akin to dps just sitting there spamming the crushing shock button w/o animation cancelling. With the stupid block nerf tanks are now just more pigeon holed into the boring hold block cast taunt meta than ever before.

    Tanks can perfectly mix support with tanking now, you just need to watch your resources and that is what makes it interesting. I can no longer keep up circle of protection during the whole Serpent fight, now I need to time it to the poison phases, but that is a lot of stamina so I'll need to get that back before I need to block again. Pot, ulti, earthen heart group buff or simply some heavy attacking? It makes it at least a bit more interesting, because a tank in a raid can't do much more than tank and support. And a supporting tank with horn, igneous weapons is nice. In the earlier patches I was literally tanking the Serpent with a resto-staff on my second bar keeping combat prayer up on the group. I mean, that's just silly.
  • Wifeaggro13
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    Woeler wrote: »
    HoloYoitsu wrote: »
    Woeler wrote: »
    Woeler wrote: »
    Here is the reason on video, me tanking mantikora. It is such a joke, had to do nothing. The change was the best thing that happened to me as a tank, so much more interaction.

    https://www.youtube.com/watch?v=hNMPIHmlC2I

    Tanking was a joke, look at that stamina bar, always above 85%.

    Tanking is a joke. The stam regen nerf made it a bad joke.

    Well it was a bigger joke before they took it away, that's for sure.
    I mean sure, if you're idea of tanking was just standing there holding block and putting out your taunt every 12 seconds then yeah, it was brain dead.

    But here's the thing, that's not what good tanks did. That would be akin to dps just sitting there spamming the crushing shock button w/o animation cancelling. With the stupid block nerf tanks are now just more pigeon holed into the boring hold block cast taunt meta than ever before.

    Tanks can perfectly mix support with tanking now, you just need to watch your resources and that is what makes it interesting. I can no longer keep up circle of protection during the whole Serpent fight, now I need to time it to the poison phases, but that is a lot of stamina so I'll need to get that back before I need to block again. Pot, ulti, earthen heart group buff or simply some heavy attacking? It makes it at least a bit more interesting, because a tank in a raid can't do much more than tank and support. And a supporting tank with horn, igneous weapons is nice. In the earlier patches I was literally tanking the Serpent with a resto-staff on my second bar keeping combat prayer up on the group. I mean, that's just silly.
    This is inherently bad design. Tanking in heavy should not be about resource management. There is no aggro management. No cc and zero need for survivability skills like the armor ability. Sure a few trial bosses require this . And a boss or two in all the VR dungeons. That is maybe 1% of the game at best . So 99% of the game leaves no room for a player to play a tradtional tank spec. I've never enjoyed DPS in any game. Either a bard enchanter or tank. None of this exists in this game it's pure dps and heal
  • Vangy
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    I agree perma blocking required very little investment before stam regen nerf. However, the change was much too heavy handed. Now this is how I see things;

    1. Heavy armor is one of the most expensive *** to make... 7k per temper.... thats 7*8*5 for 5 pieces
    2. Now, tanks require so much investment in terms of gear and CP to be effective. Or block for an extended period of time. Too much in fact. I have 2 engin guardian pieces and I can tank fine, but thats all my dk does. My sorc and templar can just heal 90% of the content in this game while just wearing 5 piece juli and fully specced into DPS for CP. (i do however have a healing set). Just pointing out the irony.

    99% of this game dosent even need tanks. Hell, if you arent a dps, 99% Of this game becomes much more difficult/slow to tackle. Exp grinding, solo questing, vMSA etc etc. Most boss fights you would do better with 3dps + 1 healer then actually bringing a tank. Tanking in PvP? hahahahahahaa.

    So all this investment on a toon who is just going to sit on the shelf 99% of the time -_-". Im one of the lucky few who has been around long enough such that each of my toons have 2-3 different gear sets for different roles, but if i were a newer player, Id have kissed goodbye to tanking long ago. Hence, why dps are complaining about 1 hour queues for pledges. Sure, go ahead keep whining and nerfing tanks. This keeps up the queue will take 2 hours instead. Most decent tanks I know dont even pug anymore. We have like 20 different people pming us the second we log in "please tank for us, please please" etc.
    Edited by Vangy on March 31, 2016 7:07AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Frawr
    Frawr
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    DaveMoeDee wrote: »
    Frawr wrote: »
    Bashev wrote: »
    Bottom line, there are too many ways to not regenerate stamina.

    No Regen while blocking, no regen while sneaking, no regen while sprinting. It's overkill.

    I'd like to see magicka deal with no regen during 50% of the things they use magicka for.

    They should go with reduced regen rather than no regen for all 3 of them.

    I hope that one day, they will remove it as they did for no magicka regen after streak and no magicka regen while blazing shield is active.

    Thing is, all of these nerfs are equally stupid.

    The problem is the way regen scales too high due to cp.

    Cp needs to be flat regen bonuses instead.

    As someone who doesn't take PvP seriously, I really liked CP. But if introducing CP means nerfing everything so people with max CP don't break the mechanics, then CP is a mistake. Making changes to weaken the characters of those with low CP to compensate for the power of max CP is also a very annoying change. The exact change is not the main problem for me. The main problem is weakening abilities to compensate for power creep of max CP.

    Agree

    They built in power creep and, as a result, people kill faster.

    Surprise!

    That's fine in pve where new content can be scaled up.

    In pvp, the game started out with decent overall balance of damage vs regen. It has since gone through a multitude of changes, all of which have made the experience worse.

    I'd take launch patch back over what we have now.

  • bowmanz607
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    .
    Vangy wrote: »
    I agree perma blocking required very little investment before stam regen nerf. However, the change was much too heavy handed. Now this is how I see things;

    1. Heavy armor is one of the most expensive *** to make... 7k per temper.... thats 7*8*5 for 5 pieces
    2. Now, tanks require so much investment in terms of gear and CP to be effective. Or block for an extended period of time. Too much in fact. I have 2 engin guardian pieces and I can tank fine, but thats all my dk does. My sorc and templar can just heal 90% of the content in this game while just wearing 5 piece juli and fully specced into DPS for CP. (i do however have a healing set). Just pointing out the irony.

    99% of this game dosent even need tanks. Hell, if you arent a dps, 99% Of this game becomes much more difficult/slow to tackle. Exp grinding, solo questing, vMSA etc etc. Most boss fights you would do better with 3dps + 1 healer then actually bringing a tank. Tanking in PvP? hahahahahahaa.

    So all this investment on a toon who is just going to sit on the shelf 99% of the time -_-". Im one of the lucky few who has been around long enough such that each of my toons have 2-3 different gear sets for different roles, but if i were a newer player, Id have kissed goodbye to tanking long ago. Hence, why dps are complaining about 1 hour queues for pledges. Sure, go ahead keep whining and nerfing tanks. This keeps up the queue will take 2 hours instead. Most decent tanks I know dont even pug anymore. We have like 20 different people pming us the second we log in "please tank for us, please please" etc.

    First, you can't use the in game economy as an example of why a tanks are not 9n the same level as the others. Zos has no control over that.

    Second, I do see your point about healing with dps sets etc. However, much of that is a product of introducing champion points and vet levels without increasing the difficulty of dungeons. Much of this content was made when vet 10 was the max and CP points were not boosting stats. Meaning, champion points are a luxury and not necessary to complete much 9f the contwnt. This also is why people will run 3dps and one healer, because the contwnt is easy to burn through with the new aystem. This is also why you can have a tank that also heals a group, or a tank that contributes a good amount to dps. However, content such as the new trial or sanctum require players to spec into their specific role. I would not be to happy in those dungeons to find out our healer has a dps setup.

    On a side note, what I find interesting is the fact that you say no one needs a tank these days, but when you sign on people are blowing you up to tank on a daily basis. How can you claim one thing just to counter it by your own experience?

    I also disagree with your setiment about tanks in pvp. I encounter these players on a daily basis. I'm not just talking about 1v1, but also tanks who go a a little before their grroup, get the attention of many people and get them balled up around them hammering away while his/her group comes up and bombs them. Literally see it every time I log in.

    All that said, although I do not think the no stam regen was not heavy handed, tanks need some love. The way to do this is to rework heavy armor. When they rework heavy armor, which I fully expect in DB, then many issues will be s9lved. Not to mention updating old content. Which I highly doubt will ever happen.

  • Skinless_Jerk
    Skinless_Jerk
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    rossvoss wrote: »
    I started around the time it was removed so I never got to see what it was like, doesn't seem like anyone even wanted it removed.
    Doesn't that pretty much make heavy armor boderline useless in pvp atleast since it's passives are kind of niche?

    PvP complaints! Yet the lag and performance never gets fixed.... If we have to put up with shoddy performance on server then we should put up with perma blockers hahaha
    CP561 Breton Templar
    CP561 Woodelf NB
    CP561 Orc Sorcerer
    CP561 Dark Elf Dragon Knight
    CP561 Redguard Dragon knight
    CP561 High Elf NB

    MBE for my contribution to the world of sarcasm
    Velcro is a rip-off
  • NBrookus
    NBrookus
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    bowmanz607 wrote: »
    On a side note, what I find interesting is the fact that you say no one needs a tank these days, but when you sign on people are blowing you up to tank on a daily basis. How can you claim one thing just to counter it by your own experience?

    You don't NEED a tank for most content, but many, many players continue to PREFER to run group content with a tank.
  • Wifeaggro13
    Wifeaggro13
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    NBrookus wrote: »
    bowmanz607 wrote: »
    On a side note, what I find interesting is the fact that you say no one needs a tank these days, but when you sign on people are blowing you up to tank on a daily basis. How can you claim one thing just to counter it by your own experience?

    You don't NEED a tank for most content, but many, many players continue to PREFER to run group content with a tank.

    That will change once people have maxed out gear again , many people with maxed gear left the game due to no new content ,removal of the trial weekly and quite frankly the complete imbalance . they probably wont use a healer either one dps will run a heal utility bar and it will be 4 dps . Bout the only place i get leg humped to tank is ICP and for the last boss in VWGT. the rest of the time if its a helm farm or a trial you better have DPS gear and re do your CP's.
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