Joy_Division wrote: »https://youtu.be/8Q8v-oTHPio
Only lv 1 Undaunted yet.
Glass Canon
47m beams
I know that the beam is fine in 1v1 because you can interrupt it, but open world mass pvp its just way too strong
@Alcast
I want you to wtach your own video from 0:40 - 0:50.
You have this optimized build for Jesus Beam. What happened to Anguros, your target? His health bar did not move. For 10 seconds. With you Jesus Beaming him. Yes, It is working as intended. Angurus only died because someone else's meteor hit him.
If you are going to try and tell me that your zerg surfing video here proves that Jesus Beam is more imbalanced, powerful, problematic than:https://www.youtube.com/watch?v=9x4byoJQwx4
orhttps://www.youtube.com/watch?v=sotMe9gG8pc
where you literally one shot people - when you are solo without the aid of a zerg, you're more than biased, you're nutz.
Apparently it's ok and lol for stamina builds to have the capability of one-shotting people while in the open world by themselves, but when a mageplar can Jesus Beam someone for 10 seconds without their health moving, the ability is just too damn strong.
See the bold part. The reason why his health didn't drop for the first 10 seconds is because the guy was holding block, probably spec with tons of points in block mitigation, and a few enchants of block cost reduction. When the meteor lands in the end, the guy's stamina has been totally drained out and the reason why he evaporated instantly.
So what you're implying is that if I wanna stand a chance as a stamina melee character, I need to hold block while fighting an opponent, be forced into one hand shield and hope for the best when it's time to retreat because I have no stamina left to do anything ?
I'll pass.
so because you do not want to use any of the abilities counters wich block is one of 20+ options the skill needs to be nerfed?
fugg it, nerf flaps immediatly it cant be that it denies any spammable rangability, talons needs to no longer root anymore i´m not interestet in increasing my stampool and reg to roll out of that garbage, whip needs it range reduced to 5m too and the secondary effect needs to respect ability cooldowns... see what you are doing? :P
Joy_Division wrote: »https://youtu.be/8Q8v-oTHPio
Only lv 1 Undaunted yet.
Glass Canon
47m beams
I know that the beam is fine in 1v1 because you can interrupt it, but open world mass pvp its just way too strong
@Alcast
I want you to wtach your own video from 0:40 - 0:50.
You have this optimized build for Jesus Beam. What happened to Anguros, your target? His health bar did not move. For 10 seconds. With you Jesus Beaming him. Yes, It is working as intended. Angurus only died because someone else's meteor hit him.
If you are going to try and tell me that your zerg surfing video here proves that Jesus Beam is more imbalanced, powerful, problematic than:https://www.youtube.com/watch?v=9x4byoJQwx4
orhttps://www.youtube.com/watch?v=sotMe9gG8pc
where you literally one shot people - when you are solo without the aid of a zerg, you're more than biased, you're nutz.
Apparently it's ok and lol for stamina builds to have the capability of one-shotting people while in the open world by themselves, but when a mageplar can Jesus Beam someone for 10 seconds without their health moving, the ability is just too damn strong.
See the bold part. The reason why his health didn't drop for the first 10 seconds is because the guy was holding block, probably spec with tons of points in block mitigation, and a few enchants of block cost reduction. When the meteor lands in the end, the guy's stamina has been totally drained out and the reason why he evaporated instantly.
So what you're implying is that if I wanna stand a chance as a stamina melee character, I need to hold block while fighting an opponent, be forced into one hand shield and hope for the best when it's time to retreat because I have no stamina left to do anything ?
I'll pass.
so because you do not want to use any of the abilities counters wich block is one of 20+ options the skill needs to be nerfed?
fugg it, nerf flaps immediatly it cant be that it denies any spammable rangability, talons needs to no longer root anymore i´m not interestet in increasing my stampool and reg to roll out of that garbage, whip needs it range reduced to 5m too and the secondary effect needs to respect ability cooldowns... see what you are doing? :P
No I don't see where u're going. I should stand a chance as a stam melee character in any large scale fight using any kind of weapon. I should not be forced into one-handed shield block mitigation + block cost reduction to be able to survive.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
you can interrupt jesus beam.
If I'm on top of a keep shooting at you, funnel health and crushing shock are both MUCH more dangerous than jesus beam as long as you keep your health topped off. In execute range, jesus beam STILL isn't the best execute in the game, out of execute range its hot garbage and if you die to it from full health you're either severely outnumbered or bad.
Edit: Healing springs with major mending ticks for as much heals as jesus beam does damage at full health
Master_Kas wrote: »
you can interrupt jesus beam.
If I'm on top of a keep shooting at you, funnel health and crushing shock are both MUCH more dangerous than jesus beam as long as you keep your health topped off. In execute range, jesus beam STILL isn't the best execute in the game, out of execute range its hot garbage and if you die to it from full health you're either severely outnumbered or bad.
Edit: Healing springs with major mending ticks for as much heals as jesus beam does damage at full health
Lol k
You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
Joy_Division wrote: »Joy_Division wrote: »https://youtu.be/8Q8v-oTHPio
Only lv 1 Undaunted yet.
Glass Canon
47m beams
I know that the beam is fine in 1v1 because you can interrupt it, but open world mass pvp its just way too strong
@Alcast
I want you to wtach your own video from 0:40 - 0:50.
You have this optimized build for Jesus Beam. What happened to Anguros, your target? His health bar did not move. For 10 seconds. With you Jesus Beaming him. Yes, It is working as intended. Angurus only died because someone else's meteor hit him.
If you are going to try and tell me that your zerg surfing video here proves that Jesus Beam is more imbalanced, powerful, problematic than:https://www.youtube.com/watch?v=9x4byoJQwx4
orhttps://www.youtube.com/watch?v=sotMe9gG8pc
where you literally one shot people - when you are solo without the aid of a zerg, you're more than biased, you're nutz.
Apparently it's ok and lol for stamina builds to have the capability of one-shotting people while in the open world by themselves, but when a mageplar can Jesus Beam someone for 10 seconds without their health moving, the ability is just too damn strong.
See the bold part. The reason why his health didn't drop for the first 10 seconds is because the guy was holding block, probably spec with tons of points in block mitigation, and a few enchants of block cost reduction. When the meteor lands in the end, the guy's stamina has been totally drained out and the reason why he evaporated instantly.
So what you're implying is that if I wanna stand a chance as a stamina melee character, I need to hold block while fighting an opponent, be forced into one hand shield and hope for the best when it's time to retreat because I have no stamina left to do anything ?
I'll pass.
But it's OK for me to drain my stamina for 10 seconds blocking/dodging wrecking blows and then run dry for someone's ulti-bomb?
Yeah, I'll pass on that too.
Respec your character to a "vampire assassin" you referred to in an earlier thread an you won't have any issues with Jesus Beams
spenc_cathb16_ESO wrote: »Tapping shift right before dodge roll to cheese it last patch while also avoiding Jesus beams was neither intended nor balanced, but I didn't see posts from you saying it needed to be fixed.jamesharv2005ub17_ESO wrote: »You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.
If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.
On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.
The thing is you don't need to be a glass canon build to do this. I can do the exact same thing on my imperial with a balanced spec. So far my record for a RD tick on a player is 19k.
On my character I have:
7 impen, 26.7k Health, 15.6k Stamina, 36k magicka, 1737 regen, and 2489 unbuffed spell damage.
It is really easy to have balanced stats, and still melt people with RD. I can kill most people with dark flare -> radiant destruction.
The skill is unbalanced, and anyone defending it needs to wake up.
They said on ESO live the skill is supposed to be strong. Its an execute. Its working as intended according to the devs.
When the game came out it was possible to reduce batswarm ult cost to something stupid like 3 ultimate, and refreshing the ult made it stack on top of it self. This was working as intended. That did not mean it was balanced.
As for the balanced stats, you're close to what my Templar has, but I still don't hit harder than I would on my nb, nor is the burst better than what a sorc can do. The complaints about Jesus beam are not being able to dodge it (good), and mediocre damage at high health. When I see you running around Jesus beaming people at high health instead of using dark flare and other skills, then I'll start paying attention to the nerf calls. If it's so strong in non execute range, why aren't the really good Templars using it? Blab jumped on that boat, but I doubt we'll ever see him using it on a full health target because it's a dps loss AND makes you vulnerable.
Blab considers the skill overpowered, and even made a post talking about it. BTW if you ask me Vigor, and WB are op. You can use something and still acknowledge it is overpowered.
Blab can say whatever the f(*^k he wants, until I see his next video and he's RD'ing at 100% health, it's words versus actions.
Why would a smart player use it at full health? You can cast a dark flare, and while it travels precast the rd. When the flare hits with the pre-casted rd most players health will almost instantly drop. Then of course you can do all of this from 40 meters away, and behind other players.
Most of the people complaining about the dmg, including blab, did so because of the dmg it does at full/high health. We all agree it stinks in those scenarios and don't use it like that, but that's what the nerf call was about. I see zero difference between a DF/javelin/Jesus beam combo, and a Mage wrath, curse, frag combo, particularly if there's a streak in between. The sorc burst takes less time too.
The problem is that it function at 50% health, and can be used from 40 meters away. While being undodgeable. I think the skill would be fine if they lowered it's range a bit. Off the top of my head I think it should be the same range as impale, but I am not exactly sure.
Funnel health hits MUCH harder than jesus beam when its not in execute range. Hell, crushing shock/LA weave hits harder on a similar glass cannon build.
I was 1vX'ing a group of templars yesterday, there was 1 in my face with sweeps, 1 spamming dark flare, 1 spamming jesus beam. I was able to effectively ignore the jesus beamer and kill the dark flare spammer, then the one in my face using sweeps, then kill the jesus beam templar last, feeling absolutely 0 pressure once his friends were eliminated
Funnel health hits MUCH harder than jesus beam when its not in execute range. Hell, crushing shock/LA weave hits harder on a similar glass cannon build.
I was 1vX'ing a group of templars yesterday, there was 1 in my face with sweeps, 1 spamming dark flare, 1 spamming jesus beam. I was able to effectively ignore the jesus beamer and kill the dark flare spammer, then the one in my face using sweeps, then kill the jesus beam templar last, feeling absolutely 0 pressure once his friends were eliminated
All you people comparing RD to Frags, Funnel Health, etc don't realize that all of those are avoidable and can be countered without messing up a whole build or forcing you to play a certain weapon tree.You also need to record yourself 1vXing 3 experienced magicka templars next time. I would give you 100k gold if you succeed.
Funnel health hits MUCH harder than jesus beam when its not in execute range. Hell, crushing shock/LA weave hits harder on a similar glass cannon build.
I was 1vX'ing a group of templars yesterday, there was 1 in my face with sweeps, 1 spamming dark flare, 1 spamming jesus beam. I was able to effectively ignore the jesus beamer and kill the dark flare spammer, then the one in my face using sweeps, then kill the jesus beam templar last, feeling absolutely 0 pressure once his friends were eliminated
All you people comparing RD to Frags, Funnel Health, etc don't realize that all of those are avoidable and can be countered without messing up a whole build or forcing you to play a certain weapon tree.You also need to record yourself 1vXing 3 experienced magicka templars next time. I would give you 100k gold if you succeed.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Disgusting. Thanks for showing how ridiculously OP templars are this patch @Alcast . This is exactly what I keep getting killed by, sometimes 15-20times per night by the same guy over and over again. No matter how hard I flap my wings, how hard I stack and spam Vigor and Rally on top of Hardened Armor on top of Igneous Shield and how much I sprint away from the range of RD with 7pieces medium and major expedition, I still don't run fast enough to get out of the 45m range and undodgeable beam of death hiding behind his friends.
It's not even worth playing stam melee characters anymore in this meta.
dodgehopper_ESO wrote: »Disgusting. Thanks for showing how ridiculously OP templars are this patch @Alcast . This is exactly what I keep getting killed by, sometimes 15-20times per night by the same guy over and over again. No matter how hard I flap my wings, how hard I stack and spam Vigor and Rally on top of Hardened Armor on top of Igneous Shield and how much I sprint away from the range of RD with 7pieces medium and major expedition, I still don't run fast enough to get out of the 45m range and undodgeable beam of death hiding behind his friends.
It's not even worth playing stam melee characters anymore in this meta.
Sounds like you need to Stampede-WB-Dragon Leap instead. In all the pvp I've done since the change, the only thing Templars have done to kill me is Dark Flare. I'm not going to count Radiants where my health was already down, and neither should anyone else. Having an execute actually hurt is definitionally what it is for. I'm fine with them giving us Blinding Flashes back but I'm pretty sure people would complain about that too. For whatever reason it seems like everyone complains about Templar way more than should be. Sorcerer has ranged executes that can be spammed/combo'd/clipped. It is vastly more maneuverable, vastly more defensive, and frankly more aggressive with significantly better cc abilities.
I'm still of the mind if they nerf RD they're going to need to change it from a channel into something more spammable like Impale. I like the fact though that it actually counters the OP ability of Reflects in this game, particularly since our Eclipse ability was supposed to do that and they've shot it to ship.
Before anyone complains, I want people to realize I've not played seriously as a Magplar in over a year. I have played as a Stamplar for over a year (apart from minor play of a bwb healer character), and even I think the complaining about RD is not productive. The problem has more to do with the way defensives are being gutted, and pressure is being placed on going all out aggressive builds lately. Just compare Solar Barrage to Dark Flare, it is blatantly obvious which is the better of the two abilities. Solar Barrage is obviously a close range 'tank' skill whereas Dark Flare is a long range casted heavy hitter. The problem with Barrage however is that its horrible even as a more tanky build, and no one wants to use it in its current iteration. It might have gotten some sway if they gave it a little more potency or a strong debuff of some kind (like Dark Flare). The problem is general design changes, and not this skill in particular.
Joy_Division wrote: »https://youtu.be/8Q8v-oTHPio
Only lv 1 Undaunted yet.
Glass Canon
47m beams
I know that the beam is fine in 1v1 because you can interrupt it, but open world mass pvp its just way too strong
@Alcast
I want you to wtach your own video from 0:40 - 0:50.
You have this optimized build for Jesus Beam. What happened to Anguros, your target? His health bar did not move. For 10 seconds. With you Jesus Beaming him. Yes, It is working as intended. Angurus only died because someone else's meteor hit him.
If you are going to try and tell me that your zerg surfing video here proves that Jesus Beam is more imbalanced, powerful, problematic than:https://www.youtube.com/watch?v=9x4byoJQwx4
orhttps://www.youtube.com/watch?v=sotMe9gG8pc
where you literally one shot people - when you are solo without the aid of a zerg, you're more than biased, you're nutz.
Apparently it's ok and lol for stamina builds to have the capability of one-shotting people while in the open world by themselves, but when a mageplar can Jesus Beam someone for 10 seconds without their health moving, the ability is just too damn strong.
See the bold part. The reason why his health didn't drop for the first 10 seconds is because the guy was holding block, probably spec with tons of points in block mitigation, and a few enchants of block cost reduction. When the meteor lands in the end, the guy's stamina has been totally drained out and the reason why he evaporated instantly.
So what you're implying is that if I wanna stand a chance as a stamina melee character, I need to hold block while fighting an opponent, be forced into one hand shield and hope for the best when it's time to retreat because I have no stamina left to do anything ?
I'll pass.
Joy_Division wrote: »Joy_Division wrote: »https://youtu.be/8Q8v-oTHPio
Only lv 1 Undaunted yet.
Glass Canon
47m beams
I know that the beam is fine in 1v1 because you can interrupt it, but open world mass pvp its just way too strong
@Alcast
I want you to wtach your own video from 0:40 - 0:50.
You have this optimized build for Jesus Beam. What happened to Anguros, your target? His health bar did not move. For 10 seconds. With you Jesus Beaming him. Yes, It is working as intended. Angurus only died because someone else's meteor hit him.
If you are going to try and tell me that your zerg surfing video here proves that Jesus Beam is more imbalanced, powerful, problematic than:https://www.youtube.com/watch?v=9x4byoJQwx4
orhttps://www.youtube.com/watch?v=sotMe9gG8pc
where you literally one shot people - when you are solo without the aid of a zerg, you're more than biased, you're nutz.
Apparently it's ok and lol for stamina builds to have the capability of one-shotting people while in the open world by themselves, but when a mageplar can Jesus Beam someone for 10 seconds without their health moving, the ability is just too damn strong.
See the bold part. The reason why his health didn't drop for the first 10 seconds is because the guy was holding block, probably spec with tons of points in block mitigation, and a few enchants of block cost reduction. When the meteor lands in the end, the guy's stamina has been totally drained out and the reason why he evaporated instantly.
So what you're implying is that if I wanna stand a chance as a stamina melee character, I need to hold block while fighting an opponent, be forced into one hand shield and hope for the best when it's time to retreat because I have no stamina left to do anything ?
I'll pass.
But it's OK for me to drain my stamina for 10 seconds blocking/dodging wrecking blows and then run dry for someone's ulti-bomb?
Yeah, I'll pass on that too.
Respec your character to a "vampire assassin" you referred to in an earlier thread an you won't have any issues with Jesus Beams
You realize that the apology you just made regarding "vampire assassins" was referring to an organized groups sending people inside to deal with people pouring oil on the catwalk above breaches before the rest of the group goes in?
I really wonder if you're out of arguments or if you're simply trying to make me look like a fool. Surprising coming from someone who usually is very rational and posed in anything he says.
Your paragraph describes a 1v1 fight against a stam melee hitting you in close combat. I have said multiple times that 1v1 fights are fine the way they are. The problem I have is with large scale combat. Since everyone who runs a magicka templar spam RD, it is no longer viable for me to try to engage anybody because by the time I get in range of someone, the RD spam is already going from the back and dropping my health like crazy.
Funnel health hits MUCH harder than jesus beam when its not in execute range. Hell, crushing shock/LA weave hits harder on a similar glass cannon build.
I was 1vX'ing a group of templars yesterday, there was 1 in my face with sweeps, 1 spamming dark flare, 1 spamming jesus beam. I was able to effectively ignore the jesus beamer and kill the dark flare spammer, then the one in my face using sweeps, then kill the jesus beam templar last, feeling absolutely 0 pressure once his friends were eliminated
All you people comparing RD to Frags, Funnel Health, etc don't realize that all of those are avoidable and can be countered without messing up a whole build or forcing you to play a certain weapon tree.You also need to record yourself 1vXing 3 experienced magicka templars next time. I would give you 100k gold if you succeed.
I was waiting for this reply from someone
Have you considered slotting purge? It hard counters RD, Curse, DoTs, snares, and other debuffs, it by no means "ruins a whole build" to change 1 slot out for efficient purge, which even stamina builds can afford when used judiciously. Purge is one of the most effective defensive abilities in the game, I personally run it on my stam dk and still have plenty of magika for wings
I don't have video because I'm not a try hard that has to make videos to feel good about myself(no insults intended to anyone here), but all 3 mag templars I'm speaking of were centurion or above. While that's not a crazy high AR, its enough to definitely learn how to play your class. Nobody is 1vX'ing any actual good players, that's just not how the game works.
dodgehopper_ESO wrote: »Disgusting. Thanks for showing how ridiculously OP templars are this patch @Alcast . This is exactly what I keep getting killed by, sometimes 15-20times per night by the same guy over and over again. No matter how hard I flap my wings, how hard I stack and spam Vigor and Rally on top of Hardened Armor on top of Igneous Shield and how much I sprint away from the range of RD with 7pieces medium and major expedition, I still don't run fast enough to get out of the 45m range and undodgeable beam of death hiding behind his friends.
It's not even worth playing stam melee characters anymore in this meta.
Sounds like you need to Stampede-WB-Dragon Leap instead. In all the pvp I've done since the change, the only thing Templars have done to kill me is Dark Flare. I'm not going to count Radiants where my health was already down, and neither should anyone else. Having an execute actually hurt is definitionally what it is for. I'm fine with them giving us Blinding Flashes back but I'm pretty sure people would complain about that too. For whatever reason it seems like everyone complains about Templar way more than should be. Sorcerer has ranged executes that can be spammed/combo'd/clipped. It is vastly more maneuverable, vastly more defensive, and frankly more aggressive with significantly better cc abilities.
I'm still of the mind if they nerf RD they're going to need to change it from a channel into something more spammable like Impale. I like the fact though that it actually counters the OP ability of Reflects in this game, particularly since our Eclipse ability was supposed to do that and they've shot it to ship.
Before anyone complains, I want people to realize I've not played seriously as a Magplar in over a year. I have played as a Stamplar for over a year (apart from minor play of a bwb healer character), and even I think the complaining about RD is not productive. The problem has more to do with the way defensives are being gutted, and pressure is being placed on going all out aggressive builds lately. Just compare Solar Barrage to Dark Flare, it is blatantly obvious which is the better of the two abilities. Solar Barrage is obviously a close range 'tank' skill whereas Dark Flare is a long range casted heavy hitter. The problem with Barrage however is that its horrible even as a more tanky build, and no one wants to use it in its current iteration. It might have gotten some sway if they gave it a little more potency or a strong debuff of some kind (like Dark Flare). The problem is general design changes, and not this skill in particular.
It sounds like he gets too overzealous and caught out of position, like he thinks just because he's a melee character its ok to get caught outnumbered in the middle of a field. You're gonna die doing that regardless. Probably try some LoS would work. Positioning is just as important as your build in this game, that's what makes open world PvP so great. Sometime you get caught of position and the price to pay for that is usually death, if its RD or something else, it doesn't matter, that's on you.
when people talk about jesus beam on 100% health they think thats noob approach..
PvP in Cyrodiil is not 1vs1, it has been explained above!
1 dude use jesus beam at you when you are 100% health, another dude hit u crystal frags, surprise, you are in execute range and ALREADY being executed. good luck reflecting/dodging/outhealing that in time.
dodgehopper_ESO wrote: »Disgusting. Thanks for showing how ridiculously OP templars are this patch @Alcast . This is exactly what I keep getting killed by, sometimes 15-20times per night by the same guy over and over again. No matter how hard I flap my wings, how hard I stack and spam Vigor and Rally on top of Hardened Armor on top of Igneous Shield and how much I sprint away from the range of RD with 7pieces medium and major expedition, I still don't run fast enough to get out of the 45m range and undodgeable beam of death hiding behind his friends.
It's not even worth playing stam melee characters anymore in this meta.
Sounds like you need to Stampede-WB-Dragon Leap instead. In all the pvp I've done since the change, the only thing Templars have done to kill me is Dark Flare. I'm not going to count Radiants where my health was already down, and neither should anyone else. Having an execute actually hurt is definitionally what it is for. I'm fine with them giving us Blinding Flashes back but I'm pretty sure people would complain about that too. For whatever reason it seems like everyone complains about Templar way more than should be. Sorcerer has ranged executes that can be spammed/combo'd/clipped. It is vastly more maneuverable, vastly more defensive, and frankly more aggressive with significantly better cc abilities.
I'm still of the mind if they nerf RD they're going to need to change it from a channel into something more spammable like Impale. I like the fact though that it actually counters the OP ability of Reflects in this game, particularly since our Eclipse ability was supposed to do that and they've shot it to ship.
Before anyone complains, I want people to realize I've not played seriously as a Magplar in over a year. I have played as a Stamplar for over a year (apart from minor play of a bwb healer character), and even I think the complaining about RD is not productive. The problem has more to do with the way defensives are being gutted, and pressure is being placed on going all out aggressive builds lately. Just compare Solar Barrage to Dark Flare, it is blatantly obvious which is the better of the two abilities. Solar Barrage is obviously a close range 'tank' skill whereas Dark Flare is a long range casted heavy hitter. The problem with Barrage however is that its horrible even as a more tanky build, and no one wants to use it in its current iteration. It might have gotten some sway if they gave it a little more potency or a strong debuff of some kind (like Dark Flare). The problem is general design changes, and not this skill in particular.
It sounds like he gets too overzealous and caught out of position, like he thinks just because he's a melee character its ok to get caught outnumbered in the middle of a field. You're gonna die doing that regardless. Probably try some LoS would work. Positioning is just as important as your build in this game, that's what makes open world PvP so great. Sometime you get caught of position and the price to pay for that is usually death, if its RD or something else, it doesn't matter, that's on you.
Dude I have 223hours of playtime, more than the half is as a small scale player. I know how to LoS and I consider my situation awareness more than enough to judge when a situation is going to turn badly if I go in. What I have been saying is that IT IS NOT POSSIBLE ANYMORE at ANYTIME to charge in melee combat during a large scale fight as a stam DK who cannot stack shields.
People have been telling me to slot Dampen Magic and Efficient Purge. Sure, I'll use 2 other magicka abilities on top of Hardened Armor, Igneous Shield and Scales. I already have 30 points in magicka cost reduction and 15 points in magicka recovery and I'm running out of magicka pretty quickly..
As soon as I charge in, I the RD spams begins and it is already too late to even consider retreating. I'm gonna go with the advice to slot purge. I'll remove executioner from my bar and rely on true WB spam. The rest of my bars are gonna be defensive abilities to defend myself against one skill in the game, RD. Sounds like fun.
Joy_Division wrote: »Joy_Division wrote: »https://youtu.be/8Q8v-oTHPio
Only lv 1 Undaunted yet.
Glass Canon
47m beams
I know that the beam is fine in 1v1 because you can interrupt it, but open world mass pvp its just way too strong
@Alcast
I want you to wtach your own video from 0:40 - 0:50.
You have this optimized build for Jesus Beam. What happened to Anguros, your target? His health bar did not move. For 10 seconds. With you Jesus Beaming him. Yes, It is working as intended. Angurus only died because someone else's meteor hit him.
If you are going to try and tell me that your zerg surfing video here proves that Jesus Beam is more imbalanced, powerful, problematic than:https://www.youtube.com/watch?v=9x4byoJQwx4
orhttps://www.youtube.com/watch?v=sotMe9gG8pc
where you literally one shot people - when you are solo without the aid of a zerg, you're more than biased, you're nutz.
Apparently it's ok and lol for stamina builds to have the capability of one-shotting people while in the open world by themselves, but when a mageplar can Jesus Beam someone for 10 seconds without their health moving, the ability is just too damn strong.
See the bold part. The reason why his health didn't drop for the first 10 seconds is because the guy was holding block, probably spec with tons of points in block mitigation, and a few enchants of block cost reduction. When the meteor lands in the end, the guy's stamina has been totally drained out and the reason why he evaporated instantly.
So what you're implying is that if I wanna stand a chance as a stamina melee character, I need to hold block while fighting an opponent, be forced into one hand shield and hope for the best when it's time to retreat because I have no stamina left to do anything ?
I'll pass.
But it's OK for me to drain my stamina for 10 seconds blocking/dodging wrecking blows and then run dry for someone's ulti-bomb?
Yeah, I'll pass on that too.
Respec your character to a "vampire assassin" you referred to in an earlier thread an you won't have any issues with Jesus Beams
You realize that the apology you just made regarding "vampire assassins" was referring to an organized groups sending people inside to deal with people pouring oil on the catwalk above breaches before the rest of the group goes in?
I really wonder if you're out of arguments or if you're simply trying to make me look like a fool. Surprising coming from someone who usually is very rational and posed in anything he says.
Your paragraph describes a 1v1 fight against a stam melee hitting you in close combat. I have said multiple times that 1v1 fights are fine the way they are. The problem I have is with large scale combat. Since everyone who runs a magicka templar spam RD, it is no longer viable for me to try to engage anybody because by the time I get in range of someone, the RD spam is already going from the back and dropping my health like crazy.
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