Not in all cases, but some players could use the sub fee to uprade from dial up.
Maybe they should implement stricter controls on connection quality, but then all the poor connection players would complain.
Maybe they could have a sub 100ms campaign and limit say non europeans accessing eu server etc...
Very social of you to just cut us off the servers - thank you - just get lost.
Sorry but I disagree with OP I choose to pay the sub if I was forced to I would drop the game
And there are certainly others out there who would agree with you, but I would venture to say, you would be the minority. Historically speaking, MMO players have had no issue paying a monthly subscription. Honestly, the complexity of a good MMO and strain it puts on DEVs almost requires a pay to play model. If you do not have the money to support software development and support the game will slowly die. This is happening to ESO. Month after month, DLC after DLC, the game performance gets worse.
In my opinion ZOS could have spent the money on fixing their servers instead of giving $1 Million Sweepstake https://millionreasons.elderscrollsonline.com/
In my opinion ZOS could have spent the money on fixing their servers instead of giving $1 Million Sweepstake https://millionreasons.elderscrollsonline.com/
Oh my, you have no idea how this is handled - do you really think they would have had to pay a million dollar for this. 20 years are a long time, they did not even have to pay half of that in order to achieve a payout plan of 20x 50k US$. And what is half a million dollars?- if you'd have like 100 people staff, this is what you'd have to pay for this staff every month including those costs, which are not part of the actual salary payment. So this is not a huge amount of money for a company, especially not in the PR sector.
In my opinion ZOS could have spent the money on fixing their servers instead of giving $1 Million Sweepstake https://millionreasons.elderscrollsonline.com/
Oh my, you have no idea how this is handled - do you really think they would have had to pay a million dollar for this. 20 years are a long time, they did not even have to pay half of that in order to achieve a payout plan of 20x 50k US$. And what is half a million dollars?- if you'd have like 100 people staff, this is what you'd have to pay for this staff every month including those costs, which are not part of the actual salary payment. So this is not a huge amount of money for a company, especially not in the PR sector.
Good reply on the cost point a 50$k a year extra wont fix the problem. so many idiots parrot fix the servers, without having a clue about server infrastucture or even their own impact on the game. I.e players with crap connection somehow magically expecting ZOS to fix their experience with buy more servers...
You want better expetiene then prepare for the consequences, region locking, tiered connection matching, less players in instance...etc...
Sorry but I disagree with OP I choose to pay the sub if I was forced to I would drop the game
And there are certainly others out there who would agree with you, but I would venture to say, you would be the minority. Historically speaking, MMO players have had no issue paying a monthly subscription. Honestly, the complexity of a good MMO and strain it puts on DEVs almost requires a pay to play model. If you do not have the money to support software development and support the game will slowly die. This is happening to ESO. Month after month, DLC after DLC, the game performance gets worse.
I'm afraid the evidence is against you on this. MMO developers didn't suddenly wake up one morning and think what a good wheeze it would be to drop subscriptions. They did their projections and worked out that such a change would be good for the overall viability of their games, and so it appears to have been with ESO which is reportedly in a much healthier financial position today than it was before they made the change. Many of the MMOs that started with subscriptions have had to switch their business model and they mostly did so in order to stay afloat. The likelihood of any of them reverting to a subscription-only model is next to zero.
Meanwhile, anyone who objects to the switch in business model is free to continue paying a subscription and avoid the crown store altogether as the only essential items are included within the subscription anyway. I run two accounts, one with a subscription and one without, and I don't notice any difference in the way the game plays either between the accounts or between now and before the change to B2P. In particular, the game has not gone P2W which was the biggest concern when the change was announced.
Nor did ZOS go back on their word, break any promises, or lie over this, they simply stated their genuine intentions at the time without giving any indication that things were set in stone unlike say Camelot Unchained where there is an absolute undertaking that the subscription-only business model will never change. All projects evolve over time and what makes good sense in the beginning doesn't necessarily apply later on down the road. Good luck to anyone who thinks they can get through life without having to react to changing circumstances and change their mind on anything. The way the market evolves one can be pretty certain that most developers who launch a new title with a subscription will have the makings of a cash shop system embedded in the game's design to enable a switch later on if required.
In my opinion ZOS could have spent the money on fixing their servers instead of giving $1 Million Sweepstake https://millionreasons.elderscrollsonline.com/
Oh my, you have no idea how this is handled - do you really think they would have had to pay a million dollar for this. 20 years are a long time, they did not even have to pay half of that in order to achieve a payout plan of 20x 50k US$. And what is half a million dollars?- if you'd have like 100 people staff, this is what you'd have to pay for this staff every month including those costs, which are not part of the actual salary payment. So this is not a huge amount of money for a company, especially not in the PR sector.
Good reply on the cost point a 50$k a year extra wont fix the problem. so many idiots parrot fix the servers, without having a clue about server infrastucture or even their own impact on the game. I.e players with crap connection somehow magically expecting ZOS to fix their experience with buy more servers...
You want better expetiene then prepare for the consequences, region locking, tiered connection matching, less players in instance...etc...
Nah, that is as well not how this is done - they do not pay 50k/year - but they pay a 3rd party company to provide the payment plan and pay for this a reduce amount all at once - but this money will earn during those 20 years and that is why they have to pay much less than half a million to achieve a payout plan of 1 Million dollars over the course of 20 years.
I kinda agree that subscription model would be best course of action but they can't do that now. After the game went B2P many players bought the game thinking they would never have to pay for a subscription and changing the model now would destroy the studio's reputation and trust.
BlackguardBob wrote: »I kinda agree that subscription model would be best course of action but they can't do that now. After the game went B2P many players bought the game thinking they would never have to pay for a subscription and changing the model now would destroy the studio's reputation and trust.
With the advent of the Crown Store I don't think ZoS needs to go B2P. The latter was unpopular and we had the most buggy MMO out there and all we got was Craglorn by way of promised (every 6-8 weeks?) content.
The previous B2P model was dictatorial, promised much, delivered little and you couldn't play this game on a console.
So many promises broken, so many serious bugs not fixed and they had the temerity to charge monthly subs to play on a PC. Pay up every month or G2FO!
Now that common sense has broken out at ZoS, they fixed a raft of game breaking bugs, produce DLC every 3 months, and without demanding a penny. They invite us by asking us to pay and we have the option to do that or not.
The Crown Store finances this game and nobody is compelled to buy anything and yet they do if you look at the mounts players have and their costumes.
Asking for a monthly sub (ESO plus) is so much better than the previous demanding sub that went on for so long it became unacceptable and definitely not value for money.
For all the faults ESO is reported on these forums to have (and I would question some of these as being bugs), ESO is a far better game to play on all platforms than at any time in the last 2 years. It will get better I believe but only if they don't go back to B2P.
Demanding a fee every month for a non-essential thing like a video game when there are sensible alternatives that suit all parties is absurd and has no place in modern enlightened society.
Reason they swapped to a b2p model was because sub based was not making enough profit... If you think throwing any amount of money at zos will actually make them less incompetent or actually do QA bloody testing then you need a psych evaluation.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Personally, I think this game has many things right and functioning. Quests are rarely bugged and the gameplay is smooth, unlike all Elder Scroll games I've played (and I've played them all except Arena & Daggerfall), that needed attention of the Unofficial Patches gurus. There were many very annoying, cosmetic, quest, even game breaking bugs that were left as is. If there wasn't a team of enthusiasts behind each and one of these games, ES series would be flawed. That says a big ES fan. In that segment, ESO is working just fine.
On the other hand, ESO really needs technical fixing, optimizing, polishing and more frequent patch releases. Fps fix and increase, lag decrease, 64bit debugging, audio fix etc. It's really frightening that they are currently unable to reproduce mass of the bugs the people are experiencing.
Personally, I think this game has many things right and functioning. Quests are rarely bugged and the gameplay is smooth, unlike all Elder Scroll games I've played (and I've played them all except Arena & Daggerfall), that needed attention of the Unofficial Patches gurus. There were many very annoying, cosmetic, quest, even game breaking bugs that were left as is. If there wasn't a team of enthusiasts behind each and one of these games, ES series would be flawed. That says a big ES fan. In that segment, ESO is working just fine.
On the other hand, ESO really needs technical fixing, optimizing, polishing and more frequent patch releases. Fps fix and increase, lag decrease, 64bit debugging, audio fix etc. It's really frightening that they are currently unable to reproduce mass of the bugs the people are experiencing.
It's not really that surprising given that there are a lot of players who can't reproduce them either!
The 64 bit version is of course in beta so problems are to be expected there and I have no intention of going anywhere near it unless and until there is a real purpose in doing so.
Personally, I think this game has many things right and functioning. Quests are rarely bugged and the gameplay is smooth, unlike all Elder Scroll games I've played (and I've played them all except Arena & Daggerfall), that needed attention of the Unofficial Patches gurus. There were many very annoying, cosmetic, quest, even game breaking bugs that were left as is. If there wasn't a team of enthusiasts behind each and one of these games, ES series would be flawed. That says a big ES fan. In that segment, ESO is working just fine.
On the other hand, ESO really needs technical fixing, optimizing, polishing and more frequent patch releases. Fps fix and increase, lag decrease, 64bit debugging, audio fix etc. It's really frightening that they are currently unable to reproduce mass of the bugs the people are experiencing.
It's not really that surprising given that there are a lot of players who can't reproduce them either!
The 64 bit version is of course in beta so problems are to be expected there and I have no intention of going anywhere near it unless and until there is a real purpose in doing so.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
khele23eb17_ESO wrote: »Some would. Vast majority wouldnt. And the very idea of having to pay a sub would put many potential players off giving the game a try.Contrary to the inflammatory posts this is sure to generate, the vast majority of you client base will pay a nominal subscription - 5, 10, even 20 dollars a month.
I have to disagree. Sure some people would leave, but the business model of monthly subs is a tested and proven model that works. All they would have to do is model their subscriptions like WOW. Offer people free to try months and once they are hooked you charge them to stay. It works.
I also feel the majority of people who leave would come back if they heard the game runs smooth and the majority of bugs are resolved.
In my opinion ZOS could have spent the money on fixing their servers instead of giving $1 Million Sweepstake https://millionreasons.elderscrollsonline.com/
Oldmanlawlor wrote: »If mandatory sub comes in, most console players will be out.