Fallen_Ray wrote: »I feel you brudda. I don't know what they were thinking either. Heck if you maxed your crafting and have all 3 perks on research consider yourself lucky the research caps at 30 days, really try it without spending a single skill point. Inhuman I know...
Lucius_Aelius wrote: »Hell, if anything I think it's stupid ESO Plus Members get reduced research time, it's all well and good to have perks but that seems like a bit much, as if we're second class citizens for not havkng ESO Plus despite spending well over $100 in the crown store, whch I have.
Negative Stark.starkerealm wrote: »@OmniDo If we'd been disqualifying people over ad hominem attacks; you invalidated yourself way back in this thread.
Why shouldn't ESO+ members be treated like "1st class" players @Lucius_Aelius @starkerealm and everyone else be treated like "2nd class" ?
Sure you pay to play the game... but you don't pay for THAT service. Additionally, you're not in anyway restricted from paying for THAT service either. Anyone can join!
It's like flying on an airplane... Everyone can fly on the same plane but some people buy first class tickets and get much better service... and some of THOSE first class ticket holders have their "Elite flyer" status and have access to those swanky lounges at the airport. You pay more or are subscribed to a service, why shouldn't you be treated better?
myrrrorb14_ESO wrote: »Lol, 10 days.
Nah, it's good where it's at. Adds meaning to 9 trait item sets.
Would love some TLC to crafting though. Like the ability to change traits on armor and a second bonus to the 5 piece bonus once you've learned all 9 on that piece.
myrrrorb14_ESO wrote: »Lol, 10 days.
Nah, it's good where it's at. Adds meaning to 9 trait item sets.
Would love some TLC to crafting though. Like the ability to change traits on armor and a second bonus to the 5 piece bonus once you've learned all 9 on that piece.
Yes, it would add meaning to 9 trait sets if those sets were that much better than armor which requires a lower number of traits. However they aren't amazingly better.
Players should have to really have a compelling reason to NOT want to be using either an 8 or 9 trait armor set, and there should be an 8 or 9 trait set which is compelling for both Magicka and Stamina users of all 4 classes, and for both PVE and PVP playstyles.
When did you start playing the game, @RWKT? Obviously fairly recently, since I've had a 9-trait crafter since late May or early June last year. (About a month after the first people finished researching Nirnhoned, since I was too poor to buy up tons of Nirncrux at the beginning.)
The idea of traits taking longer and longer to research is to reward those who have put the time and effort in to do the research. And it is effort - in order not to waste a single hour of time when my character could be researching, I would write down exactly when my research was going to finish and make sure I logged on to start it going. Which meant setting alarms for 5 am some days. Wake up, log in, start research going, get back to bed. I went away one weekend and honestly considered asking my mum to log on for me...
Now, I can make any item set in the game, so I get to make gold from players who put adverts out in Guild chat or /zone for 9-trait crafters. The time and skill points that I invested back then are my reward now. (Although I charge basically nothing if people have already collected their own materials and their order is simple.)
I don't believe it was ever intended that everyone in the game would make all of their own equipment. I think it was always intended that you would swap items with Guildmates (e.g. you'd make their weapons and they'd make your glyphs), or that you'd buy items from other players in /zone. That's the point of it being massively multiplayer, right? (Of course, I can see how the lack of text chat on the console platforms makes finding a crafter a lot harder.)
So be grateful that it's only 11 days for your research right now, and that you have the ESO Plus bonus.
Also, make sure that you research the most valuable traits first. On armour, these are: Divines, Infused, Impenetrable, Reinforced, Training. (Where Training is the most useful for new characters, Impenetrable is the most useful for PvP, and Divines is the most useful for PvE). Exploration should be your 9th trait, because it doesn't even work properly right now. If you have Divines, Infused, Impenetrable, Reinforced, Training plus one other trait, you can make any 6-trait armour set that a player will want to buy.
On weapons, the most valuable traits are: Sharpened, Precise, Training, and then we could argue about the rest. (Defending on Tank items like 1-handed swords, and Restoration Staffs? Nirnhoned on everything except for Resto Staffs?)
I wouldn't be opposed to people shortening their research times with Crowns, but I would laugh my arse off. If people want to pay real money for something they could get for free by just waiting, then be my guest.
This is one of the reasons why i absolutely want that long research timers stay, and preferably ZOS add tenth trait soon. While trait research keep ticking, upcoming crafters have a very long list of things to do. They may also take a year, YMMV. I suggest you spend this year learning, planning and building up everything.Negative Stark.starkerealm wrote: »@OmniDo If we'd been disqualifying people over ad hominem attacks; you invalidated yourself way back in this thread.
Definition for Ad Hominem:
(of an argument or reaction) directed against a person rather than the position they are maintaining.
I have never once attacked you personally.
I have justified my argument and disposition towards the points presented.
An Ad Hominem would be a personal attack towards an individual.
Example: "I think you are dumb"
Versus: "Your point is invalid because <x/y/z>.
Disagreement with a point, no matter how strongly stated, is not ad hominem.
Hi, does anybody else here feel like the trait research times are a little too long? I mean, one of my characters (V16) is a master-blacksmith and trait research on a piece of heavy armor can go one for more than 10 DAYS!!! I am a ESO Plus member and as I wrote before, my character has max'd out the blacksmith skill, why does it take so long to research a trait??? I think it's a little ridiculous... the wait time should be cut down A LOT. Instead of 11 days, why not 3 days instead? Heck, if the blacksmith skill is max'd out AND I have a ESO Plus membership shouldn't my trait-research represent that?
I just think in all fairness the game devs should look into reducing the trait-research time, make it worth the ESO Plus membership plus all those hours spent buying /finding the gear to research for traits. I don't think I should have to wait that long to craft specialized gear because I have to wait so freaking long.
Negative Stark.starkerealm wrote: »@OmniDo If we'd been disqualifying people over ad hominem attacks; you invalidated yourself way back in this thread.
Definition for Ad Hominem:
(of an argument or reaction) directed against a person rather than the position they are maintaining.
I have never once attacked you personally.
I have justified my argument and disposition towards the points presented.
An Ad Hominem would be a personal attack towards an individual.
Example: "I think you are dumb"
Versus: "Your point is invalid because <x/y/z>.
Disagreement with a point, no matter how strongly stated, is not ad hominem.