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Maybe cut down trait-research time?

  • KaylynT
    KaylynT
    Roll a mule character and put the researchables on them. That way you can't decon it. On the PC, we have addons for this to note that which we need to research, or even hide things from the crafting tables.

    Though, I do find researchables quite easy in the guild stores on the PC/NA.[/quote]

    Yeah, all my mules are pretty much full. What i'm left with to research is mostly nirn items. I pick them up if I see a price that's decent but now have to wait for the other stuff to finish researching first. I like to keep the item in my pack so I don't buy the same again. I wish consoles had some sort of toolkit to let us know what we have researched and not have to go to a crafting station all the time.
  • Selstad
    Selstad
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    Hmm, let me get the old calculator skills running here and see if I can't get the actual time to research all 9 traits. This is given that you have a rank of 42 or more to get the 4th skill line with a 25% decrease capped at 30 days benefit, and the calculations will be in hours:

    Item 1 = 6 hours - 4 hours 30 minutes
    Item 2 = 12 hours - 9 hours
    Item 3 = 1 day - 18 hours
    Item 4 = 2 days - 36 hours
    Item 5 = 4 days - 72 hours
    Item 6 = 8 days - 48 hours
    Item 7 = 16 days - 288 hours
    Item 8 = 32 days - 576 hours (gets under the 30 days cap)
    Item 9 = 30 days - 720 hours
    Total: 74 days (ish) - 1771 hours
    The 9th item normally takes 64 days (1536 hours) without the 4 skill trait, but since you have the 4 skill line, it's reduced to 30 days flat or 720 hours so get that 4 skill line before researching this one!

    Now for blacksmithing and clothing there are 14 items that needs to be researched while for woodworking there's 6 items that needs researching. Now we're also assuming here that you have the ability to research 3 items at once.

    Blacksmithing (3 items on research per time): 8265 hours (344 days)
    Clothing (3 items on research per time): 8265 (344 days)
    woodworking (3 items on research per time): 3542 hours (148 days)

    So the maximum amount of time to research all 9 traits for all 14 items for blacksmithing and clothing, is 344 days (or little under a year).
    Edited by Selstad on March 21, 2016 6:10PM
  • Acrolas
    Acrolas
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    The absolute best layout at first is to have one character on woodworking, two on clothing (one light, one medium), and two on blacksmithing (one weapons, one heavy).

    That gives you the fastest access by having 15 available 30 day slots as opposed to 3 on just one character. Then you can cycle the characters onto the next type or flesh out the traits you want easier access to.
    signing off
  • Thealteregoroman
    Thealteregoroman
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    I think they might sell time reducing things for crafters in researching times in the crown store......like horse training. Just a thought...........it is a convenience.............
    ****Master Healer...****
  • NeoXanthus
    NeoXanthus
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    For one of my characters I have been working on this for 2 years now. I started back before there was a 9th trait and in less than 22days remaining I will have completed all 9 trains on everything including blacksmithing. Clothing and woodworking have already been completed for a few months now. Reducing this time (via crowns) would not be fair to the people that have already put a huge investment of time and resources.
  • Gargath
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    For me time of research is ridiculously long for the last couple of traits.
    No idea what was the purpose of awaiting months, but I can imagine the potential advantages of shortening this time: more people interested in research, thus buying more often items with traits and improving their gears, more trading in stores etc. Now If I have to wait 30 days, all my research slots are locked and I don't need to buy more items for later.
    In any of my games I wasn't forced to wait so long to get a better gears just by waiting.
    ESO is an undisputed winner.
    Edited by Gargath on March 21, 2016 7:02PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Wreuntzylla
    Wreuntzylla
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    Acrolas wrote: »
    The absolute best layout at first is to have one character on woodworking, two on clothing (one light, one medium), and two on blacksmithing (one weapons, one heavy).

    That gives you the fastest access by having 15 available 30 day slots as opposed to 3 on just one character. Then you can cycle the characters onto the next type or flesh out the traits you want easier access to.

    I had something like that going. Think I had more than 5 crafters though. The trick is to have a set of guildies that funnel all their drops to you, get someone to give you all the wayshrines near skyshards that are not in a delve and keep a file to remind you when to research and on what toon.

  • Skinzz
    Skinzz
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    Im almost 9 traits for everything so it doesnt bother me.
    Anybody got a group? LFG, anybody? Hello?
  • Loralai_907
    Loralai_907
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    I tell everyone that is just starting out, to start researching traits immediately. Always have however many you CAN be researching at a time going on all the crafts. Researching takes roughly forever.

    You do get a reduction in the amount of time it takes by adding points into that particular crafting skill (Metallurgy was mentioned, same concept on the other two) and being a plus member.

    If you are on PC, AI Research Grid is my favorite crafting related add on. It keeps track of everything you know including all of the styles. Was way better for me to keep track of what I still needed. I am done researching but I still use it because I do not have all of the styles.

    Sure, the amount of time is excruciatingly long, but I don't think it should be changed either. If they did drop the amount of time, it had better not be by a whole lot lol. I spent roughly my entire life researching and I will flip tables if they were to drop it to a max of 10 days per item lol. Also, I will NEVER do it on an alt. I have my one crafter, that is all I will ever have.
    PC-NA - formerly, mommadani907Guild: Weeping Angels - Co-GMTwitter: @ Loralai_907 several Alt accounts....CP 1700+
    Active characters:Fauna Rosewood ( Bosmer Stam DK - Master Crafter/AD)///Loralai Darknova (Drunken Zombie Bosmer Stam Sorc - PvP/AD)Lilith Darknova ( Dunmer Mag DK - Master Crafter - PvP/AD)///and roughly 1billion alts
  • baratron
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    When did you start playing the game, @RWKT? Obviously fairly recently, since I've had a 9-trait crafter since late May or early June last year. (About a month after the first people finished researching Nirnhoned, since I was too poor to buy up tons of Nirncrux at the beginning.)

    The idea of traits taking longer and longer to research is to reward those who have put the time and effort in to do the research. And it is effort - in order not to waste a single hour of time when my character could be researching, I would write down exactly when my research was going to finish and make sure I logged on to start it going. Which meant setting alarms for 5 am some days. Wake up, log in, start research going, get back to bed. I went away one weekend and honestly considered asking my mum to log on for me...

    Now, I can make any item set in the game, so I get to make gold from players who put adverts out in Guild chat or /zone for 9-trait crafters. The time and skill points that I invested back then are my reward now. (Although I charge basically nothing if people have already collected their own materials and their order is simple.)

    I don't believe it was ever intended that everyone in the game would make all of their own equipment. I think it was always intended that you would swap items with Guildmates (e.g. you'd make their weapons and they'd make your glyphs), or that you'd buy items from other players in /zone. That's the point of it being massively multiplayer, right? (Of course, I can see how the lack of text chat on the console platforms makes finding a crafter a lot harder.)

    So be grateful that it's only 11 days for your research right now, and that you have the ESO Plus bonus.

    Also, make sure that you research the most valuable traits first. On armour, these are: Divines, Infused, Impenetrable, Reinforced, Training. (Where Training is the most useful for new characters, Impenetrable is the most useful for PvP, and Divines is the most useful for PvE). Exploration should be your 9th trait, because it doesn't even work properly right now. If you have Divines, Infused, Impenetrable, Reinforced, Training plus one other trait, you can make any 6-trait armour set that a player will want to buy.

    On weapons, the most valuable traits are: Sharpened, Precise, Training, and then we could argue about the rest. (Defending on Tank items like 1-handed swords, and Restoration Staffs? Nirnhoned on everything except for Resto Staffs?)

    I wouldn't be opposed to people shortening their research times with Crowns, but I would laugh my arse off. If people want to pay real money for something they could get for free by just waiting, then be my guest.
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist Damage Dealer level 50

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter (Ebonheart Pact) level 50 EAGERLY AWAITING HIS BEAR
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief (Ebonheart Pact) level 50
  • lonewolf26
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    I feel your pain. I maxed crafting and research on my main several months back. I began working on alts about a month later as my main is now over taxed for skill points, needing a tanking, PvE , PvP and special specs for content like maelstrom can get expensive. Now that my alts are staring down 16 and 30 day timers I am regretting not doing all of my alts at the same time as my main.
  • starkerealm
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    RWKT wrote: »
    Hi, does anybody else here feel like the trait research times are a little too long? I mean, one of my characters (V16) is a master-blacksmith and trait research on a piece of heavy armor can go one for more than 10 DAYS!!!

    That's not bad. Upgrade to the fourth point in each research tree, and it will hard cap the research time to 30 days.

    "Why, 30 days?" you may ask. Well, because without it, the eighth trait will take 32 days, and the ninth trait will take 64 days to complete.

    This is not a system you're expected to finish over the weekend. It takes time. You're also expected to be researching lots of different items at once.

    When you see the bonuses on 9 trait sets... you'll actually probably be a little disappointed. But the 5+ trait sets are usually really good. Six traits for Hunding's Rage? Yeah, it's worth that. Nine traits for Twice Born Star? Eh... maybe. Actually, TBS may have gotten a buff recently, I'm not sure. But it is a 5pc bonus you'll remember.
  • goatlyonesub17_ESO
    goatlyonesub17_ESO
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    No, I'm used to it. It does take a long time to get all nine traits for everything. But if you're going to be the best, you have to put in the time. You can reduce the research times a little with skill points.
    "Argonians have fat, scaly tails." —Rissa Manyclaws.
    "Once upon a time there were three sisters: Delicious, Delightful, and Disgusting. Now, Delicious and Delightful were both very pretty girls..." —Brendalyn Jurarde.
    "I smell to the nobility." —Indrasa Avani.
    "A bargain with an animal is not a contract made." —Haderus Atrimus.
    "Redguard makeup for sale. Free samples. Secret ingredients. Unique application method. Lots of satisfied customers." —The Mudball Goblin (aka, Cognac Vinecroft)
    "Your armor looks like underwear." —Shuns-the-Knife.
  • UrQuan
    UrQuan
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    Let's see, has a problem with a minor part of the game... Immediately states subscription status..
    ESO Plus Memberships should have no impact on that. You are not special.
    So I'm guessing you guys don't know what an ESO+ subscription gives you:
    INCLUDED WITH ALL MEMBERSHIPS:

    Access to all DLC game packs¹
    Crowns to spend on the in-game store²
    10% bonus to experience points gain¹
    10% bonus to crafting inspiration gain¹
    10% bonus to trait research time¹
    10% bonus to gold acquisition¹

    Membership status is very very relevant to any discussion of research times.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • vamp_emily
    vamp_emily
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    NeoXanthus wrote: »
    For one of my characters I have been working on this for 2 years now. I started back before there was a 9th trait and in less than 22days remaining I will have completed all 9 trains on everything including blacksmithing. Clothing and woodworking have already been completed for a few months now. Reducing this time (via crowns) would not be fair to the people that have already put a huge investment of time and resources.

    Seriously is there anything fair in this game?

    -All those people that spent hours of grinding to level all 8 characters to v16 but next DLC they will all be level 50.

    -All those people that spend hours doing dungeons for drops but now the items are sold in Cryro.

    -All those PvP players spent along time doing PvP to increase their AW skill lines and now you can level in just a few days of playing..

    This game is becoming a joke ( I bet I am getting 9,000ap for typing this as i stand in PvP )

    I agree they shouldn't reduce the time, but I am sure ZOS will read the thread and the next DLC you will be a 9 trait master crafter in 1 day of playing.






    Edited by vamp_emily on March 21, 2016 8:46PM

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Lenikus
    Lenikus
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    Research time is necessary, otherwise people will simply create a new toon, grind it to hell and back, have it 'full' in 2 days and then yell in the forums about "no content"
    (i know one thing doesn't directly interfere with the other, but the mindset IS the same)
    Edited by Lenikus on March 21, 2016 8:17PM
    ... Mai cave. >:3
  • Danksta
    Danksta
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    KaylynT wrote: »
    Roll a mule character and put the researchables on them. That way you can't decon it. On the PC, we have addons for this to note that which we need to research, or even hide things from the crafting tables.

    Though, I do find researchables quite easy in the guild stores on the PC/NA.



    I've got a "researching grid" that I've made and keep in a notebook. It's separated by weapons, light, medium and heavy armor with traits along the top and pieces (chest, legs, hands, etc.) along the side. I mark a slash (/) if I have that item waiting to research and mark it with an X once I've started researching it. There's also an android app that does this as well, but I haven't used it.
    Edited by Danksta on March 21, 2016 8:28PM
    BawKinTackWarDs PS4/NA

  • Lord_Wrath
    Lord_Wrath
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    Ive been playing since launch and given the time ive put in i think its worth it. It puts a lot of merit into being a master crafter, ive been lazy but have a lot of nirn traits left.

    It also gives other players opportunity to trade.
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
    Launch Player - PC - NA - EP
  • Selstad
    Selstad
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    UrQuan wrote: »
    Let's see, has a problem with a minor part of the game... Immediately states subscription status..
    ESO Plus Memberships should have no impact on that. You are not special.
    So I'm guessing you guys don't know what an ESO+ subscription gives you:
    INCLUDED WITH ALL MEMBERSHIPS:

    Access to all DLC game packs¹
    Crowns to spend on the in-game store²
    10% bonus to experience points gain¹
    10% bonus to crafting inspiration gain¹
    10% bonus to trait research time¹
    10% bonus to gold acquisition¹

    Membership status is very very relevant to any discussion of research times.

    Yet, ESO membership isn't a bad thing, and should have benefits. If you wish for the same benefits, subscribe for an ESO membership. It's open for everyone.
  • Niaver
    Niaver
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    I have 9 traits on all HA, and 8-9 on weapons. Yeah, it took a long time. My mistake was that i research only blacksmith.
    PC EU - Daggerfall Covenant - @Niaver
    Erazar (main) - Khajit DK tank

    Proud owner of Maelstrom Sharpened Bow
  • WalkingLegacy
    WalkingLegacy
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    They make you wait 150 days to max a characters horse.

    Only thing they will do is add a crown store item for "convenience".
  • RocDonald
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    I just wish getting the nirncrux stuff was a little easier. I'm having a hard time getting people to run Craglorn with me as our time zones don't always sync.
  • Brightxdawn
    Brightxdawn
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    NO
  • Ayalaya
    Ayalaya
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    RocDonald wrote: »
    I just wish getting the nirncrux stuff was a little easier. I'm having a hard time getting people to run Craglorn with me as our time zones don't always sync.

    I just buy them from a guildstore merchant at filthy high prices. Not complaining at all, when I researched them I will sell at filthy high prices too. ;)

    And of course I will make myself a Twice-Born Star armor.
    Edited by Ayalaya on March 21, 2016 9:30PM
  • Reevster
    Reevster
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    Why dont they just give everything to the players now, get rid of research times , get rid of lvling, boom, instant high end char , no need to to anything just play.....

    Ummm no, its part of the game , just think how good it will feel once you get all 9 traits lvled like the rest of us had to do.
  • starkerealm
    starkerealm
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    Danksta wrote: »
    KaylynT wrote: »
    Roll a mule character and put the researchables on them. That way you can't decon it. On the PC, we have addons for this to note that which we need to research, or even hide things from the crafting tables.

    Though, I do find researchables quite easy in the guild stores on the PC/NA.



    I've got a "researching grid" that I've made and keep in a notebook. It's separated by weapons, light, medium and heavy armor with traits along the top and pieces (chest, legs, hands, etc.) along the side. I mark a slash (/) if I have that item waiting to research and mark it with an X once I've started researching it. There's also an android app that does this as well, but I haven't used it.

    You mean, like this?

    8662E627AEFC0C653041FD6DE186A467059F1B97

    5B98CC576F93526555503FC6003D070D65B2560F

    0ED5745CBD44B0B2C443109FB1C36F476B1DC05D

    The Addon is called Research Grid, as I recall. Though there's also Research Assistant, which is ridiculously useful.
  • Thrasher91604
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    I just carry around all my research material and use this addon.
    The equipment with traits needing researching is marked red so I don't accidentally sell it.
    It has made researching SO much easier.

    Research Assistant

    pvw595.jpg
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I am sorry, but this is another thread that basically says, give me everything I want right now. Many of us have been playing since launch and spent the better part of a year becoming 9-trait crafters. Is it fair to now cut that requirement because people dont want to wait?

    If it makes you feel better, crafting ceased to be profitable a while ago, and you probably have a guildmate that will do it for free...
  • starkerealm
    starkerealm
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    I just carry around all my research material and use this addon.
    The equipment with traits needing researching is marked red so I don't accidentally sell it.
    It has made researching SO much easier.

    Research Assistant

    pvw595.jpg

    Yeah, Research Assistant is fantastic.
  • Gidorick
    Gidorick
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    These are the things ESO+ benefits should address... ESO+ = 25% lessened research time.

    Then add Crown Store "research notes". Each one applied cuts research time by 50%
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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