These are the things ESO+ benefits should address... ESO+ = 25% lessened research time.
Then add Crown Store "research notes". Each one applied cuts research time by 50%
The nirnhoned trait appears to be rare to find as well
I don't mind at all about the research time , good thing's are more rewarding when you aquire them after a long struggle and having the knowledge that others will have to go trough the same agony in order to make 9 trait sets
Why not?We shouldn't be able to become master crafters in a week.
I'd agree, and the fact that we think it shouldnt happen doesnt mean we cant give ZoS feedback about how asinine and un-fun it is to have to login, click a button, and then logoff that character for weeks and finally, months at a time.If we could get a system based more on player effort than on time, then I might be in favor, but let's be realistic: it's not going to happen.
Why would you want to do that?starkerealm wrote: »To engender a sunk cost fallacy in the player, and encourage top tier crafters to stick around. This is especially true when you realize how critical they are in maintaining the supply of Nirnhoned traits.
Why would you want to do that?starkerealm wrote: »To engender a sunk cost fallacy in the player, and encourage top tier crafters to stick around. This is especially true when you realize how critical they are in maintaining the supply of Nirnhoned traits.
I dont want to rely upon ANYONE beyond those I choose.
Why? Because with all due respect, I dont give a **** about you.
starkerealm wrote: »These are the things ESO+ benefits should address... ESO+ = 25% lessened research time.
Then add Crown Store "research notes". Each one applied cuts research time by 50%
I could have sworn it was +10%. Which, is fine.
If you push it too far, this would start getting really irking established crafters.
starkerealm wrote: »These are the things ESO+ benefits should address... ESO+ = 25% lessened research time.
Then add Crown Store "research notes". Each one applied cuts research time by 50%
I could have sworn it was +10%. Which, is fine.
If you push it too far, this would start getting really irking established crafters.
Eh, if those "established crafters" aren't willing to pay for ESO+ it's their problem... not ZOS'
Or do you mean, they would make those who have already researched those items at the longer time angry?
I just did my first trait learning and it only took 5 1/2 hours for three of them.
@Volkodav Tip for you if you don't know:
Prioritize which traits you research first and get the ones you actually will use first and faster. Leave well-fitted, reinforced, sturdy, etc for last since they won't matter much.
Clicking "Research trait" every 30 days says nothing about one's skill or ability to contribute anything productive.starkerealm wrote: »The time gate on crafting is kinda arbitrary, but it's there to say, "hey, I've been here for awhile, I know what's up."
Clicking "Research trait" every 30 days says nothing about one's skill or ability to contribute anything productive.starkerealm wrote: »The time gate on crafting is kinda arbitrary, but it's there to say, "hey, I've been here for awhile, I know what's up."
It lets you say: "Hey, I clicked a button with an arbitrary time-sink attached! Im so awesome!"
Thats equivalent to saying: "I wear a black belt, therefore I know karate."
Player retention has nothing to do about arbitrary time sinks, and everything to do with a players desire to, you know actually want to play the game.
As for progression or end-game, thats for the refinement of one's practiced skill, not the gear one has spent unnecessarily large amounts of arbitrary time acquiring the capability to create.
The potential for power is not the same as possessing it, and the possession of power does not grant the wisdom of its use.
Clicking "Research trait" every 30 days says nothing about one's skill or ability to contribute anything productive.starkerealm wrote: »The time gate on crafting is kinda arbitrary, but it's there to say, "hey, I've been here for awhile, I know what's up."
It lets you say: "Hey, I clicked a button with an arbitrary time-sink attached! Im so awesome!"
Thats equivalent to saying: "I wear a black belt, therefore I know karate."
Player retention has nothing to do about arbitrary time sinks, and everything to do with a players desire to, you know actually want to play the game.
As for progression or end-game, thats for the refinement of one's practiced skill, not the gear one has spent unnecessarily large amounts of arbitrary time acquiring the capability to create.
The potential for power is not the same as possessing it, and the possession of power does not grant the wisdom of its use.
Explain to me how clicking a research button and waiting 30 days is a "Serious" time commitment.starkerealm wrote: »Rather obviously, it is a serious time commitment.
Explain to me how clicking a research button and waiting 30 days is a "Serious" time commitment.starkerealm wrote: »Rather obviously, it is a serious time commitment.
Its a boring, frustrating, time-gate.
Thats like saying: "Spending 10 hours watching a soap opera is a serious time commitment, because after its over we're going to give you some ice cream."
The results are not equitable, nor entertaining.
So by "Serious", you mean Aggravating, Annoying, Frustrating, Agitating, and any negative context that otherwise impedes my progress to do the one thing which isnt even my end goal, but prevents me from being able to pursue my end goal: Competently participate in content for which I would be otherwise sub-par or inferior due to the advantages of set bonuses, which can only be obtained from crafted gear that I must endure frustration to obtain?starkerealm wrote: »That would be how.
Yes, that is rewarding.starkerealm wrote: »The results are. Once you can just say, "screw it," and make the armor sets you want? That is rewarding.
<insert sadistic reason here>.
Im here to enjoy the world of Elder Scrolls Online at a pace dictated by ME, within the logical confines of the world presented.starkerealm wrote: »Okay, here's my simple question for you: Are you here to play the game?
Playing the game is. Waiting an arbitrary amount of time to be able to play the game for <insert sadistic reason here>, is not.starkerealm wrote: »Is the game actually entertaining for you?
Thats not playing the game, thats waiting for the game to finish playing itself.starkerealm wrote: »...stuff you can have running in the background as you go.
Sure, okay.starkerealm wrote: »Some of the crafted stuff is fun to play with, but if the core gameplay loop doesn't do it for you, crafting is not going to be a panacea for all your woes.
Im here to enjoy the world of Elder Scrolls Online at a pace dictated by ME, within the logical confines of the world presented.starkerealm wrote: »Okay, here's my simple question for you: Are you here to play the game?
Playing the game is. Waiting an arbitrary amount of time to be able to play the game for <insert sadistic reason here>, is not.starkerealm wrote: »Is the game actually entertaining for you?Thats not playing the game, thats waiting for the game to finish playing itself.starkerealm wrote: »...stuff you can have running in the background as you go.
If I wanted to do that, I'd just design and run a bot.
Sure, okay.starkerealm wrote: »Some of the crafted stuff is fun to play with, but if the core gameplay loop doesn't do it for you, crafting is not going to be a panacea for all your woes.
Then the game needs to provide an alternative to crafting which is equally as advantageous and doesnt waste my time waiting on IT to complete.
None of those things are an equitable replacement for the gear I am forced to wait <insert an excessively long amount of arbitrary time here> to acquire.starkerealm wrote: »Take up Provisioning, or Alchemy, or Enchanting. Hunt down Thieves' Caches. Run IC or Wrothgar content. Ironically, the removal of the invisible +1 level bonus to crafted gear means fishing for drops can yield functional endgame gear.
How would you like it if you were attempting to acquire a Ph.D in a chosen field, only to be told: "Sure, you can obtain that, after you sit in kindergarten and play with crayons for 6 months."
This isnt rocket surgery...
You may "Stress" your position all you like, but your apologetic doesnt extend to the crowd, and your Dog in the Manger argument is invalid.starkerealm wrote: »And, I really do need to stress this. You can choose if you torment yourself over this. If you really need to obsess over it, there's nothing I can do for you.