Solution: don't kill people.The_Outsider wrote: »Great. Now I'll start getting hate tells about how I only killed so-and-so because I'm exploiting shuffle...
-_-
I did not read anything at all in this thread. But all the 20% dodge skills work like this:
The moment it procs, ALL your attacks will MISS as long as he is dodging.
So if you do 3 attacks while he is dodging, means you will miss all of those 3 attacks.
I did not read anything at all in this thread. But all the 20% dodge skills work like this:
The moment it procs, ALL your attacks will MISS as long as he is dodging.
So if you do 3 attacks while he is dodging, means you will miss all of those 3 attacks.
r.jan_emailb16_ESO wrote: »I did not read anything at all in this thread. But all the 20% dodge skills work like this:
The moment it procs, ALL your attacks will MISS as long as he is dodging.
So if you do 3 attacks while he is dodging, means you will miss all of those 3 attacks.
That's really stupid, but would explain why animation cancelling results in a higher number of dodged attacks. I assume it has the same mechanic as a dodge roll then? -_-
FriedEggSandwich wrote: »I did not read anything at all in this thread. But all the 20% dodge skills work like this:
The moment it procs, ALL your attacks will MISS as long as he is dodging.
So if you do 3 attacks while he is dodging, means you will miss all of those 3 attacks.
So you're saying it's a 20% chance to proc dodge rather than 20% chance for a skill to miss? How long is the dodge period? 3 secs? And I assume you can get multiple procs in a row? So you could be dodging all incoming *single-target* damage for 9 seconds? Or did I misunderstand?
I did not read anything at all in this thread. But all the 20% dodge skills work like this:
The moment it procs, ALL your attacks will MISS as long as he is dodging.
So if you do 3 attacks while he is dodging, means you will miss all of those 3 attacks.
FriedEggSandwich wrote: »I did not read anything at all in this thread. But all the 20% dodge skills work like this:
The moment it procs, ALL your attacks will MISS as long as he is dodging.
So if you do 3 attacks while he is dodging, means you will miss all of those 3 attacks.
So you're saying it's a 20% chance to proc dodge rather than 20% chance for a skill to miss? How long is the dodge period? 3 secs? And I assume you can get multiple procs in a row? So you could be dodging all incoming *single-target* damage for 9 seconds? Or did I misunderstand?
FriedEggSandwich wrote: »I did not read anything at all in this thread. But all the 20% dodge skills work like this:
The moment it procs, ALL your attacks will MISS as long as he is dodging.
So if you do 3 attacks while he is dodging, means you will miss all of those 3 attacks.
So you're saying it's a 20% chance to proc dodge rather than 20% chance for a skill to miss? How long is the dodge period? 3 secs? And I assume you can get multiple procs in a row? So you could be dodging all incoming *single-target* damage for 9 seconds? Or did I misunderstand?
These are the right questions.
If the dodge period is low-ish (say 0.25 to 0.5 seconds) then I could accept the skill as a viable counter to animation cancelling (I don't have a problem with the cancelling, btw, but counters are a good thing imo.) However, if this skill applies any dodge to other attacks within a 1s or so window, then it is automatically very OP.
Considerations: Major Evasion is already quite powerful. Not only does it equal out to 20% less damage over time (give or take based on RNG,) but the method of mitigation is superior due to the fact that a miss is also negation of any associated CC or debuffs.
So if this evasion buff is providing a "fired off" dodge guarantee for an extended period of time, it automatically becomes far more advantageous than any Armor buff by virtue of both secondary effect avoidance and far superior straight damage avoidance.
As stated above, its 20% Dodge chance on every single attack not 1 out of 5. You have to do a serious amount of attacks to get a reliable result, way above 1000 more up the 10k range.
@ZOS_GinaBruno
@ZOS_BrianWheeler
I don't know if it's the same bug or not, but Shuffle has been broken for months. This is being used by almost every Stam build and needs to be fixed ASAP. Against some players, I am missing 5 concealed weapons in a row -- even from cloak; they are not being roll dodged.
Maybe important that my miss chance was much higher while animation canceling.
I did not read anything at all in this thread. But all the 20% dodge skills work like this:
The moment it procs, ALL your attacks will MISS as long as he is dodging.
So if you do 3 attacks while he is dodging, means you will miss all of those 3 attacks.
That sounds completely reasonable and everything but it doesn't explain why blur is not behaving the same way then.
Maybe they obly gave shuffle this "dodge roll effect"
I did not read anything at all in this thread. But all the 20% dodge skills work like this:
The moment it procs, ALL your attacks will MISS as long as he is dodging.
So if you do 3 attacks while he is dodging, means you will miss all of those 3 attacks.
That sounds completely reasonable and everything but it doesn't explain why blur is not behaving the same way then.
Maybe they obly gave shuffle this "dodge roll effect"
what does blur do? It should work the same as shuffle?
Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge chance by 20% for 20 seconds.
I did not read anything at all in this thread. But all the 20% dodge skills work like this:
The moment it procs, ALL your attacks will MISS as long as he is dodging.
So if you do 3 attacks while he is dodging, means you will miss all of those 3 attacks.
That sounds completely reasonable and everything but it doesn't explain why blur is not behaving the same way then.
Maybe they obly gave shuffle this "dodge roll effect"
what does blur do? It should work the same as shuffle?
The_Outsider wrote: »Great. Now I'll start getting hate tells about how I only killed so-and-so because I'm exploiting shuffle...
-_-
rfennell_ESO wrote: »It's obvious that some people dodge stuff at ridiculous levels.
Most recent offender of it I see was "leader of an indian tribe" and it's being exploited like crazy with that guy.
It's pattern is extended duration of dodging all attacks and then the holding of block... then dodging all attacks... holding block.
So, best I can tell not only are they aware when their dodge window is they know when it isn't (hence holding block).
EP pride at work. NA PC you see this behavior primarily from them.