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Radiant Destruction

  • AddictionX
    AddictionX
    ✭✭✭✭
    yep i agree with the op
  • AddictionX
    AddictionX
    ✭✭✭✭
    Waylander wrote: »
    Radiant is hitting a lot harder. It's like battle spirit is not applying to it. It was on 90% of my death recaps in 4 hours of AvA last night.

    It is like the start of 1.6 with groups of templars radianting targets from 100% all over the place.

    I even got on my templar to test it out in AvA. Hit Vyr Cor who was at 100% health for 1 tick and took 20% of his health off. Single ticks were critting upwards of 15k regularly and I am an imperial (so not as glass cannon as a high elf could be).

    bingo
  • Mr_Nobody
    Mr_Nobody
    ✭✭✭✭✭
    [img][/img]


    [edit to temporarily remove image]
    Edited by ZOS_CoriJ on March 10, 2016 11:02PM
    ~ @Niekas ~




  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mr_Nobody wrote: »
    [/img]

    Not sure if he died to you once or each whisper was him dying to each individual Jesus beam death lol


    [minor edit to remove quote]
    Edited by ZOS_CoriJ on March 10, 2016 11:10PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • AddictionX
    AddictionX
    ✭✭✭✭
    lol people really hate this skill...

    I mean i encourage people to use it the more people that use it i got hit with it like a 14 tick at like 45 percent hp... by a very specific player...

    you know what happens when people over use a skill thats clearly ... working... just look at what they did with the night blade cloak...

    this skill might be next after so many months.
    Edited by AddictionX on March 10, 2016 10:25PM
  • Mr_Nobody
    Mr_Nobody
    ✭✭✭✭✭
    Minno wrote: »

    Not sure if he died to you once or each whisper was him dying to each individual Jesus beam death lol

    found another one!
    [/img]


    [edited to temporarily remove image]
    Edited by ZOS_CoriJ on March 10, 2016 11:12PM
    ~ @Niekas ~




  • AddictionX
    AddictionX
    ✭✭✭✭
    haha you killed that guy xDD

    but even wb doesnt get that kind of attention
    Edited by AddictionX on March 10, 2016 10:27PM
  • Mr_Nobody
    Mr_Nobody
    ✭✭✭✭✭
    AddictionX wrote: »
    haha you killed that guy xDD

    but even wb doesnt get that kind of attention

    i cant stop laughing from that 2nd pic because i kept killing the same guys over and over again while they complained about my hacks/jesus beam.
    ~ @Niekas ~




  • MormondPayne_EP
    MormondPayne_EP
    ✭✭✭✭
    Lyar09 wrote: »
    Lyar09 wrote: »
    People have no shame coming on these forums asking for nerfs while mocking others that do the same thing as "casuals ... responsible for dumbing the game down." All the more juicy as many of these same people are running around with dodge-shuffle spam, using a wrecking blow skill that has the highest damage coefficient in the game and stuns and empowers itself and berating others to L2P.

    Again I never said to nerf the ability. All I simply said was that it hits too hard and posted a screenshot of the damage. Also, I don't know if you've downloaded the new update and changed your cp, but wb and other stamina based damage abilities are pretty in line when it comes to outrageous numbers.

    Saying it hits too hard is asking for a nerf.

    You think screenshots tell the whole story? How about this one:
    Screenshot_20150701_175318_zpsu3cofqyo.png

    Nerf camo hunter!

    Or ... did camohunter do all that damage because it is the cumulative effect of multiple ticks of standing in a field of caltrops thrown by a stealthed player?

    Radiant destruction is a 3 second cast time. Every other skill is instantaneous. How is a screenshot of RD that takes into account the entire 3 second cast time remotely fair? In those 3 seconds I could get off 3 skills + 3 weaved attacks.

    I did download the new update and WB still empowers itself, it still not interruptible, still has the highest damage coefficient in the game, and still stuns. I now have access to a star that makes its damage from 9000 to 8000. I personally do not think it is very good game balance that such a high means of burst damage setup goes hand-in-hand with what is probably the best means of damage avoidance in shuffle + dodge on demand. The amount of damage these build can avoid is superior to heavy armor "tanks" and those tank DK builds do zero damage. That is absolutely ridiculous.

    You want to argue that a shield stacking sorcerer can mitigate similar damage and also combine it with a ridiculous burst? I'm all on board. That is equally ridiculously stupid.

    But that's the way the game is. Ridiculously OP damage that comes with builds that can survive the OP damage in Cyrodiil without being a traditional tank. That's the builds that have dominated Cyrodiil for the past year and everyone but Wrobel knows it. Now all of a sudden magicka templars want to sneak into the ridiculous OP offensive club with the one offensive ability in the game that shuffle-dodge roll spammers fear because the can't just press a button and avoid it like everything else and now all of a sudden this single aspect of the game is a problem and needs to be addressed by ZoS ... without altering any of the other builds that combine high offense + damage avoidance? There have to be powerful counters to shuffle-WB spammers and the shield stackers and why I pretty much stopped publicly complaining about them.

    you're comparing a dps ability to an execute. They don't really correlate to each other. I completely agree that there are abilities in the game that need to be relooked at. I personally think that a proced frag hits way too hard as well. But I also realize that is working as intended as far as I know. Radiant isn't working as intended as it can take someone from full health to death with one channel. This testing was done with 19.6k spell resist and 90 points into elemental defender and no healing or buffs. The damage should only be scalable when in execute range and it's not doing that. It takes 3 times as long as the channel with animation canceling to kill someone from full health with executioner.

    You seemed to miss the post where Gina said they looked at this and it's working as intended.
  • MormondPayne_EP
    MormondPayne_EP
    ✭✭✭✭
    Yiko wrote: »
    Yeah, pretty sure the ability needs to be looked at. Almost every templar I saw last night was channeling this ability on an enemy they outnumbered regardless of health. I wonder why that is?

    Just like bow users are spamming snipe on any enemy they outnumber...

    Are you even listening to yourself?
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Mr_Nobody wrote: »
    [/img]
    That was pure gold.

    I had forgotten the 1.6 Jesus beam hate tells, I can't wait to see what treasures I get in this patch. This might be the only thing I end up enjoying about this patch.


    [minor edit to remove quote]
    Edited by ZOS_CoriJ on March 10, 2016 11:14PM
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mr_Nobody wrote: »
    Minno wrote: »
    Mr_Nobody wrote: »
    [/img]

    Not sure if he died to you once or each whisper was him dying to each individual Jesus beam death lol

    found another one!

    [/img]

    So...are you enjoying the ban? Lol


    [minor edit to remove quote]
    Edited by ZOS_CoriJ on March 10, 2016 11:15PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Lyar09
    Lyar09
    ✭✭✭✭✭
    Lyar09 wrote: »
    Lyar09 wrote: »
    People have no shame coming on these forums asking for nerfs while mocking others that do the same thing as "casuals ... responsible for dumbing the game down." All the more juicy as many of these same people are running around with dodge-shuffle spam, using a wrecking blow skill that has the highest damage coefficient in the game and stuns and empowers itself and berating others to L2P.

    Again I never said to nerf the ability. All I simply said was that it hits too hard and posted a screenshot of the damage. Also, I don't know if you've downloaded the new update and changed your cp, but wb and other stamina based damage abilities are pretty in line when it comes to outrageous numbers.

    Saying it hits too hard is asking for a nerf.

    You think screenshots tell the whole story? How about this one:
    Screenshot_20150701_175318_zpsu3cofqyo.png

    Nerf camo hunter!

    Or ... did camohunter do all that damage because it is the cumulative effect of multiple ticks of standing in a field of caltrops thrown by a stealthed player?

    Radiant destruction is a 3 second cast time. Every other skill is instantaneous. How is a screenshot of RD that takes into account the entire 3 second cast time remotely fair? In those 3 seconds I could get off 3 skills + 3 weaved attacks.

    I did download the new update and WB still empowers itself, it still not interruptible, still has the highest damage coefficient in the game, and still stuns. I now have access to a star that makes its damage from 9000 to 8000. I personally do not think it is very good game balance that such a high means of burst damage setup goes hand-in-hand with what is probably the best means of damage avoidance in shuffle + dodge on demand. The amount of damage these build can avoid is superior to heavy armor "tanks" and those tank DK builds do zero damage. That is absolutely ridiculous.

    You want to argue that a shield stacking sorcerer can mitigate similar damage and also combine it with a ridiculous burst? I'm all on board. That is equally ridiculously stupid.

    But that's the way the game is. Ridiculously OP damage that comes with builds that can survive the OP damage in Cyrodiil without being a traditional tank. That's the builds that have dominated Cyrodiil for the past year and everyone but Wrobel knows it. Now all of a sudden magicka templars want to sneak into the ridiculous OP offensive club with the one offensive ability in the game that shuffle-dodge roll spammers fear because the can't just press a button and avoid it like everything else and now all of a sudden this single aspect of the game is a problem and needs to be addressed by ZoS ... without altering any of the other builds that combine high offense + damage avoidance? There have to be powerful counters to shuffle-WB spammers and the shield stackers and why I pretty much stopped publicly complaining about them.

    you're comparing a dps ability to an execute. They don't really correlate to each other. I completely agree that there are abilities in the game that need to be relooked at. I personally think that a proced frag hits way too hard as well. But I also realize that is working as intended as far as I know. Radiant isn't working as intended as it can take someone from full health to death with one channel. This testing was done with 19.6k spell resist and 90 points into elemental defender and no healing or buffs. The damage should only be scalable when in execute range and it's not doing that. It takes 3 times as long as the channel with animation canceling to kill someone from full health with executioner.

    You seemed to miss the post where Gina said they looked at this and it's working as intended.

    You seemed to be new to eso where the devs are usually morons
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • Waylander
    Waylander
    ✭✭✭✭
    Thank you Gina for confirmation that RD is working as intended.

    I contend that the skill is ill conceived and OP in its current iteration for PvP (no doubt fine for PvE). Lets see how popular it becomes. Usually a good sign of something being too stronk.
    Nocturnal - AD Oceanic PvP Guild
    Waylander
    Frankie
    Krylla
    Uniter
    Macgyverr
    Ivy
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    Lyar09 wrote: »
    Lyar09 wrote: »
    Lyar09 wrote: »
    People have no shame coming on these forums asking for nerfs while mocking others that do the same thing as "casuals ... responsible for dumbing the game down." All the more juicy as many of these same people are running around with dodge-shuffle spam, using a wrecking blow skill that has the highest damage coefficient in the game and stuns and empowers itself and berating others to L2P.

    Again I never said to nerf the ability. All I simply said was that it hits too hard and posted a screenshot of the damage. Also, I don't know if you've downloaded the new update and changed your cp, but wb and other stamina based damage abilities are pretty in line when it comes to outrageous numbers.

    Saying it hits too hard is asking for a nerf.

    You think screenshots tell the whole story? How about this one:
    Screenshot_20150701_175318_zpsu3cofqyo.png

    Nerf camo hunter!

    Or ... did camohunter do all that damage because it is the cumulative effect of multiple ticks of standing in a field of caltrops thrown by a stealthed player?

    Radiant destruction is a 3 second cast time. Every other skill is instantaneous. How is a screenshot of RD that takes into account the entire 3 second cast time remotely fair? In those 3 seconds I could get off 3 skills + 3 weaved attacks.

    I did download the new update and WB still empowers itself, it still not interruptible, still has the highest damage coefficient in the game, and still stuns. I now have access to a star that makes its damage from 9000 to 8000. I personally do not think it is very good game balance that such a high means of burst damage setup goes hand-in-hand with what is probably the best means of damage avoidance in shuffle + dodge on demand. The amount of damage these build can avoid is superior to heavy armor "tanks" and those tank DK builds do zero damage. That is absolutely ridiculous.

    You want to argue that a shield stacking sorcerer can mitigate similar damage and also combine it with a ridiculous burst? I'm all on board. That is equally ridiculously stupid.

    But that's the way the game is. Ridiculously OP damage that comes with builds that can survive the OP damage in Cyrodiil without being a traditional tank. That's the builds that have dominated Cyrodiil for the past year and everyone but Wrobel knows it. Now all of a sudden magicka templars want to sneak into the ridiculous OP offensive club with the one offensive ability in the game that shuffle-dodge roll spammers fear because the can't just press a button and avoid it like everything else and now all of a sudden this single aspect of the game is a problem and needs to be addressed by ZoS ... without altering any of the other builds that combine high offense + damage avoidance? There have to be powerful counters to shuffle-WB spammers and the shield stackers and why I pretty much stopped publicly complaining about them.

    you're comparing a dps ability to an execute. They don't really correlate to each other. I completely agree that there are abilities in the game that need to be relooked at. I personally think that a proced frag hits way too hard as well. But I also realize that is working as intended as far as I know. Radiant isn't working as intended as it can take someone from full health to death with one channel. This testing was done with 19.6k spell resist and 90 points into elemental defender and no healing or buffs. The damage should only be scalable when in execute range and it's not doing that. It takes 3 times as long as the channel with animation canceling to kill someone from full health with executioner.

    You seemed to miss the post where Gina said they looked at this and it's working as intended.

    You seemed to be new to eso where the devs are usually morons

    Well...@MormondPayne_EP does have a point. You complained about the skill. The Devs looked into it and said it's working as intended. So you complain some more. And now call the Devs morons.
  • MormondPayne_EP
    MormondPayne_EP
    ✭✭✭✭
    Lyar09 wrote: »
    Lyar09 wrote: »
    Lyar09 wrote: »
    People have no shame coming on these forums asking for nerfs while mocking others that do the same thing as "casuals ... responsible for dumbing the game down." All the more juicy as many of these same people are running around with dodge-shuffle spam, using a wrecking blow skill that has the highest damage coefficient in the game and stuns and empowers itself and berating others to L2P.

    Again I never said to nerf the ability. All I simply said was that it hits too hard and posted a screenshot of the damage. Also, I don't know if you've downloaded the new update and changed your cp, but wb and other stamina based damage abilities are pretty in line when it comes to outrageous numbers.

    Saying it hits too hard is asking for a nerf.

    You think screenshots tell the whole story? How about this one:
    Screenshot_20150701_175318_zpsu3cofqyo.png

    Nerf camo hunter!

    Or ... did camohunter do all that damage because it is the cumulative effect of multiple ticks of standing in a field of caltrops thrown by a stealthed player?

    Radiant destruction is a 3 second cast time. Every other skill is instantaneous. How is a screenshot of RD that takes into account the entire 3 second cast time remotely fair? In those 3 seconds I could get off 3 skills + 3 weaved attacks.

    I did download the new update and WB still empowers itself, it still not interruptible, still has the highest damage coefficient in the game, and still stuns. I now have access to a star that makes its damage from 9000 to 8000. I personally do not think it is very good game balance that such a high means of burst damage setup goes hand-in-hand with what is probably the best means of damage avoidance in shuffle + dodge on demand. The amount of damage these build can avoid is superior to heavy armor "tanks" and those tank DK builds do zero damage. That is absolutely ridiculous.

    You want to argue that a shield stacking sorcerer can mitigate similar damage and also combine it with a ridiculous burst? I'm all on board. That is equally ridiculously stupid.

    But that's the way the game is. Ridiculously OP damage that comes with builds that can survive the OP damage in Cyrodiil without being a traditional tank. That's the builds that have dominated Cyrodiil for the past year and everyone but Wrobel knows it. Now all of a sudden magicka templars want to sneak into the ridiculous OP offensive club with the one offensive ability in the game that shuffle-dodge roll spammers fear because the can't just press a button and avoid it like everything else and now all of a sudden this single aspect of the game is a problem and needs to be addressed by ZoS ... without altering any of the other builds that combine high offense + damage avoidance? There have to be powerful counters to shuffle-WB spammers and the shield stackers and why I pretty much stopped publicly complaining about them.

    you're comparing a dps ability to an execute. They don't really correlate to each other. I completely agree that there are abilities in the game that need to be relooked at. I personally think that a proced frag hits way too hard as well. But I also realize that is working as intended as far as I know. Radiant isn't working as intended as it can take someone from full health to death with one channel. This testing was done with 19.6k spell resist and 90 points into elemental defender and no healing or buffs. The damage should only be scalable when in execute range and it's not doing that. It takes 3 times as long as the channel with animation canceling to kill someone from full health with executioner.

    You seemed to miss the post where Gina said they looked at this and it's working as intended.

    You seemed to be new to eso where the devs are usually morons

    Nice try, but I played from beta...

    And look back at my posts to see how many times I have copped bans from comments I make against the devs.

    Seriously, you gotta stop crying. You now have something to worry about as a dodgeroll and WB spamming shuffler and somehow radiant is imbalanced? Because now your 1vX is a little bit more difficult?

    Cry me a river. I find it a bit rich that a guy who posts a video of himself endlessly dodge rolling with shuffle up while running around a rock spamming WB is crying about 1 skill that can kill him sometimes and only under certain circumstances.
    Edited by MormondPayne_EP on March 10, 2016 11:18PM
  • Rakkul
    Rakkul
    ✭✭✭
    It's whining as intended
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Nifty2g wrote: »
    i swear to *** god if you pvpers get this skill nerfed for no reason because you get hit at 1% health, just shut up about it already. nothing has been changed apart from being able to get execute damage when multiple use the skill on a target (mainly for pve),

    and the cp changes which dont really do much for it other than making it a dps ability, oh and you cant roll dodge it

    No one wants to mention that you can still put your shield up or bubble. Maybe because raising your shield is mostly a bad idea now, apart from this skill and meteor.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Yiko wrote: »
    My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.

    Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.

    I don't even use it that often, but atleast now its not useless.

    Too many people have this asinine mentality.

    Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.

    Do you know why people complain about dying to radiant? Because there's not enough counterplay.
    When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.

    That's great. How about they just make the rest of the class skills good to match? I'll be honest I wasn't happy that they added this skill in the game. The laser beam is really cool looking don't get me wrong, but part of what is so wrong with the Templar class is that we have horrible cc. We have horrible cc, our mitigation is high cost, short duration, and very 'domestic' as people keep mentioning. I have for a long time been going against the grain and not played my main templar as a healing golden fireball thrower. I realize though that honestly Templar gets more out of the class when you turret death from afar behind your buddies. I would love it if we became more DK-like and less dps-like, but the whole game is pushing the DPS theme, which is my biggest complaint about ALL the development they've been going with. I would love to play as a Templar Tank again, for now I'll be happy in medium armor and wishing I had NB skills/passives.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Lyar09
    Lyar09
    ✭✭✭✭✭
    Lyar09 wrote: »
    Lyar09 wrote: »
    Lyar09 wrote: »
    People have no shame coming on these forums asking for nerfs while mocking others that do the same thing as "casuals ... responsible for dumbing the game down." All the more juicy as many of these same people are running around with dodge-shuffle spam, using a wrecking blow skill that has the highest damage coefficient in the game and stuns and empowers itself and berating others to L2P.

    Again I never said to nerf the ability. All I simply said was that it hits too hard and posted a screenshot of the damage. Also, I don't know if you've downloaded the new update and changed your cp, but wb and other stamina based damage abilities are pretty in line when it comes to outrageous numbers.

    Saying it hits too hard is asking for a nerf.

    You think screenshots tell the whole story? How about this one:
    Screenshot_20150701_175318_zpsu3cofqyo.png

    Nerf camo hunter!

    Or ... did camohunter do all that damage because it is the cumulative effect of multiple ticks of standing in a field of caltrops thrown by a stealthed player?

    Radiant destruction is a 3 second cast time. Every other skill is instantaneous. How is a screenshot of RD that takes into account the entire 3 second cast time remotely fair? In those 3 seconds I could get off 3 skills + 3 weaved attacks.

    I did download the new update and WB still empowers itself, it still not interruptible, still has the highest damage coefficient in the game, and still stuns. I now have access to a star that makes its damage from 9000 to 8000. I personally do not think it is very good game balance that such a high means of burst damage setup goes hand-in-hand with what is probably the best means of damage avoidance in shuffle + dodge on demand. The amount of damage these build can avoid is superior to heavy armor "tanks" and those tank DK builds do zero damage. That is absolutely ridiculous.

    You want to argue that a shield stacking sorcerer can mitigate similar damage and also combine it with a ridiculous burst? I'm all on board. That is equally ridiculously stupid.

    But that's the way the game is. Ridiculously OP damage that comes with builds that can survive the OP damage in Cyrodiil without being a traditional tank. That's the builds that have dominated Cyrodiil for the past year and everyone but Wrobel knows it. Now all of a sudden magicka templars want to sneak into the ridiculous OP offensive club with the one offensive ability in the game that shuffle-dodge roll spammers fear because the can't just press a button and avoid it like everything else and now all of a sudden this single aspect of the game is a problem and needs to be addressed by ZoS ... without altering any of the other builds that combine high offense + damage avoidance? There have to be powerful counters to shuffle-WB spammers and the shield stackers and why I pretty much stopped publicly complaining about them.

    you're comparing a dps ability to an execute. They don't really correlate to each other. I completely agree that there are abilities in the game that need to be relooked at. I personally think that a proced frag hits way too hard as well. But I also realize that is working as intended as far as I know. Radiant isn't working as intended as it can take someone from full health to death with one channel. This testing was done with 19.6k spell resist and 90 points into elemental defender and no healing or buffs. The damage should only be scalable when in execute range and it's not doing that. It takes 3 times as long as the channel with animation canceling to kill someone from full health with executioner.

    You seemed to miss the post where Gina said they looked at this and it's working as intended.

    You seemed to be new to eso where the devs are usually morons

    Nice try, but I played from beta...

    And look back at my posts to see how many times I have copped bans from comments I make against the devs.

    Seriously, you gotta stop crying. You now have something to worry about as a dodgeroll and WB spamming shuffler and somehow radiant is imbalanced? Because now your 1vX is a little bit more difficult?

    Cry me a river. I find it a bit rich that a guy who posts a video of himself endlessly dodge rolling with shuffle up while running around a rock spamming WB is crying about 1 skill that can kill him sometimes and only under certain circumstances.

    Please tell me where in that video did I spam wrecking blow lmfao why don't you take your own advice and stop crying over stamina builds. Such a hypocrite
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • MormondPayne_EP
    MormondPayne_EP
    ✭✭✭✭
    Lyar09 wrote: »
    Lyar09 wrote: »
    Lyar09 wrote: »
    Lyar09 wrote: »
    People have no shame coming on these forums asking for nerfs while mocking others that do the same thing as "casuals ... responsible for dumbing the game down." All the more juicy as many of these same people are running around with dodge-shuffle spam, using a wrecking blow skill that has the highest damage coefficient in the game and stuns and empowers itself and berating others to L2P.

    Again I never said to nerf the ability. All I simply said was that it hits too hard and posted a screenshot of the damage. Also, I don't know if you've downloaded the new update and changed your cp, but wb and other stamina based damage abilities are pretty in line when it comes to outrageous numbers.

    Saying it hits too hard is asking for a nerf.

    You think screenshots tell the whole story? How about this one:
    Screenshot_20150701_175318_zpsu3cofqyo.png

    Nerf camo hunter!

    Or ... did camohunter do all that damage because it is the cumulative effect of multiple ticks of standing in a field of caltrops thrown by a stealthed player?

    Radiant destruction is a 3 second cast time. Every other skill is instantaneous. How is a screenshot of RD that takes into account the entire 3 second cast time remotely fair? In those 3 seconds I could get off 3 skills + 3 weaved attacks.

    I did download the new update and WB still empowers itself, it still not interruptible, still has the highest damage coefficient in the game, and still stuns. I now have access to a star that makes its damage from 9000 to 8000. I personally do not think it is very good game balance that such a high means of burst damage setup goes hand-in-hand with what is probably the best means of damage avoidance in shuffle + dodge on demand. The amount of damage these build can avoid is superior to heavy armor "tanks" and those tank DK builds do zero damage. That is absolutely ridiculous.

    You want to argue that a shield stacking sorcerer can mitigate similar damage and also combine it with a ridiculous burst? I'm all on board. That is equally ridiculously stupid.

    But that's the way the game is. Ridiculously OP damage that comes with builds that can survive the OP damage in Cyrodiil without being a traditional tank. That's the builds that have dominated Cyrodiil for the past year and everyone but Wrobel knows it. Now all of a sudden magicka templars want to sneak into the ridiculous OP offensive club with the one offensive ability in the game that shuffle-dodge roll spammers fear because the can't just press a button and avoid it like everything else and now all of a sudden this single aspect of the game is a problem and needs to be addressed by ZoS ... without altering any of the other builds that combine high offense + damage avoidance? There have to be powerful counters to shuffle-WB spammers and the shield stackers and why I pretty much stopped publicly complaining about them.

    you're comparing a dps ability to an execute. They don't really correlate to each other. I completely agree that there are abilities in the game that need to be relooked at. I personally think that a proced frag hits way too hard as well. But I also realize that is working as intended as far as I know. Radiant isn't working as intended as it can take someone from full health to death with one channel. This testing was done with 19.6k spell resist and 90 points into elemental defender and no healing or buffs. The damage should only be scalable when in execute range and it's not doing that. It takes 3 times as long as the channel with animation canceling to kill someone from full health with executioner.

    You seemed to miss the post where Gina said they looked at this and it's working as intended.

    You seemed to be new to eso where the devs are usually morons

    Nice try, but I played from beta...

    And look back at my posts to see how many times I have copped bans from comments I make against the devs.

    Seriously, you gotta stop crying. You now have something to worry about as a dodgeroll and WB spamming shuffler and somehow radiant is imbalanced? Because now your 1vX is a little bit more difficult?

    Cry me a river. I find it a bit rich that a guy who posts a video of himself endlessly dodge rolling with shuffle up while running around a rock spamming WB is crying about 1 skill that can kill him sometimes and only under certain circumstances.

    Please tell me where in that video did I spam wrecking blow lmfao why don't you take your own advice and stop crying over stamina builds. Such a hypocrite

    You're missing the point. Either you are willfully ignorant or stupid, there is no other explanation for the way you respond every single comment against your post. Even the OFFICIAL answer from the forums who bothered to spend time replying to your QQ thread.
  • CyrusArya
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    The situation with radiant is that it is ranged, undodgeable, an execute, and most of all that it does very relevant damage even when someone is not in execute range. On their own none of these qualities are OP, but all together it makes this one of the most powerful skills in the game right now. Wether it needs to be nerfed or not is debatable. But there is no denying that this skill is extremely powerful right now and going to be a very strong presence in the current cyrodiil meta.
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  • Nifty2g
    Nifty2g
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    Minno wrote: »

    I know @Asayre and other templars found the optimal general execute range gor this skill to be from 40% and lower (correct me if I'm wrong). This makes sense as the execute is a channel instead of an instant cast. And as a channel, it shouldn't be dodgeable.

    If the health dmg is too high at the 100-40% in cyro, do we nerf it? Do we tag it on another mitigation source? Do we make it non-crit from 30% and above?
    You are wrong.
    You have to spec for a certain way for it to work like that, and honestly that is 99% for PvE only, I don't see it working in PvP with all the impen etc etc I don't see this radiant spec working for PvP what so ever, mainly because I have the CP layout and I've been doing it in PvE, Radiant Destruction is also a DPS ability that is based off your current magicka pool, so for around 40% in PvE you should be at ~70% magicka making it hit harder than your sweeps and whatever combos you're doing, and then you should be at 50-60% around execute range getting a nice boost.

    So lets put this skill in perspective, to use it at 100% on a target you'd be doing around 2000 damage per tick, not to mention this makes you stand still and it's pretty hard to block out of it, it's fairly buggy to get out of it easy is to roll dodge. And you can purge it and what not

    The only situation I can find this skill useful in is if you're fighting a templar 1v1, he gets his combo on you, and see's you're at <5% health and uses 1 of them to finish you off. Which seems to be the case in everyone's qq threads so far.
    But isn't that how Mages Wrath works? That actually explodes if you get low health without a shield.
    Impale/killers blade does it too.

    So really what is everyone qqing about? That it's a semi good DPS ability in PvP or a good one in PvE?

    I'm glad they're not changing it. well done @ZOS_GinaBruno and combat team
    Edited by Nifty2g on March 11, 2016 2:15AM
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  • Rainingblood
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    Saying there are so many Templars using RD because it's OP is incorrect. So many are using it because of all the plebs that don't know how to counter it. If I'm not paying attention, and I get rekt by a RD, my bad. But if I can pop a shield and survive long enough to target the Templar, there are many ways to counter it.

    It's not OP. Just need to learn more than Dodge as a counter.
    Phoebe Anderson
  • dodgehopper_ESO
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    Saying there are so many Templars using RD because it's OP is incorrect. So many are using it because of all the plebs that don't know how to counter it. If I'm not paying attention, and I get rekt by a RD, my bad. But if I can pop a shield and survive long enough to target the Templar, there are many ways to counter it.

    It's not OP. Just need to learn more than Dodge as a counter.

    This is a very good point. The laserbeam points right back at who you need to interrupt/cc.
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  • Waylander
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    The biggest problem I have with jebus beam is that in open world pvp, if one templar lights you up, another one or two does as well and then 2 people gap close you because you have a huge target on you.

    I find it's this drawing attention/easy focus fire that makes radiant the execute I hate the most. My death recaps commonly have 2-3 jesus beams and 2-3 gap closers from full health.

    In the confusion of battle, trying to identify a target by name to focus on with other people in TS is a lot harder than just focusing whoever crown light's up with jebus beam. Every random pug also crit rushes or invasions the Christmas Tree for the easy kill.

    This gives it a big advantage over other executes in open world pvp imho.

    I have no problem in 1 v 1 with this skill as the gap closer > bash mean that you do have time to interrupt.

    If only the effected target and caster could see the beam, I think it would counter the laser death squads to a degree.

    The emergent gameplay of radiant working as intended may just cause a change in meta - I will advise my guilds stam builds in pvp to run shield breaker and bow and chose the interrupt morph and rotate bombard/interupt. Why shieldbreaker, cause harness magica.

    It ain't easy being cheesy I guess.
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  • Master_Kas
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    Got a v2 lizard that runs spelldmg mundus, and 3x spelldmg jewerly, DW (but not the last DW passives yet) which specialzies on jesusbeam kills in Xv1 (which is where it really shines)

    The hatewhispers already started flowing in and I'm only v2 ! Must live up to my name !

    jesusbeam.jpg
    Edited by Master_Kas on March 11, 2016 4:20AM
    EU | PC
  • Yiko
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    Just like bow users are spamming snipe on any enemy they outnumber...

    Are you even listening to yourself?

    Yeah, lol are you?
    My point was made to draw attention to the notion that radiant's damage outside of execute range was potentially too competitive.

    Is snipe an undodgeable ranged execute, or is it a bow user's main damage ability? Do people use their main damage dealing abilities when trying to kill enemy players?

    I'm saying that RD is probably too strong an execute and too viable a damage dealing ability outside of execute range, but I can see that my effort is wasted on you.


    Also, a lot of the design in this game was intended. In fact, that's the very nature of design. Wrecking blow into an 18k Take Flight was working as intended. Would you call that balanced? Would you call 11k single target proxy dets balanced? 22k dawnbreaker of smiting on a vamp? We're talking about balance, not ZOS' intent.
  • Nifty2g
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    Yiko wrote: »

    Just like bow users are spamming snipe on any enemy they outnumber...

    Are you even listening to yourself?

    Yeah, lol are you?
    My point was made to draw attention to the notion that radiant's damage outside of execute range was potentially too competitive.

    Is snipe an undodgeable ranged execute, or is it a bow user's main damage ability? Do people use their main damage dealing abilities when trying to kill enemy players?

    I'm saying that RD is probably too strong an execute and too viable a damage dealing ability outside of execute range, but I can see that my effort is wasted on you.


    Also, a lot of the design in this game was intended. In fact, that's the very nature of design. Wrecking blow into an 18k Take Flight was working as intended. Would you call that balanced? Would you call 11k single target proxy dets balanced? 22k dawnbreaker of smiting on a vamp? We're talking about balance, not ZOS' intent.
    Viable outside of execute range? I don't think so. With 41k Magic in PvP i get ticks of 2000 damage max at 4000 before a target hits execute range.
    in most situations this is a terrible skill to use, can be interrupted, can barely move while casting it. To me it's just an instant dark flare really.
    People see it got a buff and are acting to their usual nonsense to nerf it. I can't exactly see where anything has changed, I agree it used to be broken but not anymore... maybe they should have kept it so you can roll dodge it, but changed it where it also instantly cancels your cast when it's roll dodged.

    But then again, this seems to be the direction ZOS are taking templars, and I honestly dont see it as an incredibly overpowered ability, maybe talk about Crystal Frag + Mage Light + execute combos.
    To me Mages Wrath is much more deadly.

    Execute a target at 50%, then burst him down to 15% and he will explode. Seems much more stupid than RD is, thats an instant explosion happening.
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  • Airyus
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    I'm pretty high right now. Just sayin....
This discussion has been closed.