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Radiant Destruction

  • PainfulFAFA
    PainfulFAFA
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    Thanks for your feedback on this ability, everyone. We did take a look at this ability just to make sure it was working properly and as intended, and it is. There are some circumstances where it can feasibly hit pretty hard, but that's ok in our eyes and we don't currently have plans to change its functionality. It's also worth noting that the way our Death Recap UI works is it combines all tickets of one channel together into one entry, so it may appear as though Radiant Destruction has some outrageous damage at first.

    TY for confirming Gina.
    I'm just glad templars are now a threat and ppl started realizing that.
    Gives you an idea of how weak they were last patch and little changes like jesus beam being undodgeable made a biiiig difference.


    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Tankqull
    Tankqull
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    Yiko wrote: »
    Yeah, pretty sure the ability needs to be looked at. Almost every templar I saw last night was channeling this ability on an enemy they outnumbered regardless of health. I wonder why that is?

    maybe because the target is dead before the templar has casted dark flare when the target has more than 1 other attacker? or reflective light/vampire bane does so measly dmg no one slots it?
    or toppling charge is so unreliable that using it more often kills you than it offers a positive outcome...

    in the end RD is one of the most relaible abilitys templar have, its dmg is ok around 40% (comparable to other instant abilities) and below where you are if you are attacked by two other players anyway. when i add with my nb to two other poke a single player i´m using killerblade too, because its quite sure the moment my attack connects he is below 25%.

    so i do not understand this entire whining.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Lyar09
    Lyar09
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    Lyar09 wrote: »
    My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.

    Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.

    I don't even use it that often, but atleast now its not useless.

    What exactly was bugged about it? Also what makes it balanced in it being un dodgeable? Every other execute is dodgeable. Shoot a majority of the times sorcs endless fury/mages wrath doesn't even execute. So why does radiant get to be this one special exception?

    It was bugged last patch that if:

    1. if you and another person were using it at the same time it wasn't getting its execute bonus at all.
    2. It was hit or miss if the skill would even crit, half the time it couldn't crit.
    3. It was dodgeable when it wasn't supposed to be,

    Channeled skills have never been dodgeable in this game, never...not even back as when the game came out in April of 2014 channel attacks were never dodgeable. It was bugged with the Wrothgar update of being dodgeable when it was never supposed to be, Lighting and Resto Staffs heavy attacks were also bugged and dodgeable, im glad they fixed it.

    Channeled skills have never been dodgeable you say? Jabs is dodgeable, wrecking blow is dodgeable, dark flare is dodgeable. The only undodgeable channel has been ineveatable det. I can understand the first one being an issue. But not criting as much as you'd like and being dodgeable is just a part of the game. Most magicka users don't have high crit in the first place. Those reasons alone doesn't answer my question as to why radiant destruction should be the exception.
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • Minno
    Minno
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    Zheg wrote: »
    I enjoyed seeing the stam DKs in this thread complaining about Jesus beam. Reflects go down to one, Templars can't purify their own reflected DF projectiles, toppling charge/sweep combo has given Templars PTSD because of how many times it resulted in their death, and the one remaining offensive skill a Templar can use on a DK apparently needs a nerf. Mmk.

    None of the numbers I've seen looked bugged, none of the videos posted look bugged.

    Unfortunately for nontemplars, even if it was bugged, I think the 85+ page Templar thread where wrobel was torn a new one has put the fear of Jesus Beam into the combat team and they'd be terrified to nerf the skill, at 'least' for another 2 weeks, and then they'll regain their sanity and nerf something like blazing spears again because it's doing more damage than intended.

    Agreed, its our current spell we can now rely on for combat effectiveness.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Husan
    Husan
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    Mumyo wrote: »
    So u dislike Radiant Destruction :)

    https://www.youtube.com/watch?v=K5HXdC8NyIM

    Keep in mind that the Dawnbreaker didn't hit me because i was dead allready.

    And look at the Vigor i popped to protect myself from burst.

    Seems balanced to me. It's a L2P issue, you weren't supposed to come out of your house.
    gjn81wvxqsq6yzcwubok.png
  • Zheg
    Zheg
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    Lyar09 wrote: »
    Lyar09 wrote: »
    My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.

    Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.

    I don't even use it that often, but atleast now its not useless.

    What exactly was bugged about it? Also what makes it balanced in it being un dodgeable? Every other execute is dodgeable. Shoot a majority of the times sorcs endless fury/mages wrath doesn't even execute. So why does radiant get to be this one special exception?

    It was bugged last patch that if:

    1. if you and another person were using it at the same time it wasn't getting its execute bonus at all.
    2. It was hit or miss if the skill would even crit, half the time it couldn't crit.
    3. It was dodgeable when it wasn't supposed to be,

    Channeled skills have never been dodgeable in this game, never...not even back as when the game came out in April of 2014 channel attacks were never dodgeable. It was bugged with the Wrothgar update of being dodgeable when it was never supposed to be, Lighting and Resto Staffs heavy attacks were also bugged and dodgeable, im glad they fixed it.

    Channeled skills have never been dodgeable you say? Jabs is dodgeable, wrecking blow is dodgeable, dark flare is dodgeable. The only undodgeable channel has been ineveatable det. I can understand the first one being an issue. But not criting as much as you'd like and being dodgeable is just a part of the game. Most magicka users don't have high crit in the first place. Those reasons alone doesn't answer my question as to why radiant destruction should be the exception.
    Jabs is an untargetted channel, that's why it can be dodged. DF and WB are casts, not channels. It's one attack at the end of the animation, not a continuous stream.

    Soul strike wasn't dodgeable back in the day, and is almost identical to Jesus beam in animation and style.

    The only other channel I'm not sure of is rapid strikes as that has a target unlike jabs, can't remember if it was dodeable because no one used it in pvp.
  • PainfulFAFA
    PainfulFAFA
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    Yiko wrote: »
    My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.

    Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.

    I don't even use it that often, but atleast now its not useless.

    Too many people have this asinine mentality.

    Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.

    Do you know why people complain about dying to radiant? Because there's not enough counterplay.
    When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.

    Not enough counter play??
    Jesus beam can be LOSed with literally anything.
    It can be bashed.
    It can be interrupted with Venom arrow or Crushing shock
    Its damage can be absorbed.
    It can be cleansed.
    It can be blocked.
    Lets not forget how squishy a templar is when you're pulling those 20k jesus beams. 2-3 wrecking blows and hes out LOL

    Honestly man, the only ppl who dont like this are mostly the stamina players who are used to the rolling around heal up and attack maneuver. I lost track of all the players i encountered who would roll around right in front of me as soon as i jesus beamed them. That *** was ridiculous. Thats like putting a sticky bomb on you and you started rolling around and avoided the dmg completely.


    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Lyar09
    Lyar09
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    Zheg wrote: »
    Lyar09 wrote: »
    Lyar09 wrote: »
    My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.

    Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.

    I don't even use it that often, but atleast now its not useless.

    What exactly was bugged about it? Also what makes it balanced in it being un dodgeable? Every other execute is dodgeable. Shoot a majority of the times sorcs endless fury/mages wrath doesn't even execute. So why does radiant get to be this one special exception?

    It was bugged last patch that if:

    1. if you and another person were using it at the same time it wasn't getting its execute bonus at all.
    2. It was hit or miss if the skill would even crit, half the time it couldn't crit.
    3. It was dodgeable when it wasn't supposed to be,

    Channeled skills have never been dodgeable in this game, never...not even back as when the game came out in April of 2014 channel attacks were never dodgeable. It was bugged with the Wrothgar update of being dodgeable when it was never supposed to be, Lighting and Resto Staffs heavy attacks were also bugged and dodgeable, im glad they fixed it.

    Channeled skills have never been dodgeable you say? Jabs is dodgeable, wrecking blow is dodgeable, dark flare is dodgeable. The only undodgeable channel has been ineveatable det. I can understand the first one being an issue. But not criting as much as you'd like and being dodgeable is just a part of the game. Most magicka users don't have high crit in the first place. Those reasons alone doesn't answer my question as to why radiant destruction should be the exception.
    Jabs is an untargetted channel, that's why it can be dodged. DF and WB are casts, not channels. It's one attack at the end of the animation, not a continuous stream.

    Soul strike wasn't dodgeable back in the day, and is almost identical to Jesus beam in animation and style.

    The only other channel I'm not sure of is rapid strikes as that has a target unlike jabs, can't remember if it was dodeable because no one used it in pvp.

    Thank you for the clarification. I was mistaken about some abilities. My bad
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • RinaldoGandolphi
    RinaldoGandolphi
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    Yiko wrote: »
    My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.

    Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.

    I don't even use it that often, but atleast now its not useless.

    Too many people have this asinine mentality.

    Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.

    Do you know why people complain about dying to radiant? Because there's not enough counterplay.
    When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.

    Asinine? Channel attacks have never been dodgeable and ZOS has said this over, and over, for 2 years...its intended to be this way. There is plenty of counterplay to Radiant, folks just choose not to use any of them. (Crushing Shock, Venom Arrow, Teleport Strike, Bash, Invasion, Crit Charge, Stonefist, Javelin, Crystal Frag, Agony, Rune Cage, Fossilize, Annulment, Hardened Ward, Igneous Shield, Radiant Ward) 16 counters right there alone off the top of my head, all that will stop the caster dead in his tracks.

    I have no vendetta against any playstyle. On the contrary i advocated on the PTS to get Impenetrable adjusted because "Stamina Builds" would suffer the most from its OP ness, but i guess im just biased against stamina who are being royally shafted by this....

    As an example, I melted a guy with a Gold Vr16 Nirnhoned Lighting Staff the other day. From full health i hit him for 16k total with the 3 pulses from the heavy attack(Channeled) as he was rolling behind the tree he dropped below 20% health and proc Disintegration for another 14k damage....thats 30k burst damage from a Heavy Attack at full health...Jesus Beam has nothing on that....

    Channeled attacks have always been the counter to dodge roll, they would be useless if they were dodgeable....since Resto and Lighting Staffs can't weave or medium weave and are a DPS loss mostly they have to have undodgeable Heavy attacks but they can be LOS...RD can be LOS....Resto and Lighting staffs have the same counters. You also can't weave or animation cancel while using channeled abilties...its a trade off.

    Im sorry i disagree with you, but i can't see a channeled ability that roots its caster to that location for 3.5 secs and is bashable and interuptable as being OP when its caster is a sitting duck. RD has so many downsides, it needs to atleast be able to kill someone half the time. I don't even use it all that often anyways but just saying.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Lyar09
    Lyar09
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    I can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • Minno
    Minno
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    Yiko wrote: »
    Minno wrote: »
    Need more?

    OH, GOD. PLEASE, NO. NO.

    Also as a stamina user, you forgo the training to channel magicka forces around you in favor for instant armor-penetrating physical attacks. Since you don't utilize the energies around you for offensive, your steel ignores most magical defenses. Flipside, you also lack the magicka defenses required for defending against many heavyweight channel abilities.

    Your movement speed is unmatched, you are trained to be fully aware around you as you dodge projectiles and arrows around you. You can be trained to use stealth to focus attacks in highly specific areas, and you can heal yourself up with a 2hander weapon as you pose like He-man... Wait wat? Lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Mumyo
    Mumyo
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    Yiko wrote: »
    My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.

    Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.

    I don't even use it that often, but atleast now its not useless.

    Too many people have this asinine mentality.

    Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.

    Do you know why people complain about dying to radiant? Because there's not enough counterplay.
    When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.

    Not enough counter play??
    Jesus beam can be LOSed with literally anything.
    It can be bashed.
    It can be interrupted with Venom arrow or Crushing shock
    Its damage can be absorbed.
    It can be cleansed.
    It can be blocked.
    Lets not forget how squishy a templar is when you're pulling those 20k jesus beams. 2-3 wrecking blows and hes out LOL

    Honestly man, the only ppl who dont like this are mostly the stamina players who are used to the rolling around heal up and attack maneuver. I lost track of all the players i encountered who would roll around right in front of me as soon as i jesus beamed them. That *** was ridiculous. Thats like putting a sticky bomb on you and you started rolling around and avoided the dmg completely.


    Counter this

    https://www.youtube.com/watch?v=K5HXdC8NyIM

    got 60 in elemental defender, 50 into Critresistance and wearing impen.
    Edited by Mumyo on March 10, 2016 7:59PM
  • PainfulFAFA
    PainfulFAFA
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    Mumyo wrote: »
    Yiko wrote: »
    My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.

    Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.

    I don't even use it that often, but atleast now its not useless.

    Too many people have this asinine mentality.

    Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.

    Do you know why people complain about dying to radiant? Because there's not enough counterplay.
    When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.

    Not enough counter play??
    Jesus beam can be LOSed with literally anything.
    It can be bashed.
    It can be interrupted with Venom arrow or Crushing shock
    Its damage can be absorbed.
    It can be cleansed.
    It can be blocked.
    Lets not forget how squishy a templar is when you're pulling those 20k jesus beams. 2-3 wrecking blows and hes out LOL

    Honestly man, the only ppl who dont like this are mostly the stamina players who are used to the rolling around heal up and attack maneuver. I lost track of all the players i encountered who would roll around right in front of me as soon as i jesus beamed them. That *** was ridiculous. Thats like putting a sticky bomb on you and you started rolling around and avoided the dmg completely.


    Counter this

    https://www.youtube.com/watch?v=K5HXdC8NyIM

    got 60 in elemental defender, 50 into Critresistance and wearing impen.


    Shouldve reflected his frag? Block thru the explosions? Shield breaker?? xD


    Lyar09 wrote: »
    I can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced

    As a stamplar, there are improvements to that playstyle too. You got Major Mending on your restoring light passives, and Rune Focus' morph now gives minor mending and 8% dmg mitigation EVEN when youre not in it.

    What i would do is activate major mending thru rune focus and heal up with rally or vigor. I would also try testing to see if Eclipse can reflect jesus beam. You can also try running behind a tree lol. Or purge it with purify.

    The only classes would see have real trouble with jesus beam would be a stam sorc and maybe stamdk
    Edited by PainfulFAFA on March 10, 2016 8:10PM
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Lyar09
    Lyar09
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    Mumyo wrote: »
    Yiko wrote: »
    My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.

    Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.

    I don't even use it that often, but atleast now its not useless.

    Too many people have this asinine mentality.

    Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.

    Do you know why people complain about dying to radiant? Because there's not enough counterplay.
    When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.

    Not enough counter play??
    Jesus beam can be LOSed with literally anything.
    It can be bashed.
    It can be interrupted with Venom arrow or Crushing shock
    Its damage can be absorbed.
    It can be cleansed.
    It can be blocked.
    Lets not forget how squishy a templar is when you're pulling those 20k jesus beams. 2-3 wrecking blows and hes out LOL

    Honestly man, the only ppl who dont like this are mostly the stamina players who are used to the rolling around heal up and attack maneuver. I lost track of all the players i encountered who would roll around right in front of me as soon as i jesus beamed them. That *** was ridiculous. Thats like putting a sticky bomb on you and you started rolling around and avoided the dmg completely.


    Counter this

    https://www.youtube.com/watch?v=K5HXdC8NyIM

    got 60 in elemental defender, 50 into Critresistance and wearing impen.


    Shouldve reflected his frag? Block thru the explosions? Shield breaker?? xD


    Lyar09 wrote: »
    I can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced

    As a stamplar, there are improvements to that playstyle too. You got Major Mending on your restoring light passives, and Rune Focus' morph now gives minor mending and 8% dmg mitigation EVEN when youre not in it.

    What i would do is activate major mending thru rune focus and heal up with rally or vigor. I would also try testing to see if Eclipse can reflect jesus beam. You can also try running behind a tree lol. Or purge it with purify.

    The only classes would see have real trouble with jesus beam would be a stam sorc and maybe stamdk

    I wasn't speaking about radiant destruction in that instance. Was saying in general. There's a lot of animosity toward stamina builds because of rolling and dodge chance. It's our only defense really
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • Zheg
    Zheg
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    Lyar09 wrote: »
    I can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced
    Magplars have always been vulnerable to stamina dps and still are. Most have enough stam for 2-3 cc breaks. Most can take 2-3 WB attacks if they aren't strafed or blocked. Stam attacks hit magplars hard, even on the current patch.

    If the stam user is running reverb bash instead of wrecking blow? Forget about it. I have to cc break, cast purify, then heal - that's 3 global cooldowns for your 1. Stam users also have easy access to poison arrow and can interrupt jabs, DF, and Jesus beam - those are literally our only real dps abilities, all countered by a single interrupt.
  • Tankqull
    Tankqull
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    Zheg wrote: »
    Lyar09 wrote: »
    Lyar09 wrote: »
    My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.

    Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.

    I don't even use it that often, but atleast now its not useless.

    What exactly was bugged about it? Also what makes it balanced in it being un dodgeable? Every other execute is dodgeable. Shoot a majority of the times sorcs endless fury/mages wrath doesn't even execute. So why does radiant get to be this one special exception?

    It was bugged last patch that if:

    1. if you and another person were using it at the same time it wasn't getting its execute bonus at all.
    2. It was hit or miss if the skill would even crit, half the time it couldn't crit.
    3. It was dodgeable when it wasn't supposed to be,

    Channeled skills have never been dodgeable in this game, never...not even back as when the game came out in April of 2014 channel attacks were never dodgeable. It was bugged with the Wrothgar update of being dodgeable when it was never supposed to be, Lighting and Resto Staffs heavy attacks were also bugged and dodgeable, im glad they fixed it.

    Channeled skills have never been dodgeable you say? Jabs is dodgeable, wrecking blow is dodgeable, dark flare is dodgeable. The only undodgeable channel has been ineveatable det. I can understand the first one being an issue. But not criting as much as you'd like and being dodgeable is just a part of the game. Most magicka users don't have high crit in the first place. Those reasons alone doesn't answer my question as to why radiant destruction should be the exception.
    Jabs is an untargetted channel, that's why it can be dodged. DF and WB are casts, not channels. It's one attack at the end of the animation, not a continuous stream.

    Soul strike wasn't dodgeable back in the day, and is almost identical to Jesus beam in animation and style.

    The only other channel I'm not sure of is rapid strikes as that has a target unlike jabs, can't remember if it was dodeable because no one used it in pvp.
    its not dodgable by itself, but doing a dodge roll gets you out of its range. it needs its range increased to the WB 7 meter shenanigans...
    Edited by Tankqull on March 10, 2016 8:21PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    Lyar09 wrote: »
    Mumyo wrote: »
    Yiko wrote: »
    My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.

    Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.

    I don't even use it that often, but atleast now its not useless.

    Too many people have this asinine mentality.

    Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.

    Do you know why people complain about dying to radiant? Because there's not enough counterplay.
    When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.

    Not enough counter play??
    Jesus beam can be LOSed with literally anything.
    It can be bashed.
    It can be interrupted with Venom arrow or Crushing shock
    Its damage can be absorbed.
    It can be cleansed.
    It can be blocked.
    Lets not forget how squishy a templar is when you're pulling those 20k jesus beams. 2-3 wrecking blows and hes out LOL

    Honestly man, the only ppl who dont like this are mostly the stamina players who are used to the rolling around heal up and attack maneuver. I lost track of all the players i encountered who would roll around right in front of me as soon as i jesus beamed them. That *** was ridiculous. Thats like putting a sticky bomb on you and you started rolling around and avoided the dmg completely.


    Counter this

    https://www.youtube.com/watch?v=K5HXdC8NyIM

    got 60 in elemental defender, 50 into Critresistance and wearing impen.


    Shouldve reflected his frag? Block thru the explosions? Shield breaker?? xD


    Lyar09 wrote: »
    I can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced

    As a stamplar, there are improvements to that playstyle too. You got Major Mending on your restoring light passives, and Rune Focus' morph now gives minor mending and 8% dmg mitigation EVEN when youre not in it.

    What i would do is activate major mending thru rune focus and heal up with rally or vigor. I would also try testing to see if Eclipse can reflect jesus beam. You can also try running behind a tree lol. Or purge it with purify.

    The only classes would see have real trouble with jesus beam would be a stam sorc and maybe stamdk

    I wasn't speaking about radiant destruction in that instance. Was saying in general. There's a lot of animosity toward stamina builds because of rolling and dodge chance. It's our only defense really

    I mean, idk what to tell you if youre having so much trouble against magicka. I dont have that many problems on the stam sorc. Probably because i run 2h/snb and i can reflect things like frags and dark flares, back at them. On my stam sorc, rolling and fast mobility are my real defenses but thats because im playing that "glass cannon" playstyle of maximizing all my dmg and wearing 5 medium.
    tbh, i dont have that much animosity toward stamina players [i AM a stamina player], just the fact that we got away with alot of things in the previous meta. I think its just a matter of going back to the drawing board and rethinking the way classes can be played now i.e. magplars just need a good burst so that they can follow up with a jesus beam.
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Lyar09
    Lyar09
    ✭✭✭✭✭
    Zheg wrote: »
    Lyar09 wrote: »
    I can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced
    Magplars have always been vulnerable to stamina dps and still are. Most have enough stam for 2-3 cc breaks. Most can take 2-3 WB attacks if they aren't strafed or blocked. Stam attacks hit magplars hard, even on the current patch.

    If the stam user is running reverb bash instead of wrecking blow? Forget about it. I have to cc break, cast purify, then heal - that's 3 global cooldowns for your 1. Stam users also have easy access to poison arrow and can interrupt jabs, DF, and Jesus beam - those are literally our only real dps abilities, all countered by a single interrupt.

    I feel for you. I do. But blab, who I know pretty well, does just fine. There are plenty of magplars out there that can hold their own against stamina builds. Now that everyone will have prox det more easily available to them it helps out even more. Shoot I've even seen some magplars out heal 2-3 dps stam builds with around or over 4K weapon damage hitting them.
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • Lyar09
    Lyar09
    ✭✭✭✭✭
    Lyar09 wrote: »
    Mumyo wrote: »
    Yiko wrote: »
    My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.

    Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.

    I don't even use it that often, but atleast now its not useless.

    Too many people have this asinine mentality.

    Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.

    Do you know why people complain about dying to radiant? Because there's not enough counterplay.
    When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.

    Not enough counter play??
    Jesus beam can be LOSed with literally anything.
    It can be bashed.
    It can be interrupted with Venom arrow or Crushing shock
    Its damage can be absorbed.
    It can be cleansed.
    It can be blocked.
    Lets not forget how squishy a templar is when you're pulling those 20k jesus beams. 2-3 wrecking blows and hes out LOL

    Honestly man, the only ppl who dont like this are mostly the stamina players who are used to the rolling around heal up and attack maneuver. I lost track of all the players i encountered who would roll around right in front of me as soon as i jesus beamed them. That *** was ridiculous. Thats like putting a sticky bomb on you and you started rolling around and avoided the dmg completely.


    Counter this

    https://www.youtube.com/watch?v=K5HXdC8NyIM

    got 60 in elemental defender, 50 into Critresistance and wearing impen.


    Shouldve reflected his frag? Block thru the explosions? Shield breaker?? xD


    Lyar09 wrote: »
    I can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced

    As a stamplar, there are improvements to that playstyle too. You got Major Mending on your restoring light passives, and Rune Focus' morph now gives minor mending and 8% dmg mitigation EVEN when youre not in it.

    What i would do is activate major mending thru rune focus and heal up with rally or vigor. I would also try testing to see if Eclipse can reflect jesus beam. You can also try running behind a tree lol. Or purge it with purify.

    The only classes would see have real trouble with jesus beam would be a stam sorc and maybe stamdk

    I wasn't speaking about radiant destruction in that instance. Was saying in general. There's a lot of animosity toward stamina builds because of rolling and dodge chance. It's our only defense really

    I mean, idk what to tell you if youre having so much trouble against magicka. I dont have that many problems on the stam sorc. Probably because i run 2h/snb and i can reflect things like frags and dark flares, back at them. On my stam sorc, rolling and fast mobility are my real defenses but thats because im playing that "glass cannon" playstyle of maximizing all my dmg and wearing 5 medium.
    tbh, i dont have that much animosity toward stamina players [i AM a stamina player], just the fact that we got away with alot of things in the previous meta. I think its just a matter of going back to the drawing board and rethinking the way classes can be played now i.e. magplars just need a good burst so that they can follow up with a jesus beam.

    I'm not having problems against magicka players out right. I'm speaking for stamina builds and why dodge rolling and dodge chance is our only defense against magicka players.
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    Mumyo wrote: »
    Yiko wrote: »
    My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.

    Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.

    I don't even use it that often, but atleast now its not useless.

    Too many people have this asinine mentality.

    Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.

    Do you know why people complain about dying to radiant? Because there's not enough counterplay.
    When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.

    Not enough counter play??
    Jesus beam can be LOSed with literally anything.
    It can be bashed.
    It can be interrupted with Venom arrow or Crushing shock
    Its damage can be absorbed.
    It can be cleansed.
    It can be blocked.
    Lets not forget how squishy a templar is when you're pulling those 20k jesus beams. 2-3 wrecking blows and hes out LOL

    Honestly man, the only ppl who dont like this are mostly the stamina players who are used to the rolling around heal up and attack maneuver. I lost track of all the players i encountered who would roll around right in front of me as soon as i jesus beamed them. That *** was ridiculous. Thats like putting a sticky bomb on you and you started rolling around and avoided the dmg completely.


    Counter this

    https://www.youtube.com/watch?v=K5HXdC8NyIM

    got 60 in elemental defender, 50 into Critresistance and wearing impen.


    Shouldve reflected his frag? Block thru the explosions? Shield breaker?? xD


    Lyar09 wrote: »
    I can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced

    As a stamplar, there are improvements to that playstyle too. You got Major Mending on your restoring light passives, and Rune Focus' morph now gives minor mending and 8% dmg mitigation EVEN when youre not in it.

    What i would do is activate major mending thru rune focus and heal up with rally or vigor. I would also try testing to see if Eclipse can reflect jesus beam. You can also try running behind a tree lol. Or purge it with purify.

    The only classes would see have real trouble with jesus beam would be a stam sorc and maybe stamdk

    Thats not the point.
    I can prevent that, yes.

    But do u really think, this should be possible?
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Lyar09 wrote: »
    Lyar09 wrote: »
    My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.

    Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.

    I don't even use it that often, but atleast now its not useless.

    What exactly was bugged about it? Also what makes it balanced in it being un dodgeable? Every other execute is dodgeable. Shoot a majority of the times sorcs endless fury/mages wrath doesn't even execute. So why does radiant get to be this one special exception?

    It was bugged last patch that if:

    1. if you and another person were using it at the same time it wasn't getting its execute bonus at all.
    2. It was hit or miss if the skill would even crit, half the time it couldn't crit.
    3. It was dodgeable when it wasn't supposed to be,

    Channeled skills have never been dodgeable in this game, never...not even back as when the game came out in April of 2014 channel attacks were never dodgeable. It was bugged with the Wrothgar update of being dodgeable when it was never supposed to be, Lighting and Resto Staffs heavy attacks were also bugged and dodgeable, im glad they fixed it.

    Channeled skills have never been dodgeable you say? Jabs is dodgeable, wrecking blow is dodgeable, dark flare is dodgeable. The only undodgeable channel has been ineveatable det. I can understand the first one being an issue. But not criting as much as you'd like and being dodgeable is just a part of the game. Most magicka users don't have high crit in the first place. Those reasons alone doesn't answer my question as to why radiant destruction should be the exception.

    Wrecking Blow just has a small cast time like a hard casted Frag, its not a channel

    Jabs is an AOE cone channel the damage is not targeted on a player, its a conal AOE that has to be aimed its really not a comparison to a single target channell like Resto/Lighting Heavy or RD.

    Dark Flare isn't a channel, it has a cast time like Frags and Wrecking Blow, none of those skills are Channels.

    A channell is a skill that hits a single target and the damage happens over a period of time...Skills like Soul Assault, RD, Resto and Lighting Staff Heavy Attacks, and Examples of channel skills. Jabs is an exception as it's an AOE cone so it makes sense it can be dodged.

    Even inevitable det is just a single target spell with a 1.8 second cast time

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Why would anyone run away from RD. Bush him, interrupt him, do whatever you want. I just lol everytime i see anyone trying to beam me, it is pathetic skill for pvp, unlike Blinding Flashes.
    And why i dont see anything about Snipe being OP? It is 10 times worse problem of pvp.
    Edited by Cinbri on March 10, 2016 8:48PM
  • Yiko
    Yiko
    ✭✭✭✭✭

    Asinine? Channel attacks have never been dodgeable and ZOS has said this over, and over, for 2 years...its intended to be this way. There is plenty of counterplay to Radiant, folks just choose not to use any of them. (Crushing Shock, Venom Arrow, Teleport Strike, Bash, Invasion, Crit Charge, Stonefist, Javelin, Crystal Frag, Agony, Rune Cage, Fossilize, Annulment, Hardened Ward, Igneous Shield, Radiant Ward) 16 counters right there alone off the top of my head, all that will stop the caster dead in his tracks.

    Yeah, that's not what I was referring to. I have zero problems with RD being a "reliable" ability for Templars. We are discussing the potency of that reliability.

    The downsides that you and countless others cite for Jesus beam are nonissues generally when outnumbering an enemy but are glaringly obvious when outnumbered. This ability is not healthy for the game and was poorly designed/implemented.

    When RD is ticking for 3k outside of execute range and ticking for 11k crits when I'm at 25-30% health, I don't see how anyone with any insight into game balance can justify that. I'll do some testing later today to bring some actual data to the thread, but I can assure you that in its current iteration, radiant's overwhelming damage and ease of use doesn't truly allow for intelligible play or counterplay.
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Lyar09 wrote: »
    Zheg wrote: »
    Lyar09 wrote: »
    I can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced
    Magplars have always been vulnerable to stamina dps and still are. Most have enough stam for 2-3 cc breaks. Most can take 2-3 WB attacks if they aren't strafed or blocked. Stam attacks hit magplars hard, even on the current patch.

    If the stam user is running reverb bash instead of wrecking blow? Forget about it. I have to cc break, cast purify, then heal - that's 3 global cooldowns for your 1. Stam users also have easy access to poison arrow and can interrupt jabs, DF, and Jesus beam - those are literally our only real dps abilities, all countered by a single interrupt.

    I feel for you. I do. But blab, who I know pretty well, does just fine. There are plenty of magplars out there that can hold their own against stamina builds. Now that everyone will have prox det more easily available to them it helps out even more. Shoot I've even seen some magplars out heal 2-3 dps stam builds with around or over 4K weapon damage hitting them.
    I wasn't complaining, I was pointing out the counters. Blab is a great magplar, but will die to 3 competent stam users like the rest of templars. Put in a well honed stam user like moji or anti and it's GG. 1v1 is a different story, but against multiple people that know what they're doing, nope. I also don't see how a Templar is outhealing that damage, particularly if one is running reverb bash. I'd rather be the stam in a 1v1 against magplar.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yiko wrote: »

    Asinine? Channel attacks have never been dodgeable and ZOS has said this over, and over, for 2 years...its intended to be this way. There is plenty of counterplay to Radiant, folks just choose not to use any of them. (Crushing Shock, Venom Arrow, Teleport Strike, Bash, Invasion, Crit Charge, Stonefist, Javelin, Crystal Frag, Agony, Rune Cage, Fossilize, Annulment, Hardened Ward, Igneous Shield, Radiant Ward) 16 counters right there alone off the top of my head, all that will stop the caster dead in his tracks.

    Yeah, that's not what I was referring to. I have zero problems with RD being a "reliable" ability for Templars. We are discussing the potency of that reliability.

    The downsides that you and countless others cite for Jesus beam are nonissues generally when outnumbering an enemy but are glaringly obvious when outnumbered. This ability is not healthy for the game and was poorly designed/implemented.

    When RD is ticking for 3k outside of execute range and ticking for 11k crits when I'm at 25-30% health, I don't see how anyone with any insight into game balance can justify that. I'll do some testing later today to bring some actual data to the thread, but I can assure you that in its current iteration, radiant's overwhelming damage and ease of use doesn't truly allow for intelligible play or counterplay.

    Then the scope of balance leaves the individual spell realm and heads into grouped combat balance.

    I hate to say it but this is starting to become a "1vx irrelevancy" issue than an actual ability/class balance issue.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    Mumyo wrote: »
    Mumyo wrote: »
    Yiko wrote: »
    My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.

    Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.

    I don't even use it that often, but atleast now its not useless.

    Too many people have this asinine mentality.

    Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.

    Do you know why people complain about dying to radiant? Because there's not enough counterplay.
    When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.

    Not enough counter play??
    Jesus beam can be LOSed with literally anything.
    It can be bashed.
    It can be interrupted with Venom arrow or Crushing shock
    Its damage can be absorbed.
    It can be cleansed.
    It can be blocked.
    Lets not forget how squishy a templar is when you're pulling those 20k jesus beams. 2-3 wrecking blows and hes out LOL

    Honestly man, the only ppl who dont like this are mostly the stamina players who are used to the rolling around heal up and attack maneuver. I lost track of all the players i encountered who would roll around right in front of me as soon as i jesus beamed them. That *** was ridiculous. Thats like putting a sticky bomb on you and you started rolling around and avoided the dmg completely.


    Counter this

    https://www.youtube.com/watch?v=K5HXdC8NyIM

    got 60 in elemental defender, 50 into Critresistance and wearing impen.


    Shouldve reflected his frag? Block thru the explosions? Shield breaker?? xD


    Lyar09 wrote: »
    I can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced

    As a stamplar, there are improvements to that playstyle too. You got Major Mending on your restoring light passives, and Rune Focus' morph now gives minor mending and 8% dmg mitigation EVEN when youre not in it.

    What i would do is activate major mending thru rune focus and heal up with rally or vigor. I would also try testing to see if Eclipse can reflect jesus beam. You can also try running behind a tree lol. Or purge it with purify.

    The only classes would see have real trouble with jesus beam would be a stam sorc and maybe stamdk

    Thats not the point.
    I can prevent that, yes.

    But do u really think, this should be possible?

    Do i really think that a magsorc timing his det, curse, and following up with a frag/dawnbreaker should be possible?
    Theyve been able to do that since 1.6 on top of stacking 20k shields.

    At least now, DoTs will eat their shields now. Tbh, that sorc got you with a well timed burst, nothing broken there.

    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mumyo wrote: »
    Mumyo wrote: »
    Yiko wrote: »
    My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.

    Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.

    I don't even use it that often, but atleast now its not useless.

    Too many people have this asinine mentality.

    Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.

    Do you know why people complain about dying to radiant? Because there's not enough counterplay.
    When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.

    Not enough counter play??
    Jesus beam can be LOSed with literally anything.
    It can be bashed.
    It can be interrupted with Venom arrow or Crushing shock
    Its damage can be absorbed.
    It can be cleansed.
    It can be blocked.
    Lets not forget how squishy a templar is when you're pulling those 20k jesus beams. 2-3 wrecking blows and hes out LOL

    Honestly man, the only ppl who dont like this are mostly the stamina players who are used to the rolling around heal up and attack maneuver. I lost track of all the players i encountered who would roll around right in front of me as soon as i jesus beamed them. That *** was ridiculous. Thats like putting a sticky bomb on you and you started rolling around and avoided the dmg completely.


    Counter this

    https://www.youtube.com/watch?v=K5HXdC8NyIM

    got 60 in elemental defender, 50 into Critresistance and wearing impen.


    Shouldve reflected his frag? Block thru the explosions? Shield breaker?? xD


    Lyar09 wrote: »
    I can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced

    As a stamplar, there are improvements to that playstyle too. You got Major Mending on your restoring light passives, and Rune Focus' morph now gives minor mending and 8% dmg mitigation EVEN when youre not in it.

    What i would do is activate major mending thru rune focus and heal up with rally or vigor. I would also try testing to see if Eclipse can reflect jesus beam. You can also try running behind a tree lol. Or purge it with purify.

    The only classes would see have real trouble with jesus beam would be a stam sorc and maybe stamdk

    Thats not the point.
    I can prevent that, yes.

    But do u really think, this should be possible?

    Do i really think that a magsorc timing his det, curse, and following up with a frag/dawnbreaker should be possible?
    Theyve been able to do that since 1.6 on top of stacking 20k shields.

    At least now, DoTs will eat their shields now. Tbh, that sorc got you with a well timed burst, nothing broken there.

    anigif_enhanced-buzz-3991-1375763207-11.gif
    Edited by Minno on March 10, 2016 9:08PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Yiko
    Yiko
    ✭✭✭✭✭
    Minno wrote: »
    Then the scope of balance leaves the individual spell realm and heads into grouped combat balance.

    I hate to say it but this is starting to become a "1vx irrelevancy" issue than an actual ability/class balance issue.

    Grouped combat balance was kept in mind the entire time. This thread is a discussion regarding the relative power of radiant destruction and all applications of its use.

    If you mean to say you want to discuss why specifically channeling radiant destruction on one member of a ball group is less effective than three Templars channeling it on 1 solo stam dk, I'd prefer not to.
  • Minno
    Minno
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    Yiko wrote: »
    Minno wrote: »
    Then the scope of balance leaves the individual spell realm and heads into grouped combat balance.

    I hate to say it but this is starting to become a "1vx irrelevancy" issue than an actual ability/class balance issue.

    Grouped combat balance was kept in mind the entire time. This thread is a discussion regarding the relative power of radiant destruction and all applications of its use.

    If you mean to say you want to discuss why specifically channeling radiant destruction on one member of a ball group is less effective than three Templars channeling it on 1 solo stam dk, I'd prefer not to.

    No I'm saying, at this point in the game, it comes down to how effective a class is versus multiple opponents. RD itself has many counters, but if the dmg output is only an issue within the context of a player facing multiple opponents, at what point do we decide that it's not RD's fault you were hit by 3+ beams from engaging multiple enemies?

    I'm saying the discussion line is crossing into that realm, and it would be harder to distinguish any effective ability in this context (try substituting WB for RD in this scenario and tell me WB should have its dmg reduced as a result).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Sallington
    Sallington
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    Working as intended. L2P noobs.

    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
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