Its a ranged execute that can't be dodged -- only purged. If it did 3-5k/tick it might be reasonable. But its ticking 10k+ on players. People are seriously arguing this isn't OP?
Blah blah blah stacking Thaum + elemental expert. I get it. So change the damage coef on the skill. Or re-work it.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Joy_Division wrote: »People have no shame coming on these forums asking for nerfs while mocking others that do the same thing as "casuals ... responsible for dumbing the game down." All the more juicy as many of these same people are running around with dodge-shuffle spam, using a wrecking blow skill that has the highest damage coefficient in the game and stuns and empowers itself and berating others to L2P.
Joy_Division wrote: »People have no shame coming on these forums asking for nerfs while mocking others that do the same thing as "casuals ... responsible for dumbing the game down." All the more juicy as many of these same people are running around with dodge-shuffle spam, using a wrecking blow skill that has the highest damage coefficient in the game and stuns and empowers itself and berating others to L2P.
Joy_Division wrote: »People have no shame coming on these forums asking for nerfs while mocking others that do the same thing as "casuals ... responsible for dumbing the game down." All the more juicy as many of these same people are running around with dodge-shuffle spam, using a wrecking blow skill that has the highest damage coefficient in the game and stuns and empowers itself and berating others to L2P.
Again I never said to nerf the ability. All I simply said was that it hits too hard and posted a screenshot of the damage. Also, I don't know if you've downloaded the new update and changed your cp, but wb and other stamina based damage abilities are pretty in line when it comes to outrageous numbers.
Before nerf is called has anyone used this skill in the non-cp? I did.
I used radiant glory last night against enemies ranging from vr16 - vr1. At 75% to mid health the ticks felt like they jumped to the 15% level instantly. Following that was instant death. Normally this skill should be doing 1k at 100%, 4-5k at 40%, and huge 10-15k at 15% or lower. I'll get updated numbers tonight, but it feels the skill is taking off more health than normal.
Keep in mind, non-cp players don't have the health points currently to make this an "apples to apples comparison" nor is the dmg equal to CP centered camps but it feels too high from 100-40%.
I know @Asayre and other templars found the optimal general execute range gor this skill to be from 40% and lower (correct me if I'm wrong). This makes sense as the execute is a channel instead of an instant cast. And as a channel, it shouldn't be dodgeable.
If the health dmg is too high at the 100-40% in cyro, do we nerf it? Do we tag it on another mitigation source? Do we make it non-crit from 30% and above?
Don't blanket this suggestion; there is a solution that doesn't harm pve but provides pvp balance.
Joy_Division wrote: »Joy_Division wrote: »People have no shame coming on these forums asking for nerfs while mocking others that do the same thing as "casuals ... responsible for dumbing the game down." All the more juicy as many of these same people are running around with dodge-shuffle spam, using a wrecking blow skill that has the highest damage coefficient in the game and stuns and empowers itself and berating others to L2P.
Again I never said to nerf the ability. All I simply said was that it hits too hard and posted a screenshot of the damage. Also, I don't know if you've downloaded the new update and changed your cp, but wb and other stamina based damage abilities are pretty in line when it comes to outrageous numbers.
Saying it hits too hard is asking for a nerf.
You think screenshots tell the whole story? How about this one:
Nerf camo hunter!
Or ... did camohunter do all that damage because it is the cumulative effect of multiple ticks of standing in a field of caltrops thrown by a stealthed player?
Radiant destruction is a 3 second cast time. Every other skill is instantaneous. How is a screenshot of RD that takes into account the entire 3 second cast time remotely fair? In those 3 seconds I could get off 3 skills + 3 weaved attacks.
I did download the new update and WB still empowers itself, it still not interruptible, still has the highest damage coefficient in the game, and still stuns. I now have access to a star that makes its damage from 9000 to 8000. I personally do not think it is very good game balance that such a high means of burst damage setup goes hand-in-hand with what is probably the best means of damage avoidance in shuffle + dodge on demand. The amount of damage these build can avoid is superior to heavy armor "tanks" and those tank DK builds do zero damage. That is absolutely ridiculous.
You want to argue that a shield stacking sorcerer can mitigate similar damage and also combine it with a ridiculous burst? I'm all on board. That is equally ridiculously stupid.
But that's the way the game is. Ridiculously OP damage that comes with builds that can survive the OP damage in Cyrodiil without being a traditional tank. That's the builds that have dominated Cyrodiil for the past year and everyone but Wrobel knows it. Now all of a sudden magicka templars want to sneak into the ridiculous OP offensive club with the one offensive ability in the game that shuffle-dodge roll spammers fear because the can't just press a button and avoid it like everything else and now all of a sudden this single aspect of the game is a problem and needs to be addressed by ZoS ... without altering any of the other builds that combine high offense + damage avoidance? There have to be powerful counters to shuffle-WB spammers and the shield stackers and why I pretty much stopped publicly complaining about them.
ZOS_GinaBruno wrote: »Thanks for your feedback on this ability, everyone. We did take a look at this ability just to make sure it was working properly and as intended, and it is. There are some circumstances where it can feasibly hit pretty hard, but that's ok in our eyes and we don't currently have plans to change its functionality. It's also worth noting that the way our Death Recap UI works is it combines all tickets of one channel together into one entry, so it may appear as though Radiant Destruction has some outrageous damage at first.
ZOS_GinaBruno wrote: »Thanks for your feedback on this ability, everyone. We did take a look at this ability just to make sure it was working properly and as intended, and it is. There are some circumstances where it can feasibly hit pretty hard, but that's ok in our eyes and we don't currently have plans to change its functionality. It's also worth noting that the way our Death Recap UI works is it combines all tickets of one channel together into one entry, so it may appear as though Radiant Destruction has some outrageous damage at first.
RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
ZOS_GinaBruno wrote: »We did take a look at this ability just to make sure it was working properly and as intended, and it is.
Its actually the only skill Templars have that is guaranteed to hit something and do damage at the same time.Yeah, pretty sure the ability needs to be looked at. Almost every templar I saw last night was channeling this ability on an enemy they outnumbered regardless of health. I wonder why that is?
RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
What exactly was bugged about it? Also what makes it balanced in it being un dodgeable? Every other execute is dodgeable. Shoot a majority of the times sorcs endless fury/mages wrath doesn't even execute. So why does radiant get to be this one special exception?
Wreuntzylla wrote: »I think most hardcore players are in PvE farming gear atm. About an hour before the end of primetime it goes from shooting fish in a barrel to the normal level of competition. At that point, it's amazing how RD pops one player like a balloon and the next doesn't seem to notice even below 50%.
I'd give it a couple weeks and see how things shake out.
vyndral13preub18_ESO wrote: »MormondPayne_EP wrote: »It is hilarious that the people defending it are all templar users of radiant destruction. And Akinos I was at 40%. Next time it happens ill shadowplay it for ya. Many people are mentioning the increased damage of this ability and people are spamming it as an opener. The ability was working just fine prior to this patch. Stop being so biased ffs.
Are you an NB?
Yeah?
Thought so...
I think he's a stamplar....might aswell be a nightblade though lol.
All I know is that if 25k is 40% of his health he has more health then anyone I have seen. Thats like what 62k? I guess ive never tried to see how much health I could get.
RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
Too many people have this asinine mentality.
Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.
Do you know why people complain about dying to radiant? Because there's not enough counterplay.
When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.
Wreuntzylla wrote: »I think most hardcore players are in PvE farming gear atm. About an hour before the end of primetime it goes from shooting fish in a barrel to the normal level of competition. At that point, it's amazing how RD pops one player like a balloon and the next doesn't seem to notice even below 50%.
I'd give it a couple weeks and see how things shake out.
What's PvE precious?
You mean there is a zone other than Cyrodil?
Blasphemy!
Joy_Division wrote: »Joy_Division wrote: »People have no shame coming on these forums asking for nerfs while mocking others that do the same thing as "casuals ... responsible for dumbing the game down." All the more juicy as many of these same people are running around with dodge-shuffle spam, using a wrecking blow skill that has the highest damage coefficient in the game and stuns and empowers itself and berating others to L2P.
Again I never said to nerf the ability. All I simply said was that it hits too hard and posted a screenshot of the damage. Also, I don't know if you've downloaded the new update and changed your cp, but wb and other stamina based damage abilities are pretty in line when it comes to outrageous numbers.
Saying it hits too hard is asking for a nerf.
You think screenshots tell the whole story? How about this one:
Nerf camo hunter!
Or ... did camohunter do all that damage because it is the cumulative effect of multiple ticks of standing in a field of caltrops thrown by a stealthed player?
Radiant destruction is a 3 second cast time. Every other skill is instantaneous. How is a screenshot of RD that takes into account the entire 3 second cast time remotely fair? In those 3 seconds I could get off 3 skills + 3 weaved attacks.
I did download the new update and WB still empowers itself, it still not interruptible, still has the highest damage coefficient in the game, and still stuns. I now have access to a star that makes its damage from 9000 to 8000. I personally do not think it is very good game balance that such a high means of burst damage setup goes hand-in-hand with what is probably the best means of damage avoidance in shuffle + dodge on demand. The amount of damage these build can avoid is superior to heavy armor "tanks" and those tank DK builds do zero damage. That is absolutely ridiculous.
You want to argue that a shield stacking sorcerer can mitigate similar damage and also combine it with a ridiculous burst? I'm all on board. That is equally ridiculously stupid.
But that's the way the game is. Ridiculously OP damage that comes with builds that can survive the OP damage in Cyrodiil without being a traditional tank. That's the builds that have dominated Cyrodiil for the past year and everyone but Wrobel knows it. Now all of a sudden magicka templars want to sneak into the ridiculous OP offensive club with the one offensive ability in the game that shuffle-dodge roll spammers fear because the can't just press a button and avoid it like everything else and now all of a sudden this single aspect of the game is a problem and needs to be addressed by ZoS ... without altering any of the other builds that combine high offense + damage avoidance? There have to be powerful counters to shuffle-WB spammers and the shield stackers and why I pretty much stopped publicly complaining about them.