ZOS_GinaBruno wrote: »Thanks for your feedback on this ability, everyone. We did take a look at this ability just to make sure it was working properly and as intended, and it is. There are some circumstances where it can feasibly hit pretty hard, but that's ok in our eyes and we don't currently have plans to change its functionality. It's also worth noting that the way our Death Recap UI works is it combines all tickets of one channel together into one entry, so it may appear as though Radiant Destruction has some outrageous damage at first.
Yeah, pretty sure the ability needs to be looked at. Almost every templar I saw last night was channeling this ability on an enemy they outnumbered regardless of health. I wonder why that is?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
What exactly was bugged about it? Also what makes it balanced in it being un dodgeable? Every other execute is dodgeable. Shoot a majority of the times sorcs endless fury/mages wrath doesn't even execute. So why does radiant get to be this one special exception?
It was bugged last patch that if:
1. if you and another person were using it at the same time it wasn't getting its execute bonus at all.
2. It was hit or miss if the skill would even crit, half the time it couldn't crit.
3. It was dodgeable when it wasn't supposed to be,
Channeled skills have never been dodgeable in this game, never...not even back as when the game came out in April of 2014 channel attacks were never dodgeable. It was bugged with the Wrothgar update of being dodgeable when it was never supposed to be, Lighting and Resto Staffs heavy attacks were also bugged and dodgeable, im glad they fixed it.
I enjoyed seeing the stam DKs in this thread complaining about Jesus beam. Reflects go down to one, Templars can't purify their own reflected DF projectiles, toppling charge/sweep combo has given Templars PTSD because of how many times it resulted in their death, and the one remaining offensive skill a Templar can use on a DK apparently needs a nerf. Mmk.
None of the numbers I've seen looked bugged, none of the videos posted look bugged.
Unfortunately for nontemplars, even if it was bugged, I think the 85+ page Templar thread where wrobel was torn a new one has put the fear of Jesus Beam into the combat team and they'd be terrified to nerf the skill, at 'least' for another 2 weeks, and then they'll regain their sanity and nerf something like blazing spears again because it's doing more damage than intended.
So u dislike Radiant Destructionhttps://www.youtube.com/watch?v=K5HXdC8NyIM
Keep in mind that the Dawnbreaker didn't hit me because i was dead allready.
And look at the Vigor i popped to protect myself from burst.
Jabs is an untargetted channel, that's why it can be dodged. DF and WB are casts, not channels. It's one attack at the end of the animation, not a continuous stream.RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
What exactly was bugged about it? Also what makes it balanced in it being un dodgeable? Every other execute is dodgeable. Shoot a majority of the times sorcs endless fury/mages wrath doesn't even execute. So why does radiant get to be this one special exception?
It was bugged last patch that if:
1. if you and another person were using it at the same time it wasn't getting its execute bonus at all.
2. It was hit or miss if the skill would even crit, half the time it couldn't crit.
3. It was dodgeable when it wasn't supposed to be,
Channeled skills have never been dodgeable in this game, never...not even back as when the game came out in April of 2014 channel attacks were never dodgeable. It was bugged with the Wrothgar update of being dodgeable when it was never supposed to be, Lighting and Resto Staffs heavy attacks were also bugged and dodgeable, im glad they fixed it.
Channeled skills have never been dodgeable you say? Jabs is dodgeable, wrecking blow is dodgeable, dark flare is dodgeable. The only undodgeable channel has been ineveatable det. I can understand the first one being an issue. But not criting as much as you'd like and being dodgeable is just a part of the game. Most magicka users don't have high crit in the first place. Those reasons alone doesn't answer my question as to why radiant destruction should be the exception.
RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
Too many people have this asinine mentality.
Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.
Do you know why people complain about dying to radiant? Because there's not enough counterplay.
When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.
Jabs is an untargetted channel, that's why it can be dodged. DF and WB are casts, not channels. It's one attack at the end of the animation, not a continuous stream.RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
What exactly was bugged about it? Also what makes it balanced in it being un dodgeable? Every other execute is dodgeable. Shoot a majority of the times sorcs endless fury/mages wrath doesn't even execute. So why does radiant get to be this one special exception?
It was bugged last patch that if:
1. if you and another person were using it at the same time it wasn't getting its execute bonus at all.
2. It was hit or miss if the skill would even crit, half the time it couldn't crit.
3. It was dodgeable when it wasn't supposed to be,
Channeled skills have never been dodgeable in this game, never...not even back as when the game came out in April of 2014 channel attacks were never dodgeable. It was bugged with the Wrothgar update of being dodgeable when it was never supposed to be, Lighting and Resto Staffs heavy attacks were also bugged and dodgeable, im glad they fixed it.
Channeled skills have never been dodgeable you say? Jabs is dodgeable, wrecking blow is dodgeable, dark flare is dodgeable. The only undodgeable channel has been ineveatable det. I can understand the first one being an issue. But not criting as much as you'd like and being dodgeable is just a part of the game. Most magicka users don't have high crit in the first place. Those reasons alone doesn't answer my question as to why radiant destruction should be the exception.
Soul strike wasn't dodgeable back in the day, and is almost identical to Jesus beam in animation and style.
The only other channel I'm not sure of is rapid strikes as that has a target unlike jabs, can't remember if it was dodeable because no one used it in pvp.
RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
Too many people have this asinine mentality.
Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.
Do you know why people complain about dying to radiant? Because there's not enough counterplay.
When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.
PainfulFAFA wrote: »RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
Too many people have this asinine mentality.
Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.
Do you know why people complain about dying to radiant? Because there's not enough counterplay.
When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.
Not enough counter play??
Jesus beam can be LOSed with literally anything.
It can be bashed.
It can be interrupted with Venom arrow or Crushing shock
Its damage can be absorbed.
It can be cleansed.
It can be blocked.
Lets not forget how squishy a templar is when you're pulling those 20k jesus beams. 2-3 wrecking blows and hes out LOL
Honestly man, the only ppl who dont like this are mostly the stamina players who are used to the rolling around heal up and attack maneuver. I lost track of all the players i encountered who would roll around right in front of me as soon as i jesus beamed them. That *** was ridiculous. Thats like putting a sticky bomb on you and you started rolling around and avoided the dmg completely.
PainfulFAFA wrote: »RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
Too many people have this asinine mentality.
Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.
Do you know why people complain about dying to radiant? Because there's not enough counterplay.
When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.
Not enough counter play??
Jesus beam can be LOSed with literally anything.
It can be bashed.
It can be interrupted with Venom arrow or Crushing shock
Its damage can be absorbed.
It can be cleansed.
It can be blocked.
Lets not forget how squishy a templar is when you're pulling those 20k jesus beams. 2-3 wrecking blows and hes out LOL
Honestly man, the only ppl who dont like this are mostly the stamina players who are used to the rolling around heal up and attack maneuver. I lost track of all the players i encountered who would roll around right in front of me as soon as i jesus beamed them. That *** was ridiculous. Thats like putting a sticky bomb on you and you started rolling around and avoided the dmg completely.
Counter thishttps://www.youtube.com/watch?v=K5HXdC8NyIM
got 60 in elemental defender, 50 into Critresistance and wearing impen.
I can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced
PainfulFAFA wrote: »PainfulFAFA wrote: »RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
Too many people have this asinine mentality.
Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.
Do you know why people complain about dying to radiant? Because there's not enough counterplay.
When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.
Not enough counter play??
Jesus beam can be LOSed with literally anything.
It can be bashed.
It can be interrupted with Venom arrow or Crushing shock
Its damage can be absorbed.
It can be cleansed.
It can be blocked.
Lets not forget how squishy a templar is when you're pulling those 20k jesus beams. 2-3 wrecking blows and hes out LOL
Honestly man, the only ppl who dont like this are mostly the stamina players who are used to the rolling around heal up and attack maneuver. I lost track of all the players i encountered who would roll around right in front of me as soon as i jesus beamed them. That *** was ridiculous. Thats like putting a sticky bomb on you and you started rolling around and avoided the dmg completely.
Counter thishttps://www.youtube.com/watch?v=K5HXdC8NyIM
got 60 in elemental defender, 50 into Critresistance and wearing impen.
Shouldve reflected his frag? Block thru the explosions? Shield breaker?? xDI can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced
As a stamplar, there are improvements to that playstyle too. You got Major Mending on your restoring light passives, and Rune Focus' morph now gives minor mending and 8% dmg mitigation EVEN when youre not in it.
What i would do is activate major mending thru rune focus and heal up with rally or vigor. I would also try testing to see if Eclipse can reflect jesus beam. You can also try running behind a tree lol. Or purge it with purify.
The only classes would see have real trouble with jesus beam would be a stam sorc and maybe stamdk
Magplars have always been vulnerable to stamina dps and still are. Most have enough stam for 2-3 cc breaks. Most can take 2-3 WB attacks if they aren't strafed or blocked. Stam attacks hit magplars hard, even on the current patch.I can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced
its not dodgable by itself, but doing a dodge roll gets you out of its range. it needs its range increased to the WB 7 meter shenanigans...Jabs is an untargetted channel, that's why it can be dodged. DF and WB are casts, not channels. It's one attack at the end of the animation, not a continuous stream.RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
What exactly was bugged about it? Also what makes it balanced in it being un dodgeable? Every other execute is dodgeable. Shoot a majority of the times sorcs endless fury/mages wrath doesn't even execute. So why does radiant get to be this one special exception?
It was bugged last patch that if:
1. if you and another person were using it at the same time it wasn't getting its execute bonus at all.
2. It was hit or miss if the skill would even crit, half the time it couldn't crit.
3. It was dodgeable when it wasn't supposed to be,
Channeled skills have never been dodgeable in this game, never...not even back as when the game came out in April of 2014 channel attacks were never dodgeable. It was bugged with the Wrothgar update of being dodgeable when it was never supposed to be, Lighting and Resto Staffs heavy attacks were also bugged and dodgeable, im glad they fixed it.
Channeled skills have never been dodgeable you say? Jabs is dodgeable, wrecking blow is dodgeable, dark flare is dodgeable. The only undodgeable channel has been ineveatable det. I can understand the first one being an issue. But not criting as much as you'd like and being dodgeable is just a part of the game. Most magicka users don't have high crit in the first place. Those reasons alone doesn't answer my question as to why radiant destruction should be the exception.
Soul strike wasn't dodgeable back in the day, and is almost identical to Jesus beam in animation and style.
The only other channel I'm not sure of is rapid strikes as that has a target unlike jabs, can't remember if it was dodeable because no one used it in pvp.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
PainfulFAFA wrote: »PainfulFAFA wrote: »RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
Too many people have this asinine mentality.
Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.
Do you know why people complain about dying to radiant? Because there's not enough counterplay.
When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.
Not enough counter play??
Jesus beam can be LOSed with literally anything.
It can be bashed.
It can be interrupted with Venom arrow or Crushing shock
Its damage can be absorbed.
It can be cleansed.
It can be blocked.
Lets not forget how squishy a templar is when you're pulling those 20k jesus beams. 2-3 wrecking blows and hes out LOL
Honestly man, the only ppl who dont like this are mostly the stamina players who are used to the rolling around heal up and attack maneuver. I lost track of all the players i encountered who would roll around right in front of me as soon as i jesus beamed them. That *** was ridiculous. Thats like putting a sticky bomb on you and you started rolling around and avoided the dmg completely.
Counter thishttps://www.youtube.com/watch?v=K5HXdC8NyIM
got 60 in elemental defender, 50 into Critresistance and wearing impen.
Shouldve reflected his frag? Block thru the explosions? Shield breaker?? xDI can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced
As a stamplar, there are improvements to that playstyle too. You got Major Mending on your restoring light passives, and Rune Focus' morph now gives minor mending and 8% dmg mitigation EVEN when youre not in it.
What i would do is activate major mending thru rune focus and heal up with rally or vigor. I would also try testing to see if Eclipse can reflect jesus beam. You can also try running behind a tree lol. Or purge it with purify.
The only classes would see have real trouble with jesus beam would be a stam sorc and maybe stamdk
I wasn't speaking about radiant destruction in that instance. Was saying in general. There's a lot of animosity toward stamina builds because of rolling and dodge chance. It's our only defense really
Magplars have always been vulnerable to stamina dps and still are. Most have enough stam for 2-3 cc breaks. Most can take 2-3 WB attacks if they aren't strafed or blocked. Stam attacks hit magplars hard, even on the current patch.I can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced
If the stam user is running reverb bash instead of wrecking blow? Forget about it. I have to cc break, cast purify, then heal - that's 3 global cooldowns for your 1. Stam users also have easy access to poison arrow and can interrupt jabs, DF, and Jesus beam - those are literally our only real dps abilities, all countered by a single interrupt.
PainfulFAFA wrote: »PainfulFAFA wrote: »PainfulFAFA wrote: »RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
Too many people have this asinine mentality.
Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.
Do you know why people complain about dying to radiant? Because there's not enough counterplay.
When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.
Not enough counter play??
Jesus beam can be LOSed with literally anything.
It can be bashed.
It can be interrupted with Venom arrow or Crushing shock
Its damage can be absorbed.
It can be cleansed.
It can be blocked.
Lets not forget how squishy a templar is when you're pulling those 20k jesus beams. 2-3 wrecking blows and hes out LOL
Honestly man, the only ppl who dont like this are mostly the stamina players who are used to the rolling around heal up and attack maneuver. I lost track of all the players i encountered who would roll around right in front of me as soon as i jesus beamed them. That *** was ridiculous. Thats like putting a sticky bomb on you and you started rolling around and avoided the dmg completely.
Counter thishttps://www.youtube.com/watch?v=K5HXdC8NyIM
got 60 in elemental defender, 50 into Critresistance and wearing impen.
Shouldve reflected his frag? Block thru the explosions? Shield breaker?? xDI can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced
As a stamplar, there are improvements to that playstyle too. You got Major Mending on your restoring light passives, and Rune Focus' morph now gives minor mending and 8% dmg mitigation EVEN when youre not in it.
What i would do is activate major mending thru rune focus and heal up with rally or vigor. I would also try testing to see if Eclipse can reflect jesus beam. You can also try running behind a tree lol. Or purge it with purify.
The only classes would see have real trouble with jesus beam would be a stam sorc and maybe stamdk
I wasn't speaking about radiant destruction in that instance. Was saying in general. There's a lot of animosity toward stamina builds because of rolling and dodge chance. It's our only defense really
I mean, idk what to tell you if youre having so much trouble against magicka. I dont have that many problems on the stam sorc. Probably because i run 2h/snb and i can reflect things like frags and dark flares, back at them. On my stam sorc, rolling and fast mobility are my real defenses but thats because im playing that "glass cannon" playstyle of maximizing all my dmg and wearing 5 medium.
tbh, i dont have that much animosity toward stamina players [i AM a stamina player], just the fact that we got away with alot of things in the previous meta. I think its just a matter of going back to the drawing board and rethinking the way classes can be played now i.e. magplars just need a good burst so that they can follow up with a jesus beam.
PainfulFAFA wrote: »PainfulFAFA wrote: »RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
Too many people have this asinine mentality.
Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.
Do you know why people complain about dying to radiant? Because there's not enough counterplay.
When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.
Not enough counter play??
Jesus beam can be LOSed with literally anything.
It can be bashed.
It can be interrupted with Venom arrow or Crushing shock
Its damage can be absorbed.
It can be cleansed.
It can be blocked.
Lets not forget how squishy a templar is when you're pulling those 20k jesus beams. 2-3 wrecking blows and hes out LOL
Honestly man, the only ppl who dont like this are mostly the stamina players who are used to the rolling around heal up and attack maneuver. I lost track of all the players i encountered who would roll around right in front of me as soon as i jesus beamed them. That *** was ridiculous. Thats like putting a sticky bomb on you and you started rolling around and avoided the dmg completely.
Counter thishttps://www.youtube.com/watch?v=K5HXdC8NyIM
got 60 in elemental defender, 50 into Critresistance and wearing impen.
Shouldve reflected his frag? Block thru the explosions? Shield breaker?? xDI can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced
As a stamplar, there are improvements to that playstyle too. You got Major Mending on your restoring light passives, and Rune Focus' morph now gives minor mending and 8% dmg mitigation EVEN when youre not in it.
What i would do is activate major mending thru rune focus and heal up with rally or vigor. I would also try testing to see if Eclipse can reflect jesus beam. You can also try running behind a tree lol. Or purge it with purify.
The only classes would see have real trouble with jesus beam would be a stam sorc and maybe stamdk
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
What exactly was bugged about it? Also what makes it balanced in it being un dodgeable? Every other execute is dodgeable. Shoot a majority of the times sorcs endless fury/mages wrath doesn't even execute. So why does radiant get to be this one special exception?
It was bugged last patch that if:
1. if you and another person were using it at the same time it wasn't getting its execute bonus at all.
2. It was hit or miss if the skill would even crit, half the time it couldn't crit.
3. It was dodgeable when it wasn't supposed to be,
Channeled skills have never been dodgeable in this game, never...not even back as when the game came out in April of 2014 channel attacks were never dodgeable. It was bugged with the Wrothgar update of being dodgeable when it was never supposed to be, Lighting and Resto Staffs heavy attacks were also bugged and dodgeable, im glad they fixed it.
Channeled skills have never been dodgeable you say? Jabs is dodgeable, wrecking blow is dodgeable, dark flare is dodgeable. The only undodgeable channel has been ineveatable det. I can understand the first one being an issue. But not criting as much as you'd like and being dodgeable is just a part of the game. Most magicka users don't have high crit in the first place. Those reasons alone doesn't answer my question as to why radiant destruction should be the exception.
RinaldoGandolphi wrote: »
Asinine? Channel attacks have never been dodgeable and ZOS has said this over, and over, for 2 years...its intended to be this way. There is plenty of counterplay to Radiant, folks just choose not to use any of them. (Crushing Shock, Venom Arrow, Teleport Strike, Bash, Invasion, Crit Charge, Stonefist, Javelin, Crystal Frag, Agony, Rune Cage, Fossilize, Annulment, Hardened Ward, Igneous Shield, Radiant Ward) 16 counters right there alone off the top of my head, all that will stop the caster dead in his tracks.
I wasn't complaining, I was pointing out the counters. Blab is a great magplar, but will die to 3 competent stam users like the rest of templars. Put in a well honed stam user like moji or anti and it's GG. 1v1 is a different story, but against multiple people that know what they're doing, nope. I also don't see how a Templar is outhealing that damage, particularly if one is running reverb bash. I'd rather be the stam in a 1v1 against magplar.Magplars have always been vulnerable to stamina dps and still are. Most have enough stam for 2-3 cc breaks. Most can take 2-3 WB attacks if they aren't strafed or blocked. Stam attacks hit magplars hard, even on the current patch.I can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced
If the stam user is running reverb bash instead of wrecking blow? Forget about it. I have to cc break, cast purify, then heal - that's 3 global cooldowns for your 1. Stam users also have easy access to poison arrow and can interrupt jabs, DF, and Jesus beam - those are literally our only real dps abilities, all countered by a single interrupt.
I feel for you. I do. But blab, who I know pretty well, does just fine. There are plenty of magplars out there that can hold their own against stamina builds. Now that everyone will have prox det more easily available to them it helps out even more. Shoot I've even seen some magplars out heal 2-3 dps stam builds with around or over 4K weapon damage hitting them.
RinaldoGandolphi wrote: »
Asinine? Channel attacks have never been dodgeable and ZOS has said this over, and over, for 2 years...its intended to be this way. There is plenty of counterplay to Radiant, folks just choose not to use any of them. (Crushing Shock, Venom Arrow, Teleport Strike, Bash, Invasion, Crit Charge, Stonefist, Javelin, Crystal Frag, Agony, Rune Cage, Fossilize, Annulment, Hardened Ward, Igneous Shield, Radiant Ward) 16 counters right there alone off the top of my head, all that will stop the caster dead in his tracks.
Yeah, that's not what I was referring to. I have zero problems with RD being a "reliable" ability for Templars. We are discussing the potency of that reliability.
The downsides that you and countless others cite for Jesus beam are nonissues generally when outnumbering an enemy but are glaringly obvious when outnumbered. This ability is not healthy for the game and was poorly designed/implemented.
When RD is ticking for 3k outside of execute range and ticking for 11k crits when I'm at 25-30% health, I don't see how anyone with any insight into game balance can justify that. I'll do some testing later today to bring some actual data to the thread, but I can assure you that in its current iteration, radiant's overwhelming damage and ease of use doesn't truly allow for intelligible play or counterplay.
PainfulFAFA wrote: »PainfulFAFA wrote: »RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
Too many people have this asinine mentality.
Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.
Do you know why people complain about dying to radiant? Because there's not enough counterplay.
When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.
Not enough counter play??
Jesus beam can be LOSed with literally anything.
It can be bashed.
It can be interrupted with Venom arrow or Crushing shock
Its damage can be absorbed.
It can be cleansed.
It can be blocked.
Lets not forget how squishy a templar is when you're pulling those 20k jesus beams. 2-3 wrecking blows and hes out LOL
Honestly man, the only ppl who dont like this are mostly the stamina players who are used to the rolling around heal up and attack maneuver. I lost track of all the players i encountered who would roll around right in front of me as soon as i jesus beamed them. That *** was ridiculous. Thats like putting a sticky bomb on you and you started rolling around and avoided the dmg completely.
Counter thishttps://www.youtube.com/watch?v=K5HXdC8NyIM
got 60 in elemental defender, 50 into Critresistance and wearing impen.
Shouldve reflected his frag? Block thru the explosions? Shield breaker?? xDI can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced
As a stamplar, there are improvements to that playstyle too. You got Major Mending on your restoring light passives, and Rune Focus' morph now gives minor mending and 8% dmg mitigation EVEN when youre not in it.
What i would do is activate major mending thru rune focus and heal up with rally or vigor. I would also try testing to see if Eclipse can reflect jesus beam. You can also try running behind a tree lol. Or purge it with purify.
The only classes would see have real trouble with jesus beam would be a stam sorc and maybe stamdk
Thats not the point.
I can prevent that, yes.
But do u really think, this should be possible?
PainfulFAFA wrote: »PainfulFAFA wrote: »PainfulFAFA wrote: »RinaldoGandolphi wrote: »My tests with Radiant Destruction show nothing more then the skill not being bugged anymore.
Folks got too used to it being bugged last patch by being dodgeable and being unable to crit over half the time...now that has been fixed...you cna't just spam Vigor + Shuffle and avoid every attack in the game anymore. Sounds fair to me.
I don't even use it that often, but atleast now its not useless.
Too many people have this asinine mentality.
Radiant destruction executes players of a playstyle I hold a personal vendetta against? Balanced.
Do you know why people complain about dying to radiant? Because there's not enough counterplay.
When people die to any other execute in the game, they feel as if there was something they could have done to live a little bit longer. That's not the case with Jesus Beam. It's the only true *execute* in the game, and it seems to be overtuned in terms of damage.
Not enough counter play??
Jesus beam can be LOSed with literally anything.
It can be bashed.
It can be interrupted with Venom arrow or Crushing shock
Its damage can be absorbed.
It can be cleansed.
It can be blocked.
Lets not forget how squishy a templar is when you're pulling those 20k jesus beams. 2-3 wrecking blows and hes out LOL
Honestly man, the only ppl who dont like this are mostly the stamina players who are used to the rolling around heal up and attack maneuver. I lost track of all the players i encountered who would roll around right in front of me as soon as i jesus beamed them. That *** was ridiculous. Thats like putting a sticky bomb on you and you started rolling around and avoided the dmg completely.
Counter thishttps://www.youtube.com/watch?v=K5HXdC8NyIM
got 60 in elemental defender, 50 into Critresistance and wearing impen.
Shouldve reflected his frag? Block thru the explosions? Shield breaker?? xDI can understand the frustration magicka users have against stamina with dodge rolling and toy missing your attacks but what else can we do against higher tool tip magic damage when medium armor doesn't offer much spell resistance. Even with 80-100 cp into elemental defender a stamina build still gets hit for very high damage against magicka users. Y'all have higher tool tip heals and damage shields as defense. We have dodge chance and rolling. I don't understand how that is in balanced
As a stamplar, there are improvements to that playstyle too. You got Major Mending on your restoring light passives, and Rune Focus' morph now gives minor mending and 8% dmg mitigation EVEN when youre not in it.
What i would do is activate major mending thru rune focus and heal up with rally or vigor. I would also try testing to see if Eclipse can reflect jesus beam. You can also try running behind a tree lol. Or purge it with purify.
The only classes would see have real trouble with jesus beam would be a stam sorc and maybe stamdk
Thats not the point.
I can prevent that, yes.
But do u really think, this should be possible?
Do i really think that a magsorc timing his det, curse, and following up with a frag/dawnbreaker should be possible?
Theyve been able to do that since 1.6 on top of stacking 20k shields.
At least now, DoTs will eat their shields now. Tbh, that sorc got you with a well timed burst, nothing broken there.
Then the scope of balance leaves the individual spell realm and heads into grouped combat balance.
I hate to say it but this is starting to become a "1vx irrelevancy" issue than an actual ability/class balance issue.
Then the scope of balance leaves the individual spell realm and heads into grouped combat balance.
I hate to say it but this is starting to become a "1vx irrelevancy" issue than an actual ability/class balance issue.
Grouped combat balance was kept in mind the entire time. This thread is a discussion regarding the relative power of radiant destruction and all applications of its use.
If you mean to say you want to discuss why specifically channeling radiant destruction on one member of a ball group is less effective than three Templars channeling it on 1 solo stam dk, I'd prefer not to.
ZOS_GinaBruno wrote: »Working as intended. L2P noobs.