Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Official Feedback Thread for Dragonknights

  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Riggsy wrote: »
    No in the current patch everyone runs around with 25% magicka reduction because of cp, you think it's balanced now?

    You do realize stam builds have to share their ability cost with blocking, sprinting, and dodging... When it costs you magicka to do these things then we can talk balance.

    The problems DKs have in PvP are the same as those facing Templars: The classes have neither the escapes nor the defenses needed. If you look across the classes, it's a paradox that Sorcerers and NBs have both the best defensive abilities and the best escapes....

    So yeah, maybe ZOS would like to explain why two of the classes have the best offensive AND defensive abilities, while two of the classes have neither.

    Also, please note that I'm talking about magicka here. WB spam is a whole other story and warrants a separate discussion in a separate topic.

    Thank you Kilandros for a well thought out post, although it also applies to stam dks seeing as we don't have an escape or viable shield either. In fact our ability pool is shared with dodge/block/sprint. I agree the escape/defense/attack abilities for those two classes are too OP. Does Zeni need proof? Just look at the weekly MA boards that have over 50 Sorcs and NBs but less than 20 DKs - almost EVERY week. Even NB and Sorc players with DK alts admit they don't run MA with them because its not easy. And don't get me started on PVP, when the aforementioned coward classes jump you, realize they can't win so then they streak off or fade away.

    You realise that stam skills are naturally cheaper than magicka ones? So while you do have to block/dodge (why sprint in pvp unless your running) your skills are cheaper. Also magicka users can't dodge/block much, they usually don't block and using a dodge will eat most of their stamina.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • AddictionX
    AddictionX
    ✭✭✭✭
    Riggsy wrote: »
    No in the current patch everyone runs around with 25% magicka reduction because of cp, you think it's balanced now?

    You do realize stam builds have to share their ability cost with blocking, sprinting, and dodging... When it costs you magicka to do these things then we can talk balance.

    The problems DKs have in PvP are the same as those facing Templars: The classes have neither the escapes nor the defenses needed. If you look across the classes, it's a paradox that Sorcerers and NBs have both the best defensive abilities and the best escapes....

    So yeah, maybe ZOS would like to explain why two of the classes have the best offensive AND defensive abilities, while two of the classes have neither.

    Also, please note that I'm talking about magicka here. WB spam is a whole other story and warrants a separate discussion in a separate topic.

    Thank you Kilandros for a well thought out post, although it also applies to stam dks seeing as we don't have an escape or viable shield either. In fact our ability pool is shared with dodge/block/sprint. I agree the escape/defense/attack abilities for those two classes are too OP. Does Zeni need proof? Just look at the weekly MA boards that have over 50 Sorcs and NBs but less than 20 DKs - almost EVERY week. Even NB and Sorc players with DK alts admit they don't run MA with them because its not easy. And don't get me started on PVP, when the aforementioned coward classes jump you, realize they can't win so then they streak off or fade away.

    yes

    I dont want to run like they do i want to fight.... and if they want to run away i want to catch them and kill them for picking what they thought would be an easy fight in the first place.... there should be a risk...
    Edited by AddictionX on March 6, 2016 4:00AM
  • AddictionX
    AddictionX
    ✭✭✭✭
    Riggsy wrote: »
    No in the current patch everyone runs around with 25% magicka reduction because of cp, you think it's balanced now?

    You do realize stam builds have to share their ability cost with blocking, sprinting, and dodging... When it costs you magicka to do these things then we can talk balance.

    The problems DKs have in PvP are the same as those facing Templars: The classes have neither the escapes nor the defenses needed. If you look across the classes, it's a paradox that Sorcerers and NBs have both the best defensive abilities and the best escapes....

    So yeah, maybe ZOS would like to explain why two of the classes have the best offensive AND defensive abilities, while two of the classes have neither.

    Also, please note that I'm talking about magicka here. WB spam is a whole other story and warrants a separate discussion in a separate topic.

    Thank you Kilandros for a well thought out post, although it also applies to stam dks seeing as we don't have an escape or viable shield either. In fact our ability pool is shared with dodge/block/sprint. I agree the escape/defense/attack abilities for those two classes are too OP. Does Zeni need proof? Just look at the weekly MA boards that have over 50 Sorcs and NBs but less than 20 DKs - almost EVERY week. Even NB and Sorc players with DK alts admit they don't run MA with them because its not easy. And don't get me started on PVP, when the aforementioned coward classes jump you, realize they can't win so then they streak off or fade away.

    You realise that stam skills are naturally cheaper than magicka ones? So while you do have to block/dodge (why sprint in pvp unless your running) your skills are cheaper. Also magicka users can't dodge/block much, they usually don't block and using a dodge will eat most of their stamina.

    That would be valid but shield stacking does not stack like dodging does... blocking doesnt regenerate stamina... but there is a shield that regenerates magicka... I have to land a heavy attack to regenerate stamina, while magicka users can do it behind trees ... see where this is going?

    Unfortunately we cannot stack it all into damage since the stamina dk has to balance it with sustain and damage... if i cast any class skill buff or whatever like wings, it eats most of my magicka...
    Edited by AddictionX on March 6, 2016 4:10AM
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    AddictionX wrote: »
    Riggsy wrote: »
    No in the current patch everyone runs around with 25% magicka reduction because of cp, you think it's balanced now?

    You do realize stam builds have to share their ability cost with blocking, sprinting, and dodging... When it costs you magicka to do these things then we can talk balance.

    The problems DKs have in PvP are the same as those facing Templars: The classes have neither the escapes nor the defenses needed. If you look across the classes, it's a paradox that Sorcerers and NBs have both the best defensive abilities and the best escapes....

    So yeah, maybe ZOS would like to explain why two of the classes have the best offensive AND defensive abilities, while two of the classes have neither.

    Also, please note that I'm talking about magicka here. WB spam is a whole other story and warrants a separate discussion in a separate topic.

    Thank you Kilandros for a well thought out post, although it also applies to stam dks seeing as we don't have an escape or viable shield either. In fact our ability pool is shared with dodge/block/sprint. I agree the escape/defense/attack abilities for those two classes are too OP. Does Zeni need proof? Just look at the weekly MA boards that have over 50 Sorcs and NBs but less than 20 DKs - almost EVERY week. Even NB and Sorc players with DK alts admit they don't run MA with them because its not easy. And don't get me started on PVP, when the aforementioned coward classes jump you, realize they can't win so then they streak off or fade away.

    You realise that stam skills are naturally cheaper than magicka ones? So while you do have to block/dodge (why sprint in pvp unless your running) your skills are cheaper. Also magicka users can't dodge/block much, they usually don't block and using a dodge will eat most of their stamina.

    That would be valid but shield stacking does not stack like dodging does... blocking doesnt regenerate stamina... but there is a shield that regenerates magicka... I have to land a heavy attack to regenerate stamina, while magicka users can do it behind trees ... see where this is going?

    Unfortunately we cannot stack it all into damage since the stamina dk has to balance it with sustain and damage... if i cast any class skill buff or whatever like wings, it eats most of my magicka...

    And yet stam dk's can turn their utility skills into stamina, where is this going? Any class has to balance sustain and dmg? Every build apart from gank builds does.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • AddictionX
    AddictionX
    ✭✭✭✭
    AddictionX wrote: »
    Riggsy wrote: »
    No in the current patch everyone runs around with 25% magicka reduction because of cp, you think it's balanced now?

    You do realize stam builds have to share their ability cost with blocking, sprinting, and dodging... When it costs you magicka to do these things then we can talk balance.

    The problems DKs have in PvP are the same as those facing Templars: The classes have neither the escapes nor the defenses needed. If you look across the classes, it's a paradox that Sorcerers and NBs have both the best defensive abilities and the best escapes....

    So yeah, maybe ZOS would like to explain why two of the classes have the best offensive AND defensive abilities, while two of the classes have neither.

    Also, please note that I'm talking about magicka here. WB spam is a whole other story and warrants a separate discussion in a separate topic.

    Thank you Kilandros for a well thought out post, although it also applies to stam dks seeing as we don't have an escape or viable shield either. In fact our ability pool is shared with dodge/block/sprint. I agree the escape/defense/attack abilities for those two classes are too OP. Does Zeni need proof? Just look at the weekly MA boards that have over 50 Sorcs and NBs but less than 20 DKs - almost EVERY week. Even NB and Sorc players with DK alts admit they don't run MA with them because its not easy. And don't get me started on PVP, when the aforementioned coward classes jump you, realize they can't win so then they streak off or fade away.

    You realise that stam skills are naturally cheaper than magicka ones? So while you do have to block/dodge (why sprint in pvp unless your running) your skills are cheaper. Also magicka users can't dodge/block much, they usually don't block and using a dodge will eat most of their stamina.

    That would be valid but shield stacking does not stack like dodging does... blocking doesnt regenerate stamina... but there is a shield that regenerates magicka... I have to land a heavy attack to regenerate stamina, while magicka users can do it behind trees ... see where this is going?

    Unfortunately we cannot stack it all into damage since the stamina dk has to balance it with sustain and damage... if i cast any class skill buff or whatever like wings, it eats most of my magicka...

    And yet stam dk's can turn their utility skills into stamina, where is this going? Any class has to balance sustain and dmg? Every build apart from gank builds does.

    oh your talking about the same utility skills offered to the mag dk too? If you want to put any class out there, how about them sorcs?
    Some builds more than others, i guess. Some classes more than others.

    Sorry i guess it wasn't clear enough but let me spell it out in abcs. Everything stamina uses for sprint, dodging, blocking etc is shared on the same bar there are no regeneration skills that can match harness magicka(which can be spammed) ... pve especially, all of this is amplified by the vMaelstrom arena, so to name the skills offered to us to regen 5 percent maximum 3 times or 15 percent on a 9k magicka stat pool. I never ran into some one who would spam a skill to drain all of their magicka for the 15 percent. Also to make those numbers useful in a ratio one needs around 30kish stamina. Those numbers are achievable by both selecting the right race and end game gear. So good luck if you wanted to play any race or any way you wanted, that is the reality of the situation.

    Which skills does the stamina dk use? 2 of them require a target to even be casted, the others are buffs not really intended to be spammed. But if you want to spam them for the godly 15 percent stamina go right ahead.
    Edited by AddictionX on March 6, 2016 5:03AM
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Oh so where bringing armour skills now? Ok.

    Harness, yes you can indeed get sustain out of it, in a pvp viewpoint though only us it when vs another magicka user is this actually useful, so they both can use it. Stamina users directly ignore the 'magicka' armour skill.

    Stamina users get a armour skill that gives 20% dodge, removes snares/roots and make you immune. Now isn't that by far strong, you basically get 20% dmg reduction permanently on you.

    Now, i could argue with you or i could go asleep. Seeing your previous posts your arrogance is just going to annoy me, so your not worth my time and i'm going to sleep. Good night.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • AddictionX
    AddictionX
    ✭✭✭✭
    Oh so where bringing armour skills now? Ok.

    Harness, yes you can indeed get sustain out of it, in a pvp viewpoint though only us it when vs another magicka user is this actually useful, so they both can use it. Stamina users directly ignore the 'magicka' armour skill.

    Stamina users get a armour skill that gives 20% dodge, removes snares/roots and make you immune. Now isn't that by far strong, you basically get 20% dmg reduction permanently on you.

    Now, i could argue with you or i could go asleep. Seeing your previous posts your arrogance is just going to annoy me, so your not worth my time and i'm going to sleep. Good night.

    I respond with the same tone you answered my post with... and other post... Glad you sensed it but point the finger the other way. Also you asked a question, kinda loaded but whatever...

    And of course im bringing in armor skills(you brought in other classes?) ... stamina has to cycle through every possible skill/pot/etc to survive ...cause well the class skills are kinda not all there. Just a few passives.

    Good night.
    Edited by AddictionX on March 6, 2016 5:15AM
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Riggsy wrote: »
    No in the current patch everyone runs around with 25% magicka reduction because of cp, you think it's balanced now?

    You do realize stam builds have to share their ability cost with blocking, sprinting, and dodging... When it costs you magicka to do these things then we can talk balance.

    The problems DKs have in PvP are the same as those facing Templars: The classes have neither the escapes nor the defenses needed. If you look across the classes, it's a paradox that Sorcerers and NBs have both the best defensive abilities and the best escapes....

    So yeah, maybe ZOS would like to explain why two of the classes have the best offensive AND defensive abilities, while two of the classes have neither.

    Also, please note that I'm talking about magicka here. WB spam is a whole other story and warrants a separate discussion in a separate topic.

    Thank you Kilandros for a well thought out post, although it also applies to stam dks seeing as we don't have an escape or viable shield either. In fact our ability pool is shared with dodge/block/sprint. I agree the escape/defense/attack abilities for those two classes are too OP. Does Zeni need proof? Just look at the weekly MA boards that have over 50 Sorcs and NBs but less than 20 DKs - almost EVERY week. Even NB and Sorc players with DK alts admit they don't run MA with them because its not easy. And don't get me started on PVP, when the aforementioned coward classes jump you, realize they can't win so then they streak off or fade away.

    You realise that stam skills are naturally cheaper than magicka ones? So while you do have to block/dodge (why sprint in pvp unless your running) your skills are cheaper. Also magicka users can't dodge/block much, they usually don't block and using a dodge will eat most of their stamina.

    Could you elaborate on these cheaper skills? I play a magicka NB and a Stamina DK mostly and I have not noticed a difference in skill cost, other than Strife and its morphs being crazy cheap on magicka for the amount of damage dealt.

    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • GRYM.LOCKE
    GRYM.LOCKE
    ✭✭✭
    PLEASE PLEASE PLEASE bring back infernos 1: Effect 2: Dot ability

    The damage is beyond pointless currently so please reverse this back to its former glory unless you can Improve it?

    1: Add Multiple AOE fireballls (3 targets) every 3 seconds

    2: Up the Damage by 500%

    As it is now its really poor in terms of Animation i.e. THERE IS NONE unless you press the button


  • Laggus
    Laggus
    ✭✭✭✭
    Fix the reflect bug already. Deducting the cost of the reflected hits from our stamina or magika pool is ridiculous.
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
    ✭✭✭✭
    A suggestion for a change for flames of oblivion since the ability feels kinda meh overall.
    It lasts for 15 seconds and launches a fireball every 5 seconds, its just boring really.

    My suggestion would be to firstly remove the floating fireball and change the damage to a damage over time "aura" for 15 seconds since DK's are about the DoT skills.
    The animation should also be changed to something more explosive. I always thought the mass hysteria cast animation would be fitting for flames of oblivion as you burst into flames.

    Flames of Oblivion - Burst into flames causing X damage instantly to enemies around you and an additional X damage over 15 seconds.
  • GRYM.LOCKE
    GRYM.LOCKE
    ✭✭✭
    @ZOS_GinaBruno

    Any chance of so Dev feedback ?

    its been over 2 months and no new dev response since April 4th ?
Sign In or Register to comment.