I have some feedback on sorcerer healer in the Thieves Guild patch.
I tested using the Twilight for healing in veteran Maw of Lorkhaj last night (with a Templar healer as the second healer). The pet is great on trash fights and can heal for ridiculous amounts. Myself and my pet were safe (despite me running around with 11K health using green max magicka food only) because my Hardened Ward was 22-30K on the pet and me respectively. My Twilight heal was hitting 2 people for >20K without Major Mending or Major Sorcerer. It is crazy strong.
However, after a few attempts on the first boss I gave up and returned to Templar. Why? Because the Twilight stands in the stupid too often and dies instantly to boss mechanics. For example, the first boss does an instant-kill AoE that can only be avoided by stacking behind pillars. However, once the Twilight engages in combat is refuses to move from it's position and inevitably dies to the boss AoE. There are crafty ways around this such as not slotting it on an OL bar, activating OL bar to despawn the pet, then respawning the pet behind a pillar, but why bother when I can just go in there and spam BoL with my Templar healer?
The concept is great. The heal is potent. But the pet is far too stupid to be reliable in any end game content.
I think for the twilight it would be easier to just lock it to the player in terms of movement and increase it´s attackrange by a bit. Make it like a turrent moving syncronised to your character that can attack while moving with you. Problem solved.
I think for the twilight it would be easier to just lock it to the player in terms of movement and increase it´s attackrange by a bit. Make it like a turrent moving syncronised to your character that can attack while moving with you. Problem solved.
So like flames of oblivion but without the crit or the fireballs, just this giant flappy bird all up in your face 24/7? No thanks.
Get rid of them. Completely rethink the tree.
I think for the twilight it would be easier to just lock it to the player in terms of movement and increase it´s attackrange by a bit. Make it like a turrent moving syncronised to your character that can attack while moving with you. Problem solved.
So like flames of oblivion but without the crit or the fireballs, just this giant flappy bird all up in your face 24/7? No thanks.
Get rid of them. Completely rethink the tree.
Well the model can be scaled down.
I´ve tried to make a realistic suggestion - they´re not going to rework a whole tree + passives.
Mettaricana wrote: »Couple ideas to suggest hear me out?
Since you seem to be trying to change or do away with toggles all together by making them dual function here's an idea make bound armor work similar to the pets but maybe add a buff.
When slotted give the passive max stam and magicka and first press gives us the armor and the defense buffs. Next similar to the pets new abilities make pressing it again summons a bound weapon version of whatever you have equipped bow axe sword etc and give a 20-30 sec buff like a minor buff that gives 10% increase to weapon or spell dmg depending on armaments or aegis morph. Doing this makes the accidentally cancelling bound armor not happen and makes the skill have more utility than a space holder.
Other option also would be remove the armor skin give us an aura that's blue for aegis and green for armaments. Since were getting so many new motifs and very limited ways to show them off.
Allow pets to scale off higher resource will open tons of builds up with stamina and magicka.
Also the aoe version on Crystal should be a stamina insta cast on stamina based skills used.
Add a call pet to the Ui so it legs it over to you when called? And for goodness sake redo the Rebate passive so it has some value (as of now pets are more survivable and no morphs kill pets, plus it is harder to despawn them - so the passive has much less value then previously... And it was pretty bad before!)
andypappb16_ESO wrote: »I have some feedback on sorcerer healer in the Thieves Guild patch.
I tested using the Twilight for healing in veteran Maw of Lorkhaj last night (with a Templar healer as the second healer). The pet is great on trash fights and can heal for ridiculous amounts. Myself and my pet were safe (despite me running around with 11K health using green max magicka food only) because my Hardened Ward was 22-30K on the pet and me respectively. My Twilight heal was hitting 2 people for >20K without Major Mending or Major Sorcerer. It is crazy strong.
However, after a few attempts on the first boss I gave up and returned to Templar. Why? Because the Twilight stands in the stupid too often and dies instantly to boss mechanics. For example, the first boss does an instant-kill AoE that can only be avoided by stacking behind pillars. However, once the Twilight engages in combat is refuses to move from it's position and inevitably dies to the boss AoE. There are crafty ways around this such as not slotting it on an OL bar, activating OL bar to despawn the pet, then respawning the pet behind a pillar, but why bother when I can just go in there and spam BoL with my Templar healer?
The concept is great. The heal is potent. But the pet is far too stupid to be reliable in any end game content.
Yep thats exactly what I expected to happen, too.
Great Heals and stuff, but boss mechanics/poor Pet AI let it die too easily.
Maybe a "Teleport to Player Position + Lock Movement for 3 Seconds" Button was a nice thing.
The bad/non-existing Control over the Pet is the only reason preventing it from becoming useful in PvE Content.
Another Idea which would look similar to Combat Text Settings:
Add Pet Actions Settings, some examples:
- Pet moves out of enemy Player AoE - [YES - [NO]
- Pet moves out of enemy Mob AoE - [YES - [NO]
- Pet comes to help when Player under 50% Health, ignoring its current fight [YES - [NO]
- Pet healings focus on lowest health Ally [YES - [NO]
- Pet follows Player, ignoring Battle at all [YES - [NO]
Main reason for something like this is, you can change the pets behaviour, for every boss fight and let it act as you need it to.
Of course adding new Commands is another Option, but adding all those new Buttons to Controllers for PS4/XBOX1 sounds a little too much..
Soooooo... Anything on the set Necropotence? No? No change? Still V12? No other viable set for summoners? Ok, just checking....
What would come off your bar if you were given a class dps ability that scales off stamina and weapon power?
I run 2H and that is a tough question for me...
Not giving up crit rush, obvious reason guaranteed self heal
WB does huge damage plus grants empower
Executioner is primary execute and makes all skills hit harder vs low health tgts
Typically I run bound armor for the 8% stamina
crit surge/rally/???
So 1 open spot I suppose on main dps bar, usually I throw crit surge/rally here. If there was something worth using, I could put crit surge on the off bar. So what's missing from the 2H bar?? I suppose a range dps option & also effective AOE DMG. A range dps option would give us something to do besides refresh bow dots and buffs when every boss mob in tamriel is cycling through its anti-melee mechanics.
I dont think many of us run dual wield as primary dps due to the crit surge mechanic and no reliable self heal from DW
But if I did, (terrible with the DW skill names, been awhile) I would have the
twin slash DoT
rapid strikes - main dps spam
steel tornado
Bound armor
crit surge/evil hunter/vigor/restraining prison
What's missing here is a bit opposite of the 2H skill tree IMO. We have great AOE and a solid spammable ability for single tgt dps, but the spoiler is that rapid strikes will not proc crit surge making it useless for places like vMA. So for all of you dual wielders out there a direct single tgt spammable ability would fill a need.
Sorta same thing with bow:
arrow barrage
bombard/poison AOE DoT
snipe
single tgt DoT/execute
Bound armor
IMO bow kinda covers all the bases, good AOE albeit they are 2 DoTs. Spammable single tgt dps as well as long running single tgt DoT w/execute.
All of these are meant to represent a main dps bar with the understanding that utilities will be on the off bar and possibly even the 3rd overload bar.
What I am trying to get at is most of us agree that what we are missing is skills from the sorc class that are effective and we want to use and also scale off stamina/WP. If they make a skill, it will have to be good enough to replace what we are already using or create a skill that fills a need that isnt covered by the weapon skill lines. For me personally I wish for a stamina based range single tgt dps ability from the sorc skill trees. For my play style this is what i am missing in pretty much all my builds unless I count overload as my range dps option. Speaking of....can we fix the scaling of this ability so that it can be comparable to magic builds. I would love to be able to benefit from the passive that gives me 2% weapon damage for every sorc ability slotted.
Please let me know what you think.
Cheers
Septimus_Magna wrote: »
This set is a joke
Septimus_Magna wrote: »
This set is a joke
Still love how they 'teased' during one of the ESO Live's before orsinium's run on pts that 'stamina sorcerers were going to get a set.'
Septimus_Magna wrote: »
This set is a joke
Still love how they 'teased' during one of the ESO Live's before orsinium's run on pts that 'stamina sorcerers were going to get a set.'
I've been wondering if this set was intended for stam sorc or for stamblades. I'd pay money to see what the internal communication is like. Did the team in charge of new item sets talk to Wrobel at all? Someone at ZOS had to say HEY WAIT A MINUTE, WHY WOULD A PET USER WANT STAMINA?
Septimus_Magna wrote: »
This set is a joke
Still love how they 'teased' during one of the ESO Live's before orsinium's run on pts that 'stamina sorcerers were going to get a set.'
I've been wondering if this set was intended for stam sorc or for stamblades. I'd pay money to see what the internal communication is like. Did the team in charge of new item sets talk to Wrobel at all? Someone at ZOS had to say HEY WAIT A MINUTE, WHY WOULD A PET USER WANT STAMINA?
I do... But on a serious note, they seem to know which way they want to go, but don't want to spoil the surprise and aren't quite sure how.
How are Mag Sorc's doing DPS wise on PTS? I've heard that that their sustained damage is the lowest out of all the classes, and are currently not an optimal pick for the new Trial. I'm looking to build a mag character for both PvE and PvP, and debating between my Mag Sorc or leveling a Mag DK. Thoughts?
Septimus_Magna wrote: »
This set is a joke
Still love how they 'teased' during one of the ESO Live's before orsinium's run on pts that 'stamina sorcerers were going to get a set.'
I've been wondering if this set was intended for stam sorc or for stamblades. I'd pay money to see what the internal communication is like. Did the team in charge of new item sets talk to Wrobel at all? Someone at ZOS had to say HEY WAIT A MINUTE, WHY WOULD A PET USER WANT STAMINA?
I do... But on a serious note, they seem to know which way they want to go, but don't want to spoil the surprise and aren't quite sure how.
I think you are being way too optimistic.