The maintenance is complete, and the PTS is now back online and patch U49 (11.3.0) is available.
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Some one has to ask it.

  • Anhedonie
    Anhedonie
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    Use immovable pots, scrub.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • leepalmer95
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    It's need the buggy range and cc fixing. They test how it is first.

    If it's still op as a believe a very high dmg, self empower with a hard cc skill is then remove the cc.

    I'd be happy if they took the cc, if they want to spam the high dmg skill, fine, but if they want to cc someone they'll have to use another skill. As it should be.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Zheg
    Zheg
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    WB is fine. If you die to WB 1v1 then its L2P.

    I wouldn't go so far as to say if you die to it 1v1 it's an L2P, it does hard counter some magicka builds.

    If more people ran impen I think there would be less complaints about the dmg, but as others have mentioned, the main gripe about WB is the way the range works in semi-lag such that you end up getting hit by a WB from a player 15m+ away on your screen. You can't walk through or strafe the WB if the server is such garbage that the position you see your opponent is not their actual position. WB also becomes less balanced when there are multiple people trying to spam it on you as you can't walk through/strafe all of them and you're dead as soon as one lands because you can't CC break quickly enough to handle the rest of the WB spam.

    If my blazing shield has a 5m range and WB has a 7m range, that's also a problem, but templar houses have all kinds of issues.

    If wrobel was actually competent he'd rework bone shield so it's actually a viable skill for everyone to make use of and employ as a counter to WB cheese.
    Edited by Zheg on February 28, 2016 5:30PM
  • D0ntevenL1ft
    D0ntevenL1ft
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    Stamina got nerfed enough this patch and neither Stamina Dragonknight nor Stamina Sorcerer got a useful class DPS ability that uses stamina. Give DKs stam whip and sorcs crystal punch then a lot less people will use Wrecking Blow.

    I am a stamina DK and I kill just fine with out using that broken skill.

    Then i assume you are a 1H/S reverb abuser. Get off your high horse you switched one skill for another thats even more broken. WB is fine.
  • Bofrari
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    If anything they need to buff wb make it insta cast
  • leepalmer95
    leepalmer95
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    JDC1985 wrote: »
    If anything they need to buff wb make it insta cast

    LOL, Where is the LOL button.

    Why does it need a buff? xD
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • bowmanz607
    bowmanz607
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    Well seeing how no one asked about it yet guess I'll do it.....

    @ZOS_GinaBruno were the bloody freak is the Wrecking Blow nerf ????? Don't even say working as intended.

    Also don't say L2P or the new CP passive. The skill still has 1 second cast time either though the NPCs version is 2 or 3 seconds and the still hits 7meters/22feet away again unlike the NPCs versions.

    And the skill is hellavu annoying when you can't break free and the person gets 2 or 3 off while your getting up.

    WB, when working properly, is fine. It is the issues associated with it glitching through block and dodgeroll. It is also an issue with the breakfree mechanic problem that all CC have. The damage and cast time etc, are fine. The ability does not need a nerf. The ability needs to have these broken mechanics fixed. Snipe, dark flare, frags and grim focus all have similar damage and have a cast time of sorts. You dont have an issue with these though do you? Why? because the issue is not the damage an/or cast time, but the how the skill operates.

    So stop calling for a nerf and start asking for fixes. A distinction many people dont seem to understand.
  • RoyJade
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    I agree, fix bug instead of nerf fine skill.

    I use WB a lot with my stamsorc because I don't use macro so I don't have anything else. Good player are really hard to kill, I need to use shuffle/thunder form to be mobile and less visible and other cc like defensive rune and bombard to hit them. Without bugs, the skill is far less powerful than a lot of skills, including all magicka classes most used skill, stamblade ones, and S/B macroter, just because it's not instant and it have a tiny range (yes, 7 meter is a tiny range for a 1 sec cast in 1v1) Biting jab seem better but have other problem (range problem mostly, it don't hit when it should), so I don't count it. I use bombard or crit rust more often than WB in many circumstance because of how easily avoidable WB is. Really, the skill itself is fine.
  • PainfulFAFA
    PainfulFAFA
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    I've played alot of stam sorc so I know how to use WB.
    However, I've been playing Magicka Templar for sometime now and holy crap the WB spam is real. Ppl don't even weave, they just spam it lol

    I know how to counter it but the problem from magicka perspective is that I can only CC break 3, maybe 4 times and thats it. If theres 2 ppl WBing me, I'm done.
    Another thing that bothers me is how Dark Flare has a 1.1 cast time and is Interruptable while WB has a 1 sec cast time, but Not Interruptable, and that needs to change. Big balance issue. Magplars and MagDKs got the short end of the stick this meta.
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • leepalmer95
    leepalmer95
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    I've played alot of stam sorc so I know how to use WB.
    However, I've been playing Magicka Templar for sometime now and holy crap the WB spam is real. Ppl don't even weave, they just spam it lol

    I know how to counter it but the problem from magicka perspective is that I can only CC break 3, maybe 4 times and thats it. If theres 2 ppl WBing me, I'm done.
    Another thing that bothers me is how Dark Flare has a 1.1 cast time and is Interruptable while WB has a 1 sec cast time, but Not Interruptable, and that needs to change. Big balance issue. Magplars and MagDKs got the short end of the stick this meta.

    Difference is, one is ranged, one is melee.

    Do you know how much easier it will be to interrupt someone who is in melee range of you?]
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Mumyo
    Mumyo
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    Well seeing how no one asked about it yet guess I'll do it.....

    @ZOS_GinaBruno were the bloody freak is the Wrecking Blow nerf ????? Don't even say working as intended.

    Also don't say L2P or the new CP passive. The skill still has 1 second cast time either though the NPCs version is 2 or 3 seconds and the still hits 7meters/22feet away again unlike the NPCs versions.

    And the skill is hellavu annoying when you can't break free and the person gets 2 or 3 off while your getting up.

    No animation fix is the worst part.
  • Zheg
    Zheg
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    I've played alot of stam sorc so I know how to use WB.
    However, I've been playing Magicka Templar for sometime now and holy crap the WB spam is real. Ppl don't even weave, they just spam it lol

    I know how to counter it but the problem from magicka perspective is that I can only CC break 3, maybe 4 times and thats it. If theres 2 ppl WBing me, I'm done.
    Another thing that bothers me is how Dark Flare has a 1.1 cast time and is Interruptable while WB has a 1 sec cast time, but Not Interruptable, and that needs to change. Big balance issue. Magplars and MagDKs got the short end of the stick this meta.

    Difference is, one is ranged, one is melee.

    Do you know how much easier it will be to interrupt someone who is in melee range of you?]

    Honestly, it's not as big of an issue as you make it sound. Most fights are not fought at max range, even when neither is a melee build. Particularly for magplars when puncturing sweep is their go-to, they're putting themselves in melee range to begin with.

    Another point, you can cancel a WB cast via block or wep swap, once a templar start channeling dark flare, they are absolutely locked until that spell goes off or gets interrupted by an enemy.
  • Cody
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    Stamina got nerfed enough this patch and neither Stamina Dragonknight nor Stamina Sorcerer got a useful class DPS ability that uses stamina. Give DKs stam whip and sorcs crystal punch then a lot less people will use Wrecking Blow.

    I am a stamina DK and I kill just fine with out using that broken skill.

    Or maybe it hard counters your build and you don't want to use it so you don't want others to be able to use it either. If you kill fine without it, then there is nothing to worry about. Keep killing fine.

    OK ? But that's not the point the skill is broken to the point of still being ridiculous OP. I have no problems with it but can you or me say that about any one else? No. The skill is meant to hit hard yes but for a "melee" skill it has way to far of a range. 7 meters that's roughly 22 feet. Tell me should ANY melee weapon have that far of a range? Even for a greatsword that is to far cause despite how media such as movies and game portray greatswords to be these giant slabs of metal TES greatswords more or less resemble historically accurate greatswords and the common ones ranged from 4ft/1 1/2m and the largest greatsword ever used was only like 7ft tall. That's pretty far from WB 7m range.

    So nutshell damage ok but range and cast time way to powerful and needs changed to maybe 2 meters or even to single target and the cast time changed to 2 seconds.

    Forest, please stop asking for a 2second cast time. Uppercut did have a 2(even 3) second cast time at one point and the skill was almost worthless. It was super easy to dodge and did not provide enough burst to be worth using, both in PvP and PvE.

    As for a decrease in damage I would have no issue with that. I firmly believe that there is not a single skill that should be able to hit for over 10K UNLESS it is something channeled and breakable like Soul Strike. Being able to hit someone with a 10-14K attack almost instantly is indeed unbalanced. I was able to get WB at 10.1K damage, and my weapon damage at that time was only 2.8K buffed. I cannot imagine how high it is for the average 4K plus. But giving it a 2 second cast time is not the answer. Nor is making it interruptable, like many others have requested. The skill was also interruptable at one point, and it was literally impossible to use in PvP.

    Tone down its damage and decrease its range, but enough with these 2 second cast time requests. I would rather the skill be OP than worthless.

    P.S. Snipe should get its cast time changed to two seconds as well if Uppercut does, as both do roughly the same damage.
    Edited by Cody on February 29, 2016 1:37AM
  • leepalmer95
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    Cody wrote: »
    Stamina got nerfed enough this patch and neither Stamina Dragonknight nor Stamina Sorcerer got a useful class DPS ability that uses stamina. Give DKs stam whip and sorcs crystal punch then a lot less people will use Wrecking Blow.

    I am a stamina DK and I kill just fine with out using that broken skill.

    Or maybe it hard counters your build and you don't want to use it so you don't want others to be able to use it either. If you kill fine without it, then there is nothing to worry about. Keep killing fine.

    OK ? But that's not the point the skill is broken to the point of still being ridiculous OP. I have no problems with it but can you or me say that about any one else? No. The skill is meant to hit hard yes but for a "melee" skill it has way to far of a range. 7 meters that's roughly 22 feet. Tell me should ANY melee weapon have that far of a range? Even for a greatsword that is to far cause despite how media such as movies and game portray greatswords to be these giant slabs of metal TES greatswords more or less resemble historically accurate greatswords and the common ones ranged from 4ft/1 1/2m and the largest greatsword ever used was only like 7ft tall. That's pretty far from WB 7m range.

    So nutshell damage ok but range and cast time way to powerful and needs changed to maybe 2 meters or even to single target and the cast time changed to 2 seconds.

    Forest, please stop asking for a 2second cast time. Uppercut did have a 2(even 3) second cast time at one point and the skill was almost worthless. It was super easy to dodge and did not provide enough burst to be worth using, both in PvP and PvE.

    As for a decrease in damage I would have no issue with that. I firmly believe that there is not a single skill that should be able to hit for over 10K UNLESS it is something channeled and breakable like Soul Strike. Being able to hit someone with a 10-14K attack almost instantly is indeed unbalanced. I was able to get WB at 10.1K damage, and my weapon damage at that time was only 2.8K buffed. I cannot imagine how high it is for the average 4K plus. But giving it a 2 second cast time is not the answer. Nor is making it interruptable, like many others have requested. The skill was also interruptable at one point, and it was literally impossible to use in PvP.

    Tone down its damage and decrease its range, but enough with these 2 second cast time requests. I would rather the skill be OP than worthless.

    P.S. Snipe should get its cast time changed to two seconds as well if Uppercut does, as both do roughly the same damage.

    Just remove the empower or the cc or something, fix the buggy range and buggy cc and there you go.

    Though with snipe, they need to do something, 54+ meter skill and it hits for 7-9k+. For a skill used at such a safe range ti hits far too hard, the longer the range the safer the caster is and therefore the lower dmg it should do.

    Also i've casually get hit with 12k+ wb's despite running 5 impen always.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Ffastyl
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    Ffastyl wrote: »
    Topic 1

    While not class specific,
    Wrecking Blow in its current state is overpowered. In pre-1.6 Uppercut and morphs were either highly effective or useless (in PvP) depending on what the skills of each player were. Against an attentive, calm and up-close player, Uppercut would be consistently interrupted (from personal experience). Getting around this required using other skills to catch the player unawares or using the distance difference between bash and Uppercut to stay in that 2m wide ring where Uppercut can reach while bash cannot.

    If it is possible, the uninterruptible change should be altered. Venom Arrow and Crushing Shock were the primary issues, I am assuming, when considering the change in 1.6. If it is possible to make Uppercut and morphs uninterruptible to ranged interrupts like Venom Arrow and Crushing Shock while leaving it interruptible to the standard bash, Wrecking Blow would be brought to balance.

    Alternatively, and preferably, the buff Empower should be adjusted. It was two changes in Update 6 that made Wrecking Blow overpowered but only one change is needed to rebalance it: Uninterruptible (as above) and changing the "Increase Damage for next attack by [#]. Does not apply to [ability] or morphs," buff on several abilities to the "Next attack deals 20% more damage" of Empower.

    The key is the secondary condition on the buff pre-1.6. This made spamming the attack pointless as the extra damage was not applied - at least one other attack had to be utilized. Adding a flag to Empower to track which ability granted it and preventing Empower from applying to the reported ability will reinstate the secondary condition. When Empower is granted the ability that granted it is tracked; when the next attack fires, Empower compares the attack with the tracked ability, if they match then Empower does not apply and the duration is renewed (the ability re-grants Empower); if the attack does not match the tracked ability then Empower applies as normal.

    If adjusting Empower like this is technically infeasible then a separate instance/version of Empower can be made for each ability that grants it, each one with the check to see if a different attack than the ability is made.

    The new tooltips could read:
    "Grants Empower, which increases the damage of the next attack by 20% unless it is the same attack."
    If a version is made for each ability:
    "Grants Empower, which increases the damage of the next attack by 20%. Does not apply to Dark Flare and morphs."
    "Grants Empower, which increases the damage of the next attack by 20%. Does not apply to Mages Guild abilities."


    Adjusting Empower in the way described is greatly prefered to making Wrecking Blow interruptible or partially interruptible as it also addresses the "one-button spam" that has arisen since Update 6. However, if re-coding Empower is too difficult or impossible, the first solution to rebalancing Wrecking Blow should be implemented as the ability is still above the power curve and should be brought down into balance.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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  • Solariken
    Solariken
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    The mechanics of the skill are fine, I like the ability itself. It needs some adjustment with the range and LOS issues for sure.

    I honestly would prefer that it do 75% of its current damage on the initial blow but then the remaining 25% of its current damage over a ~5 second bleed. This would discourage spamming while also make it less punitive to the victim getting smacked with it again before they can even break free. Can I get an amen?

    .
    Edited by Solariken on February 29, 2016 4:12AM
  • Lexxypwns
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    I hate how people cry they can't break the Wrecking Blow CC when ANYONE who really plays this game knows its one of the easiest CC's to break and very, very, very, rarely bugs out. I can't even take OP's post seriously now.

    I play magika classes and literally can't remember the last time I died to a single or even pair of WB spammers. That's without the ability to dodge-roll it more than once and not even that if I want to be able to CC break afterwards.

    This is 100% l2p issue, even if they nerf the damage so it kills you in 4 hits instead of 3, you're still gonna die because you can't just walk through a person. Stop trying to get things nerfed because you can't/won't adapt your playstyle
  • aLi3nZ
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    it's fine 1v1 wb spammer. Good luck when you got a nb ambushing you and wb along with another wb spammer from 7 m away. 2x 15k wb hits. 1 of them while on the ground or flying from the first hit = you dead. Happened to me last night with sheilds up and fully buffed with 16k physical resistantce because of boundless storm and 2 peice heavy armour.
    Edited by aLi3nZ on February 29, 2016 5:52AM
  • DaveMoeDee
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    Wizzo91 wrote: »
    WB is actually not an easy skill to pull off. Just spamming it won't get you far and you fail quickly. There is a lot of timing etc. involved. Only bad players lose vs. pure WB spammers in a 1v1 situation. Good players can easily avoid being hit with some intelligent movement.

    What definitely hast to be fixed is that sometimes you can't CC break after you've been hit and that blocking is not effective.

    I personally don't use WB - it's too clunky and not really an enjoyable skill. I try it every once in a while but just don't like the playstyle. But I'm definitely not afraid to play vs the average WB spammer.

    This is what kills me with these threads. It isn't easy to hit people with WB unless they are engaging another person because most players will just walk through me before the WB connects.
  • DHale
    DHale
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    Uhg just because you get killed by wrecking blows. Please just play the game and get better mitigation I fought a PC king of the wrecking blows I used immovable pots and healing ward .... Yes healing ward. He did zero damage I recast between every blow. After 7 hit he got frustrated and ran off. once you get knocked up in the air or on the ground that's when they have an advantage. Wished they would buff it.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Zheg
    Zheg
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    DHale wrote: »
    Uhg just because you get killed by wrecking blows. Please just play the game and get better mitigation I fought a PC king of the wrecking blows I used immovable pots and healing ward .... Yes healing ward. He did zero damage I recast between every blow. After 7 hit he got frustrated and ran off. once you get knocked up in the air or on the ground that's when they have an advantage. Wished they would buff it.

    In most fights, you'll run out of resources spamming healing ward far quicker than they will spamming WB - point being, he shouldn't have run off...

    Bone Shield/Blazing Shield should be the counters, WB range needs to not be so buggy, and done. Balanced. But let's be honest, with the way things have been going we won't actually see fixes and intelligent balancing, we'll just get another set with a 5 piece bonus meant to counter WB in the patch after TG.
  • PainfulFAFA
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    I've played alot of stam sorc so I know how to use WB.
    However, I've been playing Magicka Templar for sometime now and holy crap the WB spam is real. Ppl don't even weave, they just spam it lol

    I know how to counter it but the problem from magicka perspective is that I can only CC break 3, maybe 4 times and thats it. If theres 2 ppl WBing me, I'm done.
    Another thing that bothers me is how Dark Flare has a 1.1 cast time and is Interruptable while WB has a 1 sec cast time, but Not Interruptable, and that needs to change. Big balance issue. Magplars and MagDKs got the short end of the stick this meta.

    Difference is, one is ranged, one is melee.

    Do you know how much easier it will be to interrupt someone who is in melee range of you?]

    Ever heard of Venom Arrow or Crushing Shock?
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Morozov
    Morozov
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    why....just........why are we still upset about wrecking blow? We all know how to counter it by now. We know what it will do. Its not a secret.
    AD
    Victorem
    PC - NA - AZ
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    23: Repressed-Canadian-Rage - NB
    Voted "Most likely to squirrel off the crown" PC-NA
  • Autolycus
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    OP is inaccurate. NPCs that use WB still only have a 1.1s cast time, most of the NPCs actually animation cancel their WBs as well, meaning the damage hits before you see the end of the animation. Additionally, the range limitations on WB for NPCs is exactly the same; if you try to run away without dodging, you will almost always get hit by it even if you are "out of range."

    There have been multiple analyses of WB vs other channeled and instant-cast bread&butter skills and every analysis I've seen to-date has provided evidence of balance.
    Edited by Autolycus on February 29, 2016 2:59PM
  • leepalmer95
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    I've played alot of stam sorc so I know how to use WB.
    However, I've been playing Magicka Templar for sometime now and holy crap the WB spam is real. Ppl don't even weave, they just spam it lol

    I know how to counter it but the problem from magicka perspective is that I can only CC break 3, maybe 4 times and thats it. If theres 2 ppl WBing me, I'm done.
    Another thing that bothers me is how Dark Flare has a 1.1 cast time and is Interruptable while WB has a 1 sec cast time, but Not Interruptable, and that needs to change. Big balance issue. Magplars and MagDKs got the short end of the stick this meta.

    Difference is, one is ranged, one is melee.

    Do you know how much easier it will be to interrupt someone who is in melee range of you?]

    Ever heard of Venom Arrow or Crushing Shock?

    Yes? Still one is ranged the other isn't in order to interrupt the ranged one you have to be using a bow, hope your on your bow side when it's being cast and actually notice the animation to hit them. Then the person who got interrupted will break free and cast it anyway. Same with crushing shock.

    If i was to interrupt wb, i'd just bash, easy, instant, takes priority over everything else your doing.

    Lets not kid around and actually act that making wb be able to be interrupted would be balanced.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Wreuntzylla
    Wreuntzylla
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    aLi3nZ wrote: »
    it's fine 1v1 wb spammer. Good luck when you got a nb ambushing you and wb along with another wb spammer from 7 m away. 2x 15k wb hits. 1 of them while on the ground or flying from the first hit = you dead. Happened to me last night with sheilds up and fully buffed with 16k physical resistantce because of boundless storm and 2 peice heavy armour.

    It's your choice not to use impenetrable or spec into resistant. If you make that choice, you should accept that you are gaining more damage at the expense of taking more damage. Most wrecking blows I get hit with (in light armor) are below 7k.

    I am very interested to see what damage wrecking blow does with 100 points into the melee damage reduction CP passive.
    Lexxypwns wrote: »
    I hate how people cry they can't break the Wrecking Blow CC when ANYONE who really plays this game knows its one of the easiest CC's to break and very, very, very, rarely bugs out. I can't even take OP's post seriously now.

    It happens to me in about 1 of every 4 PvP fights. The people that obscure wrecking blow with a heavy attack land the unbreakable cc the most.

    In any case, I have no idea why anyone would object to fixing that bug...

  • PainfulFAFA
    PainfulFAFA
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    I've played alot of stam sorc so I know how to use WB.
    However, I've been playing Magicka Templar for sometime now and holy crap the WB spam is real. Ppl don't even weave, they just spam it lol

    I know how to counter it but the problem from magicka perspective is that I can only CC break 3, maybe 4 times and thats it. If theres 2 ppl WBing me, I'm done.
    Another thing that bothers me is how Dark Flare has a 1.1 cast time and is Interruptable while WB has a 1 sec cast time, but Not Interruptable, and that needs to change. Big balance issue. Magplars and MagDKs got the short end of the stick this meta.

    Difference is, one is ranged, one is melee.

    Do you know how much easier it will be to interrupt someone who is in melee range of you?]

    Ever heard of Venom Arrow or Crushing Shock?

    Yes? Still one is ranged the other isn't in order to interrupt the ranged one you have to be using a bow, hope your on your bow side when it's being cast and actually notice the animation to hit them. Then the person who got interrupted will break free and cast it anyway. Same with crushing shock.

    If i was to interrupt wb, i'd just bash, easy, instant, takes priority over everything else your doing.

    Lets not kid around and actually act that making wb be able to be interrupted would be balanced.

    How many times do you think a magicka player can CC break before they run out and get locked down?
    You don't even have to be a bow or a staff to interrupt abilities like Dark Flare. Any player with half a brain can [insert gap closer] and bash it.
    In fact, why even interrupt it in the first place, when you can just charge and WB him. Its gonna do big dmg, CC him, AND cost him stamina to get back up. Which means i can pull off another wb before he can recover, and it'll be empowered too.
    Why even WB him, when you can simply reflect it??

    Lets also not kid around and say WB uninterruptable is fine and leave things like Dark Conversion, Healing Ritual, Dark Flare, Jesus beam alone without taking a look at why hardly anyone even run those abilities. Its also the reason why WB is so good and many people called it many months ago. Its because it cant be interupted
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • leepalmer95
    leepalmer95
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    I've played alot of stam sorc so I know how to use WB.
    However, I've been playing Magicka Templar for sometime now and holy crap the WB spam is real. Ppl don't even weave, they just spam it lol

    I know how to counter it but the problem from magicka perspective is that I can only CC break 3, maybe 4 times and thats it. If theres 2 ppl WBing me, I'm done.
    Another thing that bothers me is how Dark Flare has a 1.1 cast time and is Interruptable while WB has a 1 sec cast time, but Not Interruptable, and that needs to change. Big balance issue. Magplars and MagDKs got the short end of the stick this meta.

    Difference is, one is ranged, one is melee.

    Do you know how much easier it will be to interrupt someone who is in melee range of you?]

    Ever heard of Venom Arrow or Crushing Shock?

    Yes? Still one is ranged the other isn't in order to interrupt the ranged one you have to be using a bow, hope your on your bow side when it's being cast and actually notice the animation to hit them. Then the person who got interrupted will break free and cast it anyway. Same with crushing shock.

    If i was to interrupt wb, i'd just bash, easy, instant, takes priority over everything else your doing.

    Lets not kid around and actually act that making wb be able to be interrupted would be balanced.

    How many times do you think a magicka player can CC break before they run out and get locked down?
    You don't even have to be a bow or a staff to interrupt abilities like Dark Flare. Any player with half a brain can [insert gap closer] and bash it.
    In fact, why even interrupt it in the first place, when you can just charge and WB him. Its gonna do big dmg, CC him, AND cost him stamina to get back up. Which means i can pull off another wb before he can recover, and it'll be empowered too.
    Why even WB him, when you can simply reflect it??

    Lets also not kid around and say WB uninterruptable is fine and leave things like Dark Conversion, Healing Ritual, Dark Flare, Jesus beam alone without taking a look at why hardly anyone even run those abilities. Its also the reason why WB is so good and many people called it many months ago. Its because it cant be interupted

    Yet i use dark flare and jesus beam? Why because there strong.

    I'm not saying wb doesn't need tweaking but your idea of a tweak is too completely kill the skill off. Adjust the range and the buggy cc and with the physical cp passive then test it before you kill the skill off. Small changes, 1 at a time not a large change where the skill the becomes useless.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Essiaga
    Essiaga
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    At this point in time WB can not and should not be nerfed. There needs to be more viable options for stamina builds before a nerf can be considered. We should demand balance not nerfs.

    Wrobel said they were addressing weapons and stam builds in the Dark Brotherhood DLC. While I have no confidence in ZOS when it comes to the Templar class and mitigation as a whole, I think they might be able to work out some cool DPS options.
    Stamina got nerfed enough this patch and neither Stamina Dragonknight nor Stamina Sorcerer got a useful class DPS ability that uses stamina. Give DKs stam whip and sorcs crystal punch then a lot less people will use Wrecking Blow.

    You have to pay attention to the passives to see what Sorcs would get from an in class DPS ability. I know everyone wants CFrags other morph but that would proct Blood magick 8/4% health return when doing damage. It might need to end up being WB-ish anyways (cast time, etc).

    I'm pretty sure ZOS wants at least ONE class to have to depend on weapons anyways.
  • Essiaga
    Essiaga
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    bowmanz607 wrote: »
    Well seeing how no one asked about it yet guess I'll do it.....

    @ZOS_GinaBruno were the bloody freak is the Wrecking Blow nerf ????? Don't even say working as intended.

    Also don't say L2P or the new CP passive. The skill still has 1 second cast time either though the NPCs version is 2 or 3 seconds and the still hits 7meters/22feet away again unlike the NPCs versions.

    And the skill is hellavu annoying when you can't break free and the person gets 2 or 3 off while your getting up.

    WB, when working properly, is fine. It is the issues associated with it glitching through block and dodgeroll. It is also an issue with the breakfree mechanic problem that all CC have. The damage and cast time etc, are fine. The ability does not need a nerf. The ability needs to have these broken mechanics fixed. Snipe, dark flare, frags and grim focus all have similar damage and have a cast time of sorts. You dont have an issue with these though do you? Why? because the issue is not the damage an/or cast time, but the how the skill operates.

    So stop calling for a nerf and start asking for fixes. A distinction many people dont seem to understand.

    To be fair all of those skill can be reflected and interrupted with bash, etc. WB has it's downsides for the caster but the caster can spam with very little fear of hurting themselves. With the number of reflects soon down to 1 it will be interesting to see if those skills are used as often. I don't think WB will be used any less.

    I do agree with you completely and think many skills need such attention.
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