hammayolettuce wrote: »WB is fine. If you die to WB 1v1 then its L2P.
Forestd16b14_ESO wrote: »Yolokin_Swagonborn wrote: »Stamina got nerfed enough this patch and neither Stamina Dragonknight nor Stamina Sorcerer got a useful class DPS ability that uses stamina. Give DKs stam whip and sorcs crystal punch then a lot less people will use Wrecking Blow.
I am a stamina DK and I kill just fine with out using that broken skill.
Forestd16b14_ESO wrote: »Well seeing how no one asked about it yet guess I'll do it.....
@ZOS_GinaBruno were the bloody freak is the Wrecking Blow nerf ????? Don't even say working as intended.
Also don't say L2P or the new CP passive. The skill still has 1 second cast time either though the NPCs version is 2 or 3 seconds and the still hits 7meters/22feet away again unlike the NPCs versions.
And the skill is hellavu annoying when you can't break free and the person gets 2 or 3 off while your getting up.
PainfulFAFA wrote: »I've played alot of stam sorc so I know how to use WB.
However, I've been playing Magicka Templar for sometime now and holy crap the WB spam is real. Ppl don't even weave, they just spam it lol
I know how to counter it but the problem from magicka perspective is that I can only CC break 3, maybe 4 times and thats it. If theres 2 ppl WBing me, I'm done.
Another thing that bothers me is how Dark Flare has a 1.1 cast time and is Interruptable while WB has a 1 sec cast time, but Not Interruptable, and that needs to change. Big balance issue. Magplars and MagDKs got the short end of the stick this meta.
Forestd16b14_ESO wrote: »Well seeing how no one asked about it yet guess I'll do it.....
@ZOS_GinaBruno were the bloody freak is the Wrecking Blow nerf ????? Don't even say working as intended.
Also don't say L2P or the new CP passive. The skill still has 1 second cast time either though the NPCs version is 2 or 3 seconds and the still hits 7meters/22feet away again unlike the NPCs versions.
And the skill is hellavu annoying when you can't break free and the person gets 2 or 3 off while your getting up.
leepalmer95 wrote: »PainfulFAFA wrote: »I've played alot of stam sorc so I know how to use WB.
However, I've been playing Magicka Templar for sometime now and holy crap the WB spam is real. Ppl don't even weave, they just spam it lol
I know how to counter it but the problem from magicka perspective is that I can only CC break 3, maybe 4 times and thats it. If theres 2 ppl WBing me, I'm done.
Another thing that bothers me is how Dark Flare has a 1.1 cast time and is Interruptable while WB has a 1 sec cast time, but Not Interruptable, and that needs to change. Big balance issue. Magplars and MagDKs got the short end of the stick this meta.
Difference is, one is ranged, one is melee.
Do you know how much easier it will be to interrupt someone who is in melee range of you?]
Forestd16b14_ESO wrote: »Yolokin_Swagonborn wrote: »Forestd16b14_ESO wrote: »Yolokin_Swagonborn wrote: »Stamina got nerfed enough this patch and neither Stamina Dragonknight nor Stamina Sorcerer got a useful class DPS ability that uses stamina. Give DKs stam whip and sorcs crystal punch then a lot less people will use Wrecking Blow.
I am a stamina DK and I kill just fine with out using that broken skill.
Or maybe it hard counters your build and you don't want to use it so you don't want others to be able to use it either. If you kill fine without it, then there is nothing to worry about. Keep killing fine.
OK ? But that's not the point the skill is broken to the point of still being ridiculous OP. I have no problems with it but can you or me say that about any one else? No. The skill is meant to hit hard yes but for a "melee" skill it has way to far of a range. 7 meters that's roughly 22 feet. Tell me should ANY melee weapon have that far of a range? Even for a greatsword that is to far cause despite how media such as movies and game portray greatswords to be these giant slabs of metal TES greatswords more or less resemble historically accurate greatswords and the common ones ranged from 4ft/1 1/2m and the largest greatsword ever used was only like 7ft tall. That's pretty far from WB 7m range.
So nutshell damage ok but range and cast time way to powerful and needs changed to maybe 2 meters or even to single target and the cast time changed to 2 seconds.
Forestd16b14_ESO wrote: »Yolokin_Swagonborn wrote: »Forestd16b14_ESO wrote: »Yolokin_Swagonborn wrote: »Stamina got nerfed enough this patch and neither Stamina Dragonknight nor Stamina Sorcerer got a useful class DPS ability that uses stamina. Give DKs stam whip and sorcs crystal punch then a lot less people will use Wrecking Blow.
I am a stamina DK and I kill just fine with out using that broken skill.
Or maybe it hard counters your build and you don't want to use it so you don't want others to be able to use it either. If you kill fine without it, then there is nothing to worry about. Keep killing fine.
OK ? But that's not the point the skill is broken to the point of still being ridiculous OP. I have no problems with it but can you or me say that about any one else? No. The skill is meant to hit hard yes but for a "melee" skill it has way to far of a range. 7 meters that's roughly 22 feet. Tell me should ANY melee weapon have that far of a range? Even for a greatsword that is to far cause despite how media such as movies and game portray greatswords to be these giant slabs of metal TES greatswords more or less resemble historically accurate greatswords and the common ones ranged from 4ft/1 1/2m and the largest greatsword ever used was only like 7ft tall. That's pretty far from WB 7m range.
So nutshell damage ok but range and cast time way to powerful and needs changed to maybe 2 meters or even to single target and the cast time changed to 2 seconds.
Forest, please stop asking for a 2second cast time. Uppercut did have a 2(even 3) second cast time at one point and the skill was almost worthless. It was super easy to dodge and did not provide enough burst to be worth using, both in PvP and PvE.
As for a decrease in damage I would have no issue with that. I firmly believe that there is not a single skill that should be able to hit for over 10K UNLESS it is something channeled and breakable like Soul Strike. Being able to hit someone with a 10-14K attack almost instantly is indeed unbalanced. I was able to get WB at 10.1K damage, and my weapon damage at that time was only 2.8K buffed. I cannot imagine how high it is for the average 4K plus. But giving it a 2 second cast time is not the answer. Nor is making it interruptable, like many others have requested. The skill was also interruptable at one point, and it was literally impossible to use in PvP.
Tone down its damage and decrease its range, but enough with these 2 second cast time requests. I would rather the skill be OP than worthless.
P.S. Snipe should get its cast time changed to two seconds as well if Uppercut does, as both do roughly the same damage.
Topic 1
While not class specific,
Wrecking Blow in its current state is overpowered. In pre-1.6 Uppercut and morphs were either highly effective or useless (in PvP) depending on what the skills of each player were. Against an attentive, calm and up-close player, Uppercut would be consistently interrupted (from personal experience). Getting around this required using other skills to catch the player unawares or using the distance difference between bash and Uppercut to stay in that 2m wide ring where Uppercut can reach while bash cannot.
If it is possible, the uninterruptible change should be altered. Venom Arrow and Crushing Shock were the primary issues, I am assuming, when considering the change in 1.6. If it is possible to make Uppercut and morphs uninterruptible to ranged interrupts like Venom Arrow and Crushing Shock while leaving it interruptible to the standard bash, Wrecking Blow would be brought to balance.
Alternatively, and preferably, the buff Empower should be adjusted. It was two changes in Update 6 that made Wrecking Blow overpowered but only one change is needed to rebalance it: Uninterruptible (as above) and changing the "Increase Damage for next attack by [#]. Does not apply to [ability] or morphs," buff on several abilities to the "Next attack deals 20% more damage" of Empower.
The key is the secondary condition on the buff pre-1.6. This made spamming the attack pointless as the extra damage was not applied - at least one other attack had to be utilized. Adding a flag to Empower to track which ability granted it and preventing Empower from applying to the reported ability will reinstate the secondary condition. When Empower is granted the ability that granted it is tracked; when the next attack fires, Empower compares the attack with the tracked ability, if they match then Empower does not apply and the duration is renewed (the ability re-grants Empower); if the attack does not match the tracked ability then Empower applies as normal.
If adjusting Empower like this is technically infeasible then a separate instance/version of Empower can be made for each ability that grants it, each one with the check to see if a different attack than the ability is made.
The new tooltips could read:
"Grants Empower, which increases the damage of the next attack by 20% unless it is the same attack."
If a version is made for each ability:
"Grants Empower, which increases the damage of the next attack by 20%. Does not apply to Dark Flare and morphs."
"Grants Empower, which increases the damage of the next attack by 20%. Does not apply to Mages Guild abilities."
Adjusting Empower in the way described is greatly prefered to making Wrecking Blow interruptible or partially interruptible as it also addresses the "one-button spam" that has arisen since Update 6. However, if re-coding Empower is too difficult or impossible, the first solution to rebalancing Wrecking Blow should be implemented as the ability is still above the power curve and should be brought down into balance.
WB is actually not an easy skill to pull off. Just spamming it won't get you far and you fail quickly. There is a lot of timing etc. involved. Only bad players lose vs. pure WB spammers in a 1v1 situation. Good players can easily avoid being hit with some intelligent movement.
What definitely hast to be fixed is that sometimes you can't CC break after you've been hit and that blocking is not effective.
I personally don't use WB - it's too clunky and not really an enjoyable skill. I try it every once in a while but just don't like the playstyle. But I'm definitely not afraid to play vs the average WB spammer.
Uhg just because you get killed by wrecking blows. Please just play the game and get better mitigation I fought a PC king of the wrecking blows I used immovable pots and healing ward .... Yes healing ward. He did zero damage I recast between every blow. After 7 hit he got frustrated and ran off. once you get knocked up in the air or on the ground that's when they have an advantage. Wished they would buff it.
leepalmer95 wrote: »PainfulFAFA wrote: »I've played alot of stam sorc so I know how to use WB.
However, I've been playing Magicka Templar for sometime now and holy crap the WB spam is real. Ppl don't even weave, they just spam it lol
I know how to counter it but the problem from magicka perspective is that I can only CC break 3, maybe 4 times and thats it. If theres 2 ppl WBing me, I'm done.
Another thing that bothers me is how Dark Flare has a 1.1 cast time and is Interruptable while WB has a 1 sec cast time, but Not Interruptable, and that needs to change. Big balance issue. Magplars and MagDKs got the short end of the stick this meta.
Difference is, one is ranged, one is melee.
Do you know how much easier it will be to interrupt someone who is in melee range of you?]
PainfulFAFA wrote: »leepalmer95 wrote: »PainfulFAFA wrote: »I've played alot of stam sorc so I know how to use WB.
However, I've been playing Magicka Templar for sometime now and holy crap the WB spam is real. Ppl don't even weave, they just spam it lol
I know how to counter it but the problem from magicka perspective is that I can only CC break 3, maybe 4 times and thats it. If theres 2 ppl WBing me, I'm done.
Another thing that bothers me is how Dark Flare has a 1.1 cast time and is Interruptable while WB has a 1 sec cast time, but Not Interruptable, and that needs to change. Big balance issue. Magplars and MagDKs got the short end of the stick this meta.
Difference is, one is ranged, one is melee.
Do you know how much easier it will be to interrupt someone who is in melee range of you?]
Ever heard of Venom Arrow or Crushing Shock?
it's fine 1v1 wb spammer. Good luck when you got a nb ambushing you and wb along with another wb spammer from 7 m away. 2x 15k wb hits. 1 of them while on the ground or flying from the first hit = you dead. Happened to me last night with sheilds up and fully buffed with 16k physical resistantce because of boundless storm and 2 peice heavy armour.
I hate how people cry they can't break the Wrecking Blow CC when ANYONE who really plays this game knows its one of the easiest CC's to break and very, very, very, rarely bugs out. I can't even take OP's post seriously now.
leepalmer95 wrote: »PainfulFAFA wrote: »leepalmer95 wrote: »PainfulFAFA wrote: »I've played alot of stam sorc so I know how to use WB.
However, I've been playing Magicka Templar for sometime now and holy crap the WB spam is real. Ppl don't even weave, they just spam it lol
I know how to counter it but the problem from magicka perspective is that I can only CC break 3, maybe 4 times and thats it. If theres 2 ppl WBing me, I'm done.
Another thing that bothers me is how Dark Flare has a 1.1 cast time and is Interruptable while WB has a 1 sec cast time, but Not Interruptable, and that needs to change. Big balance issue. Magplars and MagDKs got the short end of the stick this meta.
Difference is, one is ranged, one is melee.
Do you know how much easier it will be to interrupt someone who is in melee range of you?]
Ever heard of Venom Arrow or Crushing Shock?
Yes? Still one is ranged the other isn't in order to interrupt the ranged one you have to be using a bow, hope your on your bow side when it's being cast and actually notice the animation to hit them. Then the person who got interrupted will break free and cast it anyway. Same with crushing shock.
If i was to interrupt wb, i'd just bash, easy, instant, takes priority over everything else your doing.
Lets not kid around and actually act that making wb be able to be interrupted would be balanced.
PainfulFAFA wrote: »leepalmer95 wrote: »PainfulFAFA wrote: »leepalmer95 wrote: »PainfulFAFA wrote: »I've played alot of stam sorc so I know how to use WB.
However, I've been playing Magicka Templar for sometime now and holy crap the WB spam is real. Ppl don't even weave, they just spam it lol
I know how to counter it but the problem from magicka perspective is that I can only CC break 3, maybe 4 times and thats it. If theres 2 ppl WBing me, I'm done.
Another thing that bothers me is how Dark Flare has a 1.1 cast time and is Interruptable while WB has a 1 sec cast time, but Not Interruptable, and that needs to change. Big balance issue. Magplars and MagDKs got the short end of the stick this meta.
Difference is, one is ranged, one is melee.
Do you know how much easier it will be to interrupt someone who is in melee range of you?]
Ever heard of Venom Arrow or Crushing Shock?
Yes? Still one is ranged the other isn't in order to interrupt the ranged one you have to be using a bow, hope your on your bow side when it's being cast and actually notice the animation to hit them. Then the person who got interrupted will break free and cast it anyway. Same with crushing shock.
If i was to interrupt wb, i'd just bash, easy, instant, takes priority over everything else your doing.
Lets not kid around and actually act that making wb be able to be interrupted would be balanced.
How many times do you think a magicka player can CC break before they run out and get locked down?
You don't even have to be a bow or a staff to interrupt abilities like Dark Flare. Any player with half a brain can [insert gap closer] and bash it.
In fact, why even interrupt it in the first place, when you can just charge and WB him. Its gonna do big dmg, CC him, AND cost him stamina to get back up. Which means i can pull off another wb before he can recover, and it'll be empowered too.
Why even WB him, when you can simply reflect it??
Lets also not kid around and say WB uninterruptable is fine and leave things like Dark Conversion, Healing Ritual, Dark Flare, Jesus beam alone without taking a look at why hardly anyone even run those abilities. Its also the reason why WB is so good and many people called it many months ago. Its because it cant be interupted
Yolokin_Swagonborn wrote: »Stamina got nerfed enough this patch and neither Stamina Dragonknight nor Stamina Sorcerer got a useful class DPS ability that uses stamina. Give DKs stam whip and sorcs crystal punch then a lot less people will use Wrecking Blow.
bowmanz607 wrote: »Forestd16b14_ESO wrote: »Well seeing how no one asked about it yet guess I'll do it.....
@ZOS_GinaBruno were the bloody freak is the Wrecking Blow nerf ????? Don't even say working as intended.
Also don't say L2P or the new CP passive. The skill still has 1 second cast time either though the NPCs version is 2 or 3 seconds and the still hits 7meters/22feet away again unlike the NPCs versions.
And the skill is hellavu annoying when you can't break free and the person gets 2 or 3 off while your getting up.
WB, when working properly, is fine. It is the issues associated with it glitching through block and dodgeroll. It is also an issue with the breakfree mechanic problem that all CC have. The damage and cast time etc, are fine. The ability does not need a nerf. The ability needs to have these broken mechanics fixed. Snipe, dark flare, frags and grim focus all have similar damage and have a cast time of sorts. You dont have an issue with these though do you? Why? because the issue is not the damage an/or cast time, but the how the skill operates.
So stop calling for a nerf and start asking for fixes. A distinction many people dont seem to understand.