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Let´s make streak a vaible dmg spell again...

  • D0ntevenL1ft
    D0ntevenL1ft
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    Higher streak damage combined with curse and proxy? C'mon now...
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Higher streak damage combined with curse and proxy? C'mon now...

    Make it a proper escape skill then and remove or decrease the 50% cost increase, that way it'll not hurt too much, but you can still use it to escape instead of being useless.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • NBrookus
    NBrookus
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    I feel like sorcs have enough abilities that can do damage. (Magicka sorcs, at least.) I'd rather see streak do NO damage and instead be a CC and un-nerfed escape ability only.
  • Derra
    Derra
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    NBrookus wrote: »
    I feel like sorcs have enough abilities that can do damage. (Magicka sorcs, at least.) I'd rather see streak do NO damage and instead be a CC and un-nerfed escape ability only.

    Since zos policy seems to be to nerf all escape and many defense possibilies of classes i think this is unlikely.

    I still liked streak as a dps skill though. Back in the early days 1.1 and 1.2.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Essiaga
    Essiaga
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    Derra wrote: »
    Why not increase streaks dmg by 50% for every 50% cost increase that´s active.

    For ball of lightning they could increase the absorb duration.

    It´s the only skill prohibitive in terms of gaining it´s secondary effects - if you can´t use it at will the effects should atleast scale with the cost increase imho.

    :wink:

    Streak is still super useful and I think Sorcs confuses its intended purpose. Its made to move you a few meters to create distance and continue fighting. Not to allow you to blink hundreds of meters so that you can never be killed, on top of Ward that allows you to soak up damage. Like someone posted above, they don't bother to break out of roots because ward going to keep them up.

    As for the AOE damage, its a secondary effect ... or maybe a tertiary effect since it AOE stuns as well. Again, as mentioned above its a magicka way to get out of roots that should require a purge or CC break, etc. Its supposed to be a deterant to abuse. Buffing damage with the cost could offset the cost. It's like storing damage for 4 streaks and then popping a 10k AOE, stun with the potential to execute.

    50% would be way to much anyways. If the damage is to low buff the base skill, but damage and sorcs is kind of a hard fight considering the boom they can drop while stam and HP means less to them then the other classes. Was it just nerfed?

    IDK man. That's a hard argument when you look at the multiple uses of the ability compared to many others in the game.

    Look at Sun Shield as well. Nerf to the ground in pvp with no reduction in cost so that Harded Ward can be 30k in PVE where no one uses it. Not that its an either or. Just a comparison as to it's state compared to another skill.

    I read in one of these thread someone say with Streak nerfs sorcs are a "stand your ground class." That comment is ridiculous. Streak still moves you, and Lightning form still gives you Expedition, and Ward still lets you soak up more damage then the stand your ground (combine with the major AND minor spell/armor buffs on skills that provide far more utility ... )

    50% would be way to much anyways. If the damage is to low buff the base skill, but damage and sorcs is kind of a hard fight considering the boom they can drop while stam and HP means less to them then the other classes.
  • aLi3nZ
    aLi3nZ
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    Change streak to be a gap closer that can be used at any range while adding a 60% snare, cc stays as it is. Eg, sourc ambush. Ball of lightning stays as is and cost stacking is removed from both. Sourcs will have 2 great morphs to choose from. Gap closer, cc, damage dealer or defensive escape ability.
    Edited by aLi3nZ on February 29, 2016 1:40AM
  • Cody
    Cody
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    no. It is an escape skill, it should be treated as such.
  • FriedEggSandwich
    FriedEggSandwich
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    I quite like this idea. Back in 1.6 my streak was critting for 6-7k which felt like too much if I'm honest, it was actually a reasonable execute. Wouldn't want to see that kind of damage from it again in a single use, I think it crits for about 3-4k at most atm. I do like the idea of damage increase on successive uses though, kind of rewards the risk of spamming it. It would have to be balanced correctly though to prevent 3-4 shots on players by just streaking through them repeatedly. I would also be happy with just a revert on the cost increase, but that won't happen cos dodge-roll and block nerf, so I applaud your attempt to see it un-nerfed in other ways.

    PC | EU
  • FriedEggSandwich
    FriedEggSandwich
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    Cody wrote: »
    no. It is an escape skill, it should be treated as such.

    Zos aren't treating it as such though, even the defensive morph is gonna get you killed if you try to use it to escape. I would agree with you if treating it as an escape skill meant reverting/reducing the cost increase.
    PC | EU
  • FriedEggSandwich
    FriedEggSandwich
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    Essiaga wrote: »
    Derra wrote: »
    Why not increase streaks dmg by 50% for every 50% cost increase that´s active.

    For ball of lightning they could increase the absorb duration.

    It´s the only skill prohibitive in terms of gaining it´s secondary effects - if you can´t use it at will the effects should atleast scale with the cost increase imho.

    :wink:

    Streak is still super useful and I think Sorcs confuses its intended purpose. Its made to move you a few meters to create distance and continue fighting. Not to allow you to blink hundreds of meters so that you can never be killed, on top of Ward that allows you to soak up damage. Like someone posted above, they don't bother to break out of roots because ward going to keep them up.

    As for the AOE damage, its a secondary effect ... or maybe a tertiary effect since it AOE stuns as well. Again, as mentioned above its a magicka way to get out of roots that should require a purge or CC break, etc. Its supposed to be a deterant to abuse. Buffing damage with the cost could offset the cost. It's like storing damage for 4 streaks and then popping a 10k AOE, stun with the potential to execute.

    50% would be way to much anyways. If the damage is to low buff the base skill, but damage and sorcs is kind of a hard fight considering the boom they can drop while stam and HP means less to them then the other classes. Was it just nerfed?

    IDK man. That's a hard argument when you look at the multiple uses of the ability compared to many others in the game.

    Look at Sun Shield as well. Nerf to the ground in pvp with no reduction in cost so that Harded Ward can be 30k in PVE where no one uses it. Not that its an either or. Just a comparison as to it's state compared to another skill.

    I read in one of these thread someone say with Streak nerfs sorcs are a "stand your ground class." That comment is ridiculous. Streak still moves you, and Lightning form still gives you Expedition, and Ward still lets you soak up more damage then the stand your ground (combine with the major AND minor spell/armor buffs on skills that provide far more utility ... )

    50% would be way to much anyways. If the damage is to low buff the base skill, but damage and sorcs is kind of a hard fight considering the boom they can drop while stam and HP means less to them then the other classes.

    Streak doesn't counter roots. Not sure if you noticed but when rooted your character can only face the way they were when rooted, so streaking while rooted is of limited use because you can only streak in one direction which might well be into danger. So more often than not a dodge roll is still the best counter to a root.
    PC | EU
  • Chrlynsch
    Chrlynsch
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    I'd rather see the increased cost only happen if it doesn't "hit" an enemy. But at the same time unable for it to be used when rooted. Increase damage by 50%.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • PainfulFAFA
    PainfulFAFA
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    Mikmak wrote: »
    Lol, streak gets you out of sticky situations, cc's anyone you streak through and does damage...yeah lets buff it.

    On the contrary, i would prefer a sorc CC me with streak because it does so very little damage and i can take advantage of Unchained to quickly buff up/Heal.

    I'm all for a Streak buff, but i would prefer they buff the Disintegrate passive to 10% or maybe 15%. :P
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • SanTii.92
    SanTii.92
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    Why would the strongest escape/mobility spell in the game get a buff? Some of you even suggesting is anywhere close to 'useless' is ridiculous. If anything, it should get it's damage component completely removed.
    Edited by SanTii.92 on February 29, 2016 8:35AM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    sAnn92 wrote: »
    Why would the strongest escape/mobility spell in the game get a buff? Some of you even suggesting is anywhere close to 'useless' is ridiculous. If anything, it should get it's damage component completely removed.

    It's already been nerfed way too much since release, if the damage component gets removed then it shouldn't cost more with each use to compensate.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Mumyo
    Mumyo
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    Streak got its limitations because it was ridiculous in pvp, you could literally come and go whenever u wanted.
    I respectfully disagree with the idea of adding dmg to it.
    I think Zos also can't adjust things properly when they're about several components and a mobility skill should be a mobility skill with a nice additive effect as the stun u allready have or the absorb but tbh i dont know if the absorb is any good atm. Would anyone enlighten me on the absorb morph?
  • themdogesbite
    themdogesbite
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    Mumyo wrote: »
    Streak got its limitations because it was ridiculous in pvp, you could literally come and go whenever u wanted.
    I respectfully disagree with the idea of adding dmg to it.
    I think Zos also can't adjust things properly when they're about several components and a mobility skill should be a mobility skill with a nice additive effect as the stun u allready have or the absorb but tbh i dont know if the absorb is any good atm. Would anyone enlighten me on the absorb morph?

    The absorb morph is terrible and noobody uses it anymore for a reason. It has a more plesant sound to it thats kinda the only thing it does better then streak..
    :]
  • olsborg
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    Streak is the most restricted spell in the game, sure more spells are coming into this club (ie cloak) soon every escape ability, or spell that can kite or trick zergs to not kill you will be all but gone from the game due to the majority whining over said spells.

    However, if streaks dmg went up with the cost increase atleast once (50% after 2 uses) that would be fine, personally I think the cost stacking should be maximum stackable 4x times, or equivalent to 200% of its base cost. That would eliminate ppl teleporting across a large area of the map, but still wouldnt F'u over if you wanted to just escape the impending doom of the zerg moving in on you with rapid manouvers up.

    Im all for each class having its unique feel and use specially in pvp, sorc used to have mobility and getting out of trouble fast if they had the chance, now thats basicly not possible.

    PC EU
    PvP only
  • Ampnode
    Ampnode
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    Higher streak damage combined with curse and proxy? C'mon now...

    Make it a proper escape skill then and remove or decrease the 50% cost increase, that way it'll not hurt too much, but you can still use it to escape instead of being useless.

    If that were the case, I'd like my dodgerolls to have their increased cost removed as well, which we all know won't happen for either cases :|
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • Derra
    Derra
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    Ampnode wrote: »
    Higher streak damage combined with curse and proxy? C'mon now...

    Make it a proper escape skill then and remove or decrease the 50% cost increase, that way it'll not hurt too much, but you can still use it to escape instead of being useless.

    If that were the case, I'd like my dodgerolls to have their increased cost removed as well, which we all know won't happen for either cases :|

    Problem with dodgeroll is dmg mitigation on top of mobility.


    On topic: I think either the dmg on streak needs to be increased or it´s stun reverted back to a disorient or increased in duration.

    The spell used to be a vaible dmging skill people would use regularly. Nowadays most sorcs run streak on their backbar bc virtually any other skill to do dmg is a better alternative. That should not be the case for a morphchoice of which the whole point is to add dmg to the skill.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Birdovic
    Birdovic
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    Not sure about this.
    I use Streak pretty well offensively as it is now, in PvP.
    I still prefer the "no 50% cost increase when hitting targets" Suggestion :3
  • Derra
    Derra
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    Not sure about this.
    I use Streak pretty well offensively as it is now, in PvP.
    I still prefer the "no 50% cost increase when hitting targets" Suggestion :3

    Also a vaible alternative (i´d like that one best aswell). But depending on how it handles already present cost increases could be highly abuseable.

    Does hitting a target reset the cost increase. Does it not trigger at all (what happens to already active cost increase). If it does not trigger will present cost increase be refreshed or be on a seperate CD.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Xeven
    Xeven
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    The mid-air self root that came with 1.7 is absolutely obnoxious. Sometimes I wonder why it's still on my bar, but then I remember, it's either that or a goddamned pet, seriously.

    You used to be able to streak in the direction of your camera, which was awesome. Now you can only streak in the direction you are facing, and as mentioned, roots really need to be looked at, not just for streak, but for all abilities while rooted.

    You used to maintain forward momentum consistently. Now, 9 times out of 10 you will hit an invisible brick wall and fall slowly to the ground, effectively silencing, stunning, and rooting yourself with your own ability. It is absolutely absurd.

    It used to stun through block.

    It used to do more damage.

    It used to have a cost reduction passive.

    It used to be useful for escape, as it's name suggests. Now it's just a buff to crit rush spam, seriously.

    It's been nerfed into oblivion. I absolutely hate that I HAVE TO use it. I've got nothing, literally nothing else.
    Edited by Xeven on February 29, 2016 2:24PM
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Xeven wrote: »
    The mid-air self root that came with 1.7 is absolutely obnoxious. Sometimes I wonder why it's still on my bar, but then I remember, it's either that or a goddamned pet, seriously.

    You used to be able to streak in the direction of your camera, which was awesome. Now you can only streak in the direction you are facing, and as mentioned, roots really need to be looked at, not just for streak, but for all abilities while rooted.

    You used to maintain forward momentum consistently. Now, 9 times out of 10 you will hit an invisible brick wall and fall slowly to the ground, effectively silencing, stunning, and rooting yourself with your own ability. It is absolutely absurd.

    It used to stun through block.

    It used to do more damage.

    It used to have a cost reduction passive.

    It used to be useful for escape, as it's name suggests. Now it's just a buff to crit rush spam, seriously.

    It's been nerfed into oblivion. I absolutely hate that I HAVE TO use it. I've got nothing, literally nothing else.

    Ah well, with the devs just nerfing everything we'll soon have no game left to play as they've just nerfed everything away. I want to hope that they won't but they keep showing the same thing with each and every major patch.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Cathexis
    Cathexis
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    Mikmak wrote: »
    Cathexis wrote: »
    Single target nightblades don't actually bother me, I am just comparing both of our supposed "teleport" abilities.

    I think cloak is a closer equivalent or at least more often compared to streak, than ambush/lotus fan.

    I think this is not a correct comparison, I think.

    Ward is to cloak as streak is to teleport strike.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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  • Cathexis
    Cathexis
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    Cody wrote: »
    no. It is an escape skill, it should be treated as such.

    Except it doesn't allow escape anymore with any reliability and most other escape abilities are multifaceted in their function. Using TS as an example, you can evade through an entire crowd by simply rotating your targets.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

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  • Sallington
    Sallington
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    Gap closers / Escapes should not do much damage. Most of them need to do less damage than they already do.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • bowmanz607
    bowmanz607
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    Yes, let's make the most powerful class next patch more powerful. That makes sense.
  • Xeven
    Xeven
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    Gap closers, especially ambush and lotus fan, are ridiculously over powered.

    Bolt escape is not an escape. Anyone on a stam class will chase you down like a dog even if you started streaking away out of gap closing range.

    My stam sorc escapes far more than my magi sorc does.
  • Emma_Overload
    Emma_Overload
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    bowmanz607 wrote: »
    Yes, let's make the most powerful class next patch more powerful. That makes sense.

    This thread isn't about Nightblades.
    #CAREBEARMASTERRACE
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    bowmanz607 wrote: »
    Yes, let's make the most powerful class next patch more powerful. That makes sense.

    This thread isn't about Nightblades.

    ^ This
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
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