Official Feedback Thread for Sorcerers

  • Thelon
    Thelon
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    Xeven wrote: »
    gimping yourself and your group

    How is a solo build able to gimp a group?

    zqyl3.jpg
  • relaxed83
    relaxed83
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    The Might of the Guild, Empower buff, from the mage's guild does not give a visual indicator, glowing red arms, like it does on LIVE, is this intentional?
  • EgoRush
    EgoRush
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    I have some feedback on sorcerer healer in the Thieves Guild patch.

    I tested using the Twilight for healing in veteran Maw of Lorkhaj last night (with a Templar healer as the second healer). The pet is great on trash fights and can heal for ridiculous amounts. Myself and my pet were safe (despite me running around with 11K health using green max magicka food only) because my Hardened Ward was 22-30K on the pet and me respectively. My Twilight heal was hitting 2 people for >20K without Major Mending or Major Sorcerer. It is crazy strong.

    However, after a few attempts on the first boss I gave up and returned to Templar. Why? Because the Twilight stands in the stupid too often and dies instantly to boss mechanics. For example, the first boss does an instant-kill AoE that can only be avoided by stacking behind pillars. However, once the Twilight engages in combat is refuses to move from it's position and inevitably dies to the boss AoE. There are crafty ways around this such as not slotting it on an OL bar, activating OL bar to despawn the pet, then respawning the pet behind a pillar, but why bother when I can just go in there and spam BoL with my Templar healer?

    The concept is great. The heal is potent. But the pet is far too stupid to be reliable in any end game content.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Birdovic
    Birdovic
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    EgoRush wrote: »
    I have some feedback on sorcerer healer in the Thieves Guild patch.

    I tested using the Twilight for healing in veteran Maw of Lorkhaj last night (with a Templar healer as the second healer). The pet is great on trash fights and can heal for ridiculous amounts. Myself and my pet were safe (despite me running around with 11K health using green max magicka food only) because my Hardened Ward was 22-30K on the pet and me respectively. My Twilight heal was hitting 2 people for >20K without Major Mending or Major Sorcerer. It is crazy strong.

    However, after a few attempts on the first boss I gave up and returned to Templar. Why? Because the Twilight stands in the stupid too often and dies instantly to boss mechanics. For example, the first boss does an instant-kill AoE that can only be avoided by stacking behind pillars. However, once the Twilight engages in combat is refuses to move from it's position and inevitably dies to the boss AoE. There are crafty ways around this such as not slotting it on an OL bar, activating OL bar to despawn the pet, then respawning the pet behind a pillar, but why bother when I can just go in there and spam BoL with my Templar healer?

    The concept is great. The heal is potent. But the pet is far too stupid to be reliable in any end game content.



    Yep thats exactly what I expected to happen, too.
    Great Heals and stuff, but boss mechanics/poor Pet AI let it die too easily.

    Maybe a "Teleport to Player Position + Lock Movement for 3 Seconds" Button was a nice thing.
    The bad/non-existing Control over the Pet is the only reason preventing it from becoming useful in PvE Content.

    Another Idea which would look similar to Combat Text Settings:

    Add Pet Actions Settings, some examples:

    - Pet moves out of enemy Player AoE - [YES - [NO]
    - Pet moves out of enemy Mob AoE - [YES - [NO]
    - Pet comes to help when Player under 50% Health, ignoring its current fight [YES - [NO]
    - Pet healings focus on lowest health Ally [YES - [NO]
    - Pet follows Player, ignoring Battle at all [YES - [NO]

    Main reason for something like this is, you can change the pets behaviour, for every boss fight and let it act as you need it to.


    Of course adding new Commands is another Option, but adding all those new Buttons to Controllers for PS4/XBOX1 sounds a little too much..
  • Derra
    Derra
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    I think for the twilight it would be easier to just lock it to the player in terms of movement and increase it´s attackrange by a bit. Make it like a turrent moving syncronised to your character that can attack while moving with you. Problem solved.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Xeven
    Xeven
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    Derra wrote: »
    I think for the twilight it would be easier to just lock it to the player in terms of movement and increase it´s attackrange by a bit. Make it like a turrent moving syncronised to your character that can attack while moving with you. Problem solved.

    So like flames of oblivion but without the crit or the fireballs, just this giant flappy bird all up in your face 24/7? No thanks.

    Get rid of them. Completely rethink the tree.

    Edited by Xeven on March 1, 2016 10:15AM
  • Derra
    Derra
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    Xeven wrote: »
    Derra wrote: »
    I think for the twilight it would be easier to just lock it to the player in terms of movement and increase it´s attackrange by a bit. Make it like a turrent moving syncronised to your character that can attack while moving with you. Problem solved.

    So like flames of oblivion but without the crit or the fireballs, just this giant flappy bird all up in your face 24/7? No thanks.

    Get rid of them. Completely rethink the tree.

    Well the model can be scaled down.
    I´ve tried to make a realistic suggestion - they´re not going to rework a whole tree + passives.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Jar_Ek
    Jar_Ek
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    Add a call pet to the Ui so it legs it over to you when called? And for goodness sake redo the Rebate passive so it has some value (as of now pets are more survivable and no morphs kill pets, plus it is harder to despawn them - so the passive has much less value then previously... And it was pretty bad before!)
  • Erraln
    Erraln
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    Jar_Ek wrote: »
    Add a call pet to the Ui so it legs it over to you when called

    Y+Right Click. If we could Y+ Left click on floor location to set new 'station', though, that would be amazing.
  • Xeven
    Xeven
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    Derra wrote: »
    Xeven wrote: »
    Derra wrote: »
    I think for the twilight it would be easier to just lock it to the player in terms of movement and increase it´s attackrange by a bit. Make it like a turrent moving syncronised to your character that can attack while moving with you. Problem solved.

    So like flames of oblivion but without the crit or the fireballs, just this giant flappy bird all up in your face 24/7? No thanks.

    Get rid of them. Completely rethink the tree.

    Well the model can be scaled down.
    I´ve tried to make a realistic suggestion - they´re not going to rework a whole tree + passives.

    It was a good suggestion without the actual pet. You're right theyre not going to rework the tree, or detoggle the pets, so lets get back to dark magic and storm calling. Remove the slot requirement from our regen passive, untoggle the armor, then forget the daedric summoning tree exists. A couple useful passives, a buff and a shield is all I would ever hope to expect.
    Edited by Xeven on March 1, 2016 11:00AM
  • ub17_ESO
    ub17_ESO
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    Couple ideas to suggest hear me out?

    Since you seem to be trying to change or do away with toggles all together by making them dual function here's an idea make bound armor work similar to the pets but maybe add a buff.

    When slotted give the passive max stam and magicka and first press gives us the armor and the defense buffs. Next similar to the pets new abilities make pressing it again summons a bound weapon version of whatever you have equipped bow axe sword etc and give a 20-30 sec buff like a minor buff that gives 10% increase to weapon or spell dmg depending on armaments or aegis morph. Doing this makes the accidentally cancelling bound armor not happen and makes the skill have more utility than a space holder.

    Other option also would be remove the armor skin give us an aura that's blue for aegis and green for armaments. Since were getting so many new motifs and very limited ways to show them off.

    Allow pets to scale off higher resource will open tons of builds up with stamina and magicka.

    Also the aoe version on Crystal should be a stamina insta cast on stamina based skills used.

    I wholeheartedly agree. Well done.
  • Ultionis
    Ultionis
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    So for the healing morphs of the pets, could restricting the pet's distance from the caster help? For instance, the healing Twilight would only travel X amount of meters and if the caster is out of that max distance it would either come back to the caster or adjust until it was within that distance of the caster?

    I like the idea of it, reminds me (vaguely) of Scholar healing in FF14, but this needs more work.
  • Nahz
    Nahz
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    Jar_Ek wrote: »
    Add a call pet to the Ui so it legs it over to you when called? And for goodness sake redo the Rebate passive so it has some value (as of now pets are more survivable and no morphs kill pets, plus it is harder to despawn them - so the passive has much less value then previously... And it was pretty bad before!)

    I think a useful change to the rebate passive would be to add a chance that, when a pet dies, a proc can occur which allows you to use a summon skill without the casting time. This chance could be increased if a pet dies within a few seconds of another pet dying. This increased proc chance could be limited by only increasing the proc chance if the pets that die are different skills.

    For example, if the volatile familiar dies and then the twilight dies a second later, you would have an increased chance of the instant-cast proc. However, if the twilight died, was resummoned using the instant-cast proc, and then immediately died again within a second, there would not be an increased chance of the instant-cast proc.

    I personally don't think this limitation is necessary at this time considering the pets have poor survivability and AI; however, this limitation may be worthwhile if the volatile familiar is given back its death explosion effect (which absolutely needs to happen).

    You may also notice that I specifically suggested the proc take effect when a pet dies, not when it's dismissed. This limitation should only be considered for implementation if the volatile familiar's death explosion is added again. Otherwise, the passive should be able to proc when a pet is dismissed as well. This would give players a chance to quickly reposition a pet if necessary. Allowing the passive to proc off of dismissals would not be overpowered in any way considering there's nothing quick about going into a menu, scrolling through a list of active effects, and picking a particular skill to deactivate.
    Nahz - VR16 Sorcerer
    Paragon of Togglemancer Excellence
    Daggerfall Covenant | Trueflame NA PC

    #SeeYouInCU
  • ub17_ESO
    ub17_ESO
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    What would come off your bar if you were given a class dps ability that scales off stamina and weapon power?

    I run 2H and that is a tough question for me...

    Not giving up crit rush, obvious reason guaranteed self heal

    WB does huge damage plus grants empower

    Executioner is primary execute and makes all skills hit harder vs low health tgts

    Typically I run bound armor for the 8% stamina

    crit surge/rally/???

    So 1 open spot I suppose on main dps bar, usually I throw crit surge/rally here. If there was something worth using, I could put crit surge on the off bar. So what's missing from the 2H bar?? I suppose a range dps option & also effective AOE DMG. A range dps option would give us something to do besides refresh bow dots and buffs when every boss mob in tamriel is cycling through its anti-melee mechanics.

    I dont think many of us run dual wield as primary dps due to the crit surge mechanic and no reliable self heal from DW

    But if I did, (terrible with the DW skill names, been awhile) I would have the

    twin slash DoT

    rapid strikes - main dps spam

    steel tornado

    Bound armor

    crit surge/evil hunter/vigor/restraining prison

    What's missing here is a bit opposite of the 2H skill tree IMO. We have great AOE and a solid spammable ability for single tgt dps, but the spoiler is that rapid strikes will not proc crit surge making it useless for places like vMA. So for all of you dual wielders out there a direct single tgt spammable ability would fill a need.

    Sorta same thing with bow:

    arrow barrage

    bombard/poison AOE DoT

    snipe

    single tgt DoT/execute

    Bound armor

    IMO bow kinda covers all the bases, good AOE albeit they are 2 DoTs. Spammable single tgt dps as well as long running single tgt DoT w/execute.

    All of these are meant to represent a main dps bar with the understanding that utilities will be on the off bar and possibly even the 3rd overload bar.

    What I am trying to get at is most of us agree that what we are missing is skills from the sorc class that are effective and we want to use and also scale off stamina/WP. If they make a skill, it will have to be good enough to replace what we are already using or create a skill that fills a need that isnt covered by the weapon skill lines. For me personally I wish for a stamina based range single tgt dps ability from the sorc skill trees. For my play style this is what i am missing in pretty much all my builds unless I count overload as my range dps option. Speaking of....can we fix the scaling of this ability so that it can be comparable to magic builds. I would love to be able to benefit from the passive that gives me 2% weapon damage for every sorc ability slotted.

    Please let me know what you think.

    Cheers :)

  • Rakkul
    Rakkul
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    EgoRush wrote: »
    I have some feedback on sorcerer healer in the Thieves Guild patch.

    I tested using the Twilight for healing in veteran Maw of Lorkhaj last night (with a Templar healer as the second healer). The pet is great on trash fights and can heal for ridiculous amounts. Myself and my pet were safe (despite me running around with 11K health using green max magicka food only) because my Hardened Ward was 22-30K on the pet and me respectively. My Twilight heal was hitting 2 people for >20K without Major Mending or Major Sorcerer. It is crazy strong.

    However, after a few attempts on the first boss I gave up and returned to Templar. Why? Because the Twilight stands in the stupid too often and dies instantly to boss mechanics. For example, the first boss does an instant-kill AoE that can only be avoided by stacking behind pillars. However, once the Twilight engages in combat is refuses to move from it's position and inevitably dies to the boss AoE. There are crafty ways around this such as not slotting it on an OL bar, activating OL bar to despawn the pet, then respawning the pet behind a pillar, but why bother when I can just go in there and spam BoL with my Templar healer?

    The concept is great. The heal is potent. But the pet is far too stupid to be reliable in any end game content.



    Yep thats exactly what I expected to happen, too.
    Great Heals and stuff, but boss mechanics/poor Pet AI let it die too easily.

    Maybe a "Teleport to Player Position + Lock Movement for 3 Seconds" Button was a nice thing.
    The bad/non-existing Control over the Pet is the only reason preventing it from becoming useful in PvE Content.

    Another Idea which would look similar to Combat Text Settings:

    Add Pet Actions Settings, some examples:

    - Pet moves out of enemy Player AoE - [YES - [NO]
    - Pet moves out of enemy Mob AoE - [YES - [NO]
    - Pet comes to help when Player under 50% Health, ignoring its current fight [YES - [NO]
    - Pet healings focus on lowest health Ally [YES - [NO]
    - Pet follows Player, ignoring Battle at all [YES - [NO]

    Main reason for something like this is, you can change the pets behaviour, for every boss fight and let it act as you need it to.


    Of course adding new Commands is another Option, but adding all those new Buttons to Controllers for PS4/XBOX1 sounds a little too much..

    They have pet protection features for the Summoner in Blade & Soul. (The pet is referred to as the Familiar in that game).

    Beckon - The Familiar returns to the summoner's side and is cured of status effects.
    or for lesser (non insta-kill) damage attacks:
    Crouching Tiger - The summoner's Familiar curls up into a ball, reducing the damage it receives for a time.

    Now the Summoner's Pet does have many more commands, but the two above could help here.
    Edited by Rakkul on March 1, 2016 3:17PM
  • xAPxZeez
    xAPxZeez
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    I was hoping with the removing of toggles they would combine bound aegis and thundering presence into 1 skill, you get the magicka if on your bar and the resists when activated.

    Also please fix shield stacking and possibly buff hardened ward.

    Also every class does well against other classes sorc shield stacking made them really strong against other magicka builds but not stamina ones. DKs are harder for my sorc to kill etc. There are some major changes Here it will be tough to see how it pans out until I experience large scale pvp
  • mistermutiny89
    mistermutiny89
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    I see no reason why Stamina Sorcs shouldn't be just as bursty as magicka sorcs. Here's my two cents on three skill changes I think would make Stam Sorcs more viable in both PVE and pvp. It will also clear up rarely used morphs and repurpose them for stamina builds.

    1. Thundering Presence; lower the stamina cost and have it remove snares (not make you immune from them)

    2. Crystal Blast: remove this morph as not one clever magicka sorc will use this morph anyway. Instead we have a physical damage dealing, single target, instant cast ability with a seven meter range that only stuns enemies that are under a certain amount of health or immobilized.

    3. Daedric Prey: Sorry devs, I know you love your pets but we love high damage and room on our front and back bars... A poison damage curse based off stamina that cause major defile and a dot that bursts like Velocious Curse would surely appease the long ignored Stam sorc.

    Before I hear any.. "Haha this is so op" just remember that magicka Sorcs get all this but with better versions, plus they get proxy det and crystal frags procs and lest we forget shield stacking. Enough of this wrecking blow meta, the skill is clearly broken and over used. I have one of each class but out of the Stam classes prefer nbs and Templars because of surprise attack and jabs. Please work towards considering to give stam sorcs their damaging class ability. I will fight for this just as hard as I did console text chat and pray that it comes to fruition in time.
    Edited by mistermutiny89 on March 4, 2016 1:07PM
    Guild Leader : Defenders Of Miley
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    EP | VR16 Breton NB -mistermutiny
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  • Alsaroth
    Alsaroth
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    Soooooo... Anything on the set Necropotence? No? No change? Still V12? No other viable set for summoners? Ok, just checking....

  • Septimus_Magna
    Septimus_Magna
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    Alsaroth wrote: »
    Soooooo... Anything on the set Necropotence? No? No change? Still V12? No other viable set for summoners? Ok, just checking....

    The Hunter Leader set drops in V16 :trollface:

    Jack_of_the_Hunt.jpg
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • olsborg
    olsborg
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    Alsaroth wrote: »
    Soooooo... Anything on the set Necropotence? No? No change? Still V12? No other viable set for summoners? Ok, just checking....

    The Hunter Leader set drops in V16 :trollface:

    Jack_of_the_Hunt.jpg

    This set is a joke

    PC EU
    PvP only
  • Brrrofski
    Brrrofski
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    ub17_ESO wrote: »
    What would come off your bar if you were given a class dps ability that scales off stamina and weapon power?

    I run 2H and that is a tough question for me...

    Not giving up crit rush, obvious reason guaranteed self heal

    WB does huge damage plus grants empower

    Executioner is primary execute and makes all skills hit harder vs low health tgts

    Typically I run bound armor for the 8% stamina

    crit surge/rally/???

    So 1 open spot I suppose on main dps bar, usually I throw crit surge/rally here. If there was something worth using, I could put crit surge on the off bar. So what's missing from the 2H bar?? I suppose a range dps option & also effective AOE DMG. A range dps option would give us something to do besides refresh bow dots and buffs when every boss mob in tamriel is cycling through its anti-melee mechanics.

    I dont think many of us run dual wield as primary dps due to the crit surge mechanic and no reliable self heal from DW

    But if I did, (terrible with the DW skill names, been awhile) I would have the

    twin slash DoT

    rapid strikes - main dps spam

    steel tornado

    Bound armor

    crit surge/evil hunter/vigor/restraining prison

    What's missing here is a bit opposite of the 2H skill tree IMO. We have great AOE and a solid spammable ability for single tgt dps, but the spoiler is that rapid strikes will not proc crit surge making it useless for places like vMA. So for all of you dual wielders out there a direct single tgt spammable ability would fill a need.

    Sorta same thing with bow:

    arrow barrage

    bombard/poison AOE DoT

    snipe

    single tgt DoT/execute

    Bound armor

    IMO bow kinda covers all the bases, good AOE albeit they are 2 DoTs. Spammable single tgt dps as well as long running single tgt DoT w/execute.

    All of these are meant to represent a main dps bar with the understanding that utilities will be on the off bar and possibly even the 3rd overload bar.

    What I am trying to get at is most of us agree that what we are missing is skills from the sorc class that are effective and we want to use and also scale off stamina/WP. If they make a skill, it will have to be good enough to replace what we are already using or create a skill that fills a need that isnt covered by the weapon skill lines. For me personally I wish for a stamina based range single tgt dps ability from the sorc skill trees. For my play style this is what i am missing in pretty much all my builds unless I count overload as my range dps option. Speaking of....can we fix the scaling of this ability so that it can be comparable to magic builds. I would love to be able to benefit from the passive that gives me 2% weapon damage for every sorc ability slotted.

    Please let me know what you think.

    Cheers :)

    I'd drop wrecking blow in a heartbeat.

    Stam NBs don't use it.

    Not many stamplars use it.

    Just sorcs and DKs are forced to.

    Wrecking blow is too easilly avoided and blocked. Plus it's terrible in lag.

    I'd drop wrecking blow for sure.
  • EgoRush
    EgoRush
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    I am a sorcerer noob and didn't realise about the recall feature for the pet. I'll give sorcerer healer another go with this in mind and see if I can get it to behave more appropriately in raids.

    One issue in vMOL that will persist whether I can move the pet where I want or not is the meteor phase of the first boss: I don't think it counts as an AoE, so the pet takes the full damage from it and is nuked fairly easily if you don't time the heals right. I might be mistaken on the meteors being an AoE, but they do target people directly. So mechanics like this will always ruin the utility of the sorc pet for healing. I think they should be made exempt from being targeted in such a way or the cast time should be lowered for reviving it.

    Still, I reckon the pet heal will be great for PvP at least.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • CP5
    CP5
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    olsborg wrote: »
    Alsaroth wrote: »
    Soooooo... Anything on the set Necropotence? No? No change? Still V12? No other viable set for summoners? Ok, just checking....

    The Hunter Leader set drops in V16 :trollface:

    Jack_of_the_Hunt.jpg

    This set is a joke

    Still love how they 'teased' during one of the ESO Live's before orsinium's run on pts that 'stamina sorcerers were going to get a set.'
  • Erock25
    Erock25
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    CP5 wrote: »
    olsborg wrote: »
    Alsaroth wrote: »
    Soooooo... Anything on the set Necropotence? No? No change? Still V12? No other viable set for summoners? Ok, just checking....

    The Hunter Leader set drops in V16 :trollface:

    Jack_of_the_Hunt.jpg

    This set is a joke

    Still love how they 'teased' during one of the ESO Live's before orsinium's run on pts that 'stamina sorcerers were going to get a set.'

    I've been wondering if this set was intended for stam sorc or for stamblades. I'd pay money to see what the internal communication is like. Did the team in charge of new item sets talk to Wrobel at all? Someone at ZOS had to say HEY WAIT A MINUTE, WHY WOULD A PET USER WANT STAMINA?
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • CP5
    CP5
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    Erock25 wrote: »
    CP5 wrote: »
    olsborg wrote: »
    Alsaroth wrote: »
    Soooooo... Anything on the set Necropotence? No? No change? Still V12? No other viable set for summoners? Ok, just checking....

    The Hunter Leader set drops in V16 :trollface:

    Jack_of_the_Hunt.jpg

    This set is a joke

    Still love how they 'teased' during one of the ESO Live's before orsinium's run on pts that 'stamina sorcerers were going to get a set.'

    I've been wondering if this set was intended for stam sorc or for stamblades. I'd pay money to see what the internal communication is like. Did the team in charge of new item sets talk to Wrobel at all? Someone at ZOS had to say HEY WAIT A MINUTE, WHY WOULD A PET USER WANT STAMINA?

    I do... But on a serious note, they seem to know which way they want to go, but don't want to spoil the surprise and aren't quite sure how.
  • Najjynn
    Najjynn
    ✭✭
    How are Mag Sorc's doing DPS wise on PTS? I've heard that that their sustained damage is the lowest out of all the classes, and are currently not an optimal pick for the new Trial. I'm looking to build a mag character for both PvE and PvP, and debating between my Mag Sorc or leveling a Mag DK. Thoughts?
    Edited by Najjynn on March 5, 2016 5:40AM
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    CP5 wrote: »
    Erock25 wrote: »
    CP5 wrote: »
    olsborg wrote: »
    Alsaroth wrote: »
    Soooooo... Anything on the set Necropotence? No? No change? Still V12? No other viable set for summoners? Ok, just checking....

    The Hunter Leader set drops in V16 :trollface:

    Jack_of_the_Hunt.jpg

    This set is a joke

    Still love how they 'teased' during one of the ESO Live's before orsinium's run on pts that 'stamina sorcerers were going to get a set.'

    I've been wondering if this set was intended for stam sorc or for stamblades. I'd pay money to see what the internal communication is like. Did the team in charge of new item sets talk to Wrobel at all? Someone at ZOS had to say HEY WAIT A MINUTE, WHY WOULD A PET USER WANT STAMINA?

    I do... But on a serious note, they seem to know which way they want to go, but don't want to spoil the surprise and aren't quite sure how.

    I think you are being way too optimistic.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    Najjynn wrote: »
    How are Mag Sorc's doing DPS wise on PTS? I've heard that that their sustained damage is the lowest out of all the classes, and are currently not an optimal pick for the new Trial. I'm looking to build a mag character for both PvE and PvP, and debating between my Mag Sorc or leveling a Mag DK. Thoughts?

    Their sustained DPS has always been the lowest of all classes. They don't have any spammable class abilities. they don't have any good class AOE, they have liquid lightning (which is the strongest dot in the game in terms of PvE but is trash in PvP) and streak which used to be good but has a stacking cost increase now so doesn't really work as a legit AOE.

    not bad tho. just stack max magicka and face tank everything and DPS it down, that's pretty much where the sorc is right now.
    Edited by Lucky28 on March 6, 2016 3:53AM
    Invictus
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    Cathexis wrote: »
    CP5 wrote: »
    Erock25 wrote: »
    CP5 wrote: »
    olsborg wrote: »
    Alsaroth wrote: »
    Soooooo... Anything on the set Necropotence? No? No change? Still V12? No other viable set for summoners? Ok, just checking....

    The Hunter Leader set drops in V16 :trollface:

    Jack_of_the_Hunt.jpg

    This set is a joke

    Still love how they 'teased' during one of the ESO Live's before orsinium's run on pts that 'stamina sorcerers were going to get a set.'

    I've been wondering if this set was intended for stam sorc or for stamblades. I'd pay money to see what the internal communication is like. Did the team in charge of new item sets talk to Wrobel at all? Someone at ZOS had to say HEY WAIT A MINUTE, WHY WOULD A PET USER WANT STAMINA?

    I do... But on a serious note, they seem to know which way they want to go, but don't want to spoil the surprise and aren't quite sure how.

    I think you are being way too optimistic.

    I haven't been optimistic in a long time, but I guess I didn't stress the 'aren't quite sure how' part enough.
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