MrGigglypants wrote: »With the recent developments in pvp and pve, I believe us sorcs need a *slight*adjustment in our shields. with bosses hitting for 34k (past the threshold of 99% of sorcs ward), and pvp players hitting for 14+k Wrecking blows in pvp (which is the average sorcs shields +3k) and the coming Darkflare madness of 22k+ hits in pvp we need a slight adjustment...which is somewhat fair since we're going to be getting dots on our shields and we already have an entire set built to go right past them...
Before the rage machine starts let me say this: sorcs have 1 shield the rest of you don't have access too. and most of you have plenty of other defenses, mitigation techniques, and your *own* form of shields...
But in past metas we got a shield strong enough to repel 1 strong attack, and 2-3 lesser attacks. If we *don't* see an adjustment to our shield values we'll be relegated to our shields taking half of a strong attack, and our pve tanking abilities are being hampered as well by the absolutely *beast mode* hits even the smallest daedra can push out.
This won't hold of sorcs if we don't receive attention like this... instead of one shield most sorcs use now, we'll see alot more shield stacking and resto staves to compensate for this weakness...which would only make fighting sorcs worse (believe me on this plz) in pvp, and more sorc exclusivity in pve because if we're all running resto staves....why do we need a templar?
in other words... not giving a small buff to ward at this point , will make the next patches sorcs adapt...and that adaption won't benefit anyone.
Stop doing coke. Clearly you're numbers are way off. Sorc shields are 9k on average and ignore crit so in pvp that's 1.5 surprise attacks with upcoming cp changes it'll be 2. In pve shields are 22k+ nothing needs to be changed if anything sorcs need a nerf defensively and a buff offensively as to not be so dependent on overload. Shield stacking is clearly a broken mechanic advocating that it's not is clearly just for self gain.
If you need to rely on shields in PVE content something is wrong with your group. There is no mechanic outside of trials that should be one-shotting you as a DPS.
Unsent.Soul wrote: »Dude, stack more shields - last night I did 80K damage in less than 10 seconds to a sorc and never touched his health. This is a L2P issue, sorcs need no more shields.....
And that person wasn't running just 1 ward where they? they where running multiple because WARD was not strong enough to mitigate 1 attack. so they where "adapting".... x.x oddly enough... This is exactly what im trying to say is going to happen in the vast majority of sorcs if things go like this. You *think* your pointing out a issue that disproves my fortelling of the future so you can be part of the mob...but reality, you encountered another one of the sorc converts to this play style x.x
Yeah, but smarty pantz, they're not going to remove the other shields from the game or bar Sorc's from using them are they? Which means, if they give you precious sorcs more powerful shields you'll be able to run around untouchable if you so desire.
Again, L2P. You can't have it all mate, stack more shields at the expense of having ya crystal frags or learn to roll dodge, choice is yours bruh
-Dots applying to shields
-dot dmg increase via CP
-shields critable now
-shield breaker set
-"shield breaker" CP
-50% reduction to shields in pvp
-talked about shield cast time in last eso live
Those all sound like a Dev team thats clueless as how to balance classes... probably because they are balancing pvp and pve at the same time... which is obviously frowned upon
I'd say less a L2P issue and more of a L2B issue. That's learn to balance if you couldn't figure that out... Bruh...
If you need to rely on shields in PVE content something is wrong with your group. There is no mechanic outside of trials that should be one-shotting you as a DPS.
Either your delusional, or wearing heavy armor calling yourself a dps, or have a very wierd niche build where you can apparently take hits from multiple sources for 12k+ and random hits for 18-36k ...
Jeez guys. you'd think I want to give my class god mode. Can ANYONE produce an evidence that sorcs are harder to kill then any other class? ANYONE? Can any of you show me your evidence that we are OP?
here is my actual evidence.
http://i.imgur.com/WBfKq2U.png
Nightblades kill me the most, I kill them the most out of any other class. we're counter classes so this makes alot of sense.
Show me evidence that sorcs are face rolling all of you with triple shield stacks, and one shotting you before you even have a chance to react.
I'm not pushing for more damage output lol... I'm trying to get a slight buff to ward so sorcs arn't forced to play more defensively... which can/will have far reaching results.
-Dots applying to shields
-dot dmg increase via CP
-shields critable now
-shield breaker set
-"shield breaker" CP
-50% reduction to shields in pvp
-talked about shield cast time in last eso live
As it stands Sorcs here need to speak up. Post the evidence as I have that the Shields arn't completely OP.
A Kill counter screen shot should be enough. IE http://i.imgur.com/WBfKq2U.png
This is like everyone else crying for nerfs. I don't support any nerfs, I only ask for classes and certain skills to be brought up to par. as it is pets have been un-supported gear wise and damage wise and have gone the direction of the dinosaur. the proposed changes leaves us basically not using ANY skills from the pet tree at all.
We cannot let this come to pass. not just for us as a class but for other classes as well.
When you mess with a skill that is the bread and butter of a class, and produce content that specifically targets it, it has far reaching results. The PTS patch pushes this even further!
Every class has counters to heavy damage. Sorcs just need theirs given a slight boost so they arn't forced to play more defensively by equipping a restoration staff.
I understand non-sorcs hate shields... but if you got rid of shields...do u know what we'd have? less damage output then everyone besides stamina dk's, Less life then everyone else, and we'd be the most gimped class their is.
The war on shields needs to stop, and we need to start realizing the way we "FEEL" about shields may no longer be supported by what is "Actually" happening in reality. And that infact that they could use a little boost, not a new series of nerfs, and a new group role as the strongest single/multi-target healers in the game.
IcyDeadPeople wrote: »That act of"compensating" will be game changing. and I believe it will be wholy negative for players playing any other class.
Other classes don't have access to shields that scale off max magicka. So they are already limited to using smaller shields that scale off health, or other ways to mitigate damage.
.
-Dots applying to shields
-dot dmg increase via CP
-shields critable now
-shield breaker set
-"shield breaker" CP
-50% reduction to shields in pvp
-talked about shield cast time in last eso live
As it stands Sorcs here need to speak up. Post the evidence as I have that the Shields arn't completely OP.
A Kill counter screen shot should be enough. IE http://i.imgur.com/WBfKq2U.png
This is like everyone else crying for nerfs. I don't support any nerfs, I only ask for classes and certain skills to be brought up to par. as it is pets have been un-supported gear wise and damage wise and have gone the direction of the dinosaur. the proposed changes leaves us basically not using ANY skills from the pet tree at all.
We cannot let this come to pass. not just for us as a class but for other classes as well.
When you mess with a skill that is the bread and butter of a class, and produce content that specifically targets it, it has far reaching results. The PTS patch pushes this even further!
Every class has counters to heavy damage. Sorcs just need theirs given a slight boost so they arn't forced to play more defensively by equipping a restoration staff.
I understand non-sorcs hate shields... but if you got rid of shields...do u know what we'd have? less damage output then everyone besides stamina dk's, Less life then everyone else, and we'd be the most gimped class their is.
The war on shields needs to stop, and we need to start realizing the way we "FEEL" about shields may no longer be supported by what is "Actually" happening in reality. And that infact that they could use a little boost, not a new series of nerfs, and a new group role as the strongest single/multi-target healers in the game.
shields still can't crit.
healing is reduced by 50% which is simmulair to the 50% shield reduction (evens out)
No DoT damage on shields was just a utter joke.
shieldbreaker set is a gimky set which is only good vs one type of player. compare it to cloak and it's nerfs which are way more and you don't suffer DPS reduction or a gimky off set just to kill a single class build
magicka builds already have a CP system working out beter for them. less points need to be invested for more % damage + now stamina is blocked by another 25%.
so please most of you points are completly invalded. hell even wrobel stated that shieldstacking is OP and he doesn't know alot about this game it seems but even he sees this
Ok, as you don't seem to get my "Nope", let me name you a few arguments against your proposed buff.
1. In PvP most sorcs run Hardened, Harness and Healing ward. Yes, everyone has access to 2 of 3 shields, but for a sorc they are simply better as they have usually a lot of points into bastion. You are saying if sorcs don't get a buff to shields, more will use multiple shields. That's where you are wrong, a good sorc already uses all three shields. This prediction of yours can't be in any way accurate therefore. Fighting against sorcs is already bad as a magcharacter, it would get even worse with your proposed change.
2. You say you need a stronger shield because wrecking blow hits hard. Well, WB is the hardest hitting spammable (melee) skill. If this skill is not capable of going through a shield with 2 hits, what else? But you are only arguing with the strongest single target spam skill in the game, while you don't even think about any other skill that has a lower base damage.
3. You mention dots being able to hit your shield but you don't mention the fact that shields are not critable and they also get the defensive bonus from the CP system. Shields still provide a massive defensive mechanic.
4. Your shields are as spammable as every other skill in the game and the only hard counter is a cheesy set called shieldbreaker, which not even that many people have any use for.
5. Why do you think you should be able to cast your shield and simply facetank the next few hits? With one cast? As the shield is spammable, it's already hard enough to burst a sorc down. No need to buff it even more at this point.
6. In PvE, Hardened alone is around 22-25k shield. With this amount of shield, you can tank almost every vet dungeon. No idea why you would need any more shield? And if you are a dps in a group, you are doing something wrong if you have to rely on your shield instead of your healer.
If you need to rely on shields in PVE content something is wrong with your group. There is no mechanic outside of trials that should be one-shotting you as a DPS.
Either your delusional, or wearing heavy armor calling yourself a dps, or have a very wierd niche build where you can apparently take hits from multiple sources for 12k+ and random hits for 18-36k ...
Jeez guys. you'd think I want to give my class god mode. Can ANYONE produce an evidence that sorcs are harder to kill then any other class? ANYONE? Can any of you show me your evidence that we are OP?
here is my actual evidence.
http://i.imgur.com/WBfKq2U.png
Nightblades kill me the most, I kill them the most out of any other class. we're counter classes so this makes alot of sense.
Show me evidence that sorcs are face rolling all of you with triple shield stacks, and one shotting you before you even have a chance to react.
I'm not pushing for more damage output lol... I'm trying to get a slight buff to ward so sorcs arn't forced to play more defensively... which can/will have far reaching results.
the "health' bonus of hardend ward is just WAY to high with a 30 seconds upkeep which is way longer then any shield. thats the main problem and i works so damn well with healing ward that it makes a sorc nearly immortal. just look howmany dungeons are being done as 4 sorc. is this really what we want in a game? just roll a magicka sorc and you can do any content but if you are a NB or templar you get left out? i have seen people talk about SS not being a problem in PvE but it kinda is aswell. ZOS has to make content still be able to complete for the other builds/classes but can't make it to easy because you see the elitist bashing ZOS for it being to easy. Sorc best healer dps and tank with full magicka investment is wrong. plain wrong you WANT class diversity. ZOS created the trinity que for groupfinder so they do like the trinity playstyle which they are completly murdering as we continue to get patches and they "balance" things. ye their idea of balance is as good as it would be for the world with Donald Trump as president of the USA
Btw, if you're going to say "get more resistances", I just want to say that shields put all resistances (and weaknesses in the terms of vamps/WWs) at 0. You have 0 armor, you have 0 spell resist, 0 elemental resist, you don't take 25% more damage from poison or fire.
No one ever seems to mention this in an argument regarding shields:
Nor the fact that shields got nerfed by about 30% in IC. Nope, just a big number (that only applies to about half of the population mind you, the other half one has to tear through half of it) and crit resistance. How are you supposed to critical hit a ward anyways, kick it in the nuts?
If you need to rely on shields in PVE content something is wrong with your group. There is no mechanic outside of trials that should be one-shotting you as a DPS.
Either your delusional, or wearing heavy armor calling yourself a dps, or have a very wierd niche build where you can apparently take hits from multiple sources for 12k+ and random hits for 18-36k ...
Jeez guys. you'd think I want to give my class god mode. Can ANYONE produce an evidence that sorcs are harder to kill then any other class? ANYONE? Can any of you show me your evidence that we are OP?
here is my actual evidence.
http://i.imgur.com/WBfKq2U.png
Nightblades kill me the most, I kill them the most out of any other class. we're counter classes so this makes alot of sense.
Show me evidence that sorcs are face rolling all of you with triple shield stacks, and one shotting you before you even have a chance to react.
I'm not pushing for more damage output lol... I'm trying to get a slight buff to ward so sorcs arn't forced to play more defensively... which can/will have far reaching results.
I'll rephrase what I wrote. You shouldn't be getting hit by anything outside of trials that is one-shotting you. If you are, your tank is not doing their job, or you have no health/can't stand outside of red circles.
Btw, if you're going to say "get more resistances", I just want to say that shields put all resistances (and weaknesses in the terms of vamps/WWs) at 0. You have 0 armor, you have 0 spell resist, 0 elemental resist, you don't take 25% more damage from poison or fire.
No one ever seems to mention this in an argument regarding shields:
Nor the fact that shields got nerfed by about 30% in IC. Nope, just a big number (that only applies to about half of the population mind you, the other half one has to tear through half of it) and crit resistance. How are you supposed to critical hit a ward anyways, kick it in the nuts?