tinythinker wrote: »Master_Kas wrote: »What about the ability to streak offensively without cost penalty?
I can only avoid so many wrecking blows before my magicka and stamina start to become a problem, and if you eat one WB, chances are you're going to eat two and an executioner or dragon leap before you can even get up, IF you even get up.
Suggestion:
The Bolt Escape Fatigue debuff should not be applied if you do damage with the spell.
I'd want this. ZOS plz.
Yeah, if you aren't fleeing then the whole "It's not fair that Sorcs just bolt out of a fight!" argument falls apart.
Master_Kas wrote: »What about the ability to streak offensively without cost penalty?
I can only avoid so many wrecking blows before my magicka and stamina start to become a problem, and if you eat one WB, chances are you're going to eat two and an executioner or dragon leap before you can even get up, IF you even get up.
Suggestion:
The Bolt Escape Fatigue debuff should not be applied if you do damage with the spell.
I'd want this. ZOS plz.
This idea was thrown about a lot when the original nerf was introduced. Unsurprisingly, ZOS ignored the calls for such a change.
Frankly, I'd be happy if they just sorted out the
AWFUL momentum loss after a streak. Twinned with the ridiculous silence on gap closers (which for whatever reason they are not removing) it makes streak altogether useless as a repositioning tool of you are fighting someone even remotely competent.
The magicka consumed by this ability should not stack with every consecutive cast. This nerf should be reverted in conjunction with the nerfs to dodge roll and block, meaning neither should the cost of dodge roll stack nor should players be unable to regen stamina while blocking. All of these nerfs are only targeted at making it harder to use defensive actions, wich is a huge contributor to the current zerg meta (if it doesn't work, just bring more people). When all resource management is a problem, then adress all resource management!
Restraining prison will snare if they dodge out of it, the snare might need a buff tho, cause it lasts very short and parts of it is very low % compared to other ppls snare (ie lotus fan etc)
Restraining prison is extremely expensive, and extremely ineffective at being a gap opener because shuffle and gap closers exist.
Im sure it has it's niche uses, but there are many reasons you dont see it often. We don't want to pin you down and get in your face. We want to keep you the *** out of ours. Our only effective gap opener was heavily nerfed and is hard countered by gap closers.
Im not necessarily commenting on your comment, I'm just commenting about the ability. I don't see it as a very useful ability to begin with, and it is extremely cost prohibiting.
Restraining prison is extremely expensive, and extremely ineffective at being a gap opener because shuffle and gap closers exist.
Im sure it has it's niche uses, but there are many reasons you dont see it often. We don't want to pin you down and get in your face. We want to keep you the *** out of ours. Our only effective gap opener was heavily nerfed and is hard countered by gap closers.
Im not necessarily commenting on your comment, I'm just commenting about the ability. I don't see it as a very useful ability to begin with, and it is extremely cost prohibiting.
I mostly use it to hold players inside the Meteor DoT/drain stam if they roll dodge, pull NBs out of Cloak, hold vamps mistforming away, or just gain better control over an outnumbered fight. I feel in most fights there's some use for it.
Agreed. I tend to have a very 1v1 sided view of things. The skill is great for the things that you mentioned.
I can barely streak put a shield up and throw out a curse before the next wrecking blow is hitting me, so I was thinking about it in that context.
I've never been one to ask for WB nerfs, but the amount of pressure you can apply with it behind wings is pretty insane. Either we need something to at least help deal with it, or it needs a nerf.
RoamingRiverElk wrote: »Agreed. I tend to have a very 1v1 sided view of things. The skill is great for the things that you mentioned.
I can barely streak put a shield up and throw out a curse before the next wrecking blow is hitting me, so I was thinking about it in that context.
I've never been one to ask for WB nerfs, but the amount of pressure you can apply with it behind wings is pretty insane. Either we need something to at least help deal with it, or it needs a nerf.
How's your stamina regen? Not just 700 I hope. ^^
I think that most stamina DKs one counters in open world can be kept at bay with enough stamina regen and mines. The ten very best stamina DKs? Not sure, I don't really end up fighting them. x)
The good ones will fossilize your Atro. It is currently ineffective. It will break free in TG but after what, 8 seconds? Id rather smack them with a meteor streak combo.
I love the meteor change. How many ultimates have a downside? Dragon Leap is awesome. Soul Harvest is awesome and cheap. Dawnbreaker is awesome and cheap, even vs non vamps. I don't see why meteor cant be strong. Atro sucks. Negate sucks. Overload is avoidable, slow, and reflectable.
RinaldoGandolphi wrote: »The Sorc class as a whole is very unbalanced. It has parts that are really really weak (Daedric summoning) and parts that are very very strong (Storm Calling) with a plethora of terrible skills.
Sorc only has a small set of skills that are really good (Mines, Endless Fury, Streak, Frags, Curse and Ward) Everything else is PVE related, situational, or just stinks.
I also do think Hardened Ward can be a bit over the top. I have 25k Health in PVP, and can add another 17-20k in Shields...in other words for other magic builds you have to get though 40k health to kill me and thats just ridiculous.
This is even more apparent when you have played other classes besides a Sorc...
if you don't have any other end game toons besides a Sorc you have no idea what your talking about... Try fighting your Sorc build with another class and then lets revisit this discussion.
try fighting a Shield Stacking Sorc with a Destro/Resto Light Armored Templar and actually win and then come back and tell me Sorc's are not broken...you have to play out of your stinking mind to win(I have won quite a few of them too) where as the Sorc can mess up multiple times yet still win. The Sorc can be a flatout worse player and still win because of it.
Look Sorc is my favorite class in the game. Of Course i want Magic Sorc's to be viable, I will not however defend things that are clearly broken...I get no enjoyment out of winning due to something as unbalanced as stack spamming shields.
They need to:
1. Un-Nerf Bolt Escape - Remove the cost increase, give Streak back its Disorient(instead of a stun so it goes through block) make Ball of Lighting Blass last 3.5 secs.
2.Remove Ward's 33% value and replace it with something else.(Minor Intelect, Minor Endurance, Minor Fortitude for 30 secs) Yes Sorcs will still have a shield.
Give Sorc's back their mobility!
Sorc's should be the most mobile class in the game, they should hit like trucks BUT they should also be "very squishy" If someone gets close with a Blade or you take an arrow in the back, thats the weakness.
The Sorc class should rely on positioning and dealing out burst damage, not face tanking more damage then a heavy armor user due to Shield Spam.
I don't play my Sorc as much in PVP anymore because it simply don't feel fair. My Magic Templar is far more of a challenge, and my Magic DK i just finished last night after 2 months of questing and such (I know full time job and family gets in the way of my playtime) will be much more satisfying.
Its far far easier to kill and survive on my Sorc then it is on a DK or a Templar. I don't do Jabs spam, I find it boring i use destro resto and make use of other parts of the Templar.
I rolled a Sorc because i wanted to be the classic TES mage/caster with high mobility, high damage, and very squishy relying on positioning to put myself in the best place to be successful, and the class was that until 1.5.
Today the class has devolved into a turret class.
1.Stand in Daedric Mines
2.Spam Crushing Shock and Overload
3.Spam stack Shields
4.Face Tank damage until zerged
5.Rinse and repeat
Gone are the days where i was squishy and could zip around the Battle Field with Streak and Boundless Storm while also being very squishy and unloading on people, living on a shoe string knowing im 1 Lethal Arrow from being dead....nope...the Squishy highly mobile mage caster class of TES in ESO is dead in favor of a boring turret class that spams lighting and stands in Mines, its really the most boring class in the game now...heaven forbid you Bolt to Reposition or use Streak as an offensive tool, your penalized for being mobile, but its perfectly fine to just face tank and eat damage spamming Wards.
I do apologize, but 1.6 and the CS and the nerfs to Sorc killed the mage caster in ESO IMO...the mage caster i feel in love with, the caster from TES, the reason i rolled the class to begin with is for all intents and purposes dead... just camp Mines like a turret and spam damage skill of your choice, oh and Bolt Escape cost penalty and Gap Closers putting insane stuns or stupid high snares on you just renders the game zerg zerg.
just my 2 cents, but why would i play Sorc now when the class literally does nothing it did on launch, its no longer mobile which is what sold me on the class, its no longer a highly mobile squishy caster that hits like a truck...instead it camps mines and face tanks damage with sheild spam with most of its mobility nerfed into the ground.
The Sorc is the prime example of how ZOS lost its way in 1.6 and forward...i'd trade my left arm for 1.5 or earlier and "That Sorc" the Sorc i fell in love with died after 1.6....it no longer does any of the things that made me want to roll the class to begin with, its left nothing but regets.
I didn't do the grueling vet grind for a Templar and a DK for nothing...but when your class does nothing it did when you rolled it and its no longer really fun because you can't do any of the stuff that made you think the class was fun, whats the point in playing it?
Sorcerer
•Daedric Summoning
•Conjured Ward: Fixed an issue with this ability and its morphs where the damage shield created for your pets was not updating its value when the ability