PlagueMonk wrote: »What a joke. All magicka users have access to Resto staff while being a stamina user it's really not an option (yes I could pick one up but my measly 13k ain't gonna do anyone any good.
PLUS.....they have an ENTIRE magicka line just for them (Mages Guild anyone?) When Stamina users get a guild with nothing but stamina powers, THEN we will talk about you getting a heal)
***Jeapordy Music***
What is the Fighter's Guild?
PlagueMonk wrote: »What a joke. All magicka users have access to Resto staff while being a stamina user it's really not an option (yes I could pick one up but my measly 13k ain't gonna do anyone any good.
PLUS.....they have an ENTIRE magicka line just for them (Mages Guild anyone?) When Stamina users get a guild with nothing but generally useful stamina powers, THEN we will talk about you getting a heal)
What do you think Fighters Guild is for if not stamina users?
PlagueMonk wrote: »PlagueMonk wrote: »What a joke. All magicka users have access to Resto staff while being a stamina user it's really not an option (yes I could pick one up but my measly 13k ain't gonna do anyone any good.
PLUS.....they have an ENTIRE magicka line just for them (Mages Guild anyone?) When Stamina users get a guild with nothing but stamina powers, THEN we will talk about you getting a heal)
***Jeapordy Music***
What is the Fighter's Guild?PlagueMonk wrote: »What a joke. All magicka users have access to Resto staff while being a stamina user it's really not an option (yes I could pick one up but my measly 13k ain't gonna do anyone any good.
PLUS.....they have an ENTIRE magicka line just for them (Mages Guild anyone?) When Stamina users get a guild with nothing but generally useful stamina powers, THEN we will talk about you getting a heal)
What do you think Fighters Guild is for if not stamina users?
You people just kill me. Have you even READ the Fighters Guild abilities? Yes there are a couple general damage abilities but the guild is FOCUSED on Undead and Daedra. That's all I read over an over in each ability, "Deals more damage plus undead and Daedra are knocked down", "Allies are granted an additional 4% damage reduction against Daedra and undead", "Increases Weapon and Spell Damage by 3% when attacking Daedra and undead". So yes, woohoo we can snuff out those PvE undead and Daedra (and Vamps and WW PvP) well.
Conversely nearly all of the Mage's guild skills are used extensively except for maybe Fire Rune.
I would prefer having abilities that were more general and not so focused on a few select mob/player groups.
And sorry I wasn't specific enough in my original post. Let me edit that for you.
PlagueMonk wrote: »PlagueMonk wrote: »What a joke. All magicka users have access to Resto staff while being a stamina user it's really not an option (yes I could pick one up but my measly 13k ain't gonna do anyone any good.
PLUS.....they have an ENTIRE magicka line just for them (Mages Guild anyone?) When Stamina users get a guild with nothing but stamina powers, THEN we will talk about you getting a heal)
***Jeapordy Music***
What is the Fighter's Guild?PlagueMonk wrote: »What a joke. All magicka users have access to Resto staff while being a stamina user it's really not an option (yes I could pick one up but my measly 13k ain't gonna do anyone any good.
PLUS.....they have an ENTIRE magicka line just for them (Mages Guild anyone?) When Stamina users get a guild with nothing but generally useful stamina powers, THEN we will talk about you getting a heal)
What do you think Fighters Guild is for if not stamina users?
You people just kill me. Have you even READ the Fighters Guild abilities? Yes there are a couple general damage abilities but the guild is FOCUSED on Undead and Daedra. That's all I read over an over in each ability, "Deals more damage plus undead and Daedra are knocked down", "Allies are granted an additional 4% damage reduction against Daedra and undead", "Increases Weapon and Spell Damage by 3% when attacking Daedra and undead". So yes, woohoo we can snuff out those PvE undead and Daedra (and Vamps and WW PvP) well.
Conversely nearly all of the Mage's guild skills are used extensively except for maybe Fire Rune.
I would prefer having abilities that were more general and not so focused on a few select mob/player groups.
And sorry I wasn't specific enough in my original post. Let me edit that for you.
PlagueMonk wrote: »PlagueMonk wrote: »What a joke. All magicka users have access to Resto staff while being a stamina user it's really not an option (yes I could pick one up but my measly 13k ain't gonna do anyone any good.
PLUS.....they have an ENTIRE magicka line just for them (Mages Guild anyone?) When Stamina users get a guild with nothing but stamina powers, THEN we will talk about you getting a heal)
***Jeapordy Music***
What is the Fighter's Guild?PlagueMonk wrote: »What a joke. All magicka users have access to Resto staff while being a stamina user it's really not an option (yes I could pick one up but my measly 13k ain't gonna do anyone any good.
PLUS.....they have an ENTIRE magicka line just for them (Mages Guild anyone?) When Stamina users get a guild with nothing but generally useful stamina powers, THEN we will talk about you getting a heal)
What do you think Fighters Guild is for if not stamina users?
You people just kill me. Have you even READ the Fighters Guild abilities? Yes there are a couple general damage abilities but the guild is FOCUSED on Undead and Daedra. That's all I read over an over in each ability, "Deals more damage plus undead and Daedra are knocked down", "Allies are granted an additional 4% damage reduction against Daedra and undead", "Increases Weapon and Spell Damage by 3% when attacking Daedra and undead". So yes, woohoo we can snuff out those PvE undead and Daedra (and Vamps and WW PvP) well.
Conversely nearly all of the Mage's guild skills are used extensively except for maybe Fire Rune.
I would prefer having abilities that were more general and not so focused on a few select mob/player groups.
And sorry I wasn't specific enough in my original post. Let me edit that for you.
Flawless dawnbreaker - increase weapon damage
and if that's really not enough...
expert/camo hunter - Major Savegery
circle of protection - 8% damage reduction for the group
trap beast - 12% weapon crit
On the reverse,
entropy - horrible heal & empower is negated by spell pots
magelight - the only good ability that you don't want to slot on both bars but isn't great unless you do
spell sym - not used anymore; #useless
fire rune - what??? very niche scenario usage
pretty sure no one is going to be heavily using any of those mage guild abilities let alone have them on their bar; outside of maybe magelight next patch.
PhatGrimReaper wrote: »PlagueMonk wrote: »PlagueMonk wrote: »What a joke. All magicka users have access to Resto staff while being a stamina user it's really not an option (yes I could pick one up but my measly 13k ain't gonna do anyone any good.
PLUS.....they have an ENTIRE magicka line just for them (Mages Guild anyone?) When Stamina users get a guild with nothing but stamina powers, THEN we will talk about you getting a heal)
***Jeapordy Music***
What is the Fighter's Guild?PlagueMonk wrote: »What a joke. All magicka users have access to Resto staff while being a stamina user it's really not an option (yes I could pick one up but my measly 13k ain't gonna do anyone any good.
PLUS.....they have an ENTIRE magicka line just for them (Mages Guild anyone?) When Stamina users get a guild with nothing but generally useful stamina powers, THEN we will talk about you getting a heal)
What do you think Fighters Guild is for if not stamina users?
You people just kill me. Have you even READ the Fighters Guild abilities? Yes there are a couple general damage abilities but the guild is FOCUSED on Undead and Daedra. That's all I read over an over in each ability, "Deals more damage plus undead and Daedra are knocked down", "Allies are granted an additional 4% damage reduction against Daedra and undead", "Increases Weapon and Spell Damage by 3% when attacking Daedra and undead". So yes, woohoo we can snuff out those PvE undead and Daedra (and Vamps and WW PvP) well.
Conversely nearly all of the Mage's guild skills are used extensively except for maybe Fire Rune.
I would prefer having abilities that were more general and not so focused on a few select mob/player groups.
And sorry I wasn't specific enough in my original post. Let me edit that for you.
Flawless dawnbreaker - increase weapon damage
and if that's really not enough...
expert/camo hunter - Major Savegery
circle of protection - 8% damage reduction for the group
trap beast - 12% weapon crit
On the reverse,
entropy - horrible heal & empower is negated by spell pots
magelight - the only good ability that you don't want to slot on both bars but isn't great unless you do
spell sym - not used anymore; #useless
fire rune - what??? very niche scenario usage
pretty sure no one is going to be heavily using any of those mage guild abilities let alone have them on their bar; outside of maybe magelight next patch.
The empower is from the passives, not from entropy..... Spell Pots replace Major Sorcery from Entropy
We NEED a magicka morph of Vigor because..
Since the beginning of the game, stamina builds have been QQing that they don't have access to a reliable self-heal without slotting a 2H for rally. This is why Vigor was first introduced.
Similarly, many magicka builds DON'T want to be forced to slot a resto staff to use the highly unreliable (but sometimes OP when it works) healing ward.
Recently, This problem has been exacerbated by shield breaker as well as the new CP which increases damage to shields. When a nightblade or DK is forced to rely on the resto bubble, the bubble often chooses to go onto a random teammate. If the bubble actually applies to the caster, the shield is generally small (~5k) and dissipates rapidly when under pressure.
Furthermore, when an enemy is using shield breaker or has points slotted into CP which increases damage against shields, this method of healing is often more trouble than its worth.
Unfortunately, the only remaining options are to use GDB or Sap (no other option for sorcs), which are doubly nerfed because the damage is reduced by 50% and the heals are reduced by 50%, making GDB very ineffective. If a magicka morph of vigor were available, the recent (and semi OP) buffs to magicka DK healing would have been unnecessary
There really shouldn't be a problem with changing the unused morph of vigor to a magicka based heal, since very few stamina builds use that morph anyway.
The advantage of stamina builds are extremely high damage, roll dodging, and more armor. The advantage of magicka builds has been (until the recent buffs to major mending given to stamina DK's and Templars, as well as crit surge for stamina sorcs) their ability to heal themselves. Due to the recent changes, this is no longer the case as stamina builds are able to both deal high damage, roll dodge any incoming damage, and heal themselves for 5k+ ticks of vigor in PvP.
If the dev's are truly interested in balancing this game, this option is the most logical solution to the problem.
@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_BrianWheeler @ZOS_EricWrobel @ZOS_Wrobel
****************************************UPDATED***********************************
In order to more fully elaborate why giving magicka users a magicka based morph of vigor is NOT a bad idea...
Skills that have been given stamina morphs:
Surprise attack
Ambush
Killer's Blade
Power Extraction
Relentless Focus
Boundless Storm
Crit Surge
Dark Exchange
Unstable Flame
Engulfing Flames
Inferno
Dragon Leap
Biting Jabs
Purifying Light
Blinding Javelin
Repentence
Some people continue to QQ that many ultimates do not do physical damage, but ZOS changed the game a long time ago so that these ultimates scale off of max stat, so that either class can use them effectively.
Sure, they aren’t affected by the physical damage CP, but stamina builds often have 1,000 more weapon damage than magicka classes, which balances out the damage of the ultimate anyway.
Why do you people have such a problem with either making vigor scale off of max stat, or giving a magicka morph of vigor?
FYI..
This post was a collaboration with primary input from "Nurin" whom has 7 v16's, & has completed Veteran Maelstrom Arena on stamina & magicka versions of each class.
bowmanz607 wrote: »Why do so many people have this mentality that everyone single build should have access to every single skill. What happen to diveraity. You want to run mag build, then run rest with a while line ofbheals. You want to run stam, then run 2h and vigor. Those are the choices deal with it.
But stam is not bound to a particular weapon for heals cause of vigor. True, but rest also offers more options for healing. Plus, every single class has heals on mag builds to. Temp is obvious. Nb has strife and sap. Sorc has crit heals and shield. Dk has gdb. Yes Dk ability needs to be reworked, but that is no reason to give vigor to mag.
Not all builds can access same skill. You do this and where does it stop? Then you need a stam det. Then you need a stam putge. Mag caltrops. Mag rapids. No. You want vigor run stam build. You want purge run mag build. Stop trying to give everything to everyone. That is not a fun game.
PlagueMonk wrote: »What a joke. All magicka users have access to Resto staff while being a stamina user it's really not an option (yes I could pick one up but my measly 13k ain't gonna do anyone any good.
PLUS.....they have an ENTIRE magicka line just for them (Mages Guild anyone?) When Stamina users get a guild with nothing but stamina powers, THEN we will talk about you getting a heal)
***Jeapordy Music***
What is the Fighter's Guild?
Mages can use the ultimate and better power their better then stamina builds the passive work for all without guild powers unlocked unlike the mages guild.PlagueMonk wrote: »What a joke. All magicka users have access to Resto staff while being a stamina user it's really not an option (yes I could pick one up but my measly 13k ain't gonna do anyone any good.
PLUS.....they have an ENTIRE magicka line just for them (Mages Guild anyone?) When Stamina users get a guild with nothing but stamina powers, THEN we will talk about you getting a heal)
What do you think Fighters Guild is for if not stamina users?
Actually Elder Scrolls lore should be the basis of any balancing discussion. So according to Elder Scrolls Lore Stamina users shouldn't even have a heal available to them:)
Wow, why is everyone jumping OP's throat about "magicka steel tornado" and stuff?._.
He/she makes a perfectly valid point. Although so do some other people here but "you have resto staff heals and we only have 2h one" is a...flawed argument, I mean you're saying you don't want to have to rely on a specific weapon to heal as a stamina build but it is perfectly fine for a magicka build to have to rely on a specific weapon to heal?
The great thing about Vigor is it is NOT a weapon heal and can be used with any weapon. Thing is this is what some (magicka) builds still lack(*cough* sorc *cough*). It seems they're trying to change it next update though so maybe we won't need a magicka Vigor anymore
Oh and inbefore the "sorc class heals" - no, sorc have no reliable class heals. Yes, sorcs do have great shields. No, shields=/=heals.
Wow, why is everyone jumping OP's throat about "magicka steel tornado" and stuff?._.
He/she makes a perfectly valid point. Although so do some other people here but "you have resto staff heals and we only have 2h one" is a...flawed argument, I mean you're saying you don't want to have to rely on a specific weapon to heal as a stamina build but it is perfectly fine for a magicka build to have to rely on a specific weapon to heal?
The great thing about Vigor is it is NOT a weapon heal and can be used with any weapon. Thing is this is what some (magicka) builds still lack(*cough* sorc *cough*). It seems they're trying to change it next update though so maybe we won't need a magicka Vigor anymore
Oh and inbefore the "sorc class heals" - no, sorc have no reliable class heals. Yes, sorcs do have great shields. No, shields=/=heals.
bowmanz607 wrote: »Wow, why is everyone jumping OP's throat about "magicka steel tornado" and stuff?._.
He/she makes a perfectly valid point. Although so do some other people here but "you have resto staff heals and we only have 2h one" is a...flawed argument, I mean you're saying you don't want to have to rely on a specific weapon to heal as a stamina build but it is perfectly fine for a magicka build to have to rely on a specific weapon to heal?
The great thing about Vigor is it is NOT a weapon heal and can be used with any weapon. Thing is this is what some (magicka) builds still lack(*cough* sorc *cough*). It seems they're trying to change it next update though so maybe we won't need a magicka Vigor anymore
Oh and inbefore the "sorc class heals" - no, sorc have no reliable class heals. Yes, sorcs do have great shields. No, shields=/=heals.
it is a valid point because there are not class stamina heals, however, every class has a mag heal of some sort that do not require a specific weapon. so vigor is the only stam heal that does not require a weapon.
So, a mag build not only has a whole weapon skill line for heals, but also some form of class heal. stam builds have rally and vigor.
Forestd16b14_ESO wrote: »Wow, why is everyone jumping OP's throat about "magicka steel tornado" and stuff?._.
He/she makes a perfectly valid point. Although so do some other people here but "you have resto staff heals and we only have 2h one" is a...flawed argument, I mean you're saying you don't want to have to rely on a specific weapon to heal as a stamina build but it is perfectly fine for a magicka build to have to rely on a specific weapon to heal?
The great thing about Vigor is it is NOT a weapon heal and can be used with any weapon. Thing is this is what some (magicka) builds still lack(*cough* sorc *cough*). It seems they're trying to change it next update though so maybe we won't need a magicka Vigor anymore
Oh and inbefore the "sorc class heals" - no, sorc have no reliable class heals. Yes, sorcs do have great shields. No, shields=/=heals.
Point being is why should stamina users get nerfed again just cause they got 1 good stamina abse healing skill that doesn't need a weapon apposed too magicka user who not only have a entire weapon tree for healing but plenty of class and other skill base healing.
This is what this thread really is another nerf stamina. Plus again vigor is a HOT a heal over time effect the healing takes 5 seconds to do it doesn't burst heal like healing ward or BoL or any of those other things and just like the other HOTs and DOTs you need to stack them to make them effective.
So please enough about vigor and nerfing stamina users ok ? U9 is making the game "Elder Sticks Online" again stamina doesn't need any more hate.
bowmanz607 wrote: »Wow, why is everyone jumping OP's throat about "magicka steel tornado" and stuff?._.
He/she makes a perfectly valid point. Although so do some other people here but "you have resto staff heals and we only have 2h one" is a...flawed argument, I mean you're saying you don't want to have to rely on a specific weapon to heal as a stamina build but it is perfectly fine for a magicka build to have to rely on a specific weapon to heal?
The great thing about Vigor is it is NOT a weapon heal and can be used with any weapon. Thing is this is what some (magicka) builds still lack(*cough* sorc *cough*). It seems they're trying to change it next update though so maybe we won't need a magicka Vigor anymore
Oh and inbefore the "sorc class heals" - no, sorc have no reliable class heals. Yes, sorcs do have great shields. No, shields=/=heals.
it is a valid point because there are not class stamina heals, however, every class has a mag heal of some sort that do not require a specific weapon. so vigor is the only stam heal that does not require a weapon.
So, a mag build not only has a whole weapon skill line for heals, but also some form of class heal. stam builds have rally and vigor.
Things seem to be changing with TG but if we're talking about now sorc "mag heal of some sort" has a cast time(!) and heals about 1k health iirc. The other "mag heals of some sort" is Surge which is slightly more viable but not so much in PvP, and absolutely not in aoe situations. There's also that passive restoring 8% of your max health when hitting an enemy with Dark Magic, but 8% of an average mag sorc health is like 1k at best in PvP(does that healing also get halved by Battle Spirit? That'd make it more like 500) and we don't even have spammable dark magic skills.
Templars have it (heals wise) good, DKs have GDB(which needs a buff in PvP lands), NBs have some HoTs. Main reason why I want(ed) a magicka vigor is because I main a sorc and I would love to be able to slot a heal on my dps bar but I can't. As a templar I can dps and slot BoL on that bar, as an NB I'll slot those HoTs, as a DK I'll slot shields(also not heals but at least something), as a sorc I'll pray weapon swap works or simply not heal.Forestd16b14_ESO wrote: »Wow, why is everyone jumping OP's throat about "magicka steel tornado" and stuff?._.
He/she makes a perfectly valid point. Although so do some other people here but "you have resto staff heals and we only have 2h one" is a...flawed argument, I mean you're saying you don't want to have to rely on a specific weapon to heal as a stamina build but it is perfectly fine for a magicka build to have to rely on a specific weapon to heal?
The great thing about Vigor is it is NOT a weapon heal and can be used with any weapon. Thing is this is what some (magicka) builds still lack(*cough* sorc *cough*). It seems they're trying to change it next update though so maybe we won't need a magicka Vigor anymore
Oh and inbefore the "sorc class heals" - no, sorc have no reliable class heals. Yes, sorcs do have great shields. No, shields=/=heals.
Point being is why should stamina users get nerfed again just cause they got 1 good stamina abse healing skill that doesn't need a weapon apposed too magicka user who not only have a entire weapon tree for healing but plenty of class and other skill base healing.
This is what this thread really is another nerf stamina. Plus again vigor is a HOT a heal over time effect the healing takes 5 seconds to do it doesn't burst heal like healing ward or BoL or any of those other things and just like the other HOTs and DOTs you need to stack them to make them effective.
So please enough about vigor and nerfing stamina users ok ? U9 is making the game "Elder Sticks Online" again stamina doesn't need any more hate.
Why is that a nerf? I may be wrong because I don't run stamina builds but don't people usually use 1 Vigor morph? How'd it be a nerf to stamina builds if the *other* morph was magicka based?(Or am I wrong and is the other morph good as well?) I was under a very strong impression OP has no intention of nerfing stamina but simply adding more versatility to magicka...Vigor is the only non-class non-weapon heal in the game so of course he/she brought that up.
Tl;dr: does stamina need love? Yes it does. Does magicka need more not-resto-staff-based healing options? Yes it does, for some classes at least. And it seems they're addressing #2 with TG at least partially so Vigor can be left in piece, chill peopleI do agree they should also address #1 but guess they have their hands full at the moment.
PlagueMonk wrote: »PlagueMonk wrote: »What a joke. All magicka users have access to Resto staff while being a stamina user it's really not an option (yes I could pick one up but my measly 13k ain't gonna do anyone any good.
PLUS.....they have an ENTIRE magicka line just for them (Mages Guild anyone?) When Stamina users get a guild with nothing but stamina powers, THEN we will talk about you getting a heal)
***Jeapordy Music***
What is the Fighter's Guild?PlagueMonk wrote: »What a joke. All magicka users have access to Resto staff while being a stamina user it's really not an option (yes I could pick one up but my measly 13k ain't gonna do anyone any good.
PLUS.....they have an ENTIRE magicka line just for them (Mages Guild anyone?) When Stamina users get a guild with nothing but generally useful stamina powers, THEN we will talk about you getting a heal)
What do you think Fighters Guild is for if not stamina users?
You people just kill me. Have you even READ the Fighters Guild abilities? Yes there are a couple general damage abilities but the guild is FOCUSED on Undead and Daedra. That's all I read over an over in each ability, "Deals more damage plus undead and Daedra are knocked down", "Allies are granted an additional 4% damage reduction against Daedra and undead", "Increases Weapon and Spell Damage by 3% when attacking Daedra and undead". So yes, woohoo we can snuff out those PvE undead and Daedra (and Vamps and WW PvP) well.
Conversely nearly all of the Mage's guild skills are used extensively except for maybe Fire Rune.
I would prefer having abilities that were more general and not so focused on a few select mob/player groups.
And sorry I wasn't specific enough in my original post. Let me edit that for you.
Flawless dawnbreaker - increase weapon damage
and if that's really not enough...
expert/camo hunter - Major Savegery
circle of protection - 8% damage reduction for the group
trap beast - 12% weapon crit
On the reverse,
entropy - horrible heal & empower is negated by spell pots
magelight - the only good ability that you don't want to slot on both bars but isn't great unless you do
spell sym - not used anymore; #useless
fire rune - what??? very niche scenario usage
pretty sure no one is going to be heavily using any of those mage guild abilities let alone have them on their bar; outside of maybe magelight next patch.
DRXHarbinger wrote: »The stamina morph heals most magika players by 50% anyway. My feeble sorc has like 14k health and vigor will heal it for like 6.5k. What more do you really want? BoL barely heals for this sometimes lol. QQ over not being able to spam it more. If you need to constantly heal just face it. The other dude is better than you.
bowmanz607 wrote: »Wow, why is everyone jumping OP's throat about "magicka steel tornado" and stuff?._.
He/she makes a perfectly valid point. Although so do some other people here but "you have resto staff heals and we only have 2h one" is a...flawed argument, I mean you're saying you don't want to have to rely on a specific weapon to heal as a stamina build but it is perfectly fine for a magicka build to have to rely on a specific weapon to heal?
The great thing about Vigor is it is NOT a weapon heal and can be used with any weapon. Thing is this is what some (magicka) builds still lack(*cough* sorc *cough*). It seems they're trying to change it next update though so maybe we won't need a magicka Vigor anymore
Oh and inbefore the "sorc class heals" - no, sorc have no reliable class heals. Yes, sorcs do have great shields. No, shields=/=heals.
it is a valid point because there are not class stamina heals, however, every class has a mag heal of some sort that do not require a specific weapon. so vigor is the only stam heal that does not require a weapon.
So, a mag build not only has a whole weapon skill line for heals, but also some form of class heal. stam builds have rally and vigor.
Things seem to be changing with TG but if we're talking about now sorc "mag heal of some sort" has a cast time(!) and heals about 1k health iirc. The other "mag heals of some sort" is Surge which is slightly more viable but not so much in PvP, and absolutely not in aoe situations. There's also that passive restoring 8% of your max health when hitting an enemy with Dark Magic, but 8% of an average mag sorc health is like 1k at best in PvP(does that healing also get halved by Battle Spirit? That'd make it more like 500) and we don't even have spammable dark magic skills.
Templars have it (heals wise) good, DKs have GDB(which needs a buff in PvP lands), NBs have some HoTs. Main reason why I want(ed) a magicka vigor is because I main a sorc and I would love to be able to slot a heal on my dps bar but I can't. As a templar I can dps and slot BoL on that bar, as an NB I'll slot those HoTs, as a DK I'll slot shields(also not heals but at least something), as a sorc I'll pray weapon swap works or simply not heal.Forestd16b14_ESO wrote: »Wow, why is everyone jumping OP's throat about "magicka steel tornado" and stuff?._.
He/she makes a perfectly valid point. Although so do some other people here but "you have resto staff heals and we only have 2h one" is a...flawed argument, I mean you're saying you don't want to have to rely on a specific weapon to heal as a stamina build but it is perfectly fine for a magicka build to have to rely on a specific weapon to heal?
The great thing about Vigor is it is NOT a weapon heal and can be used with any weapon. Thing is this is what some (magicka) builds still lack(*cough* sorc *cough*). It seems they're trying to change it next update though so maybe we won't need a magicka Vigor anymore
Oh and inbefore the "sorc class heals" - no, sorc have no reliable class heals. Yes, sorcs do have great shields. No, shields=/=heals.
Point being is why should stamina users get nerfed again just cause they got 1 good stamina abse healing skill that doesn't need a weapon apposed too magicka user who not only have a entire weapon tree for healing but plenty of class and other skill base healing.
This is what this thread really is another nerf stamina. Plus again vigor is a HOT a heal over time effect the healing takes 5 seconds to do it doesn't burst heal like healing ward or BoL or any of those other things and just like the other HOTs and DOTs you need to stack them to make them effective.
So please enough about vigor and nerfing stamina users ok ? U9 is making the game "Elder Sticks Online" again stamina doesn't need any more hate.
Why is that a nerf? I may be wrong because I don't run stamina builds but don't people usually use 1 Vigor morph? How'd it be a nerf to stamina builds if the *other* morph was magicka based?(Or am I wrong and is the other morph good as well?) I was under a very strong impression OP has no intention of nerfing stamina but simply adding more versatility to magicka...Vigor is the only non-class non-weapon heal in the game so of course he/she brought that up.
Tl;dr: does stamina need love? Yes it does. Does magicka need more not-resto-staff-based healing options? Yes it does, for some classes at least. And it seems they're addressing #2 with TG at least partially so Vigor can be left in piece, chill peopleI do agree they should also address #1 but guess they have their hands full at the moment.
DRXHarbinger wrote: »The stamina morph heals most magika players by 50% anyway. My feeble sorc has like 14k health and vigor will heal it for like 6.5k. What more do you really want? BoL barely heals for this sometimes lol. QQ over not being able to spam it more. If you need to constantly heal just face it. The other dude is better than you.
No, we need magicka morph for steel tornado.