Forestd16b14_ESO wrote: »Hmm isn't that what the restoration staff skill Regeneration and it's morphs are ?
But if your still serious about it then I recommend changing DKs Dragon Blood into it and of course have one morph magicka and the other stamina.
Dragons Blood: Heals caster and allies within in a 8 meter radius for "X" health over 7 seconds and caster has increases health recovery by 50% for 30 seconds
Coagulating Blood: Now stamina morph, Heals caster and allies within a 8 meter radius for "X" health over 7 seconds and caster has increases health recovery by 50% also gains the effect of reducing incoming damage by 5% for 30 seconds
Green Dragon Blood: Heals caster and allies within in a 8 meter radius for "X" health over 7 seconds and caster has increases health recovery and stamina recovery by 50% for 30 seconds.
There a magicka version of vigor.
RaiseToTop wrote: »Move vigor to sword & board skill line :-P
So stamina players have to slot also a *** offhand to get the best heal ingame
We NEED a magicka morph of Vigor because..
Since the beginning of the game, stamina builds have been QQing that they don't have access to a reliable self-heal without slotting a 2H for rally. This is why Vigor was first introduced.
Similarly, many magicka builds DON'T want to be forced to slot a resto staff to use the highly unreliable (but sometimes OP when it works) healing ward.
Recently, This problem has been exacerbated by shield breaker as well as the new CP which increases damage to shields. When a nightblade or DK is forced to rely on the resto bubble, the bubble often chooses to go onto a random teammate. If the bubble actually applies to the caster, the shield is generally small (~5k) and dissipates rapidly when under pressure.
Furthermore, when an enemy is using shield breaker or has points slotted into CP which increases damage against shields, this method of healing is often more trouble than its worth.
Unfortunately, the only remaining options are to use GDB or Sap (no other option for sorcs), which are doubly nerfed because the damage is reduced by 50% and the heals are reduced by 50%, making GDB very ineffective. If a magicka morph of vigor were available, the recent (and semi OP) buffs to magicka DK healing would have been unnecessary
There really shouldn't be a problem with changing the unused morph of vigor to a magicka based heal, since very few stamina builds use that morph anyway.
The advantage of stamina builds are extremely high damage, roll dodging, and more armor. The advantage of magicka builds has been (until the recent buffs to major mending given to stamina DK's and Templars, as well as crit surge for stamina sorcs) their ability to heal themselves. Due to the recent changes, this is no longer the case as stamina builds are able to both deal high damage, roll dodge any incoming damage, and heal themselves for 5k+ ticks of vigor in PvP.
If the dev's are truly interested in balancing this game, this option is the most logical solution to the problem.
@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_BrianWheeler @ZOS_EricWrobel @ZOS_Wrobel
HoloYoitsu wrote: »To all of you saying Magicka builds are fine with resto heals, if that's the case then why would you be opposed to them having a Magicka morph of Vigor - on the morph that you never use no less. The idea of stacking Rapid Regen w/ a Magicka Vigor? Stam builds already stack Rally w/ Vigor - and Rally has a burst heal component to boot. Is it the idea of Healing Ward? Aside form being unpredictable, Healing Ward takes 6 seconds to do anything. On the other hand, Stam builds have access to dodge roll / blocking / Elude as very powerful damage mitigation tools.
So once again, why all the fuss?
[snip]
Moderator edit - post edited for trolling
...
Why is it this game feels the need to make "do-it-all" builds for every class? What happened to relying on other classes in RPG's?...
kendellking_chaosb14_ESO wrote: »We NEED a magicka morph of Vigor because..
Since the beginning of the game, stamina builds have been QQing that they don't have access to a reliable self-heal without slotting a 2H for rally. This is why Vigor was first introduced.
Similarly, many magicka builds DON'T want to be forced to slot a resto staff to use the highly unreliable (but sometimes OP when it works) healing ward.
Recently, This problem has been exacerbated by shield breaker as well as the new CP which increases damage to shields. When a nightblade or DK is forced to rely on the resto bubble, the bubble often chooses to go onto a random teammate. If the bubble actually applies to the caster, the shield is generally small (~5k) and dissipates rapidly when under pressure.
Furthermore, when an enemy is using shield breaker or has points slotted into CP which increases damage against shields, this method of healing is often more trouble than its worth.
Unfortunately, the only remaining options are to use GDB or Sap (no other option for sorcs), which are doubly nerfed because the damage is reduced by 50% and the heals are reduced by 50%, making GDB very ineffective. If a magicka morph of vigor were available, the recent (and semi OP) buffs to magicka DK healing would have been unnecessary
There really shouldn't be a problem with changing the unused morph of vigor to a magicka based heal, since very few stamina builds use that morph anyway.
The advantage of stamina builds are extremely high damage, roll dodging, and more armor. The advantage of magicka builds has been (until the recent buffs to major mending given to stamina DK's and Templars, as well as crit surge for stamina sorcs) their ability to heal themselves. Due to the recent changes, this is no longer the case as stamina builds are able to both deal high damage, roll dodge any incoming damage, and heal themselves for 5k+ ticks of vigor in PvP.
If the dev's are truly interested in balancing this game, this option is the most logical solution to the problem.
@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_BrianWheeler @ZOS_EricWrobel @ZOS_Wrobel
So Mages this is for you healing without restro staff
Nightblades
Sap
Mark
Killers Blade
Soul Tether
Strife
Templars
Hahahahahahahahahahaha do I even need to?
Dragon Knights
Dragon Blood
Shard
Embers
Flame lash
Igneous shield
Sorcerers
30k shield
Blood magic passive plus mines
I promise not trolling tank pets 35% health on uncast is pretty nice
Surge
Exchange
+ lay down mines, launch a frag and jump to the next keep.
Yea shame how hard it is for mages to heal in this game without healing staff...

PhatGrimReaper wrote: »A stamina user with vigor can use any weapon combo and maintain a reliable self heal...... currently resto is the only decent self heal for three of the four magick classes.
Dont forget.... Vigor exists because stam users didnt want to be stuck with a 2h for the rally heal.... ow they just stack rally and vigor.
PhatGrimReaper wrote: »A stamina user with vigor can use any weapon combo and maintain a reliable self heal...... currently resto is the only decent self heal for three of the four magick classes.
Dont forget.... Vigor exists because stam users didnt want to be stuck with a 2h for the rally heal.... ow they just stack rally and vigor.
kendellking_chaosb14_ESO wrote: »We NEED a magicka morph of Vigor because..
Since the beginning of the game, stamina builds have been QQing that they don't have access to a reliable self-heal without slotting a 2H for rally. This is why Vigor was first introduced.
Similarly, many magicka builds DON'T want to be forced to slot a resto staff to use the highly unreliable (but sometimes OP when it works) healing ward.
Recently, This problem has been exacerbated by shield breaker as well as the new CP which increases damage to shields. When a nightblade or DK is forced to rely on the resto bubble, the bubble often chooses to go onto a random teammate. If the bubble actually applies to the caster, the shield is generally small (~5k) and dissipates rapidly when under pressure.
Furthermore, when an enemy is using shield breaker or has points slotted into CP which increases damage against shields, this method of healing is often more trouble than its worth.
Unfortunately, the only remaining options are to use GDB or Sap (no other option for sorcs), which are doubly nerfed because the damage is reduced by 50% and the heals are reduced by 50%, making GDB very ineffective. If a magicka morph of vigor were available, the recent (and semi OP) buffs to magicka DK healing would have been unnecessary
There really shouldn't be a problem with changing the unused morph of vigor to a magicka based heal, since very few stamina builds use that morph anyway.
The advantage of stamina builds are extremely high damage, roll dodging, and more armor. The advantage of magicka builds has been (until the recent buffs to major mending given to stamina DK's and Templars, as well as crit surge for stamina sorcs) their ability to heal themselves. Due to the recent changes, this is no longer the case as stamina builds are able to both deal high damage, roll dodge any incoming damage, and heal themselves for 5k+ ticks of vigor in PvP.
If the dev's are truly interested in balancing this game, this option is the most logical solution to the problem.
@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_BrianWheeler @ZOS_EricWrobel @ZOS_Wrobel
So Mages this is for you healing without restro staff
Nightblades
Sap
Mark
Killers Blade
Soul Tether
Strife
Templars
Hahahahahahahahahahaha do I even need to?
Dragon Knights
Dragon Blood
Shard
Embers
Flame lash
Igneous shield
Sorcerers
30k shield
Blood magic passive plus mines
I promise not trolling tank pets 35% health on uncast is pretty nice
Surge
Exchange
+ lay down mines, launch a frag and jump to the next keep.
Yea shame how hard it is for mages to heal in this game without healing staff...
PlagueMonk wrote: »What a joke. All magicka users have access to Resto staff while being a stamina user it's really not an option (yes I could pick one up but my measly 13k ain't gonna do anyone any good.
PLUS.....they have an ENTIRE magicka line just for them (Mages Guild anyone?) When Stamina users get a guild with nothing but stamina powers, THEN we will talk about you getting a heal)
PlagueMonk wrote: »What a joke. All magicka users have access to Resto staff while being a stamina user it's really not an option (yes I could pick one up but my measly 13k ain't gonna do anyone any good.
PLUS.....they have an ENTIRE magicka line just for them (Mages Guild anyone?) When Stamina users get a guild with nothing but stamina powers, THEN we will talk about you getting a heal)
PlagueMonk wrote: »What a joke. All magicka users have access to Resto staff while being a stamina user it's really not an option (yes I could pick one up but my measly 13k ain't gonna do anyone any good.
PLUS.....they have an ENTIRE magicka line just for them (Mages Guild anyone?) When Stamina users get a guild with nothing but stamina powers, THEN we will talk about you getting a heal)
What do you think Fighters Guild is for if not stamina users?
Master_Kas wrote: »Sure if they give us a physical healing ward or physical proxy det
You got multiple heals as magicka already.
Actually Elder Scrolls lore should be the basis of any balancing discussion. So according to Elder Scrolls Lore Stamina users shouldn't even have a heal available to them:)
The solution to this and many of the other problems with the game is do away with magicka / stamina scaling for abilities entirely.
Magicka and stamina should just be resource pools like in just about every other game ever made, including the single player TES titles.
Abilities already scale with level and spell or weapon damage. There's no need for them to scale with magicka or stamina and because they do, there's all this angst about maximizing one or the other and not unreasonable desire for morphs for each stat.
ZOS_MollyH wrote: »Hey guys, multiple posts have been removed from this thread for trolling and spam. Please keep in mind that if you think something is trolling, report it. Calling someone a troll in-thread is a violation of Code of Conduct, as is posting spammy "lol" comments that contribute nothing to the discussion.
Moderator edit - post edited to fix a broken link. all better now