Magicka sorc was already strong - they didnt really take direct nerfs - and they need to receive some rebalance already. How can a magicka sorc complain... :'(
Xeven wrote:This isn't a complaint thread. This thread is a reality check for everyone on the nerf sorc bandwagon.
Nerfs:
Make no mistake, we didn't get anything but nerfs. This isn't a complaint thread. This thread is a reality check for everyone on the nerf sorc bandwagon.
Combined elemental and magic damage star - Everyone got this.
Nerfs:
1) We cant double reflect anymore.
2) Our speed buff was reduced 10% and we can't sprint to make up the difference, especially now that drinks don't work while sprinting.
3) 25% damage vs shields CP star.
4) Our entire dev round this patch was wasted on pets.
5) All of our toggles are still toggles.
6) Every other class has received relevant buffs/bug fixes, and continue to see them with each PTS update. This makes us relatively weaker.
7) One of the 2 spells we have that counter dodge rollers, reflect, and shuffle was nerfed 15% for single targets. (Magicka Det)
8) No relevant gear aside from the niche Vicious Death and Alchemist sets.
"Buffs":
1) Meteor - Everyone got this.
2) A physical mitigation star - Everyone got this.
3) The option to buff just one bar with inner light rather than two - Everyone got this.
4) Combined elemental and magic damage star - Everyone got this.
Make no mistake, we didn't get anything but nerfs. This isn't a complaint thread. This thread is a reality check for everyone on the nerf sorc bandwagon.
I'm not trolling, I've come to find the sorc hate echo chamber amusing.
Nerfs:
1) We cant double reflect anymore.
Applies to everyone equally
2) Our speed buff was reduced 10% and we can't sprint to make up the difference, especially now that drinks don't work while sprinting.
Applies to everyone equally
3) 25% damage vs shields CP star.
Every time damage shields are brought up most Sorcerers are only to happy to note that "Every one has access to damage shields", so what's good for the goose is good for the gander. Applies to everyone equally.
4) Our entire dev round this patch was wasted on pets.
Are you sure you know what a nerf is?
5) All of our toggles are still toggles.
Neutral statement. Not a nerf.
6) Every other class has received relevant buffs/bug fixes, and continue to see them with each PTS update. This makes us relatively weaker.
Hasn't the phrase "Bring everyone up to Sorcerer level, don't nerf Sorcerers" been used to justify exactly what you are calling a nerf? Again, are you sure you understand what a nerf is?
7) One of the 2 spells we have that counter dodge rollers, reflect, and shuffle was nerfed 15% for single targets. (Magicka Det)
Applies to everyone equally
8) No relevant gear aside from the niche Vicious Death and Alchemist sets.
Applies to everyone equally.
High Elf Magicka Sorc will have the hardest hitting ice comets, period. There is literally nothing else that needs to be said.
The issues the Op describes are, in my opinion, designed as the "drawbacks" to sorcs...and all classes have some drawbacks. My night blade is too squishy, my Templar has magic resource issues.
As a whole, when playing my altmer sorc I take those drawbacks as a counterbalance to his insanely unlimited magicka pool and insane ranged dps potential. My sorc seems OP compared to my other three vets, but he's not as fun to play.
I'd accept a reversal to the OP's stated nerfs, but to retain balance I think sorc spell costs would all need to go up, damage down, and some other effects mitigated.