cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »BdCHighVoltage wrote: »Increased the amount of AP required to rank up this skill line by approximately 80% compared to current PTS values.
wait... what?
Yeah, they made them a bit less of a joke now, though still a joke.Disclaimer, I'm no where near maxing out the Alliance lines on live and I still feel they made them too easy
It's in a good spot atm, was before the increase too, in line with all PvE skill lines. The exp required on live is just ridiculous.
It would take me way longer to max out Undaunted or Legerdemain (the only actual PvE skill lines so far) than Assault and Support.
Undaunted is easy, on a new char you can just get the dungeon achievements with a halfdecent group and get a ton of exp towards undaunted. Meanwhile on live you'll have to grind for months to max out the alliance skills unless you're in an elite PvP guild.
Legerdemain takes maybe an hour a day to max out the selling to a fence limit, it took me a week or so to max legerdemain by myself, I can't do that with alliance war skill lines.
purge -->cloak....problem solved
ZOS_GinaBruno wrote: »This change was so the ability (and its morphs) will be consistent with other charge abilities which can be dodged. Teleport Strike is currently not falling in line with this consistency, but it will be fixed before this update goes live. Regarding Lotus Fan, we'll check that out."Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged."
This really sucks. This honestly felt like one of the Templar's only offensive advantages. This is a massive nerf.
EDIT: The hilarious (and incredibly sad) thing about this is that they were specifically working on this skill to limit its functionality but didn't bother to fix the major, crippling problems it has with pathing and that aweful slow animation at the point of impact. You guys are driving me to drink.
For the record, it's not the only gap closer that ignored dodging - Lotus Fan does it as well. Can we go ahead an nerf that skill too?That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.pmn100b16_ESO wrote: »@ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
ZOS_GinaBruno wrote: »That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.pmn100b16_ESO wrote: »@ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
I read somewhere in the forums that there are 40+ skills in the game that get you out of cloak, not counting the pots.
I wonder what is ESO's canon for "balance"? The player base would be very grateful to know about this, because many of the changes seem to be announced in a veil of mistery that is toxic to the game community.
And besides, instead of rendering a skill useless you should redefine it or get rid of it at once instead of turning the whole Shadow abilities into waste. None of the passives are of benefit if the stealth/invisibility nerfs make it to the Live server.
I don't personally have a problem with the changes to magelight/flare if they change the "skill lock" component - this should be something that allows the caster to still see a cloaked NB, not prevent the NB from casting the skill altogether.ZOS_GinaBruno wrote: »That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.pmn100b16_ESO wrote: »@ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »BdCHighVoltage wrote: »Increased the amount of AP required to rank up this skill line by approximately 80% compared to current PTS values.
wait... what?
Yeah, they made them a bit less of a joke now, though still a joke.Disclaimer, I'm no where near maxing out the Alliance lines on live and I still feel they made them too easy
It's in a good spot atm, was before the increase too, in line with all PvE skill lines. The exp required on live is just ridiculous.
It would take me way longer to max out Undaunted or Legerdemain (the only actual PvE skill lines so far) than Assault and Support.
Undaunted is easy, on a new char you can just get the dungeon achievements with a halfdecent group and get a ton of exp towards undaunted. Meanwhile on live you'll have to grind for months to max out the alliance skills unless you're in an elite PvP guild.
Legerdemain takes maybe an hour a day to max out the selling to a fence limit, it took me a week or so to max legerdemain by myself, I can't do that with alliance war skill lines.
Not sure what you're trying to say. It would take me longer to max out Undaunted or Legerdemain on Live than Assault or Support. If they want to make the PvP skill lines more accessible (that's what Rich Lambert said) then why not the PvE ones?
ZOS_GinaBruno wrote: »That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.pmn100b16_ESO wrote: »@ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
I read somewhere in the forums that there are 40+ skills in the game that get you out of cloak, not counting the pots.
I wonder what is ESO's canon for "balance"? The player base would be very grateful to know about this, because many of the changes seem to be announced in a veil of mistery that is toxic to the game community.
And besides, instead of rendering a skill useless you should redefine it or get rid of it at once instead of turning the whole Shadow abilities into waste. None of the passives are of benefit if the stealth/invisibility nerfs make it to the Live server.
I just want to see an adjustment that actually constitutes "balance" in this update before it actually hits live. There have been (and will continue to be) plenty of counters to cloak even after the changes to magelight and flare.I don't personally have a problem with the changes to magelight/flare if they change the "skill lock" component - this should be something that allows the caster to still see a cloaked NB, not prevent the NB from casting the skill altogether.ZOS_GinaBruno wrote: »That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.pmn100b16_ESO wrote: »@ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
If invis is such a difficult thing for ZOS to maintain in ESO, then why not just change cloak to not render invisibility at all? It wouldn't be that difficult to make it function the same way as lightning form or razor armor, and just change the passive to something more useful. It's illogical to have the passive tied to activating an ability to begin with, but with all of the constant crying from people who refuse to learn to counter it, the skill is going to continue to get hammered with nerfs.
NBs are completely viable and effective in both stamina and magicka builds without the use of cloak as it is. Those builds simply require more skill, awareness, and practice to be used effectively. I currently run one of these builds, and it's not that difficult to survive without cloak. The problem I have is that, with a limitation of 12 skills in total that we are allowed to access, one of them has been forced into an uncastable state.
No other class is limited by this type of restriction; There is no skill that prevents the casting of Ward, no skill that prevents the casting of BoL, no skill that prevents the casting of Reflective Scales. Take a look at shieldbreaker: Even this set, which is suited only for specific builds (not available to everyone and their dog like magelight) makes shields less effective, and only less effective with respect to the individual wearing the gear. It does not prevent the casting of Ward. Can you imagine the rage we'd have seen if this was the case? And people think that NBs are overreacting to this change, but most of those people fail to realize that skill locking is not balance. There are options for a middle-ground that will suit those who are tired of the cloak abuse that don't force the skill into an uncastable state for everyone who plays the class.
cosmic_niklas_93b16_ESO wrote: »ZOS_GinaBruno wrote: »That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.pmn100b16_ESO wrote: »@ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
I read somewhere in the forums that there are 40+ skills in the game that get you out of cloak, not counting the pots.
I wonder what is ESO's canon for "balance"? The player base would be very grateful to know about this, because many of the changes seem to be announced in a veil of mistery that is toxic to the game community.
And besides, instead of rendering a skill useless you should redefine it or get rid of it at once instead of turning the whole Shadow abilities into waste. None of the passives are of benefit if the stealth/invisibility nerfs make it to the Live server.
I just want to see an adjustment that actually constitutes "balance" in this update before it actually hits live. There have been (and will continue to be) plenty of counters to cloak even after the changes to magelight and flare.I don't personally have a problem with the changes to magelight/flare if they change the "skill lock" component - this should be something that allows the caster to still see a cloaked NB, not prevent the NB from casting the skill altogether.ZOS_GinaBruno wrote: »That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.pmn100b16_ESO wrote: »@ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
If invis is such a difficult thing for ZOS to maintain in ESO, then why not just change cloak to not render invisibility at all? It wouldn't be that difficult to make it function the same way as lightning form or razor armor, and just change the passive to something more useful. It's illogical to have the passive tied to activating an ability to begin with, but with all of the constant crying from people who refuse to learn to counter it, the skill is going to continue to get hammered with nerfs.
NBs are completely viable and effective in both stamina and magicka builds without the use of cloak as it is. Those builds simply require more skill, awareness, and practice to be used effectively. I currently run one of these builds, and it's not that difficult to survive without cloak. The problem I have is that, with a limitation of 12 skills in total that we are allowed to access, one of them has been forced into an uncastable state.
No other class is limited by this type of restriction; There is no skill that prevents the casting of Ward, no skill that prevents the casting of BoL, no skill that prevents the casting of Reflective Scales. Take a look at shieldbreaker: Even this set, which is suited only for specific builds (not available to everyone and their dog like magelight) makes shields less effective, and only less effective with respect to the individual wearing the gear. It does not prevent the casting of Ward. Can you imagine the rage we'd have seen if this was the case? And people think that NBs are overreacting to this change, but most of those people fail to realize that skill locking is not balance. There are options for a middle-ground that will suit those who are tired of the cloak abuse that don't force the skill into an uncastable state for everyone who plays the class.
Well, technically BE got something preventing it to be spammed too much in case of a cost increase every time it's used within four seconds of each other. Yes, it might not be completely unusable but it still prevents fequent spamming of it, and it got a ton of easy to access counters in the form of gap closers and it's sorcs escape skill.
ZOS_GinaBruno wrote: »That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.
itscompton wrote: »cosmic_niklas_93b16_ESO wrote: »ZOS_GinaBruno wrote: »That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.pmn100b16_ESO wrote: »@ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
I read somewhere in the forums that there are 40+ skills in the game that get you out of cloak, not counting the pots.
I wonder what is ESO's canon for "balance"? The player base would be very grateful to know about this, because many of the changes seem to be announced in a veil of mistery that is toxic to the game community.
And besides, instead of rendering a skill useless you should redefine it or get rid of it at once instead of turning the whole Shadow abilities into waste. None of the passives are of benefit if the stealth/invisibility nerfs make it to the Live server.
I just want to see an adjustment that actually constitutes "balance" in this update before it actually hits live. There have been (and will continue to be) plenty of counters to cloak even after the changes to magelight and flare.I don't personally have a problem with the changes to magelight/flare if they change the "skill lock" component - this should be something that allows the caster to still see a cloaked NB, not prevent the NB from casting the skill altogether.ZOS_GinaBruno wrote: »That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.pmn100b16_ESO wrote: »@ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
If invis is such a difficult thing for ZOS to maintain in ESO, then why not just change cloak to not render invisibility at all? It wouldn't be that difficult to make it function the same way as lightning form or razor armor, and just change the passive to something more useful. It's illogical to have the passive tied to activating an ability to begin with, but with all of the constant crying from people who refuse to learn to counter it, the skill is going to continue to get hammered with nerfs.
NBs are completely viable and effective in both stamina and magicka builds without the use of cloak as it is. Those builds simply require more skill, awareness, and practice to be used effectively. I currently run one of these builds, and it's not that difficult to survive without cloak. The problem I have is that, with a limitation of 12 skills in total that we are allowed to access, one of them has been forced into an uncastable state.
No other class is limited by this type of restriction; There is no skill that prevents the casting of Ward, no skill that prevents the casting of BoL, no skill that prevents the casting of Reflective Scales. Take a look at shieldbreaker: Even this set, which is suited only for specific builds (not available to everyone and their dog like magelight) makes shields less effective, and only less effective with respect to the individual wearing the gear. It does not prevent the casting of Ward. Can you imagine the rage we'd have seen if this was the case? And people think that NBs are overreacting to this change, but most of those people fail to realize that skill locking is not balance. There are options for a middle-ground that will suit those who are tired of the cloak abuse that don't force the skill into an uncastable state for everyone who plays the class.
Well, technically BE got something preventing it to be spammed too much in case of a cost increase every time it's used within four seconds of each other. Yes, it might not be completely unusable but it still prevents fequent spamming of it, and it got a ton of easy to access counters in the form of gap closers and it's sorcs escape skill.
Lol, do you play in Cyrodiil? The increased cost does nothing to stop a Mag Sorc from using it as often as they want. Most of them have such high max magica pools and recovery rates they could BE from one end of the map to the other without running out of magica.
cosmic_niklas_93b16_ESO wrote: »itscompton wrote: »cosmic_niklas_93b16_ESO wrote: »ZOS_GinaBruno wrote: »That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.pmn100b16_ESO wrote: »@ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
I read somewhere in the forums that there are 40+ skills in the game that get you out of cloak, not counting the pots.
I wonder what is ESO's canon for "balance"? The player base would be very grateful to know about this, because many of the changes seem to be announced in a veil of mistery that is toxic to the game community.
And besides, instead of rendering a skill useless you should redefine it or get rid of it at once instead of turning the whole Shadow abilities into waste. None of the passives are of benefit if the stealth/invisibility nerfs make it to the Live server.
I just want to see an adjustment that actually constitutes "balance" in this update before it actually hits live. There have been (and will continue to be) plenty of counters to cloak even after the changes to magelight and flare.I don't personally have a problem with the changes to magelight/flare if they change the "skill lock" component - this should be something that allows the caster to still see a cloaked NB, not prevent the NB from casting the skill altogether.ZOS_GinaBruno wrote: »That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.pmn100b16_ESO wrote: »@ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
If invis is such a difficult thing for ZOS to maintain in ESO, then why not just change cloak to not render invisibility at all? It wouldn't be that difficult to make it function the same way as lightning form or razor armor, and just change the passive to something more useful. It's illogical to have the passive tied to activating an ability to begin with, but with all of the constant crying from people who refuse to learn to counter it, the skill is going to continue to get hammered with nerfs.
NBs are completely viable and effective in both stamina and magicka builds without the use of cloak as it is. Those builds simply require more skill, awareness, and practice to be used effectively. I currently run one of these builds, and it's not that difficult to survive without cloak. The problem I have is that, with a limitation of 12 skills in total that we are allowed to access, one of them has been forced into an uncastable state.
No other class is limited by this type of restriction; There is no skill that prevents the casting of Ward, no skill that prevents the casting of BoL, no skill that prevents the casting of Reflective Scales. Take a look at shieldbreaker: Even this set, which is suited only for specific builds (not available to everyone and their dog like magelight) makes shields less effective, and only less effective with respect to the individual wearing the gear. It does not prevent the casting of Ward. Can you imagine the rage we'd have seen if this was the case? And people think that NBs are overreacting to this change, but most of those people fail to realize that skill locking is not balance. There are options for a middle-ground that will suit those who are tired of the cloak abuse that don't force the skill into an uncastable state for everyone who plays the class.
Well, technically BE got something preventing it to be spammed too much in case of a cost increase every time it's used within four seconds of each other. Yes, it might not be completely unusable but it still prevents fequent spamming of it, and it got a ton of easy to access counters in the form of gap closers and it's sorcs escape skill.
Lol, do you play in Cyrodiil? The increased cost does nothing to stop a Mag Sorc from using it as often as they want. Most of them have such high max magica pools and recovery rates they could BE from one end of the map to the other without running out of magica.
And you could just keep gap closing the sorc to the other end of the map too, right? So then what's the problem?
cosmic_niklas_93b16_ESO wrote: »ZOS_GinaBruno wrote: »That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.pmn100b16_ESO wrote: »@ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
I read somewhere in the forums that there are 40+ skills in the game that get you out of cloak, not counting the pots.
I wonder what is ESO's canon for "balance"? The player base would be very grateful to know about this, because many of the changes seem to be announced in a veil of mistery that is toxic to the game community.
And besides, instead of rendering a skill useless you should redefine it or get rid of it at once instead of turning the whole Shadow abilities into waste. None of the passives are of benefit if the stealth/invisibility nerfs make it to the Live server.
I just want to see an adjustment that actually constitutes "balance" in this update before it actually hits live. There have been (and will continue to be) plenty of counters to cloak even after the changes to magelight and flare.I don't personally have a problem with the changes to magelight/flare if they change the "skill lock" component - this should be something that allows the caster to still see a cloaked NB, not prevent the NB from casting the skill altogether.ZOS_GinaBruno wrote: »That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.pmn100b16_ESO wrote: »@ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
If invis is such a difficult thing for ZOS to maintain in ESO, then why not just change cloak to not render invisibility at all? It wouldn't be that difficult to make it function the same way as lightning form or razor armor, and just change the passive to something more useful. It's illogical to have the passive tied to activating an ability to begin with, but with all of the constant crying from people who refuse to learn to counter it, the skill is going to continue to get hammered with nerfs.
NBs are completely viable and effective in both stamina and magicka builds without the use of cloak as it is. Those builds simply require more skill, awareness, and practice to be used effectively. I currently run one of these builds, and it's not that difficult to survive without cloak. The problem I have is that, with a limitation of 12 skills in total that we are allowed to access, one of them has been forced into an uncastable state.
No other class is limited by this type of restriction; There is no skill that prevents the casting of Ward, no skill that prevents the casting of BoL, no skill that prevents the casting of Reflective Scales. Take a look at shieldbreaker: Even this set, which is suited only for specific builds (not available to everyone and their dog like magelight) makes shields less effective, and only less effective with respect to the individual wearing the gear. It does not prevent the casting of Ward. Can you imagine the rage we'd have seen if this was the case? And people think that NBs are overreacting to this change, but most of those people fail to realize that skill locking is not balance. There are options for a middle-ground that will suit those who are tired of the cloak abuse that don't force the skill into an uncastable state for everyone who plays the class.
Well, technically BE got something preventing it to be spammed too much in case of a cost increase every time it's used within four seconds of each other. Yes, it might not be completely unusable but it still prevents fequent spamming of it, and it got a ton of easy to access counters in the form of gap closers and it's sorcs escape skill.
whiteshadow711jppreub18_ESO wrote: »ZOS_GinaBruno wrote: »That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.pmn100b16_ESO wrote: »@ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
So you are saying that Magelight and Piercing Mark now will lock out the Shadow Cloak (and its morphs) ability for 5 secs, as will Piercing Mark for like 20-30 secs, which means everyone on the battlefield will now see the Nightblade and can be used indefinitely to maintain every 4 secs for Magelight and every 20 secs or more for piercing mark!!!! this is unacceptable, this is nerfing Nightblades in PvP too much, there are already counters available for use. No ability should lock out a class ability, also the AvA skill line exp is being lowered and alot more people will have access to Revealing Flare (and its morphs), not including all the other counters available.
Stealth I can understand, locking out a Class Ability (Shadow Cloak) that has passives tied to it is way too much, Fix it..
BdCHighVoltage wrote: »Increased the amount of AP required to rank up this skill line by approximately 80% compared to current PTS values.
wait... what?
The problem is not cloak. It's players being lazy. A cloaked nb is the easiest thing to deal with in pvp. A skill shouldn't be merged into the ground and a class become neutered because countless dummies are too lazy to slot one aoe. Or use detection in their pots. Or use magelight. I like the new magelight ideas but it' went way too far
whiteshadow711jppreub18_ESO wrote: »ZOS_GinaBruno wrote: »That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.pmn100b16_ESO wrote: »@ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
So you are saying that Magelight and Piercing Mark now will lock out the Shadow Cloak (and its morphs) ability for 5 secs, as will Piercing Mark for like 20-30 secs, which means everyone on the battlefield will now see the Nightblade and can be used indefinitely to maintain every 4 secs for Magelight and every 20 secs or more for piercing mark!!!! this is unacceptable, this is nerfing Nightblades in PvP too much, there are already counters available for use. No ability should lock out a class ability, also the AvA skill line exp is being lowered and alot more people will have access to Revealing Flare (and its morphs), not including all the other counters available.
Stealth I can understand, locking out a Class Ability (Shadow Cloak) that has passives tied to it is way too much, Fix it..
That's exactly what she is saying. And it's totally asinine.
Canceled my sub today, gotta find me a new stealth game