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PTS Patch Notes v2.3.2

  • sirinsidiator
    sirinsidiator
    ✭✭✭✭
    Here are some issues I have found so far:
    • When I am member of 5 guilds and leave one and then try to create a new guild I get a message "You can't join another guild without leaving one first". Joining an existing guild works. Reloading the UI and relogging both don't help.
    • When I reload the UI the loading screen sometimes does not disappear until I move the mouse.
    • Pharbadan the banker in the Bank of Abah's Landing is randomly loosing his shirt (or at least part of it). It just pops in and out. Couldn't reproduce it after regenerating the shader cache.
    • The soul shriven mail states that I get 1 Azure Plasm for every dolmen I destroyed. I only got 17 even though I destroyed more than 300 during my travels.
    • Soul shriven belts look identical to breton style belts (icon and ingame).
    • NB Surprise attack is missing its impact sound (only the swing is audible).
    • Wake Walker Archers in Shark's Teeth Grotto have a 100% chance to dodge any first attack made from stealth (not sure if this is intended)
    • The bosses in the new delves in Hew's Bane are too easy to defeat alone (no difference to normal mobs).
    https://www.imperialtradingcompany.eu/ - My Addons - The Vault (Early updates and experimental projects) - My patreon - My blog
  • Nirnroot
    Nirnroot
    ✭✭✭
    whether champion points cap was raised from 501?
    _-_
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    ToRelax wrote: »
    Sounomi wrote: »
    Increased the amount of AP required to rank up this skill line by approximately 80% compared to current PTS values.


    wait... what?

    Yeah, they made them a bit less of a joke now, though still a joke.
    Disclaimer, I'm no where near maxing out the Alliance lines on live and I still feel they made them too easy

    It's in a good spot atm, was before the increase too, in line with all PvE skill lines. The exp required on live is just ridiculous.

    It would take me way longer to max out Undaunted or Legerdemain (the only actual PvE skill lines so far) than Assault and Support.

    Undaunted is easy, on a new char you can just get the dungeon achievements with a halfdecent group and get a ton of exp towards undaunted. Meanwhile on live you'll have to grind for months to max out the alliance skills unless you're in an elite PvP guild.

    Legerdemain takes maybe an hour a day to max out the selling to a fence limit, it took me a week or so to max legerdemain by myself, I can't do that with alliance war skill lines.

    Not sure what you're trying to say. It would take me longer to max out Undaunted or Legerdemain on Live than Assault or Support. If they want to make the PvP skill lines more accessible (that's what Rich Lambert said) then why not the PvE ones?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • SmalltalkJava
    SmalltalkJava
    ✭✭✭
    KUDOS ZOS. Fixing pet stealth bug! and increasing pet pbaoe damage!

    Nice changes!!
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    Destruent wrote: »
    purge -->cloak....problem solved B)

    And purge works to counter magelight? My understanding is that magelight prevents you from casting cloak, not applies a debuff. Purge won't work unless it's a debuff. I haven't tested this, so let me know. It seems to me that you can purge all day but until the skill becomes unlocked again, you're visible.
  • Helluin
    Helluin
    ✭✭✭
    Solariken wrote: »
    "Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged."

    This really sucks. This honestly felt like one of the Templar's only offensive advantages. This is a massive nerf.

    EDIT: The hilarious (and incredibly sad) thing about this is that they were specifically working on this skill to limit its functionality but didn't bother to fix the major, crippling problems it has with pathing and that aweful slow animation at the point of impact. You guys are driving me to drink.

    For the record, it's not the only gap closer that ignored dodging - Lotus Fan does it as well. Can we go ahead an nerf that skill too?
    This change was so the ability (and its morphs) will be consistent with other charge abilities which can be dodged. Teleport Strike is currently not falling in line with this consistency, but it will be fixed before this update goes live. Regarding Lotus Fan, we'll check that out.

    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    Mark is ok that it works in this way.
    If when purged you keep 30 seconds of a locked skill is instead an huge difference.

    Except for this, sorry but... which is the use of Cloak now?
    You could have removed it entirely adding something else useful instead of this skill.
    With pretty everyone running Magelight in PvP, cloak won't be usable at all in melee fights so also the changements to the morphs hardly have any use.
    It's not a matter of "once revealed", a NB will be pretty always revealed.

    Some passive and active skills should be reworked as well to match this changement:
    - NB, Master Assassin
    - NB, Veiled Strike and morphs (stun component from invisibility)
    - Bosmer and Khajiit, Stealthy
    Edited by Helluin on February 17, 2016 12:46PM
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    Prabooo wrote: »
    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    I read somewhere in the forums that there are 40+ skills in the game that get you out of cloak, not counting the pots.

    I wonder what is ESO's canon for "balance"? The player base would be very grateful to know about this, because many of the changes seem to be announced in a veil of mistery that is toxic to the game community.

    And besides, instead of rendering a skill useless you should redefine it or get rid of it at once instead of turning the whole Shadow abilities into waste. None of the passives are of benefit if the stealth/invisibility nerfs make it to the Live server.

    I just want to see an adjustment that actually constitutes "balance" in this update before it actually hits live. There have been (and will continue to be) plenty of counters to cloak even after the changes to magelight and flare.
    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.
    I don't personally have a problem with the changes to magelight/flare if they change the "skill lock" component - this should be something that allows the caster to still see a cloaked NB, not prevent the NB from casting the skill altogether.

    If invis is such a difficult thing for ZOS to maintain in ESO, then why not just change cloak to not render invisibility at all? It wouldn't be that difficult to make it function the same way as lightning form or razor armor, and just change the passive to something more useful. It's illogical to have the passive tied to activating an ability to begin with, but with all of the constant crying from people who refuse to learn to counter it, the skill is going to continue to get hammered with nerfs.

    NBs are completely viable and effective in both stamina and magicka builds without the use of cloak as it is. Those builds simply require more skill, awareness, and practice to be used effectively. I currently run one of these builds, and it's not that difficult to survive without cloak. The problem I have is that, with a limitation of 12 skills in total that we are allowed to access, one of them has been forced into an uncastable state.

    No other class is limited by this type of restriction; There is no skill that prevents the casting of Ward, no skill that prevents the casting of BoL, no skill that prevents the casting of Reflective Scales. Take a look at shieldbreaker: Even this set, which is suited only for specific builds (not available to everyone and their dog like magelight) makes shields less effective, and only less effective with respect to the individual wearing the gear. It does not prevent the casting of Ward. Can you imagine the rage we'd have seen if this was the case? And people think that NBs are overreacting to this change, but most of those people fail to realize that skill locking is not balance. There are options for a middle-ground that will suit those who are tired of the cloak abuse that don't force the skill into an uncastable state for everyone who plays the class.
    Edited by Autolycus on February 16, 2016 7:46PM
  • Blackers
    Blackers
    ✭✭✭
    Still no revert on the Outlaw medium armor to remove the newly added 'flaps'?

    I'd say based on player feedback the changes are unwanted.

    #nomoreflaps
    MagBlade / Templar Healer (PC/EU/DC)
  • Tillalarrien
    Tillalarrien
    ✭✭✭
    Plys remove new animation prioritisation.
    Read your own offical feedback thread - Its inconsistent, allows for hiding of channeled abilities players are supposed to react to, ect. - In short it will break more stuff you will eventually have to fix!
    So why push forward with it? Plys ZOS, listen to the feedback and act on it..
    Valkynaz of the Daedric Order
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    ToRelax wrote: »
    ToRelax wrote: »
    Sounomi wrote: »
    Increased the amount of AP required to rank up this skill line by approximately 80% compared to current PTS values.


    wait... what?

    Yeah, they made them a bit less of a joke now, though still a joke.
    Disclaimer, I'm no where near maxing out the Alliance lines on live and I still feel they made them too easy

    It's in a good spot atm, was before the increase too, in line with all PvE skill lines. The exp required on live is just ridiculous.

    It would take me way longer to max out Undaunted or Legerdemain (the only actual PvE skill lines so far) than Assault and Support.

    Undaunted is easy, on a new char you can just get the dungeon achievements with a halfdecent group and get a ton of exp towards undaunted. Meanwhile on live you'll have to grind for months to max out the alliance skills unless you're in an elite PvP guild.

    Legerdemain takes maybe an hour a day to max out the selling to a fence limit, it took me a week or so to max legerdemain by myself, I can't do that with alliance war skill lines.

    Not sure what you're trying to say. It would take me longer to max out Undaunted or Legerdemain on Live than Assault or Support. If they want to make the PvP skill lines more accessible (that's what Rich Lambert said) then why not the PvE ones?

    And it would take me longer to max out assault and support than the PvE ones. I can max out any PvE skill lines in a day to a week, PvP skill lines would take weeks/months.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • harrlockk616
    harrlockk616
    ✭✭✭
    [quote="gen_reynard2050;

    @ZOS_GinaBruno isn't tis very anti/racist on NB... the only NB escape or defend class ability... Do you ZOS really so HATE NB?

    Welcome to the club . :'( they also hate Templar :'(

  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    Autolycus wrote: »
    Prabooo wrote: »
    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    I read somewhere in the forums that there are 40+ skills in the game that get you out of cloak, not counting the pots.

    I wonder what is ESO's canon for "balance"? The player base would be very grateful to know about this, because many of the changes seem to be announced in a veil of mistery that is toxic to the game community.

    And besides, instead of rendering a skill useless you should redefine it or get rid of it at once instead of turning the whole Shadow abilities into waste. None of the passives are of benefit if the stealth/invisibility nerfs make it to the Live server.

    I just want to see an adjustment that actually constitutes "balance" in this update before it actually hits live. There have been (and will continue to be) plenty of counters to cloak even after the changes to magelight and flare.
    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.
    I don't personally have a problem with the changes to magelight/flare if they change the "skill lock" component - this should be something that allows the caster to still see a cloaked NB, not prevent the NB from casting the skill altogether.

    If invis is such a difficult thing for ZOS to maintain in ESO, then why not just change cloak to not render invisibility at all? It wouldn't be that difficult to make it function the same way as lightning form or razor armor, and just change the passive to something more useful. It's illogical to have the passive tied to activating an ability to begin with, but with all of the constant crying from people who refuse to learn to counter it, the skill is going to continue to get hammered with nerfs.

    NBs are completely viable and effective in both stamina and magicka builds without the use of cloak as it is. Those builds simply require more skill, awareness, and practice to be used effectively. I currently run one of these builds, and it's not that difficult to survive without cloak. The problem I have is that, with a limitation of 12 skills in total that we are allowed to access, one of them has been forced into an uncastable state.

    No other class is limited by this type of restriction; There is no skill that prevents the casting of Ward, no skill that prevents the casting of BoL, no skill that prevents the casting of Reflective Scales. Take a look at shieldbreaker: Even this set, which is suited only for specific builds (not available to everyone and their dog like magelight) makes shields less effective, and only less effective with respect to the individual wearing the gear. It does not prevent the casting of Ward. Can you imagine the rage we'd have seen if this was the case? And people think that NBs are overreacting to this change, but most of those people fail to realize that skill locking is not balance. There are options for a middle-ground that will suit those who are tired of the cloak abuse that don't force the skill into an uncastable state for everyone who plays the class.

    Well, technically BE got something preventing it to be spammed too much in case of a cost increase every time it's used within four seconds of each other. Yes, it might not be completely unusable but it still prevents fequent spamming of it, and it got a ton of easy to access counters in the form of gap closers and it's sorcs escape skill.
    Edited by cosmic_niklas_93b16_ESO on February 16, 2016 8:20PM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Junkogen
    Junkogen
    ✭✭✭✭✭
    Destruent wrote: »
    purge -->cloak....problem solved B)

    Does that work with both magelight and mark? I know it used to work with Mark. Is that changed now?
  • DemiDemon
    DemiDemon
    ✭✭
    forums.elderscrollsonline.com/en/discussion/221681/zos-ignoring-game-breaking-bug-no-progress-in-fighters-mages-guild-skill-line/p1

    Any idea when this will be addressed? I saw it a while back and seems no one has said anything on it yet.
    PC/Xbox One - NA
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    @ZOS_GinaBruno

    How are you guys not getting the problem with Fassla set?

    Its a bloody copy of Duroks bane..a balanced set..and yet you're still managing to make it overpowered

    It doesn't matter what the Duration is...if it applies 100% of the time its going to be overpowered...Keep the duration at 5 seconds..Slap a 20% chance on it just like Duroks bane..Done..you've made it balanced.

    The issue with Duroks bane in the past was it didn't come in Impen for PvP and it had weird armor slots so it didn't allow Monster Sets to be used.

    Even then..It was extremely nasty.

  • KaneBunce
    KaneBunce
    The 64 bit client is still not ready for Windows 8 and 10? In that case I suggest you delay 2.3 or delay the release of the 64 bit client until 2.4. There is simply not enough time left in PTS under the current schedule for the 64 bit client to get proper testing on Windows 8 and 10, which will result in a buggy launch of the 64 bit client if something about the current schedule is not changed.
    "A contradiction cannot exist in reality. Not in part, nor in whole." - Wizard's 9th Rule.
  • itscompton
    itscompton
    ✭✭✭✭✭
    Autolycus wrote: »
    Prabooo wrote: »
    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    I read somewhere in the forums that there are 40+ skills in the game that get you out of cloak, not counting the pots.

    I wonder what is ESO's canon for "balance"? The player base would be very grateful to know about this, because many of the changes seem to be announced in a veil of mistery that is toxic to the game community.

    And besides, instead of rendering a skill useless you should redefine it or get rid of it at once instead of turning the whole Shadow abilities into waste. None of the passives are of benefit if the stealth/invisibility nerfs make it to the Live server.

    I just want to see an adjustment that actually constitutes "balance" in this update before it actually hits live. There have been (and will continue to be) plenty of counters to cloak even after the changes to magelight and flare.
    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.
    I don't personally have a problem with the changes to magelight/flare if they change the "skill lock" component - this should be something that allows the caster to still see a cloaked NB, not prevent the NB from casting the skill altogether.

    If invis is such a difficult thing for ZOS to maintain in ESO, then why not just change cloak to not render invisibility at all? It wouldn't be that difficult to make it function the same way as lightning form or razor armor, and just change the passive to something more useful. It's illogical to have the passive tied to activating an ability to begin with, but with all of the constant crying from people who refuse to learn to counter it, the skill is going to continue to get hammered with nerfs.

    NBs are completely viable and effective in both stamina and magicka builds without the use of cloak as it is. Those builds simply require more skill, awareness, and practice to be used effectively. I currently run one of these builds, and it's not that difficult to survive without cloak. The problem I have is that, with a limitation of 12 skills in total that we are allowed to access, one of them has been forced into an uncastable state.

    No other class is limited by this type of restriction; There is no skill that prevents the casting of Ward, no skill that prevents the casting of BoL, no skill that prevents the casting of Reflective Scales. Take a look at shieldbreaker: Even this set, which is suited only for specific builds (not available to everyone and their dog like magelight) makes shields less effective, and only less effective with respect to the individual wearing the gear. It does not prevent the casting of Ward. Can you imagine the rage we'd have seen if this was the case? And people think that NBs are overreacting to this change, but most of those people fail to realize that skill locking is not balance. There are options for a middle-ground that will suit those who are tired of the cloak abuse that don't force the skill into an uncastable state for everyone who plays the class.

    Well, technically BE got something preventing it to be spammed too much in case of a cost increase every time it's used within four seconds of each other. Yes, it might not be completely unusable but it still prevents fequent spamming of it, and it got a ton of easy to access counters in the form of gap closers and it's sorcs escape skill.

    Lol, do you play in Cyrodiil? The increased cost does nothing to stop a Mag Sorc from using it as often as they want. Most of them have such high max magica pools and recovery rates they could BE from one end of the map to the other without running out of magica.

  • Sentinel
    Sentinel
    ✭✭✭✭
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    I have a bit of feedback regarding this piece. I don't mind no longer turning invisible, however cloak and its morphs provide something more than invisibility when cast. I think this ability, when a person is affected by some mechanic keeping them visible, should remain functional, but only as a sort of buff that provides all the side utilities of using cloak, such as allowing the shadow passive to go through, obtain a critical hit on the next hit (for shadowy disguise), and retaining the defensive buff for Dark Cloak.

    The reason, I assume, that the counters to this ability have been given much more sway is because the combat team intends players to partake in active combat and not "in and out" sort of combat that cloak provides. By following through with the change that means cloak is not functional when revealed, there is much less of a reason for players to use it in combat, and as a result, combat becomes slightly less diverse. By allowing cloaks' utilities to be retained even when affected by this recent change, it lets the ability still be useful, and it does so during active combat rather than "passive" (the "in and out" type of combat the team seems to be attempting to sway players away from). Counters are good to abilities, but if the counter is too hard, combat becomes less interesting. Let the counters to cloak do exactly what they are intended to do- keep the player in combat. Let cloak, apart from taking players out of combat, retain its utilities, as they were collateral damage to the above change.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    itscompton wrote: »
    Autolycus wrote: »
    Prabooo wrote: »
    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    I read somewhere in the forums that there are 40+ skills in the game that get you out of cloak, not counting the pots.

    I wonder what is ESO's canon for "balance"? The player base would be very grateful to know about this, because many of the changes seem to be announced in a veil of mistery that is toxic to the game community.

    And besides, instead of rendering a skill useless you should redefine it or get rid of it at once instead of turning the whole Shadow abilities into waste. None of the passives are of benefit if the stealth/invisibility nerfs make it to the Live server.

    I just want to see an adjustment that actually constitutes "balance" in this update before it actually hits live. There have been (and will continue to be) plenty of counters to cloak even after the changes to magelight and flare.
    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.
    I don't personally have a problem with the changes to magelight/flare if they change the "skill lock" component - this should be something that allows the caster to still see a cloaked NB, not prevent the NB from casting the skill altogether.

    If invis is such a difficult thing for ZOS to maintain in ESO, then why not just change cloak to not render invisibility at all? It wouldn't be that difficult to make it function the same way as lightning form or razor armor, and just change the passive to something more useful. It's illogical to have the passive tied to activating an ability to begin with, but with all of the constant crying from people who refuse to learn to counter it, the skill is going to continue to get hammered with nerfs.

    NBs are completely viable and effective in both stamina and magicka builds without the use of cloak as it is. Those builds simply require more skill, awareness, and practice to be used effectively. I currently run one of these builds, and it's not that difficult to survive without cloak. The problem I have is that, with a limitation of 12 skills in total that we are allowed to access, one of them has been forced into an uncastable state.

    No other class is limited by this type of restriction; There is no skill that prevents the casting of Ward, no skill that prevents the casting of BoL, no skill that prevents the casting of Reflective Scales. Take a look at shieldbreaker: Even this set, which is suited only for specific builds (not available to everyone and their dog like magelight) makes shields less effective, and only less effective with respect to the individual wearing the gear. It does not prevent the casting of Ward. Can you imagine the rage we'd have seen if this was the case? And people think that NBs are overreacting to this change, but most of those people fail to realize that skill locking is not balance. There are options for a middle-ground that will suit those who are tired of the cloak abuse that don't force the skill into an uncastable state for everyone who plays the class.

    Well, technically BE got something preventing it to be spammed too much in case of a cost increase every time it's used within four seconds of each other. Yes, it might not be completely unusable but it still prevents fequent spamming of it, and it got a ton of easy to access counters in the form of gap closers and it's sorcs escape skill.

    Lol, do you play in Cyrodiil? The increased cost does nothing to stop a Mag Sorc from using it as often as they want. Most of them have such high max magica pools and recovery rates they could BE from one end of the map to the other without running out of magica.

    And you could just keep gap closing the sorc to the other end of the map too, right? So then what's the problem?
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Sanjirou
    Sanjirou
    itscompton wrote: »
    Autolycus wrote: »
    Prabooo wrote: »
    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    I read somewhere in the forums that there are 40+ skills in the game that get you out of cloak, not counting the pots.

    I wonder what is ESO's canon for "balance"? The player base would be very grateful to know about this, because many of the changes seem to be announced in a veil of mistery that is toxic to the game community.

    And besides, instead of rendering a skill useless you should redefine it or get rid of it at once instead of turning the whole Shadow abilities into waste. None of the passives are of benefit if the stealth/invisibility nerfs make it to the Live server.

    I just want to see an adjustment that actually constitutes "balance" in this update before it actually hits live. There have been (and will continue to be) plenty of counters to cloak even after the changes to magelight and flare.
    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.
    I don't personally have a problem with the changes to magelight/flare if they change the "skill lock" component - this should be something that allows the caster to still see a cloaked NB, not prevent the NB from casting the skill altogether.

    If invis is such a difficult thing for ZOS to maintain in ESO, then why not just change cloak to not render invisibility at all? It wouldn't be that difficult to make it function the same way as lightning form or razor armor, and just change the passive to something more useful. It's illogical to have the passive tied to activating an ability to begin with, but with all of the constant crying from people who refuse to learn to counter it, the skill is going to continue to get hammered with nerfs.

    NBs are completely viable and effective in both stamina and magicka builds without the use of cloak as it is. Those builds simply require more skill, awareness, and practice to be used effectively. I currently run one of these builds, and it's not that difficult to survive without cloak. The problem I have is that, with a limitation of 12 skills in total that we are allowed to access, one of them has been forced into an uncastable state.

    No other class is limited by this type of restriction; There is no skill that prevents the casting of Ward, no skill that prevents the casting of BoL, no skill that prevents the casting of Reflective Scales. Take a look at shieldbreaker: Even this set, which is suited only for specific builds (not available to everyone and their dog like magelight) makes shields less effective, and only less effective with respect to the individual wearing the gear. It does not prevent the casting of Ward. Can you imagine the rage we'd have seen if this was the case? And people think that NBs are overreacting to this change, but most of those people fail to realize that skill locking is not balance. There are options for a middle-ground that will suit those who are tired of the cloak abuse that don't force the skill into an uncastable state for everyone who plays the class.

    Well, technically BE got something preventing it to be spammed too much in case of a cost increase every time it's used within four seconds of each other. Yes, it might not be completely unusable but it still prevents fequent spamming of it, and it got a ton of easy to access counters in the form of gap closers and it's sorcs escape skill.

    Lol, do you play in Cyrodiil? The increased cost does nothing to stop a Mag Sorc from using it as often as they want. Most of them have such high max magica pools and recovery rates they could BE from one end of the map to the other without running out of magica.

    And you could just keep gap closing the sorc to the other end of the map too, right? So then what's the problem?

    That a NB can't use cloak obviously.
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    Autolycus wrote: »
    Prabooo wrote: »
    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    I read somewhere in the forums that there are 40+ skills in the game that get you out of cloak, not counting the pots.

    I wonder what is ESO's canon for "balance"? The player base would be very grateful to know about this, because many of the changes seem to be announced in a veil of mistery that is toxic to the game community.

    And besides, instead of rendering a skill useless you should redefine it or get rid of it at once instead of turning the whole Shadow abilities into waste. None of the passives are of benefit if the stealth/invisibility nerfs make it to the Live server.

    I just want to see an adjustment that actually constitutes "balance" in this update before it actually hits live. There have been (and will continue to be) plenty of counters to cloak even after the changes to magelight and flare.
    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.
    I don't personally have a problem with the changes to magelight/flare if they change the "skill lock" component - this should be something that allows the caster to still see a cloaked NB, not prevent the NB from casting the skill altogether.

    If invis is such a difficult thing for ZOS to maintain in ESO, then why not just change cloak to not render invisibility at all? It wouldn't be that difficult to make it function the same way as lightning form or razor armor, and just change the passive to something more useful. It's illogical to have the passive tied to activating an ability to begin with, but with all of the constant crying from people who refuse to learn to counter it, the skill is going to continue to get hammered with nerfs.

    NBs are completely viable and effective in both stamina and magicka builds without the use of cloak as it is. Those builds simply require more skill, awareness, and practice to be used effectively. I currently run one of these builds, and it's not that difficult to survive without cloak. The problem I have is that, with a limitation of 12 skills in total that we are allowed to access, one of them has been forced into an uncastable state.

    No other class is limited by this type of restriction; There is no skill that prevents the casting of Ward, no skill that prevents the casting of BoL, no skill that prevents the casting of Reflective Scales. Take a look at shieldbreaker: Even this set, which is suited only for specific builds (not available to everyone and their dog like magelight) makes shields less effective, and only less effective with respect to the individual wearing the gear. It does not prevent the casting of Ward. Can you imagine the rage we'd have seen if this was the case? And people think that NBs are overreacting to this change, but most of those people fail to realize that skill locking is not balance. There are options for a middle-ground that will suit those who are tired of the cloak abuse that don't force the skill into an uncastable state for everyone who plays the class.

    Well, technically BE got something preventing it to be spammed too much in case of a cost increase every time it's used within four seconds of each other. Yes, it might not be completely unusable but it still prevents fequent spamming of it, and it got a ton of easy to access counters in the form of gap closers and it's sorcs escape skill.

    That is very true. Imho, had they done the same thing with cloak it wouldn't be as bad as the current changes intended to hit live. By adding in a BE Fatigue debuff, it simply reduces the net marginal benefit with each subsequent cast. However, any passives that can proc from the use of BE (e.g. crystal frags) are still present and accessible.

    The difference we have with the intended changes to cloak is that, no matter the situation, a NB that is affected by magelight or flare cannot access the benefits of shadow passives. Granted, there are other ways to gain access, as we are just speaking of one skill after all. But if that NB should choose to use cloak after a magelight/flare is used, it's usefulness should be diminished - that is, the invisibility portion of it should be effectively rendered useless. Having access to Major Ward and Resolve should still be allowed, except the invisibility portion - which is the portion everyone hates - would be ineffective for the duration of magelight/flare.

    For me, and keep in mind I speak only for myself, it seems to me that skill locking a class is a step towards imbalance. Many who have read my posts on this issue have seen it in only a single perspective; That is, they see me as "every other noob cloak spamming NB that deserves a nerf." Herein lies one of the main issues that resulted in this imbalance: not every NB plays the same way, and not every NB utilizes cloak spamming as a sole and primary means to achieve kills in Cyrodiil.

    I consider myself as someone who, despite playing a NB primarily, has in-depth knowledge and hundreds of hours of experience both inside and outside of the class. When I put the changes to cloak next to changes for any other skill in this game's history so far, I have never seen one that so deliberately punishes a player for utilizing a skill placed into the game. I also note that, despite not having mentioned it here yet (at least I don't think I have), I have defended the rebalancing of cloak for some time. Even prior to the PTS notes which detailed these nerfs, I was helping other players to counter cloak with those skills and consumables already present in the game.

    What I'm getting at is that my ranting is not an attempt to bolster my own effectiveness or to keep "my favorite class" at the top with unbalanced and unfair tactics. What I am hoping to achieve is simply to rebalance the classes so that these tactics which make the game less enjoyable for other classes don't inevitably break the skill/passives in question. To me it seems fair that every class has access to Major Ward and Resolve, but does it still seem fair if the class on the whole is effectively unable to access those passives, simply because we could not (or would not) consider a better alternative? Sure, there are other skills which can be used to access the passives, but NBs are unique in that they must be actively doing something to receive those benefits.

    Any other class can simply stand there and cast their rune focus, razor armor, or lightning form and achieve the same thing without consequence. There is an inherent risk for NBs to gaining access to the same buffs in that NBs are required to be actively attacking or defending to utilize them. I don't see anything wrong with this by design, so long as NBs can actually use their skills. The second we start preventing people from casting altogether, we are no longer striving for class balance; rather, we are furthering imbalance by not accounting for every factor in the equation.
    Edited by Autolycus on February 16, 2016 9:26PM
  • TroggyTrog
    TroggyTrog
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    ZOS, you're driving so many players away! If that was your goal, mission accomplished!
  • Ffastyl
    Ffastyl
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    Welp. It may be there hasn't been enough time to code in something significant, but if this is all we can expect for Templar... I have lost hope.
    latest?cb=20140309161410
    Edited by Ffastyl on February 16, 2016 9:31PM
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  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Junkogen wrote: »
    Destruent wrote: »
    purge -->cloak....problem solved B)

    Does that work with both magelight and mark? I know it used to work with Mark. Is that changed now?

    It should work with mark, but not with magelight. but haven't tested it tbh. but 6 seconds without stealth shouldn't hurt you too much ^^
    Noobplar
  • Nikkor
    Nikkor
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    The problem is not cloak. It's players being lazy. A cloaked nb is the easiest thing to deal with in pvp. A skill shouldn't be merged into the ground and a class become neutered because countless dummies are too lazy to slot one aoe. Or use detection in their pots. Or use magelight. I like the new magelight ideas but it' went way too far
  • Xeniph
    Xeniph
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    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    So you are saying that Magelight and Piercing Mark now will lock out the Shadow Cloak (and its morphs) ability for 5 secs, as will Piercing Mark for like 20-30 secs, which means everyone on the battlefield will now see the Nightblade and can be used indefinitely to maintain every 4 secs for Magelight and every 20 secs or more for piercing mark!!!! this is unacceptable, this is nerfing Nightblades in PvP too much, there are already counters available for use. No ability should lock out a class ability, also the AvA skill line exp is being lowered and alot more people will have access to Revealing Flare (and its morphs), not including all the other counters available.

    Stealth I can understand, locking out a Class Ability (Shadow Cloak) that has passives tied to it is way too much, Fix it..

    That's exactly what she is saying. And it's totally asinine.

    Canceled my sub today, gotta find me a new stealth game :(
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • deximasb14_ESO
    deximasb14_ESO
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    Increased the amount of AP required to rank up this skill line by approximately 80% compared to current PTS values.


    wait... what?

    yes I agree. while I understand making the passives take longer to get. if your going to do anything make the skills easier to get and the passives harder. as it sits you really need to spec magica on all your toons until you get high enuff to get rally to be able to even grind or kill things in pve and at lvl 10 its hard to get that much ap
  • Tyrion87
    Tyrion87
    ✭✭✭✭✭
    ✭✭
    Nikkor wrote: »
    The problem is not cloak. It's players being lazy. A cloaked nb is the easiest thing to deal with in pvp. A skill shouldn't be merged into the ground and a class become neutered because countless dummies are too lazy to slot one aoe. Or use detection in their pots. Or use magelight. I like the new magelight ideas but it' went way too far

    Actually it is the NBs who are lazy... and coward. There is no more annoying thing than the NB hiding behing the cloak in a middle of the fight and running away from the battle.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    Xeniph wrote: »
    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    So you are saying that Magelight and Piercing Mark now will lock out the Shadow Cloak (and its morphs) ability for 5 secs, as will Piercing Mark for like 20-30 secs, which means everyone on the battlefield will now see the Nightblade and can be used indefinitely to maintain every 4 secs for Magelight and every 20 secs or more for piercing mark!!!! this is unacceptable, this is nerfing Nightblades in PvP too much, there are already counters available for use. No ability should lock out a class ability, also the AvA skill line exp is being lowered and alot more people will have access to Revealing Flare (and its morphs), not including all the other counters available.

    Stealth I can understand, locking out a Class Ability (Shadow Cloak) that has passives tied to it is way too much, Fix it..

    That's exactly what she is saying. And it's totally asinine.

    Canceled my sub today, gotta find me a new stealth game :(

    Or try out something else? Maybe a mage or a warrior? ;)
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  • likelolwhat
    likelolwhat
    ✭✭✭✭
    Some good fixes here, lots of stuff for an incremental. I for one am happy; though I suppose some people will take any opportunity to whine.
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