couchkyle25_ESO wrote: »bchulettub17_ESO wrote: »Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
HERE BE OPINIONS.
1. Lag
- It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.
2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.
3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.
-Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.
4.No battlegrounds/Arenas
- I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.
After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.
I commented before but I re-read it and I'm either falling for bait or people have a really warped view on how things really work.
1. The game did work, quite well, then an infamous patch happened and ZOS didn't know how to fix it. Ever since then it's been the Cyro we all know. Triple A MMO?Still no reason to delete Cyrodiil as it doesn't effect PvE'rs in any way. Don't like it don't go there that simple.
2. You cannot actually believe that is true. Did you see the starter zones when the game came out? Armor detail isn't specific to seeing hundreds of players on screen at once in Cyrodiil, that applies for everyone in any zone...
3. Wouldn't fit the lore/time period, there is a game called ES IV: Oblivion that should fit your needs just fine.
4. You're advocating the removal of Cyrodiil while trying to promote battlegrounds. Yet you only PvE.
Just sounds like you're trying to find reasons to hide the fact that you want to either pretend to PvP or to avoid PvPing by having a fancy group instanced PvE zone.
Absolutely false, countless Builds and Play-styles for PVE players have been nerfed into the ground or otherwise rendered obsolete because PVP players constantly complain about "imbalance" among the classes and skills the game has. ZoS caters to PVP players in literally every way possible regarding mechanics changes up until this point in time, with PVE players basically constantly getting the shaft. Also whenever ZoS tries to do basically anything to help PVE ppl out, PVP ppl scream murder and threaten to walk out and quit the game because somehow they get screwed by it, Well welcome to the damn club guys.
couchkyle25_ESO wrote: »Doncellius wrote: »@couchkyle25_ESO Maybe. This is my first MMO so I never played GW2. And I'm not saying skills need to fundamentally change, but rather face many balancing tweaks.
In the next big patch after Thieves Guild, Sorcs and the "issue" of shield stacking will undoubtedly be addressed in some way. All I'm gonna say is that if ZOS nerfs shields too hard and the same change affects my PvE Sorc, I'm going to be really angry.
Fighting NPCs and real players make for very different scenarios. So if GW2 has found real balance and it is due to this, I wonder why hasn't ZOS taken note.
Yes, GW2 AVA is truly a marvel of PVP design imo. Your skills literally do different things if your in AVA than when your in PVE zones. Different scripting so PVP skill changes never hurt PVE by proxy. it almost sounds too good to be true don't it? Makes you wonder what ZoS thinks.
Absolutly false.
Most nerf cries come from PVE players that that got whipped in cyrodil by a more experienced PVP players
Sorry but do you know this for a fact or you just guessing personally I think both parties are just as bad as each other asking for this or that to be adjusted
r.jan_emailb16_ESO wrote: »Remove all non-PvP content, free up ressources for Cyrodiil - poof, lag gone, game better than ever.
couchkyle25_ESO wrote: »bchulettub17_ESO wrote: »Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
HERE BE OPINIONS.
1. Lag
- It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.
2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.
3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.
-Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.
4.No battlegrounds/Arenas
- I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.
After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.
I commented before but I re-read it and I'm either falling for bait or people have a really warped view on how things really work.
1. The game did work, quite well, then an infamous patch happened and ZOS didn't know how to fix it. Ever since then it's been the Cyro we all know. Triple A MMO?Still no reason to delete Cyrodiil as it doesn't effect PvE'rs in any way. Don't like it don't go there that simple.
2. You cannot actually believe that is true. Did you see the starter zones when the game came out? Armor detail isn't specific to seeing hundreds of players on screen at once in Cyrodiil, that applies for everyone in any zone...
3. Wouldn't fit the lore/time period, there is a game called ES IV: Oblivion that should fit your needs just fine.
4. You're advocating the removal of Cyrodiil while trying to promote battlegrounds. Yet you only PvE.
Just sounds like you're trying to find reasons to hide the fact that you want to either pretend to PvP or to avoid PvPing by having a fancy group instanced PvE zone.
Absolutely false, countless Builds and Play-styles for PVE players have been nerfed into the ground or otherwise rendered obsolete because PVP players constantly complain about "imbalance" among the classes and skills the game has. ZoS caters to PVP players in literally every way possible regarding mechanics changes up until this point in time, with PVE players basically constantly getting the shaft. Also whenever ZoS tries to do basically anything to help PVE ppl out, PVP ppl scream murder and threaten to walk out and quit the game because somehow they get screwed by it, Well welcome to the damn club guys.
Sallington wrote: »without PvP this game would be a mediocre "Skyrim with friends" at best.
Sallington wrote: »without PvP this game would be a mediocre "Skyrim with friends" at best.
Tons of people would love this, there would be a huge market for this game.
On PC, all three alliances are poplocked on two campaigns for hours each night. That is far, far more players than I see in pve zones combined. If you take away pvp, that's a lot of people that will find a new game to play. After losing half of its player base, the game might be more stable, until zeni has to turn the lights off because they don't have enough customers (=revenue) to pay the bills. Would that be better for you?
Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
HERE BE OPINIONS.
1. Lag
- It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.
2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.
3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.
-Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.
4.No battlegrounds/Arenas
- I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.
After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.
Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
HERE BE OPINIONS.
1. Lag
- It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.
2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.
3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.
-Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.
4.No battlegrounds/Arenas
- I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.
After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.
Call me crazy but,
Blizzard did Magnificent on Alterac Valley in World of Warcraft(VANILLA, not what it has become now).[Yeah I know it is a Battleground but its 40vs40]
The zone had tons of objectives and quests to do together with pvping and capturing.
I think Cyrodill would have been better as a Battleground of sorts, not sure how they would address it however.
Call me crazy but,
Blizzard did Magnificent on Alterac Valley in World of Warcraft(VANILLA, not what it has become now).[Yeah I know it is a Battleground but its 40vs40]
The zone had tons of objectives and quests to do together with pvping and capturing.
I think Cyrodill would have been better as a Battleground of sorts, not sure how they would address it however.
strikeback1247 wrote: »This is the most PvE carebear post I have ever seen. A LOT of players came for the epic battles in cyrodil. Great idea to completely remove it just because you don't like it. Maybe we should indeed also remove the PvE aspect and just roleplay 24/7. Removing both PvE and PvP from the game will finally bring class balance.