This game would be better off without Cyrodiil

  • laksikus
    laksikus
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    Dcaliber wrote: »
    Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
    HERE BE OPINIONS.
    1. Lag
    - It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.

    2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.

    3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.

    -Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.

    4.No battlegrounds/Arenas
    - I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.



    After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.

    I commented before but I re-read it and I'm either falling for bait or people have a really warped view on how things really work.

    1. The game did work, quite well, then an infamous patch happened and ZOS didn't know how to fix it. Ever since then it's been the Cyro we all know. Triple A MMO? :trollface: Still no reason to delete Cyrodiil as it doesn't effect PvE'rs in any way. Don't like it don't go there that simple.

    2. You cannot actually believe that is true. Did you see the starter zones when the game came out? Armor detail isn't specific to seeing hundreds of players on screen at once in Cyrodiil, that applies for everyone in any zone...

    3. Wouldn't fit the lore/time period, there is a game called ES IV: Oblivion that should fit your needs just fine.

    4. You're advocating the removal of Cyrodiil while trying to promote battlegrounds. Yet you only PvE. :confused:

    Just sounds like you're trying to find reasons to hide the fact that you want to either pretend to PvP or to avoid PvPing by having a fancy group instanced PvE zone.

    Absolutely false, countless Builds and Play-styles for PVE players have been nerfed into the ground or otherwise rendered obsolete because PVP players constantly complain about "imbalance" among the classes and skills the game has. ZoS caters to PVP players in literally every way possible regarding mechanics changes up until this point in time, with PVE players basically constantly getting the shaft. Also whenever ZoS tries to do basically anything to help PVE ppl out, PVP ppl scream murder and threaten to walk out and quit the game because somehow they get screwed by it, Well welcome to the damn club guys.

    Absolutly false.
    Most nerf cries come from PVE players that that got whipped in cyrodil by a more experienced PVP players.
  • TequilaFire
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    It is a shame they scraped the PvP portion of the Justice system.
    But I guess some can't play against a thinking opponent.
  • Alorier
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    Absolutly false.
    Most nerf cries come from PVE players that that got whipped in cyrodil by a more experienced PVP players

    Sorry but do you know this for a fact or you just guessing personally I think both parties are just as bad as each other asking for this or that to be adjusted
  • LBxFinalDeath
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    Armors looked good in vanilla Skyrim? lolwut.
  • yodased
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    Hilarity! The simple fact that anyone feels their bitching and moaning on a forum has effect on class balance is not living in reality.

    This company does not listen to you, good, bad or indifferent they don't care what you say.

    They listen to the top 1% of the pve guilds in summits that really don't have the games best interest at heart, it's all about that bass.. no treble.

    Delete pvp! No weapons! Templars suck! Nerfed sorcs@ give me a chimmichanga.

    Words!
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • petraeus1
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    Doncellius wrote: »
    @couchkyle25_ESO Maybe. This is my first MMO so I never played GW2. And I'm not saying skills need to fundamentally change, but rather face many balancing tweaks.

    In the next big patch after Thieves Guild, Sorcs and the "issue" of shield stacking will undoubtedly be addressed in some way. All I'm gonna say is that if ZOS nerfs shields too hard and the same change affects my PvE Sorc, I'm going to be really angry.

    Fighting NPCs and real players make for very different scenarios. So if GW2 has found real balance and it is due to this, I wonder why hasn't ZOS taken note.

    Yes, GW2 AVA is truly a marvel of PVP design imo. Your skills literally do different things if your in AVA than when your in PVE zones. Different scripting so PVP skill changes never hurt PVE by proxy. it almost sounds too good to be true don't it? Makes you wonder what ZoS thinks.

    Guild Wars did this, Guild Wars 2 did not, unless they started doing it in the last 4 months. It basically doubles the amount of balancing work, is confusing for many players (especially more casual players) and would require a severe separation of rulesets for PvE and PvP zones that's prolly harder to implement than it might seem.

    I agree to a degree that PvP isn't in a good state. But when it finally is in a good state, it's a great amount of fun. Even now, it's a great amount of fun. It adds diversity. I'm a PvE player, but even I get bored of doing quests and dungeons over and over. ZOS can always add more PvE zones all over Tamriel, but there's only one zone that offers what Cyrodiil/IC have to offer. Therefore I cherish it. It offers gameplay alternatives, challenge, excitement no quest can give me. I for one still have faith ZOS will get their stuff together, fix lag, gets a decent form of balance (daily reminder that no game, MMO or MOBA, ever gets their game 'balanced') etc. and that day I'll be happy to be able to choose between dungeons, questing, housing, battlegrounds, thieving and Cyrodiil.
  • laksikus
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    davidtxr wrote: »
    Absolutly false.
    Most nerf cries come from PVE players that that got whipped in cyrodil by a more experienced PVP players

    Sorry but do you know this for a fact or you just guessing personally I think both parties are just as bad as each other asking for this or that to be adjusted

    does anybody know for fact that things were nerfed because imbalance at pvp? (just to satisfy your hunger for facts)
    i dont remember any ZOS empploye to state that anywhere? But i think they even said that perma blocking was somethign they banned for PVE reasons too.

    And my fact just comes from all those little nerf threads:
    just read them, even me, as PVE/PVP hybrid, i wonder msot of the time what nerf threads cry about, cos most nerf reasons are easy to counter.

    The one crying for nerf just doesnt know how to do it ->>> he doesnt have a clue about PVP ->>>> he came from PVE

    I most of all remember those threads from that stam sorc, with *** stats, bow and hardened ward, crying about nerf DKs, when all the DK did was spamming WB. A month later he came back and cried about gankers using Snipe and camo on his 20k health vamp :trollface:
  • Lysette
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    Remove all non-PvP content, free up ressources for Cyrodiil - poof, lag gone, game better than ever.

    that is not what it is like - you can throw as much hardware at the problem as you want, as long as zerg balls are the main way you guys do combat in Cyrrodil, the lag will not go away. Well, maybe it does, if ZOS waits for another few years so that the hardware has caught up with it somewhat - but it will still be laggy just a bit better - you guys and your zergs are the problem.

    Edit.: I had the impression that Mr. Wrobel knows about this as well - at least somewhat - but he does not want to cut back on many people on the screen. He knows about that zerg balls are the problem, but I think he might not be aware of the scale in which this is a problem, just doubling or tripling performance of the servers will not help - a couple of people more in a zerg ball and all the advantage of better hardware is gone.

    This is just due to the way in which zerg balls scale - this is not linear, not geometrical, not polynomial, but factorial - far worse and this makes it a problem which is really hard to combat on the technical side - it would require a change in game mechanics which really discourage zerg balls - Mr. Wrobel did not get this yet, seen from what he said in the live show.
    Edited by Lysette on February 16, 2016 1:06PM
  • roigseguib16_ESO
    roigseguib16_ESO
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    I honestly think you should go play games like The Witcher or Skyrim or Shadow of Mordor or what not
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • Sallington
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    Cyrodil has it's server performance problems, but without PvP this game would be a mediocre "Skyrim with friends" at best.

    Also, why do people use Skyrim as some sort of benchmark? Vanilla Skyrim was by far the worst and dumbed down of the series.
    Edited by Sallington on February 16, 2016 1:31PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Morozov
    Morozov
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    Dcaliber wrote: »
    Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
    HERE BE OPINIONS.
    1. Lag
    - It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.

    2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.

    3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.

    -Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.

    4.No battlegrounds/Arenas
    - I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.



    After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.

    I commented before but I re-read it and I'm either falling for bait or people have a really warped view on how things really work.

    1. The game did work, quite well, then an infamous patch happened and ZOS didn't know how to fix it. Ever since then it's been the Cyro we all know. Triple A MMO? :trollface: Still no reason to delete Cyrodiil as it doesn't effect PvE'rs in any way. Don't like it don't go there that simple.

    2. You cannot actually believe that is true. Did you see the starter zones when the game came out? Armor detail isn't specific to seeing hundreds of players on screen at once in Cyrodiil, that applies for everyone in any zone...

    3. Wouldn't fit the lore/time period, there is a game called ES IV: Oblivion that should fit your needs just fine.

    4. You're advocating the removal of Cyrodiil while trying to promote battlegrounds. Yet you only PvE. :confused:

    Just sounds like you're trying to find reasons to hide the fact that you want to either pretend to PvP or to avoid PvPing by having a fancy group instanced PvE zone.

    Absolutely false, countless Builds and Play-styles for PVE players have been nerfed into the ground or otherwise rendered obsolete because PVP players constantly complain about "imbalance" among the classes and skills the game has. ZoS caters to PVP players in literally every way possible regarding mechanics changes up until this point in time, with PVE players basically constantly getting the shaft. Also whenever ZoS tries to do basically anything to help PVE ppl out, PVP ppl scream murder and threaten to walk out and quit the game because somehow they get screwed by it, Well welcome to the damn club guys.

    "ZoS caters to PVP players in literally every way possible regarding mechanics changes up until this point in time, with PVE players basically constantly getting the shaft"

    So the last patch where magicka DK's in Cyrodiil were the worst class you could play because they lacked total (debatable)PVP viability yet they were one of the highest DPS specs you could play in PVE was an example of this?

    AD
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    Vr 1: Zephyr Grimm - Sorc
    Vr 5: Sad_Bunnie - Templar
    23: Repressed-Canadian-Rage - NB
    Voted "Most likely to squirrel off the crown" PC-NA
  • babylon
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    Sallington wrote: »
    without PvP this game would be a mediocre "Skyrim with friends" at best.

    Tons of people would love this, there would be a huge market for this game.
  • Sallington
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    babylon wrote: »
    Sallington wrote: »
    without PvP this game would be a mediocre "Skyrim with friends" at best.

    Tons of people would love this, there would be a huge market for this game.

    That is literally what the game is if you don't go into Cyrodil...
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Reverb
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    On PC, all three alliances are poplocked on two campaigns for hours each night. That is far, far more players than I see in pve zones combined. If you take away pvp, that's a lot of people that will find a new game to play. After losing half of its player base, the game might be more stable, until zeni has to turn the lights off because they don't have enough customers (=revenue) to pay the bills. Would that be better for you?
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • roigseguib16_ESO
    roigseguib16_ESO
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    PvE is the tool to gear up. PvP is the goal.

    [Edited to remove baiting commentary]
    Edited by ZOS_CoriJ on February 16, 2016 3:41PM
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • Levefre
    Levefre
    Since the first point that was made was talking about lag, why not just focus on that as the core problem? If this was fixed I'm sure both PvE and PvP folks would be happy. I like both and look forward to Cyrodiil as a new player, despite the problems mentioned. At the same time I know that folks play for different reasons. You can't just suggest removing a portion of the game that people enjoy.

    I've seen this argument way too much in MMOs. No one wins in the end if you try to butt-out a specific portion of the community. PvE, PvP, RP. Let's all just enjoy what we enjoy and try to make all elements better?
    You are encumbered and cannot run.
  • ShalidorsHeir
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    yeah just sounds like PvE scrubs are bored cuz ZOS cant present them new content each month. And the reason is cyrodiil as the only pvp sector ... :P (the sector that does not work for them)

    But indeed we need more PvP options - i would like game modes like in ego-shooters: lets create battlegrounds for deathmatch and team-deathmatch, create an arena for duelz, for captur the flag and for conquere :P (for 2,4 and 6 players per team)
    Edited by ShalidorsHeir on February 16, 2016 1:57PM
    Eltrys Wolfszahn
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    C H I M
    "Find a new hill, become a king"
  • Lysette
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    Reverb wrote: »
    On PC, all three alliances are poplocked on two campaigns for hours each night. That is far, far more players than I see in pve zones combined. If you take away pvp, that's a lot of people that will find a new game to play. After losing half of its player base, the game might be more stable, until zeni has to turn the lights off because they don't have enough customers (=revenue) to pay the bills. Would that be better for you?

    I doubt that the hardcore PvP crowd is getting any near to even 10% of the costumer base. You forget that there are a lot of casual players, which you do not see all concurrently in game not even in the same phase and at prime time. The actual customer base might be 100 or more times that of what you actually see in the game at any given time in any given phase.

    Casual gamer's need no one to play with, they can sometimes play with others or just go solo - but you PvP guys need others to fight them. So it is clear that at prime time there will be many of you around, while the distribution among PvE players might differ from this pattern, because resource and quest farming is more efficiently done with not that many people around.

    Role players do not really desire PvP - why? - because PvP players are not role playing, but behave like they would be themself on the battleground. A role player leads his character into battle, using character skills. While you PvP guys put your own RL skills into the foreground - that is why you want classes and races balanced, while a role player want them to be diverse, and they are the most diverse, if they are not balanced and have some flaws and unbalanced benefits as well.

    You see, both groups of players have different intentions - and this would be a great game with no PvP around with even more people joining the game, because it would be PvP-free, and with a Cyrrodil which would be fun to explore instead having to fear to be 1-shot by some "1337" player. It is just not fun for a casual player or someone who wants to have a relaxed and not too challenging game play. And those are a lot, who want all in their hobby, but stress, because they have already enough stress in their life.

    Edit: just to avoid unnecessary arguments - I am not against PvP, I am just arguing against the argument in the post above, that ESO would be deserted without the PvP guys, I think it would actually blossom instead.
    Edited by Lysette on February 16, 2016 2:41PM
  • Kwivur
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    Dcaliber wrote: »
    Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
    HERE BE OPINIONS.
    1. Lag
    - It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.

    2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.

    3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.

    -Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.

    4.No battlegrounds/Arenas
    - I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.



    After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.

    Damn, there's so much salt. Now stop QQing and go farm me some columbine.
  • templesus
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    I'd quit so fast you'd call me Usain Bolt
  • strikeback1247
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    This is the most PvE carebear post I have ever seen. A LOT of players came for the epic battles in cyrodil. Great idea to completely remove it just because you don't like it. Maybe we should indeed also remove the PvE aspect and just roleplay 24/7. Removing both PvE and PvP from the game will finally bring class balance.
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Malik Battle-Born
    Dcaliber wrote: »
    Yes! I said it, there. In my opinion, PvP Cyrodiil causes so much more problems than it's worth.
    HERE BE OPINIONS.
    1. Lag
    - It's clear ZOS bit off more than they could chew when they said" Oh yeah! And you can see hundreds of players on screen at once." I don't know what happened but ZOS' servers can't handle all these players and AOE spam. It just seems so amateur for a triple A mmo to have lag that is this bad. I understand that they are working on it, and I truly believe they have the best intentions to iron the issues out. With that being said, they NEVER should have bragged about huge PvP battles without testing their capabilities.

    2. Since you can "See hundreds of players on screen at once", it forces ZOS to cheap out on armor sets and make them easier for the Cyrodiil servers. Sure the armor is getting more detailed, but it's still no where near Skyrim's armor or even Archage's.

    3. I had a vision the other day playing Oblivion, what if the Imperial City wasn't in shambles? What if it was shown to be the capital of Tamriel(absent a ruler I know). Maybe its the only city the Empire still holds on to.

    -Maybe battles waged on against Molag Bal? Players working together to take down anchors and defend keeps from mobs. Waves after waves of them would come, our emptied Mt.Dew bottles would be used for relief as Daedric Princes wait for no tinkle breaks. Onslaught after onslaught would ensue and only the strongest of heart would prevail, for now. Until the next event happens. ( PvE players like these types of events. Like a Horde mode but with a twist.

    4.No battlegrounds/Arenas
    - I know, this is throwing salt in some wounds but with Cyrodiil in its current state, ZOS never had a reason to have battlegrounds. I'd much rather have Cyrodiil be an explore-able area and have 12v12 CTF battlegrounds.



    After reading this it probably screams that I'm a PvE player, which I am. I like my questing and wishing the game payed more homage to TES games. These are just some thoughts I had and maybe a dev will stroll onto this thread and possibly be influenced,just a tad, by my views.

    How about remove PvE and you all go play some other Elder Scrolls Game for your fancy armor and non nerf skills. PvP stays in the game and they can focus more on PvP so your lag is gone OHMGEE I HAZ FIGURED FIXEZ
  • Alucardo
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    OP, you have to understand this is an MMO - they need to cater to everyones needs, not just yours as a PVEr. In fact, some PVErs love grinding, questing and even RPing in Cyrodiil/IC for the danger factor that anything could happen at any moment.
    What you want will never happen to ESO, so I think you're better off sticking with single player games like Oblivion and Skyrim.
    I'd like to say many other things to you, but I'm currently going through rehab for my behaviour and need to be careful not to fall off the wagon again.
  • Mr.Hmm
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    Call me crazy but,

    Blizzard did Magnificent on Alterac Valley in World of Warcraft(VANILLA, not what it has become now).[Yeah I know it is a Battleground but its 40vs40]
    The zone had tons of objectives and quests to do together with pvping and capturing.

    I think Cyrodill would have been better as a Battleground of sorts, not sure how they would address it however.
    If I die tomorrow I do not want to think of the game I could of played today, therefor I will play whatever I want today while securing a future to play in as well.

    A true gamer will think of all the possible outcomes and execute the one that is the hardest to accomplish.
  • Florial
    Florial
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    Mr.Hmm wrote: »
    Call me crazy but,

    Blizzard did Magnificent on Alterac Valley in World of Warcraft(VANILLA, not what it has become now).[Yeah I know it is a Battleground but its 40vs40]
    The zone had tons of objectives and quests to do together with pvping and capturing.

    I think Cyrodill would have been better as a Battleground of sorts, not sure how they would address it however.

    I agree with you. I'm not a PvPer but I did a few PvP things in WoW, SWTOR, Rift and probably a few other games I've forgotten. WoW PvP was pretty fun, even for a non PvPer like myself. The 40v40 stuff was fun. I also liked how it wasn't tied into PvE stuff aside from a few holiday events where you had to PvP to complete the achievement.

    What I don't like (but can live with I guess) is how PvE stuff is mixed in some of the PvP zones. Skyshards for example or to complete my fishing achievement. To get my Tamriel Hero achievement, had to finish the dailies in Cyrodiil. Luckily I was able to do this picking an unpopulated campaign where other carebears like myself were running around getting our PvE stuff out of the way. Cyrodiil is such a lovely zone and would love to see it---unbothered. I ventured into IC for the first time a few nights ago and what a miserable experience that was for me. Deserted, at least in my area, and entrances into the sewers swarmed by people camping the spots. I'm so glad they added alternate ways to obtain higher level materials for crafting through Orsinium and not have to rely on TV stone farming. If I had to do it though PvP only, probably would find something else to play. I'm so glad that I didn't spend crowns to buy this content.

    I think that taking away all PvP elements from an MMO is very unwise though. I'm mature enough to realize that a game needs to cater to all playstyles, not just my own. And before someone flames me for---my opinion---no I'm not leaving to play Skyrim and you can't have my stuff. I enjoy ESO quite a bit and am looking forward to the road ahead.
  • Bloodfang
    Bloodfang
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    Mr.Hmm wrote: »
    Call me crazy but,

    Blizzard did Magnificent on Alterac Valley in World of Warcraft(VANILLA, not what it has become now).[Yeah I know it is a Battleground but its 40vs40]
    The zone had tons of objectives and quests to do together with pvping and capturing.

    I think Cyrodill would have been better as a Battleground of sorts, not sure how they would address it however.

    The environment design of Alterac Valley was actually great. Other aspects? Very bad.

    There were/are literally only 2 or 3 ways to get the victory, not much of a tactics based battleground, especially when most of the kids just rush to the middle to fight on 20 vs 20 over and over again. But then again WoW's PvP designs very rarely had any depth added to it. Not that it would help when the gameplay is so terribly outdated at the core.

    I think it's still by far the biggest WoW battleground to this date, and yet it's so small in terms of Cyrodiil, that you could probably put 20+ Alterac Valley battlegrounds in Cyrodiil alone.
    Edited by Bloodfang on February 16, 2016 3:12PM
  • ZOS_CoriJ
    ZOS_CoriJ
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    We have removed a few of the earlier posts that were seen as either trolling, insulting, or non-constructive.
    Due to the nature of the subject here we can expect a lot of strong opinions. Please be sure to to remain respectful while contributing to discussion. It seems like we have some good opinions going and we'd like to avoid locking the thread. Thanks!
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Asmodean
    Asmodean
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    Imo,

    If PVE was more challenging, the PVP crowd may actually do it. I'm a PVP player. But I also like PVE when it's either: got a good story/characters. Or if it's done well, with interesting mechanics to overcome. With competitive, well done AI. Or, ofc ideally with all of the above.

    This game's PVE has too much artificial difficulty. Based around HP/DP scaling. Rather than well designed fights, etc.

    Basically the game doesn't dive into either PVE, or PVP enough with both of them here. If one was removed the game would be empty. Bring on Arenas, BGs already, seriously..

    They're selling the game as an MMO, but they keep delivering single player content/dlc.
    Edited by Asmodean on February 16, 2016 5:06PM
  • Xellos77
    Xellos77
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    This is the most PvE carebear post I have ever seen. A LOT of players came for the epic battles in cyrodil. Great idea to completely remove it just because you don't like it. Maybe we should indeed also remove the PvE aspect and just roleplay 24/7. Removing both PvE and PvP from the game will finally bring class balance.

    I came for the epic battles, and stayed for the leet disconnects due to intense lag.

    ESO needs both PvE and PvP for it's population. In my opinion, both areas need work. Badly.
    Ebonheart Pact/PS4/NA
  • Dcaliber
    Dcaliber
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    Dcaliber wrote: »
    HERE BE OPINIONS.

    Edited by Dcaliber on February 16, 2016 6:07PM
    "Sanity and happiness are an impossible combination"
    -Mark Twain
This discussion has been closed.