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Delete or completely reimagine Proxy Det

  • Asherons_Call
    Asherons_Call
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    I don't like proxy det. I prefer the other morph that you can stick on the enemy
  • Xeven
    Xeven
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    FENGRUSH wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    Sallington wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target

    For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :

    Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.

    Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.

    You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.

    It should be almost useless in a 1v1 situation.

    In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.

    "It should be almost useless 1v1" is your opinion.

    It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.

    Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.

    Title of thread:
    Delete or completely reimagine Proxy Det

    Are you trolling or what? The average damage of prox det is ~6k. Look at smacx250's thread above your last post.

    Like I've mentioned in other posts, I get hit regularly by magicka sorcs for 14k prox det by players such as Redington James and Aenlir. I have 501 CPs, I use abilities that give me major resolve + minor ward, I'm spec in magic damage mitigation and crit damage reduction. This is on live. Now I've seen the damage on the PTS from other people such as Sypher on his magicka templar, as I've mentioned in this thread that you totally ignored because of your biased opinion, and he hits people for 12k proximity detonation still. Don't make me repeat myself again please.

    Xeven wrote: »
    CyrusArya wrote: »
    a competent player uses it on top of everything else

    Kinda like Wrecking Blow >> Dragon Leap >> Executioner? What about Ambush >> Soul Harvest >> Surprise attack? It is used in a burst combo by magicka users. Yes, were allowed to have burst combos too.
    CyrusArya wrote: »
    most stamina characters have to be in melee range to deal serious damage

    You guys teleport around with snaring, immobilizing, silencing gap closers. You have no problems whatsoever remaining permanently glued to someones face.

    I agree that stam dks and stam nbs have a good burst potential (assuming you can actually land a wrecking blow which is pretty hard nowadays against experienced players). So both DKs and NBs have a 3abilities burst combo. Now let's talk about magicka sorc burst combo which i've mentioned in this thread but you also ignored it. Proximity detonation into Velocious Curse into Endless Fury into Crystal Frag into Streak into Dawnbreaker of Smithing. ggwp. That's 6 abilities to burst someone down. And don't give me that crap about "can't hit dodge roll monkeys with most of these abilities". You can easily counter Wrecking blow, Leap and Executionner spamming dem shields.

    That's cute. I can play this game too.

    Agony into cloak into ambush into soulharvest into fear into surprise attack into killers blade.

    Really?

    Can I play this game on my stam sorc too?

    WB into WB into dawnbreaker of smiting (that doesnt scale with my CP still) but is mitigated now by CP passives).. PLEASE DIE TO MY UNIQUE CLASS BURST!

    BUFF SORC
  • Trayyacakes
    Trayyacakes
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    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    Sallington wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target

    For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :

    Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.

    Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.

    You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.

    It should be almost useless in a 1v1 situation.

    In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.

    "It should be almost useless 1v1" is your opinion.

    It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.

    Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.

    Title of thread:
    Delete or completely reimagine Proxy Det

    Are you trolling or what? The average damage of prox det is ~6k. Look at smacx250's thread above your last post.

    Like I've mentioned in other posts, I get hit regularly by magicka sorcs for 14k prox det by players such as Redington James and Aenlir. I have 501 CPs, I use abilities that give me major resolve + minor ward, I'm spec in magic damage mitigation and crit damage reduction. This is on live. Now I've seen the damage on the PTS from other people such as Sypher on his magicka templar, as I've mentioned in this thread that you totally ignored because of your biased opinion, and he hits people for 12k proximity detonation still. Don't make me repeat myself again please.

    Xeven wrote: »
    CyrusArya wrote: »
    a competent player uses it on top of everything else

    Kinda like Wrecking Blow >> Dragon Leap >> Executioner? What about Ambush >> Soul Harvest >> Surprise attack? It is used in a burst combo by magicka users. Yes, were allowed to have burst combos too.
    CyrusArya wrote: »
    most stamina characters have to be in melee range to deal serious damage

    You guys teleport around with snaring, immobilizing, silencing gap closers. You have no problems whatsoever remaining permanently glued to someones face.

    I agree that stam dks and stam nbs have a good burst potential (assuming you can actually land a wrecking blow which is pretty hard nowadays against experienced players). So both DKs and NBs have a 3abilities burst combo. Now let's talk about magicka sorc burst combo which i've mentioned in this thread but you also ignored it. Proximity detonation into Velocious Curse into Endless Fury into Crystal Frag into Streak into Dawnbreaker of Smithing. ggwp. That's 6 abilities to burst someone down. And don't give me that crap about "can't hit dodge roll monkeys with most of these abilities". You can easily counter Wrecking blow, Leap and Executionner spamming dem shields.

    That's cute. I can play this game too.

    Agony into cloak into ambush into soulharvest into fear into surprise attack into killers blade.

    Really?

    Serious question. What Nightblades use Agony?
    Bjorn Uldnost
  • Xeven
    Xeven
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    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    Sallington wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target

    For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :

    Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.

    Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.

    You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.

    It should be almost useless in a 1v1 situation.

    In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.

    "It should be almost useless 1v1" is your opinion.

    It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.

    Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.

    Title of thread:
    Delete or completely reimagine Proxy Det

    Are you trolling or what? The average damage of prox det is ~6k. Look at smacx250's thread above your last post.

    Like I've mentioned in other posts, I get hit regularly by magicka sorcs for 14k prox det by players such as Redington James and Aenlir. I have 501 CPs, I use abilities that give me major resolve + minor ward, I'm spec in magic damage mitigation and crit damage reduction. This is on live. Now I've seen the damage on the PTS from other people such as Sypher on his magicka templar, as I've mentioned in this thread that you totally ignored because of your biased opinion, and he hits people for 12k proximity detonation still. Don't make me repeat myself again please.

    Xeven wrote: »
    CyrusArya wrote: »
    a competent player uses it on top of everything else

    Kinda like Wrecking Blow >> Dragon Leap >> Executioner? What about Ambush >> Soul Harvest >> Surprise attack? It is used in a burst combo by magicka users. Yes, were allowed to have burst combos too.
    CyrusArya wrote: »
    most stamina characters have to be in melee range to deal serious damage

    You guys teleport around with snaring, immobilizing, silencing gap closers. You have no problems whatsoever remaining permanently glued to someones face.

    I agree that stam dks and stam nbs have a good burst potential (assuming you can actually land a wrecking blow which is pretty hard nowadays against experienced players). So both DKs and NBs have a 3abilities burst combo. Now let's talk about magicka sorc burst combo which i've mentioned in this thread but you also ignored it. Proximity detonation into Velocious Curse into Endless Fury into Crystal Frag into Streak into Dawnbreaker of Smithing. ggwp. That's 6 abilities to burst someone down. And don't give me that crap about "can't hit dodge roll monkeys with most of these abilities". You can easily counter Wrecking blow, Leap and Executionner spamming dem shields.

    That's cute. I can play this game too.

    Agony into cloak into ambush into soulharvest into fear into surprise attack into killers blade.

    Really?

    Serious question. What Nightblades use Agony?

    Meant to say cripple but I can't be assed to remember the names of their skills. It's the one that pisses me off and makes me spam bash because I think I'm CCd but instead I'm just being trolled by a cloaky with mark target and crippling grasp.

    This game is fun.

    Edited by Xeven on February 12, 2016 8:31PM
  • Edziu
    Edziu
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    Xeven wrote: »
    Stealth buffs Ambush empowers Soul Harvest empowers Surprise Attack which procs Killers Blade which does 300% damage, and top weapon damage gear is much higher than top spell damage gear. Are you serious right now?

    pff...ok, ambush from stealth, but then not always death stroke ulti....for stamina builds with empower after ambush surprise attacks has same damage thanks *** magic dmg in ulti ;d death stroke for only 6 sec debuff with your taking damage is 20% more, if you have just good reaction after attacks you can easli block/shieldspam these short 6 seconds

    and killers balde...seriosly?? for pvp this is huge ***, magic dmg skill...but also this is useless...you need health 5k to 7k max
    to be in phase to finisher...please...not bursting peaople have 6k hits from surpise attracks and hight bursts 8k-10k hits from surprise attacks (for this moment not on pts) and then killers blade is just waste on quick slot...to deal maybe 2k max dmg more than from surprise when your 25% health (finisher phase) is as I wroted...5k to max 7k what can be easily hiited in this amount from normal surprise attacks than with *** MAGIC DMG ON STAMINA FINISHER *cough*

    EDIT: and to this
    top weapon damage gear is much higher than top spell damage gear
    ok stamina top geared can have better hits, some better burst....but you on magica you also have so very good dmg, burst and you have more survivability than stamina, and dont look on sypher....he is very experienced etc....he can do all but do you have a mind? people like sypher on stamina build are..hmm..maybe only this 1 up to few on game server?

    heh gg, magica build with survivability is easier to play also with good burst than on stamina with good burst and keep with it surviviability like on magica build

    can you give me answer?

    how much you met magica build with good survivability and how much staminas with very good survivability like on magica builds (except DK xD)

    as I playing I see nonstop magica build so hard, harder to kill than on stamina builds...most of stamina builds what I met I just easli killed them, just bursted, against magica builds if my gang is failure then I must make an effor to kill him, when on stamina this is so rarely to have problem with killing him lol
    Edited by Edziu on February 12, 2016 8:43PM
  • Tomato
    Tomato
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    They just need to make proxy det only do max damage when it hits 6 targets and 1 / 6 against a single target.
  • MrTarkanian48
    MrTarkanian48
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    Xeven wrote: »
    Keep the skill. But significantly lower its damage against single targets, and have it scale high against multiple targets.

    Because my dodge roll spamming monkey build is immune to everything except this. I just want to be immune to everything.

    You guys are so disingenuous and one sided with this bullsh*t.

    I'm really not.

    I have a Vet16 Mag NB (Non-dodge monkey build...), but haven't PVPed with it to Assault level 8 yet. But you can bet when they double AP gain, and change the amount of AP needed so that i can get it in 1 day I will be running it (as will EVERY magic build in the game). My Mag NB has 44K Mag, 3300 SD, and 70% crit. The damage I will do with mag det will be cosmic.

    At least on console, the only thing that keeps this from being a problem at the moment is that it is relatively exclusive and since it takes a long time for people to hit Assault Level 8.

    I said "Keep the Skill". But it needs to be toned down against single target. If this AoE ability does more single target damage (12K on Sypher's stream) than a majority of single target abilities, and then scales up from there against multiple targets, this game is going to turn into total chaos.

    If you can't recognize this as a problem then I think you're delusional.

    There will Proxy Det or Inevitable Det on everyone at all times. Not to mention Vicious Death AoE's going off. Every fight will be constant AoE explosions that hit extremely hard (currently 50%-75% of the average players health).

    The skill should do like 3-4k damage against a single enemy, and scale up to 12-15K (maybe higher) when up against 10.

    I mean we're talking about an AoE ability here man. "Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack." None of these are AoE damage abilities. Except Dragon Leap which is an ultimate lol (as is Soul Harvest). Not sure what to tell you if you think these ultimates hit too hard...I mean...they are Ultimates.

    You are arguing that an AoE non-ultimate skill, that is capable of 12k single target, is not OP. But then you rip steel tornado which hits for like half that at best.

    If you want Det to hit that hard they should change it to a Single Target ability. Otherwise tone it down single target, and make it the Zerg Buster skill it was designed to be.






    Wood Elf Stam NB (PVP)
    Redguard Stam Sorc (PVP)
    Altmer NB (DPS)
    Imperial DK (Tank)
    Redguard DK (DPS)
    Altmer Templar (Healer)

    EP - PS4
  • Xeven
    Xeven
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    They've reduced single target damage 15%. Average damage before that was 6k. It's fine. If a high spell damage build hits you with prox det, it's going to hurt. That's how it's supposed to work.



    Edited by Xeven on February 12, 2016 9:08PM
  • MrTarkanian48
    MrTarkanian48
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    Xeven wrote: »
    They've reduced single target damage 15%. Average damage before that was 6k. It's fine. If a high spell damage build hits you with prox det, it's going to hurt. That's how it's supposed to work.



    And who doesn't run either high spell damage or high magicka?

    Some people just run low spell damage for fun these days?
    Wood Elf Stam NB (PVP)
    Redguard Stam Sorc (PVP)
    Altmer NB (DPS)
    Imperial DK (Tank)
    Redguard DK (DPS)
    Altmer Templar (Healer)

    EP - PS4
  • MrTarkanian48
    MrTarkanian48
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    I got an idea. Lets make Razor Caltrops hit for 12K, but only for builds with high weapon damage of course
    Wood Elf Stam NB (PVP)
    Redguard Stam Sorc (PVP)
    Altmer NB (DPS)
    Imperial DK (Tank)
    Redguard DK (DPS)
    Altmer Templar (Healer)

    EP - PS4
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone!

    This post is to remind everyone to remain civil and constructive to the discussion. Any continuation of abusive language or disruptive behavior will result in a closure of the thread. For all further posts be sure to abide by the Forum Rules, to ensure the thread stays friendly and constructive.

    Many thanks!
    Staff Post
  • Joy_Division
    Joy_Division
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    zoltarg wrote: »
    If there were only some way to defend against it. Like knowing it will always explode after 8 seconds and seeing a gigantic red ring for the radius it affects. But since it is so hard to block with those kind of indicators, I say delete it.

    No really, in all seriousness, its single target damage was reduced by 15%. If people that have actually tested it a lot on PTS think that's not enough maybe suggest a different reduction amount of single target dmg, like 30% or whatever it may be. 50% may be a little excessive.

    And btw should magical classes not get any benefit from alliance skills besides purge?

    Well, we do get Siege shield :smiley:
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Edziu
    Edziu
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    Hello everyone!

    This post is to remind everyone to remain civil and constructive to the discussion. Any continuation of abusive language or disruptive behavior will result in a closure of the thread. For all further posts be sure to abide by the Forum Rules, to ensure the thread stays friendly and constructive.

    Many thanks!

    for 1st. Give me 2 gold
    for 2nd. nerf the lag on cyro, to op, always wins, no one can beat it
    and for 3rd. buf deto (calling zergbuster), for zergs this damage isnt enought, it need more range, 1 sec cooldown to *BOOM* + unpurgeable high dot with snare and then this skill can be calling zergbuster, dont change single targed damge when other saying this isnt huge, buff it also then, we have not enough magica builds running in game o:)
  • Vangy
    Vangy
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    As someone who has a v16 stam dk, v16 magicka sorc, and a v16 nb... I can tell you proxy det is riiiiidonculousss.

    Det>curse>(spam spam)>frags>dawn breaker of smiting lol.... Gg. You can be in 5 heavy, 100/100 into all mitigation Passives and be sitting at 25k health. Your dead.

    Next patch my sorc is going to be getting very very tasty buffs. Ele expert and magic damage into a single cp tree? Why thank you very much. Reduce that pesky stam nb surprise Attack spam? Sure I'll get that too. Also combined with the ridiculous rml buff wow weeee. 20% empower on db of smiting is definitely going into my rotation lol. Oh.. And also meteor LOLOLOL. Undodgeable, unreflectable rain of doom being used by every noob in the game. It's gona rain fiyaaaaah. Even the noobest noob can easily press meteor and cc for a guaranteed hit lol.

    Stop the QQ guys. L2P. Here's a hint. With removal of vet ranks come dark brotherhood and making proxy det take all but a day or 2 of pvp to get is all pointing at something.... Every Tom *** and Harry can have 8 toons maxed with vigor or proxy det in about a month. Sorcs master race next patch? Play your sorc. Dks become godly? Go hop onto your dk. Nbs getting god like? Play your nb. Zos is opening a whole sick can of worms with where the game is going.

    I guarantee pvp is going to be 90% FOTM class during any point in the meta once changes happen. Your going to have at best 10% of die hard I onlyplaymyclassidontfollowfotmyouguysnoob masochists with the rest of the world playing the most broken class at any point in time.

    So L2P. Make alts. Prepare for the reckoning that's to come with removal of vet ranks. All this QQ is pointless once everyone can be op.

    EDIT: notice I skipped Templars? Cos.... Zos prolly going to delete Templars soon I suspect.
    Edited by Vangy on February 15, 2016 2:32AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Desimator
    Desimator
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    All this single target grief, do I think it's overpowered yes not insanely so on some builds but if your set up with a burst or ganker build then yes it is a little.
    The main issue is damage scaling and min max builds but that's a different discussion.

    I would like to see this with a built in debuff centered around the number of friendly Magica Detonations active within X meters along the lines of 25% to ensure that ball aoe zergs stopped using it as a kill everything around while the lag is to severe for anyone not in the group to do anything about it.
    A 24 man zerg with proxy has 3 going off every second which is ridiculous a good per friendly magica detonation debuff would sort this out and take it back as a zerg buster not an easy path to an unstoppable zerg
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    ive said the same thing a lot. make it way weaker but scale the damage better at higher numbers. it should be strictly worse than a single target skill and only be worth it when your hitting at least a few people and absolutely devastating when hitting over a dozen. that way its a strategy not a de-facto must cast.
  • Destruent
    Destruent
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    Khaos_Bane wrote: »
    It needs to be PvP ONLY!!! PvP skill lines should not be useable in PvE !

    Who is using it in PvE?

    Nearly everyone who can use it and plays a magicka build (especially Nb/templar). I even use it when healing dungeons for some AoE-Burst.
    Noobplar
  • Tillalarrien
    Tillalarrien
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    Here is the easy solution:
    Make mag/stam morph so u dont exclude stam builds or introduce a similar stam based skill.
    Make it much weaker then single target skills and scale the dmg much stronger based on enemies around you.

    Edit: oh u said it :)
    ive said the same thing a lot. make it way weaker but scale the damage better at higher numbers. it should be strictly worse than a single target skill and only be worth it when your hitting at least a few people and absolutely devastating when hitting over a dozen. that way its a strategy not a de-facto must cast.
    - listen to that guy.

    Edit2: actually now that im reading back, most ppl here (that didnt go off-topic) seem to think reducing dmg even more and buff the scaling will improve the functioning of the skill as originally intendet. Will you listen, zos?
    Edited by Tillalarrien on February 15, 2016 11:59AM
    Valkynaz of the Daedric Order
  • Frawr
    Frawr
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    The skill is supposed to be a zerg buster not a single target buster.

    I love it when on nb or sorc because it adds extra burst for insta-cheese kills.

    That said, it should not provide so much damage vs single targets

    I agree with the op. It should be nerfed by 50%.

    It should work as follows.

    At 40k magicka/3k spell damage it should cap at 7500 on tool tip

    This means 3750 vs player or 5625 critter vs player.

    It should then ramp up by 25% additive for each player hit up to 10 players.

    This means it would do the following:

    1 player = 5625 crit
    6 player = 12565 each crit
    12 players = 18281 each crit before aoe cap is applied.


    Or simply halve the percentage increase to 12.5% and do it over 20 players.

    This would make the skill truly a zerg buster.

    Edited by Frawr on February 15, 2016 12:09PM
  • Ishammael
    Ishammael
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    Vangy wrote: »
    As someone who has a v16 stam dk, v16 magicka sorc, and a v16 nb... I can tell you proxy det is riiiiidonculousss.

    Det>curse>(spam spam)>frags>dawn breaker of smiting lol.... Gg. You can be in 5 heavy, 100/100 into all mitigation Passives and be sitting at 25k health. Your dead.

    Next patch my sorc is going to be getting very very tasty buffs. Ele expert and magic damage into a single cp tree? Why thank you very much. Reduce that pesky stam nb surprise Attack spam? Sure I'll get that too. Also combined with the ridiculous rml buff wow weeee. 20% empower on db of smiting is definitely going into my rotation lol. Oh.. And also meteor LOLOLOL. Undodgeable, unreflectable rain of doom being used by every noob in the game. It's gona rain fiyaaaaah. Even the noobest noob can easily press meteor and cc for a guaranteed hit lol.

    Stop the QQ guys. L2P. Here's a hint. With removal of vet ranks come dark brotherhood and making proxy det take all but a day or 2 of pvp to get is all pointing at something.... Every Tom *** and Harry can have 8 toons maxed with vigor or proxy det in about a month. Sorcs master race next patch? Play your sorc. Dks become godly? Go hop onto your dk. Nbs getting god like? Play your nb. Zos is opening a whole sick can of worms with where the game is going.

    I guarantee pvp is going to be 90% FOTM class during any point in the meta once changes happen. Your going to have at best 10% of die hard I onlyplaymyclassidontfollowfotmyouguysnoob masochists with the rest of the world playing the most broken class at any point in time.

    So L2P. Make alts. Prepare for the reckoning that's to come with removal of vet ranks. All this QQ is pointless once everyone can be op.

    EDIT: notice I skipped Templars? Cos.... Zos prolly going to delete Templars soon I suspect.

    This is pretty much the only guy that gets it.
  • Xeven
    Xeven
    ✭✭✭✭✭
    Vangy wrote:
    Also combined with the ridiculous rml buff wow weeee. 20% empower on db of smiting is definitely going into my rotation lol.
    Ishammael wrote: »
    This is pretty much the only guy that gets it.

    Nope, he's clueless. Smiting does like 6k. Empowerd at 20% of that adds 1200 damage. For the same GCD he could have done 4k with a simple Tangling Webs.

    His whole post is naive QQ, as are most of yours. Empower on magelight is worthless outside of actually using it to reveal stealthers, or for ganking from stealth.

    You want to know what a fantastic source of Empower is? Ambush, Wrecking Blow, Soul Harvest. Guess who gets those? Not Sorc.



    Edited by Xeven on February 15, 2016 3:53PM
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Leave proxy deto as it is right now, but limit its activation to certain radius (10 mts for example). In other words, in a zerg ball, only one can have it.

    That will force zergs to spread if they want to use it.
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    Xeven wrote: »
    Sallington wrote: »
    Xeven wrote: »
    frozywozy wrote: »
    http://forums.elderscrollsonline.com/en/discussion/246376/proximity-detonation-damage-is-still-way-too-high-against-one-target

    For all the magicka sorcs combining their 14k dawnbreaker of smiting with 12k proximity detonation with 6k velocious curse with 5k endless fury with 9k crystal frag with 4k streak all hitting at the same time on someone with 501cps and high magic damage mitigation and stacking impen who want this skill to be nerfed, there is your answer :

    Proximity Detonation was designed to bust zergs, not to give you a 6th skill to burst your target down ezpz.

    Hey look another DK complaining about one of the only magic skills that can hurt him. Im seeing a pattern here.

    You don't need to be a DK to notice that a skill, which was designed to be a "zerg buster" but is currently one of the best single-target burst skills, is terribly broken.

    It should be almost useless in a 1v1 situation.

    In the current meta, the only way to kill people is by using the best burst skills in conjunction. Wrecking Blow >> Dragon Leap >> Executioner. Ambush >> Soul Harvest >> Fear >> Surprise Attack.

    "It should be almost useless 1v1" is your opinion.

    It is also one of the few magicka skills that can hit dodge rollers and reflect spammers. Youll have to forgive me gentlemen but this discussion is calling for a nerf to a skill that I use often. There is nothing wrong with it, in fact it is a legitimate counter to certain playstyles. This entire thread is QQ.

    Yeah and we're not asking for it to be removed. We're asking its 12k crit damage to be lowered down to 4k.

    Title of thread:
    Delete or completely reimagine Proxy Det

    Are you trolling or what? The average damage of prox det is ~6k. Look at smacx250's thread above your last post.

    Like I've mentioned in other posts, I get hit regularly by magicka sorcs for 14k prox det by players such as Redington James and Aenlir. I have 501 CPs, I use abilities that give me major resolve + minor ward, I'm spec in magic damage mitigation and crit damage reduction. This is on live. Now I've seen the damage on the PTS from other people such as Sypher on his magicka templar, as I've mentioned in this thread that you totally ignored because of your biased opinion, and he hits people for 12k proximity detonation still. Don't make me repeat myself again please.

    Xeven wrote: »
    CyrusArya wrote: »
    a competent player uses it on top of everything else

    Kinda like Wrecking Blow >> Dragon Leap >> Executioner? What about Ambush >> Soul Harvest >> Surprise attack? It is used in a burst combo by magicka users. Yes, were allowed to have burst combos too.
    CyrusArya wrote: »
    most stamina characters have to be in melee range to deal serious damage

    You guys teleport around with snaring, immobilizing, silencing gap closers. You have no problems whatsoever remaining permanently glued to someones face.

    I agree that stam dks and stam nbs have a good burst potential (assuming you can actually land a wrecking blow which is pretty hard nowadays against experienced players). So both DKs and NBs have a 3abilities burst combo. Now let's talk about magicka sorc burst combo which i've mentioned in this thread but you also ignored it. Proximity detonation into Velocious Curse into Endless Fury into Crystal Frag into Streak into Dawnbreaker of Smithing. ggwp. That's 6 abilities to burst someone down. And don't give me that crap about "can't hit dodge roll monkeys with most of these abilities". You can easily counter Wrecking blow, Leap and Executionner spamming dem shields.

    That's cute. I can play this game too.

    Agony into cloak into ambush into soulharvest into fear into surprise attack into killers blade.

    Really?

    Since when Cloak and Fear deal damage? Your biased opinion and stubbornness is getting ridiculous, sir. We are talking about burst potential, not about class rotations.

    Stealth bonus.

    Are you trying to tell me that Stamblade has less burst potential than Magsorc? Do you need to revisit the death recap damage thread? I think you do.

    No stamina class in the game has the best burst potential specifically since they release Proximity Detonation.

    Stealth buffs Ambush empowers Soul Harvest empowers Surprise Attack which procs Killers Blade which does 300% damage, and top weapon damage gear is much higher than top spell damage gear. Are you serious right now?

    Magic has much better damage penetration which makes up the damage difference.

    Killer's Blade sucks Twohanded Execute is far better cause it does physical damage so it's buffed with CP in Mighty and piercing Killer's Blade still does magic damage making it the weaker of the two much worst if your target uses the light armor magic shield it kills ugly damage.
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  • BuggeX
    BuggeX
    ✭✭✭✭✭
    Xeven wrote: »
    Why am I not surprised that you're a DK?

    With healing, resistances, dodge roll, block, reflect, and battle spirit damage mitigation through the roof, magicka builds need something to break through all of that. This is one of the only skills that can hit a dodge roller or a DK, and you want it nerfed. Of course you do.

    If anything, buff it. Remove the cast time from inevitable or make it uninterruptible WB style.



    there are so many magicka skill wich go through a blocking dk or dogeroller.
    Im a DK, and this is my main dmg skill lol, not my most feared skill out there, fear ist the most feared,

    and btw, just sorcs have main dmg skills wich can be reflected,

    Jabs and Jesus beam cant
    Whipe and Dots cant
    SA and Lotus cant

    frag and overload are the only skills which can be refleced stop saying mag det is the only way to Counter reflect


    but ofc a mimimi sorc you are
    Edited by BuggeX on February 15, 2016 5:27PM
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  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Xeven wrote: »
    Vangy wrote:
    Also combined with the ridiculous rml buff wow weeee. 20% empower on db of smiting is definitely going into my rotation lol.
    Ishammael wrote: »
    This is pretty much the only guy that gets it.

    Nope, he's clueless. Smiting does like 6k. Empowerd at 20% of that adds 1200 damage. For the same GCD he could have done 4k with a simple Tangling Webs.

    His whole post is naive QQ, as are most of yours. Empower on magelight is worthless outside of actually using it to reveal stealthers, or for ganking from stealth.

    You want to know what a fantastic source of Empower is? Ambush, Wrecking Blow, Soul Harvest. Guess who gets those? Not Sorc.

    I get hit for 12k Dawnbreaker of Smiting by people who know what they're doing, not 6k. And that's not even including the full dot tick. The instant cast.

    @ZOS_GinaBruno - Could we get a status on this problem please? Will it be addressed before TG? 15% reduction is not enough. It should be between 30% and 50%. People get hit by 12k prox det on the PTS right now with full magic damage mitigation.This skill is supposed to be a zerg buster, not another way to burst your target down. Now, I'm not saying to delete it but to scale the damage down so magicka NBs or Sorcs don't one shot you (multiple skills hitting at once). Tyvm
    Edited by frozywozy on February 15, 2016 9:49PM
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    As all but one ultimate deals magic damage and the best attacks being mostly magic damage and so elemental with Nightblades mages being pure magic I go 100 points in magic damage reduction and I get rocked with 12k Dawnbreakers (non vamp) and 9-14k magic det.

    I wear 5m 2h chest and legs for that extra armor and still have to roll like it's going out of style.

    Honestly if I'm around other players magicka det should nuke no questions asked but if it's only me around the damage should be laughable as it stands it's OP 1v1 and God mode on zergs.

    My magicka det > Shooting Star > (Impale, Jesus beam) combo is pretty sick at the moment.
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  • Vangy
    Vangy
    ✭✭✭✭✭
    Xeven wrote: »
    Vangy wrote:
    Also combined with the ridiculous rml buff wow weeee. 20% empower on db of smiting is definitely going into my rotation lol.
    Ishammael wrote: »
    This is pretty much the only guy that gets it.

    Nope, he's clueless. Smiting does like 6k. Empowerd at 20% of that adds 1200 damage. For the same GCD he could have done 4k with a simple Tangling Webs.

    His whole post is naive QQ, as are most of yours. Empower on magelight is worthless outside of actually using it to reveal stealthers, or for ganking from stealth.

    You want to know what a fantastic source of Empower is? Ambush, Wrecking Blow, Soul Harvest. Guess who gets those? Not Sorc.



    6k dawnbreaker of smiting?...... WTB the noobs ur fighting. No offense. Or maybe you have a solid defensive build. But the average person playing in line with the current meta gets hit upwards of 10k lol. I'd like to farm them for ap please. Anyway with the new patch I'd be swapping db for meteor cos poor dks can't even reflect it. Det>Curse>spam spam>meteor>streak>rml boom get hit by empowered unblockable undodgeable unreflectable king of all ultis meteor. No cc immunity = death.
    Edited by Vangy on February 16, 2016 1:24AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

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  • Vangy
    Vangy
    ✭✭✭✭✭
    frozywozy wrote: »
    Xeven wrote: »
    Vangy wrote:
    Also combined with the ridiculous rml buff wow weeee. 20% empower on db of smiting is definitely going into my rotation lol.
    Ishammael wrote: »
    This is pretty much the only guy that gets it.

    Nope, he's clueless. Smiting does like 6k. Empowerd at 20% of that adds 1200 damage. For the same GCD he could have done 4k with a simple Tangling Webs.

    His whole post is naive QQ, as are most of yours. Empower on magelight is worthless outside of actually using it to reveal stealthers, or for ganking from stealth.

    You want to know what a fantastic source of Empower is? Ambush, Wrecking Blow, Soul Harvest. Guess who gets those? Not Sorc.

    I get hit for 12k Dawnbreaker of Smiting by people who know what they're doing, not 6k. And that's not even including the full dot tick. The instant cast.

    @ZOS_GinaBruno - Could we get a status on this problem please? Will it be addressed before TG? 15% reduction is not enough. It should be between 30% and 50%. People get hit by 12k prox det on the PTS right now with full magic damage mitigation.This skill is supposed to be a zerg buster, not another way to burst your target down. Now, I'm not saying to delete it but to scale the damage down so magicka NBs or Sorcs don't one shot you (multiple skills hitting at once). Tyvm

    Yep a properly animation cancelled, fully decked out db of smiting from me hits about 10-14k depending on the other persons gear and resistances. Not to mention the dot that comes with it lol.
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  • AddictionX
    AddictionX
    ✭✭✭✭
    I think you guys are giving prox det too much room....

    You know what, forget the 4k crit on a single target it should hit for like 1k... as a matter of fact it shouldn't hit for anything on a single target it should have 2 targets or more by the time its casted in its radius or else it should negate itself(I will not even suggest the grayed out option)....

    Getting hit by 10k plus prox det is stupid.... when there is no one around me.... Literally all some one has to do is jump up and down in their mine field(sorry gap closer, it's gonna hurt if you want to bash to interrupt... thats like a counter... put into another counter ..... disguised as counter....thats totally *** up the only original counter) and cast that thing into curse... and streak away till the point of vomiting...

    I haz prox det ...i will land it, i will spam it, i will jump up and down so they can not say i press 1 button to win, i will continue to abuse it, I will drop all kinds of l2p troll comments any where im needed to defend this skill... i will. . .

    Here comes the year of the Sorc... all those NB Q.Q'ing will reroll sorc lmao and create and breathe life into the prox det cheese build with some of the new sets lol.
    Edited by AddictionX on February 16, 2016 11:04AM
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