Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

PTS Discussion: AP needed to get Alliance War skills to 10

  • wayfarerx
    wayfarerx
    ✭✭✭✭✭
    ✭✭✭
    bowmanz607 wrote: »
    Seriously people what is the issue? This benefits new and long term players. All this thread is, is players boasting how much a they can earn or saying how to earn it quickly. Not everyone wants to spam healing springs and mutagen. Not everyone can 1vx, not everyone wants to run in groups, not everyone wants to farm, not all players have the same skill set. Not all players want kept fights.

    This. I like to hunt gankers solo in IC. Do you know how slow the AP gain can be while doing this? If I can only PvP for an hour or so then 10k ap per day would be a good day.

    There are lots of ways to PvP in this game outside zergs / 1vX / keep battles, and they all have varying rates of AP gain. That doesn't make any of them more "true PvP" than the others.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • CatchMeTrolling
    CatchMeTrolling
    ✭✭✭✭✭
    bowmanz607 wrote: »
    Seriously people what is the issue? This benefits new and long term players. All this thread is, is players boasting how much a they can earn or saying how to earn it quickly. Not everyone wants to spam healing springs and mutagen. Not everyone can 1vx, not everyone wants to run in groups, not everyone wants to farm, not all players have the same skill set. Not all players want kept fights.

    Give me undaunted because not everyone wants to sit in a boring dungeon either, not everyone wants to put together a group or use group finder, everyone also doesn't want to rely on rng so why not automatically give us our desired reward after 5 tries, not everyone wants to do maelstrom just to be disappointed etc.

    It was 6.4 mill, get it when you get it, I didn't even care about how long it took when I started playing because I love playing pvp , didn't even know how much I needed until I was like a prefect.

    This isn't to benefit long time players or new players (they wouldn't even know about the amount it takes) it's to benefit pve players. We all should work towards unlocking, not a big deal it's an mmo things don't just get handed to you, though the way developers are now it's starting to seem like it. That's the issue they're essentially handing it out , also doubling ap while they're at it so it'll be even easier.

    Let's say 10k turns into 20k, it'll only take 50 days to max out for the "average player " 15 for the top ap farmers if we're to consider doubling the gains.

    You don't see the problem with that? How long does it take to research everything when it comes to blacksmithing & all the crafting , should we change that too?

    This is not too far off from people always saying "L2P" I'm sorry but this is mostly just a "L2GetAP" issue. I mean one guy said you had to zerg to get emp AND that was the ONLY way though I got it solo every time. Most of these players should have more experience than me to know that's not true, he also said it's very hard to get ap solo which isn't the case. There was a time I dominated the leaderboards solo because I never really liked groups.

    I did it by millions, players accused me of boosting such as by standing in the middle of siege just to heal MYSELF for ap and mass reviving people. I say this because this is how oblivious a lot of people are when it comes to ap.
  • Zimm
    Zimm
    ✭✭
    Haha 670k, my level 40 and my VR1 will be Alliance 10 if not close xD
    I intend to live forever. So far, so good.

    GanVal Zimm - VR16 Stam DK
    Accaro - VR16 Magicka Sorc
    Agony - Magicka DK
    Buuch - Stam Nightblade
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    bowmanz607 wrote: »
    Seriously people what is the issue? This benefits new and long term players. All this thread is, is players boasting how much a they can earn or saying how to earn it quickly. Not everyone wants to spam healing springs and mutagen. Not everyone can 1vx, not everyone wants to run in groups, not everyone wants to farm, not all players have the same skill set. Not all players want kept fights.

    Give me undaunted because not everyone wants to sit in a boring dungeon either, not everyone wants to put together a group or use group finder, everyone also doesn't want to rely on rng so why not automatically give us our desired reward after 5 tries, not everyone wants to do maelstrom just to be disappointed etc.

    It was 6.4 mill, get it when you get it, I didn't even care about how long it took when I started playing because I love playing pvp , didn't even know how much I needed until I was like a prefect.

    This isn't to benefit long time players or new players (they wouldn't even know about the amount it takes) it's to benefit pve players. We all should work towards unlocking, not a big deal it's an mmo things don't just get handed to you, though the way developers are now it's starting to seem like it. That's the issue they're essentially handing it out , also doubling ap while they're at it so it'll be even easier.

    Let's say 10k turns into 20k, it'll only take 50 days to max out for the "average player " 15 for the top ap farmers if we're to consider doubling the gains.

    You don't see the problem with that? How long does it take to research everything when it comes to blacksmithing & all the crafting , should we change that too?

    This is not too far off from people always saying "L2P" I'm sorry but this is mostly just a "L2GetAP" issue. I mean one guy said you had to zerg to get emp AND that was the ONLY way though I got it solo every time. Most of these players should have more experience than me to know that's not true, he also said it's very hard to get ap solo which isn't the case. There was a time I dominated the leaderboards solo because I never really liked groups.

    I did it by millions, players accused me of boosting such as by standing in the middle of siege just to heal MYSELF for ap and mass reviving people. I say this because this is how oblivious a lot of people are when it comes to ap.

    i agree undaunted should receive similar treatment. That does not mean this change shouldnt happen becuase they failed to do something else they should do.

    i agree rng is dumb.

    pointing to other areas that need to be worked on to justify your position is not good. Yes i think both need to be addressed, but they started here.

    Yes it does benefit all players. Pve for the obvious reasons. But now new players wont be gimped by not having skills. now players who have been around for awhile dont have to grind out skills and passives that took them a year to get the first time. Now new players can contribute to vet pvp groups by having things like caltrops and det. This helps new players find a place and doesnt gimp vet players by having a newer player run with them. Your right we should work toward unlocking things. Those things should not take a year to get though. You want to show someone how long you have been in pvp, then display your rank on your toon. Skills should take some effort to get, but they should also be available for a majority of players or else it leans more toward how long you have played rather than how skillful you are.

    as for research, those things are guranteed and require merely waiting. Ap requires active work. your not guarnteed to win a fight or a keep and always have a continuous flow of ap. Your comparing two different beasts here.

    last, as i pointed out, not everyone is of the same skill level. Not everyone can run around soloing and 1vx well. Im sorrybut your average player is not going to be able to solo emp or runin top ten on leaderboards. Those are the exception not the norm. As sypher has shown on his streams the last few times he has went for emp he has not been able to keep pace with those few at the top running in groups.

    again, your post was just another i can do it cause im good and here is how awesome i am at solo while comparing other flawed systems to backup your argument. I am also mostly solo player, i also have zero problem getting ap, I also 1vx well, i also have made solo emp pushes, i have done all of those things. I have been here since beta and earned my stripes in cyro. However, I am not oblivious to the fact that the peopel that are butthurt by this are the elite players that dont understand they are not the normal pvp player. We run with friends who are as good as us, we duel players as good as us, the community of players we surround ourselves with in game scews the view that elite players have on how the game operates at less elite standards.

  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    xskinzcity wrote: »
    Jura23 wrote: »
    xskinzcity wrote: »
    Cody wrote: »
    xskinzcity wrote: »
    I still dont understand how someone gains such little ap in an hour/day. I can literally spawn into a keep, run into the field and kill 8 people in a span of 10 mins or less and already gain nearly 10k ap.

    I find your claim difficult to believe seeing as how that would mean each player you killed was worth at the very least 1.5Kish AP per kill, and players of that magnitude tend to not be that easy to defeat(nevermind the fact such a value is literally non-existent, as no one is THAT good). that or you got a GIANT defense tick. GIANT. Do not be offended, I just do not fully believe you.

    Ignoring that, people earn that small amount of AP per day for one simple reason: not everyone is an elite PvPer, in fact many are average or below average like me, and it takes us a bit to earn a lot of AP.

    I used to be worth about 400 or so AP, back when I could PvP worth a damn. lol.


    Killing 8 players is nearly 1k ap if each is giving me 800+ ap per kill and i kill small groups no problem if they are busy sieging. I have over 30k kills in pvp and have a perfect build for my nightblade. I gained 20 k ap in 5 mins afew weeks ago from wiping a group of 20 at a keep plus a massive defensive tick because there was onlt 3 of us defending.

    Good for you, but it only proves that you are way above average. Obviously average PvPer is happy to kill another average PvPer 1 on 1. Hardly ever kills a group like you do with no problem. So I'm not sure what you don't undestand about those AP gains.

    Tbh if players are havin a hard time gaining AP... then more than likely they are playing in their alliance's buff server. Trust me just go to a different campaign where your alliance is outnumbered and you will get more action plus ap gains.

    stop assuming everyone is as good as you. I too used to be able to take on enemy groups that outnumbered me and a few others, and win. I even used to be able to win 1v2s and even 1v3s, but those days are long behind me. My point? As someone who has gone from being badass to.... what I am now(lol) I can assure you that not everyone earns gigantic amounts of AP per keep defense or enemies killed. Many people are happy just to kill someone, much less earn 500K AP in one day as someone above claimed.
    Edited by Cody on February 12, 2016 9:15PM
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    driosketch wrote: »
    Manoekin wrote: »
    Cody wrote: »
    xskinzcity wrote: »
    Cody wrote: »
    xskinzcity wrote: »
    I still dont understand how someone gains such little ap in an hour/day. I can literally spawn into a keep, run into the field and kill 8 people in a span of 10 mins or less and already gain nearly 10k ap.

    I find your claim difficult to believe seeing as how that would mean each player you killed was worth at the very least 1.5Kish AP per kill, and players of that magnitude tend to not be that easy to defeat(nevermind the fact such a value is literally non-existent, as no one is THAT good). that or you got a GIANT defense tick. GIANT. Do not be offended, I just do not fully believe you.

    Ignoring that, people earn that small amount of AP per day for one simple reason: not everyone is an elite PvPer, in fact many are average or below average like me, and it takes us a bit to earn a lot of AP.

    I used to be worth about 400 or so AP, back when I could PvP worth a damn. lol.


    Killing 8 players is nearly 1k ap if each is giving me 800+ ap per kill and i kill small groups no problem if they are busy sieging. I have over 30k kills in pvp and have a perfect build for my nightblade. I gained 20 k ap in 5 mins afew weeks ago from wiping a group of 20 at a keep plus a massive defensive tick because there was onlt 3 of us defending.

    i still dont believe you,(and roughly 800AP per kill is about 6400K, a big difference from 10K, again, at least over 1K per kill for 10K) but lets say that is true, you must realize that not everyone is as good as you. this notion that everyone has to be as good at AP farming as the top % of players is unfair and illogical

    ZOS doesn't give me maelstrom weapons for doing the first 6 levels in VMA. I also don't expect them to.

    Not a good comparison. Does it take the average player months to make it through those levels. Also skills are very different than rare gear. Gear rewards are an achievement to be earned, skills are meant to unlock under normal pregression. After enough time, players will unlock all those skills anyways, adjusting that time frame does not change this.

    Let's consider your they will unlock it eventually approach, what's eventually? According to ZOS that could very well be years right, adjusting the time frame does change it, it changes the time you'll unlock it IF you ever unlock it.

    And they both are meant to be earned & if we're talking what's "meant" to be then ZOS had it right the first time because in mmos things are meant to take time. It's players that will never get a maelstrom arena award, it's players that will never max out pvp skills and it's players that will never max out undaunted.

    I started playing on console & with one player I've accumulated enough ap to have maxed out at least 3 times , it's some players that's been playing on PC that hasn't done it once. It's starting to be normal to see players between tribune - prefect we even already have a legate about to be a general. Though with that being said it's very possible to get more ap than what people are currently getting I took multiple month breaks & I'm sitting at praetorian (about 400k from palatine) so understand why it's very hard for people to believe that 10k ap a day is the norm from an actual pvp player.

    once again, not everyone is as good as you. I do not understand why you and the other guy/gal cannot understand this. Its because you're a super sayian isn't it? :D
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    Manoekin wrote: »
    Cody wrote: »
    xskinzcity wrote: »
    Cody wrote: »
    xskinzcity wrote: »
    I still dont understand how someone gains such little ap in an hour/day. I can literally spawn into a keep, run into the field and kill 8 people in a span of 10 mins or less and already gain nearly 10k ap.

    I find your claim difficult to believe seeing as how that would mean each player you killed was worth at the very least 1.5Kish AP per kill, and players of that magnitude tend to not be that easy to defeat(nevermind the fact such a value is literally non-existent, as no one is THAT good). that or you got a GIANT defense tick. GIANT. Do not be offended, I just do not fully believe you.

    Ignoring that, people earn that small amount of AP per day for one simple reason: not everyone is an elite PvPer, in fact many are average or below average like me, and it takes us a bit to earn a lot of AP.

    I used to be worth about 400 or so AP, back when I could PvP worth a damn. lol.


    Killing 8 players is nearly 1k ap if each is giving me 800+ ap per kill and i kill small groups no problem if they are busy sieging. I have over 30k kills in pvp and have a perfect build for my nightblade. I gained 20 k ap in 5 mins afew weeks ago from wiping a group of 20 at a keep plus a massive defensive tick because there was onlt 3 of us defending.

    i still dont believe you,(and roughly 800AP per kill is about 6400K, a big difference from 10K, again, at least over 1K per kill for 10K) but lets say that is true, you must realize that not everyone is as good as you. this notion that everyone has to be as good at AP farming as the top % of players is unfair and illogical

    ZOS doesn't give me maelstrom weapons for doing the first 6 levels in VMA. I also don't expect them to.

    VMA does not take anywhere NEAR as long as alliance war ranks. find another comparison.

    "i also dont expect them to " I went thru the grind too manoekin, i too grinded for all of the abilities and have no issue doing so again, laziness and entitlement is not why i do not have an issue with the upcoming change


    Edited by Cody on February 12, 2016 9:27PM
  • The-Baconator
    The-Baconator
    ✭✭✭✭
    At first glance 10k ap in a day is fairly lol worthy, but then I think about all of the little puggles who get farmed at arrius lm, glade farm, alessia bridge, etc and it becomes a tad more reasonable, but I would still be interested in knowing how the figure was calculated. I feel like the number includes the gains of those grinding in the sewers\delves as well as Rpers doing whatever Rpers do as even members of the not-so-efficient pug zergs finish the Azura's campaign with more than 300k ap.

    Even then I personally don't see that big issue with the change other than the fact that every single templar will now have the rez passive and winning outnumbered fights at 1:3 or 1:4 odds will be that much more of a zombie survival simulation, but that's an issue of death (more precisely repeated deaths in a short time frame) not having a reasonable penalty when you significantly outnumber someone either 1v4 or 10v40, not with the proliferation of the passive. As someone who's approaching general I really don't see the issue of handing out the skills early on as pvers and pvpers who don't know how to pull +50kap\hr have to grind WAY too much to get det\etc and the thought of earning 7 mil on an alt for all of my passives again is a bit daunting. They may have lowered it too much, but I agree with the direction of the change.
    First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
    Potato Lord of Atrocity
  • PrinceFabious
    PrinceFabious
    ✭✭✭✭✭
    With changes in proxy and ap...imagine everyone and their mother running proxy. If the goal was to completely remove large groups then excellent job Zeni.
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    With changes in proxy and ap...imagine everyone and their mother running proxy. If the goal was to completely remove large groups then excellent job Zeni.
    It won't be goodbye to large groups it will be goodbye to every group because the server lag will be horrible.
  • FatKidHatchets
    FatKidHatchets
    ✭✭✭
    Some quick notes as to why we’re making the changes to the AP required for the Assault/Support skill lines:
    • The top 5 AP earners worldwide, over the past 8 weeks are averaging 32k AP/hour. This means it takes roughly 212 hours of PvP to reach rank 10 in the skill lines for them.
    • Over the past 8 weeks, the average PvP player earns ~10k AP/day. This means it takes roughly 692 days of PvP for them to reach rank 10 in the skill lines.
    We want these skill lines to be a lot more accessible than what I noted above. We made some changes to how AP is awarded and that will help some, but it’s not enough - we need to reduce the amount of AP required as well. That being said, the numbers that are currently on PTS are too low and will be updated in next week’s PTS build. The new numbers will be:
    • Rank 2 – 700
    • Rank 3 – 8,000
    • Rank 4 – 38,000
    • Rank 5 – 98,000
    • Rank 6 – 188,000
    • Rank 7 – 308,000
    • Rank 8 – 488,000
    • Rank 9 – 758,000
    • Rank 10 – 1,158,000

    (Note: this is the cumulative AP, so to reach rank 10 you need to earn 1,158,000 AP)

    With these changes the “Top 5” group will be able to unlock all AvA skills in roughly 36 hours, while the average player will take roughly 116 days. It’s still a long haul effort for the average player, but it’s at least in the realm of possible for them now.

    Also, while I’m on the topic of AP earning, we used this same data to help set the AP cost for the items that Adhazabi Aba-daro sells. (Cyrodiil rare item merchant) The “Top 5” group will be able to earn 200k AP in about 6 hours, while the average player will take about 20 days.

    So are their any plans to have any rewards worth getting by playing in the alliance war? So far I finish number 1 many times over. I have busted my rump and everytime I turn around you make my earnings less valuable. We get crap rewards of the worthy (heck, i'd rather have 25 wall repair than the drops they give) for winning we get a bunch of gold crap items. Heck just give me 40 tempering alloy. Atleast back in the day we could get master weapons. But even those weren't nirnhoned.

    From Veteran Level Cost, to Champion Points, to raising public dungeon xp, to battle leveling chars so they can grind spots out of their level range, now to AP. Are the people who actually play your game that we love so much, going to get anything but shafted? Are you telling us you'd rather us play something else so we can stop getting screwed? I mean hell I don't have anything to shoot for anymore. I love games like Elder Scrolls, but this spoon feeding with no hard to get rewards that are worth getting, is starting to drive me nuts. I need goals and obstacles. Campaign level 50 is a short spit away and I don't even AP farm. I just play to win and do it well. Nothing really to do after that I guess.
  • Jura23
    Jura23
    ✭✭✭✭✭
    Their plans to increase AP gain for soloers and small scalers, which I support, got suddenly a little bit weird when @Wrobel mentioned AP caps.
    Edited by Jura23 on February 15, 2016 11:20AM
    Georgion - Bosmer/Templar - PC/EU
  • russhenderson85b14_ESO
    russhenderson85b14_ESO
    Soul Shriven
    So long as key abilities for stamina players who want to progress in vMSA (Vigor, Caltrops) are locked behind a PVP-wall, I'm more than fine with this change.
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    So long as key abilities for stamina players who want to progress in vMSA (Vigor, Caltrops) are locked behind a PVP-wall, I'm more than fine with this change.

    All end game stuff is locked behind a frinkin PVE-wall of China.

    Dont even compare two weeks of PVP to the insane PVE grind in order to get good passives and viable gear.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    driosketch wrote: »
    Manoekin wrote: »
    Cody wrote: »
    xskinzcity wrote: »
    Cody wrote: »
    xskinzcity wrote: »
    I still dont understand how someone gains such little ap in an hour/day. I can literally spawn into a keep, run into the field and kill 8 people in a span of 10 mins or less and already gain nearly 10k ap.

    I find your claim difficult to believe seeing as how that would mean each player you killed was worth at the very least 1.5Kish AP per kill, and players of that magnitude tend to not be that easy to defeat(nevermind the fact such a value is literally non-existent, as no one is THAT good). that or you got a GIANT defense tick. GIANT. Do not be offended, I just do not fully believe you.

    Ignoring that, people earn that small amount of AP per day for one simple reason: not everyone is an elite PvPer, in fact many are average or below average like me, and it takes us a bit to earn a lot of AP.

    I used to be worth about 400 or so AP, back when I could PvP worth a damn. lol.


    Killing 8 players is nearly 1k ap if each is giving me 800+ ap per kill and i kill small groups no problem if they are busy sieging. I have over 30k kills in pvp and have a perfect build for my nightblade. I gained 20 k ap in 5 mins afew weeks ago from wiping a group of 20 at a keep plus a massive defensive tick because there was onlt 3 of us defending.

    i still dont believe you,(and roughly 800AP per kill is about 6400K, a big difference from 10K, again, at least over 1K per kill for 10K) but lets say that is true, you must realize that not everyone is as good as you. this notion that everyone has to be as good at AP farming as the top % of players is unfair and illogical

    ZOS doesn't give me maelstrom weapons for doing the first 6 levels in VMA. I also don't expect them to.

    Not a good comparison. Does it take the average player months to make it through those levels. Also skills are very different than rare gear. Gear rewards are an achievement to be earned, skills are meant to unlock under normal pregression. After enough time, players will unlock all those skills anyways, adjusting that time frame does not change this.

    I was comparing two paths of progression, but thank you for not understanding. To me the way this feels is... certain people can't reach the max rank and so they complain because they can't get the reward at the end. Why don't people also complain that they can't clear past level 6 in VMA, but they want the reward at the end so they should be able to get it at an earlier level than originally intended?

    Has the average player cleared VMA? I know many people who haven't cleared it, and there's also not even 100 DK's yet cleared it. At least in PvP I'm not gimped on my chances to attain something simply by what class I play.
    Cody wrote: »
    Manoekin wrote: »
    Cody wrote: »
    xskinzcity wrote: »
    Cody wrote: »
    xskinzcity wrote: »
    I still dont understand how someone gains such little ap in an hour/day. I can literally spawn into a keep, run into the field and kill 8 people in a span of 10 mins or less and already gain nearly 10k ap.

    I find your claim difficult to believe seeing as how that would mean each player you killed was worth at the very least 1.5Kish AP per kill, and players of that magnitude tend to not be that easy to defeat(nevermind the fact such a value is literally non-existent, as no one is THAT good). that or you got a GIANT defense tick. GIANT. Do not be offended, I just do not fully believe you.

    Ignoring that, people earn that small amount of AP per day for one simple reason: not everyone is an elite PvPer, in fact many are average or below average like me, and it takes us a bit to earn a lot of AP.

    I used to be worth about 400 or so AP, back when I could PvP worth a damn. lol.


    Killing 8 players is nearly 1k ap if each is giving me 800+ ap per kill and i kill small groups no problem if they are busy sieging. I have over 30k kills in pvp and have a perfect build for my nightblade. I gained 20 k ap in 5 mins afew weeks ago from wiping a group of 20 at a keep plus a massive defensive tick because there was onlt 3 of us defending.

    i still dont believe you,(and roughly 800AP per kill is about 6400K, a big difference from 10K, again, at least over 1K per kill for 10K) but lets say that is true, you must realize that not everyone is as good as you. this notion that everyone has to be as good at AP farming as the top % of players is unfair and illogical

    ZOS doesn't give me maelstrom weapons for doing the first 6 levels in VMA. I also don't expect them to.

    VMA does not take anywhere NEAR as long as alliance war ranks. find another comparison.

    "i also dont expect them to " I went thru the grind too manoekin, i too grinded for all of the abilities and have no issue doing so again, laziness and entitlement is not why i do not have an issue with the upcoming change


    I thought we were talking about the "average" player here? I can currently get Assault/Support 10 before, what I would consider, the "average" player could clear VMA. That's without the proposed changes that make it 10 times easier to get your PvP skill line maxed out.

    Laziness and entitlement are literally the reason why it's being changed. Honestly this has no effect on me so I don't care much either. I only have an issue with two things... that ZOS actually thought this was reasonable, and that they decided to come up with *** numbers to justify it. They literally cannot justify it without spitting right in your face. At least come out and say you're lowering it so people who don't even try to PvP will accidentally unlock the skills. Instead they tell us they include people who don't PvP in their PVP statistics and that these people deserve PvP specific skills too. *** that I'm sorry, but it's stupid.
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭✭
    @Manoekin but anyone can max the skill lines, it's a matter of time not skill. That's the difference.

    Also, have you been on AS on a Sunday? We had a blue group in Sej farming EP and AD, and yellows taking resorces and farming DC players. All those players are definitely trying to PvP, and making no AP because they aren't killing the farmers. Hundreds of them. I don't know how anyone could see that and have any doubt how the average, an AVERAGE keep in mind, of 10k a day is a thing.

    Honestly, I don't see it as spitting in my face if this helps those players even a bit. I don't need to keep other players weak to protect the value of my accomplishments.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • russhenderson85b14_ESO
    russhenderson85b14_ESO
    Soul Shriven
    So long as key abilities for stamina players who want to progress in vMSA (Vigor, Caltrops) are locked behind a PVP-wall, I'm more than fine with this change.

    All end game stuff is locked behind a frinkin PVE-wall of China.

    Dont even compare two weeks of PVP to the insane PVE grind in order to get good passives and viable gear.

    Yeah, ok.

    The vast majority of the game is PVE. That's by design - if you don't like it, go play something that's 100% PVP. PVP skill lines should be for PVP abilities. Vigor and Caltrops are practically required for PVE progress in the endgame, for stamina builds. Making those more accessible is not a bad thing - just like making monster shoulder accessible for AP so that PVP players can grab them is not a bad thing. Accessibility is never bad.
  • Ayantir
    Ayantir
    ✭✭✭✭
    Little excel stuff

    a9c73a85d30213d7f8eeb1da16ed48f2.png
    Obsessive Compulsive Elder Scrolls addons Coder
    A Few millions downloads of ESO addons now.
    Master crafter on my main char since release. All tradeskills, recipes \o/, researchs (since long), 35 styles known
    My little french Guild: Cercle de l'Eveil
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ayantir wrote: »
    Little excel stuff

    a9c73a85d30213d7f8eeb1da16ed48f2.png

    weird that the skills unlock in the middle of a rank,or will they be rounded?
  • Ayantir
    Ayantir
    ✭✭✭✭
    This is my NB Alt on PTS (2.3.2) :

    9633ba32f732623db96529bcf1fc6e87.png

    -> Won't be rounded, will be exact values in the sheet above.
    Obsessive Compulsive Elder Scrolls addons Coder
    A Few millions downloads of ESO addons now.
    Master crafter on my main char since release. All tradeskills, recipes \o/, researchs (since long), 35 styles known
    My little french Guild: Cercle de l'Eveil
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mojmir wrote: »
    Ayantir wrote: »
    Little excel stuffa9c73a85d30213d7f8eeb1da16ed48f2.png
    weird that the skills unlock in the middle of a rank,or will they be rounded?

    I wish they would line them up with Alliance Ranks. If they want those sorts of numbers, they could easily adjust them slightly to:
    • Rank 2 – 700 (AR 1, Volunteer I)
    • Rank 3 – 8,000 (AR 3, Rrcruit I)
    • Rank 4 – 48,000 (AR 5, Tyro I)
    • Rank 5 – 88,000 (AR 6, Tyro II)
    • Rank 6 – 224,000 (AR 8, Legionary II)
    • Rank 7 – 326,400 (AR 9, Veteran I)
    • Rank 8 – 456,000 (AR 10, Veteran II)
    • Rank 9 – 809,600 (AR 12, Corporal II)
    • Rank 10 – 1,310,400 (AR 14, Sergeant II), or 1,040,000 (AR 13, Sergeant I)
    Edited by Enodoc on February 17, 2016 9:21AM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    Enodoc wrote: »
    Mojmir wrote: »
    Ayantir wrote: »
    Little excel stuffa9c73a85d30213d7f8eeb1da16ed48f2.png
    weird that the skills unlock in the middle of a rank,or will they be rounded?

    I wish they would line them up with Alliance Ranks. If they want those sorts of numbers, they could easily adjust them slightly to:
    • Rank 2 – 700 (AR 1, Volunteer I)
    • Rank 3 – 8,000 (AR 3, Rrcruit I)
    • Rank 4 – 48,000 (AR 5, Tyro I)
    • Rank 5 – 88,000 (AR 6, Tyro II)
    • Rank 6 – 224,000 (AR 8, Legionary II)
    • Rank 7 – 326,400 (AR 9, Veteran I)
    • Rank 8 – 456,000 (AR 10, Veteran II)
    • Rank 9 – 809,600 (AR 12, Corporal II)
    • Rank 10 – 1,310,400 (AR 14, Sergeant II), or 1,040,000 (AR 13, Sergeant I)

    They are not even properly rounded as it is on live at the moment, as hilariously described by Speez https://www.youtube.com/watch?v=JTdrgms4_Gs
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Chori
    Chori
    ✭✭✭✭
    Ghostbane wrote: »
    Enodoc wrote: »
    Mojmir wrote: »
    Ayantir wrote: »
    Little excel stuffa9c73a85d30213d7f8eeb1da16ed48f2.png
    weird that the skills unlock in the middle of a rank,or will they be rounded?

    I wish they would line them up with Alliance Ranks. If they want those sorts of numbers, they could easily adjust them slightly to:
    • Rank 2 – 700 (AR 1, Volunteer I)
    • Rank 3 – 8,000 (AR 3, Rrcruit I)
    • Rank 4 – 48,000 (AR 5, Tyro I)
    • Rank 5 – 88,000 (AR 6, Tyro II)
    • Rank 6 – 224,000 (AR 8, Legionary II)
    • Rank 7 – 326,400 (AR 9, Veteran I)
    • Rank 8 – 456,000 (AR 10, Veteran II)
    • Rank 9 – 809,600 (AR 12, Corporal II)
    • Rank 10 – 1,310,400 (AR 14, Sergeant II), or 1,040,000 (AR 13, Sergeant I)

    They are not even properly rounded as it is on live at the moment, as hilariously described by Speez https://www.youtube.com/watch?v=JTdrgms4_Gs

    Amazing, that gave me a good laugh haha
    EP NA-PC - Invictus - Odem Mortis
    1. Stamina NB Cat - ChoriB'Good
    2. Magicka NB High Elf - Lîndara
    3. Stam Sorc High Elf - Lindara Moonlight
    4. Red Guard Stamina DK - Chorî
    5. Red Guard Stamina Templar - Choripaninikinnie
    6. Magplar High Elf - Vagitarian Sillonour
    Don't tell me you lag, I play with 200-300 ms all the time ^_^
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ghostbane wrote: »
    Enodoc wrote: »
    Mojmir wrote: »
    Ayantir wrote: »
    Little excel stuffa9c73a85d30213d7f8eeb1da16ed48f2.png
    weird that the skills unlock in the middle of a rank,or will they be rounded?

    I wish they would line them up with Alliance Ranks. If they want those sorts of numbers, they could easily adjust them slightly to:
    • Rank 2 – 700 (AR 1, Volunteer I)
    • Rank 3 – 8,000 (AR 3, Rrcruit I)
    • Rank 4 – 48,000 (AR 5, Tyro I)
    • Rank 5 – 88,000 (AR 6, Tyro II)
    • Rank 6 – 224,000 (AR 8, Legionary II)
    • Rank 7 – 326,400 (AR 9, Veteran I)
    • Rank 8 – 456,000 (AR 10, Veteran II)
    • Rank 9 – 809,600 (AR 12, Corporal II)
    • Rank 10 – 1,310,400 (AR 14, Sergeant II), or 1,040,000 (AR 13, Sergeant I)
    They're only out by, like, 1 point due to a typo in one of the early ranks. I think Alliance Rank 2 requires 901 AP instead of 900. We decided not to bother mentioning that in the table, as a typo of 1 point doesn't make a lot of difference.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • LearnThis
    LearnThis
    ✭✭✭
    Ghostbane wrote: »
    Enodoc wrote: »
    Mojmir wrote: »
    Ayantir wrote: »
    Little excel stuffa9c73a85d30213d7f8eeb1da16ed48f2.png
    weird that the skills unlock in the middle of a rank,or will they be rounded?

    I wish they would line them up with Alliance Ranks. If they want those sorts of numbers, they could easily adjust them slightly to:
    • Rank 2 – 700 (AR 1, Volunteer I)
    • Rank 3 – 8,000 (AR 3, Rrcruit I)
    • Rank 4 – 48,000 (AR 5, Tyro I)
    • Rank 5 – 88,000 (AR 6, Tyro II)
    • Rank 6 – 224,000 (AR 8, Legionary II)
    • Rank 7 – 326,400 (AR 9, Veteran I)
    • Rank 8 – 456,000 (AR 10, Veteran II)
    • Rank 9 – 809,600 (AR 12, Corporal II)
    • Rank 10 – 1,310,400 (AR 14, Sergeant II), or 1,040,000 (AR 13, Sergeant I)

    They are not even properly rounded as it is on live at the moment, as hilariously described by Speez https://www.youtube.com/watch?v=JTdrgms4_Gs

    Thank you.
    PSN: LearnThis
    Bosmer Nightblade (Master Crafting, everything researched)
    Dunmer Dragonknight
    Breton Nightblade
    Breton Mage
    Argonian Templar
    Norn Dragonknight
    High Elf Dragonknight

    Champion Points are capped

    ~I have completed Cadwell's Silver six times and Gold four times... Please do not tell me about the experience of leveling.~
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    10k ap a day is roughly 1 hour of bad pvping?

    I've had ticks bigger than that.

    Zos need to get rid of the outliers before they make this calc.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
Sign In or Register to comment.