Bracing passive for Heavy Armor should include stam regen while blocking

Lord_Hev
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Either full stam regen, or a 50% penalty. By doing this, you allow tank specs to be viable in PvP, while at the same time preventing light/medium armor specs from abusing or taking advantage. This will give Heavy armor builds something unique to them, and bring them to the competitive table for PvP.
Qaevir/Qaevira Av Morilye/Molag
Tri-Faction @Lord_Hevnoraak ingame
PC NA
  • Ishammael
    Ishammael
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    Agreed. Or at least double or triple the constitution passive.
  • actosh
    actosh
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    Save your breath.........there will never be buffs for heavy as long as @Wrobel is Combat Lead.
    He said it once and this is the only thing were they keep their word....sadly.

    As they asked for feedback in the general discussion they received shittons of messages for a buff to heavy armor, gues what, wont happen....

    Btw, i would also like to see one, since itank most of my time.
    Edited by actosh on February 11, 2016 9:39AM
  • Bashev
    Bashev
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    Heavy need buffs. @wrobel how do you like heavy armor? All useful stuf you put in heavy armor sets, not in the heavy armor tree. Just move it from the sets to the tree.
    1) Reduced damaged while CC or rooted
    2) Reduce enemy healing when you are damaged (similar to Duroks bane and Fasslas sets)
    3) reduced ultimate cosst
    Bonuses:
    stamina regen while blocking as it is proposed + increased ultimate regen
    Edited by Bashev on February 11, 2016 2:10PM
    Because I can!
  • Jar_Ek
    Jar_Ek
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    @Wrobel Would you care to comment about your design logic in making Heavy Armour practically useless? esp in PVP.
  • Frenkthevile
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    actosh wrote: »
    Save your breath.........there will never be buffs for heavy as long as @Wrobel is Combat Lead.
    He said it once and this is the only thing were they keep their word....sadly.

    As they asked for feedback in the general discussion they received shittons of messages for a buff to heavy armor, gues what, wont happen....

    Btw, i would also like to see one, since itank most of my time.

  • themdogesbite
    themdogesbite
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    Please this, please please please pleaseeeeeeeee
    :]
  • Cinbri
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    How about decrease AoE damage for each part of heavy piece.
  • actosh
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    Cinbri wrote: »
    How about decrease AoE damage for each part of heavy piece.

    God pls no. Give it something we can benefit from in pve and pvp.
  • Tower_Of_Shame
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    Jar_Ek wrote: »
    @Wrobel Would you care to comment about your design logic in making Heavy Armour practically useless? esp in PVP.

    He doesnt care he is a fotm NB :D
  • Sallington
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    actosh wrote: »
    Cinbri wrote: »
    How about decrease AoE damage for each part of heavy piece.

    God pls no. Give it something we can benefit from in pve and pvp.

    How many bosses have AoE attacks? Less damage from standing in red, cone attacks, etc. That would be a big buff in both PvP AND PvE.
    Daggerfall Covenant
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  • Miwerton
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    o6fuvq9y3ru8.jpg
    Problem is that the combat team only think in theory, and not the reality as a result of it.
    They think it out a potenial build, and they ignore the reality of it, its the equivalence of social structures that completely fails, although in that case those that thought of it have the execuse of being dead, the combat team dont, they just
    Edited by Miwerton on February 11, 2016 1:18PM
  • nordsavage
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    I fought the stam regen nerf tooth and nail before and after. This seems to be a lost cause. It is a sad state of affairs when it is difficult to find a tank in game and dps is to the point where many outright forgo using a tank in the first place. An entire role has been left to rot. There was never any compromise or middle ground. As a matter of fact instead of "kid glove" adjustments to mechanics that they claimed to use, they just look a red hot cleaver and chopped it down. Since dps as a tank is relatively pointless when people are pulling 20-50k dps there really needs to be some viability given back to the role especially since there are so few abilities that are truly functional to the role, re-vamped heavy armor passives would a great way to this.
    I didn't choose tank life, tank life chose me.
  • tinythinker
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    Bashev wrote: »
    Heavy need buffs. @wrobel how do you like heavy armor? All useful stuf you put in heavy armor sets, not in the heavy armor tree. Just move it from the sets to the tree.
    1) Reduced damaged while CC or rooted
    2) Reduced healing when damaged
    3) reduced ultimate cosst
    Bonuses:
    stamina regen while blocking as it is proposed + increased ultimate regen

    I get reduced damaged while CCed and limited stam regen while blocking, but why reduced healing when damaged?
    Edited by tinythinker on February 11, 2016 1:47PM
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  • umagon
    umagon
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    What I don't understand is their intended role for heavy armor. The midgation is almost non-existent when you take in a count the champion points which still remove ~5000 armor in addition to major and minor breach. And the healing returns are low and don't even require more than minor defile to counter. So you can't reduce damage well you can't heal well and you can't regenerate resources well. Where is the benefit other than looking cool? They need some one else to work on the combat mechanics, because alot of things going on with them are just illogical.
  • tinythinker
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    Anyway, haven't gotten into the tanking/heavy armor discussions in a good while, and

    I'm not sure I want to jump into that really long HA thread. So quick thoughts:

    Heavy Armor and Tanking

    "Resolve: Increases your Armor for each piece of Heavy Armor equipped."
    :+1: Fine as it is, I would take a buff to the values if offered, but I'm not worried about it. If anything I would add critical damage resistance per piece, which players could stack with the impenetrable trait and the Resistant perk from the Champion System to be really super tanky or they could use other bonuses if not tanking in Cyrodiil. Options are nice, and this would increase the (gasp) mitigation value of HA.

    "Constitution: Increases Health Recovery by 2%/4% per piece of Heavy Armor equipped. Also restores Magicka and Stamina each time you are hit, but only once every 8/4 seconds. Amount restored is increased per piece of Heavy Armor equipped."
    :-1: A good idea for sustain but the values for magicka and stamina return are too low with the cool-down at 8/4 seconds. It should be based on how much aggro you have, which the cool-down negates (i.e. this should be awesome if you are getting wailed on by a ton of enemies constantly). At the current values for what you get per hit they need to drop the cool-down to every 3/1.5 or 2/1 seconds. Yes they could keep the cool-down time the same and raise the return per hit but that negates the value of being tanky and drawing lots of aggro onto yourself.

    "Juggernaut: Increases Max Health by 0.5%/1% per piece of Heavy Armor equipped."
    :+1: Good passive, but would be better if you took less damage while CCed and received limited resistance to snares. A good synergy with Argonian passives (for those who care like me).

    "Bracing: Decreases Stamina cost of blocking by 10%/20%."
    :-1: Good passive before the nerf to stamina regen while blocking. Outdated now. I agree with the general sentiments expressed here. Would change it to either 20%/40% reduction to cost of blocking *or* allow stamina regen at 25% of normal rate while blocking. This is the "requires 5 pieces of this armor type" passive so it's not like LA or MA block-casters could abuse it. If they lowered the cool-down on Constitution as per the above recommendation these changes might not even be needed when playing like a tank.

    "Rapid Mending: Increases healing received by 0.5%/1% per piece of Heavy Armor equipped."
    :+1: I like this, and it goes also goes well with Argonian passives. I might add in "and reduces the duration of negative status effects" though to make this really solid.
    Edited by tinythinker on February 11, 2016 2:19PM
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  • Bashev
    Bashev
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    Bashev wrote: »
    Heavy need buffs. @wrobel how do you like heavy armor? All useful stuf you put in heavy armor sets, not in the heavy armor tree. Just move it from the sets to the tree.
    1) Reduced damaged while CC or rooted
    2) Reduced healing when damaged
    3) reduced ultimate cosst
    Bonuses:
    stamina regen while blocking as it is proposed + increased ultimate regen

    I get reduced damaged while CCed and limited stam regen while blocking, but why reduced healing when damaged?

    Ops sorry, I meant a healing debuff to the enemy who damaged you (similar to Dursks bane set or Fasallas).
    I will edit my post now. Thanks
    Because I can!
  • tinythinker
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    Bashev wrote: »
    Bashev wrote: »
    Heavy need buffs. @wrobel how do you like heavy armor? All useful stuf you put in heavy armor sets, not in the heavy armor tree. Just move it from the sets to the tree.
    1) Reduced damaged while CC or rooted
    2) Reduced healing when damaged
    3) reduced ultimate cosst
    Bonuses:
    stamina regen while blocking as it is proposed + increased ultimate regen

    I get reduced damaged while CCed and limited stam regen while blocking, but why reduced healing when damaged?

    Ops sorry, I meant a healing debuff to the enemy who damaged you (similar to Dursks bane set or Fasallas).
    I will edit my post now. Thanks
    Ahh, makes much more sense now :blush:
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  • Lord_Hev
    Lord_Hev
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    Ishammael wrote: »
    Agreed. Or at least double or triple the constitution passive.


    This actually makes a lot of sense too. You don't get sustain in Heavy armor just standing around looking pretty. You should get it be taking and enduring punishment. So in theory, constitution passive is good, but in practice it falls short. I 100% agree with this. In fact, you won't need to regen stam while blocking if constitution gets buffed by triple. It's balanced in that you cant just hold block forever, but if you actually block attacks and take damage, you get sustain and like-wise, stamina to keep you on your feet.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
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  • david.haypreub18_ESO
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    It is sad, but it is becoming increasingly clear the Wrobel is the problem behind so many of the things wrong with ESO.

    The game has gotten worse since he's been in charge. He has no idea how to fix the Templar class, doesn't seem to realize that Heavy Armor needs work, and seems to be behind the changes that have made the game less 'fun' in the last year.

    That's just my 2 cents of course, but I don't see the game getting better under his tenure, at least in regards to these issues; it seems to be getting worse.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
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  • Ishammael
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    Lord_Hev wrote: »
    Ishammael wrote: »
    Agreed. Or at least double or triple the constitution passive.


    This actually makes a lot of sense too. You don't get sustain in Heavy armor just standing around looking pretty. You should get it be taking and enduring punishment. So in theory, constitution passive is good, but in practice it falls short. I 100% agree with this. In fact, you won't need to regen stam while blocking if constitution gets buffed by triple. It's balanced in that you cant just hold block forever, but if you actually block attacks and take damage, you get sustain and like-wise, stamina to keep you on your feet.

    It also might make the Black Rose set -- which is a great idea -- good in practice.
  • blackcom90
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    Lord_Hev wrote: »
    Either full stam regen, or a 50% penalty. By doing this, you allow tank specs to be viable in PvP, while at the same time preventing light/medium armor specs from abusing or taking advantage. This will give Heavy armor builds something unique to them, and bring them to the competitive table for PvP.

    I really agree with you, but my only fear would be that, as it's now, tanking in this game it's not so hard. With this i don't mean that the stamina reg is bad, but that with the revamp of the heavy armor passives they should increase a little more the "challenging" factor of tanking.

  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Lord_Hev wrote: »
    Either full stam regen, or a 50% penalty. By doing this, you allow tank specs to be viable in PvP, while at the same time preventing light/medium armor specs from abusing or taking advantage. This will give Heavy armor builds something unique to them, and bring them to the competitive table for PvP.

    id support somewhere 30-50%while blocking just needs testing
  • Teflondon75
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    I've been MMO'ing since the original Neverwinter nights, so mid 90's lol, and you see this in every MMO. Some things get fixed immediately, usually things that REALLY benefit the players, and other things take forever if at all.

    They made this game, they know darn well they've created an environment that HEAVILY favors Burst or sustain, or both. Funny enough Heavy has neither of those lol and light and medium have Both. No real DPS caps and yet a relatively easily reached armor cap. This does Not make sense =/ Some people make it work, because they are good players and/or play it long enough to become decent in their choice of style. Every person here knows that those good players would be good and better on either of the other two armor lines(depending on spec, class, goals etc of course)

    Deep down WE know that THEY know heavy sucks. Comparatively speaking of course...for that one clown that always has to "I wear (Heavy,Stam sorc, Argonians, Etc...) and I'm Excellence!"
  • Personofsecrets
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    This would make me feel alot better.
  • Personofsecrets
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    I'm honestly tired of spamming earthen heart abilities @Wrobel and @ZOS_RichLambert . Tanking feels way too repetitive and forced right now because of no stamina regeneration while blocking.

    And don't dare suppose that tanks shouldn't always be blocking if you are going to introduce mechanics like the armor debuff that forces us to block or die. Nobody has the incentive to time blocks because it adds a tremendous risk factor and so you see the path that we are pushed down.
    Edited by Personofsecrets on February 12, 2016 12:20PM
  • Jura23
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    Ishammael wrote: »
    Agreed. Or at least double or triple the constitution passive.

    I would prefer this option. double the amount of resources and cut cooldown in half.
    Georgion - Bosmer/Templar - PC/EU
  • Personofsecrets
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    bracing was clearly designed to have its current specific block cost reduction in order to get players to the 50% block cost reduction threshold
  • dodgehopper_ESO
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    There's a reason that despite preferring the use of heavy armor by style, I've given it up for leather. Leather is almost as tough, vastly more mobile, better resource management, and better damage output. Why the hell would I ever use plate armor in this system? Its a bad system when you are stupid if you use a certain piece of armor. The only place I can actually see heavy beig useful is in the role of challenge content tank.
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  • hrothbern
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    There's a reason that despite preferring the use of heavy armor by style, I've given it up for leather. Leather is almost as tough, vastly more mobile, better resource management, and better damage output. Why the hell would I ever use plate armor in this system? Its a bad system when you are stupid if you use a certain piece of armor. The only place I can actually see heavy beig useful is in the role of challenge content tank.

    Fully agree,

    LA and MA have much more synergies with an increasing pool of CP's, Sets, Abilities and most important tactical play-styles and mobility.
    That all besides the higher DPS & self HPS output.

    HA has in practice only a better synergy with Block and the traits Reinforced & Defensive.
    and that is only usefull against real big spikes of damage and/or high incoming damage content where support of a healer is necessary.

    That makes using HA in general an unwise or a more emotional decision.

    Edited by hrothbern on February 12, 2016 1:47PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
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