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ZOS, PLEASE TRASH CP CAP

  • elium85
    elium85
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    @Prabooo Oh, sorry, that was prior to catchup mechanic!
  • MrGigglypants
    MrGigglypants
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    elium85 wrote: »
    I agree with OP! People complain about those with lots of CP forgetting that those people spent lots of time grinding and playing to get there. Reward them for putting in the effort!

    This isn't world of war craft pig day get over being on a level playing field.
  • Ashtaris
    Ashtaris
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    What I hate is those whiners who keep saying that they should have a way to catch up CP wise to those players who have been in the game since beta? My question is why? Don't you feel that there needs to be some reward for those people who have been playing the longest in the way of some progression like CP's? Many of us are capped out at VR16 so for right now, CP's ARE the only form of progression we see. I'm really getting tired of this "Johnny should get the same gold stars" in-game socialism we are seeing now.
  • vamp_emily
    vamp_emily
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    'i stoped playing after the cap. I had 550 CP, and after completing the whole wrotghar 2 times and all dailys, I ended up with 4 more champion points. I didnt stop playing because I need to be overpowered with alot of cp, but simply because I lost the progress feeling in the game. I now need above 1 mill xp for one future cp, and thats too insane for me to feel progress in the game.

    I never had problems with people having alot of CP, good for them, if they are able to grind that much without headache, I respect that, specially after this pvp update with no CP campaign. So yeah give me my progress back and I might start playing again!

    I say remove CP Caps because of this ^^.

    Why does it really matter if someone has more CP than you. If I come across a strong player and can't beat them, I call for help.



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  • IcyDeadPeople
    IcyDeadPeople
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    If CP caps are removed, the game becomes just grinding every day for two years.

    New and returning players will have a hard time finding trial and PVE groups that won't kick them for having low CP. The years long grind to reach any level where they are remotely competitive in PVP will discourage many players.
  • Cathexis
    Cathexis
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    I predict most people will not play cp campaigns anymore because it is not fun to be killed by someone with a massive, uncounterable advantage.
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  • Cathexis
    Cathexis
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    Ashtaris wrote: »
    What I hate is those whiners who keep saying that they should have a way to catch up CP wise to those players who have been in the game since beta? My question is why? Don't you feel that there needs to be some reward for those people who have been playing the longest in the way of some progression like CP's? Many of us are capped out at VR16 so for right now, CP's ARE the only form of progression we see. I'm really getting tired of this "Johnny should get the same gold stars" in-game socialism we are seeing now.

    @Ashtaris
    Personally, as someone who has played since beta, I don't think it is good for the game. It creates a seriously unhealthy game environment wherein older players feel they are entitled to more fun and glory than newer players with potentially equal skill, at the expense of those newer players. It perpetuates an environment that discourages new players from participating and that is a detriment to the growth of the player base. End game progression is fine with me - but the CP system also directly influences PvP in dramatic ways to such an extent that it creates unfair advantage.

    Tldr; it is no good to be the king of the hill on a sinking island.
    Edited by Cathexis on February 8, 2016 4:32PM
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  • Cuyler
    Cuyler
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    Leaderboards should represent a teams skill, not how many cp they mindlessly grinded. Grinding is not skill, its time. Putting in a lot more time than someone else because you don't work should not earn you a higher spot on the leaderboards. Skill currently earns you a spot on the leaderboards, which is how it should be.

    And the "I quit because you took my progression" excuse is too funny....like there's nothing to do but grind CP in this game.
    Edited by Cuyler on February 8, 2016 4:44PM
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  • Cathexis
    Cathexis
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    Cuyler wrote: »
    Leaderboards should represent a teams skill, not how many cp they mindlessly grinded. Grinding is not skill, its time. Putting in a lot more time than someone else because you don't work should not earn you a higher spot on the leaderboards. Skill currently earns you a spot on the leaderboards, which is how it should be.

    And the "I quit because you took my progression" excuse is too funny....like there's nothing to do but grind CP in this game.

    Yeh I have to say if you can't enjoy a game unless you have something to grind (a) what is wrong with you and (b) do you really like the game or do you just like grinding things or turning things into grinds for everyone else?
    Edited by Cathexis on February 8, 2016 4:48PM
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  • eliisra
    eliisra
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    Ashtaris wrote: »
    What I hate is those whiners who keep saying that they should have a way to catch up CP wise to those players who have been in the game since beta? My question is why? Don't you feel that there needs to be some reward for those people who have been playing the longest in the way of some progression like CP's? Many of us are capped out at VR16 so for right now, CP's ARE the only form of progression we see. I'm really getting tired of this "Johnny should get the same gold stars" in-game socialism we are seeing now.

    There was no CP back in beta or the first 11 months of ESO's existence.

    The CP system wasn't launch until march 2015 for PC(together with Tamriel Unlimited). So players who started later and focused on grinding, might have way more CP than us who played back in beta.

    I do get what you're saying and I partly agree(just leave beta out of it lol). We cant keep CP progression on hold because of whiny semi-inactive players that cant be arsed logging in and those who started a month ago. It's insulting.

    But I dont want to remove the cap completely. I dont want to trivialize PvE content. Balance matters in PvE to. Imagine doing vMA or new trial with 3600 CP...what a fun challenge :smirk:

    Edited by eliisra on February 8, 2016 4:48PM
  • AlnilamE
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    'i stoped playing after the cap. I had 550 CP, and after completing the whole wrotghar 2 times and all dailys, I ended up with 4 more champion points. I didnt stop playing because I need to be overpowered with alot of cp, but simply because I lost the progress feeling in the game. I now need above 1 mill xp for one future cp, and thats too insane for me to feel progress in the game.

    I never had problems with people having alot of CP, good for them, if they are able to grind that much without headache, I respect that, specially after this pvp update with no CP campaign. So yeah give me my progress back and I might start playing again!

    I hear you. I'm not sure what the point of playing the content will be if it won't get you anywhere.

    I wouldn't even mind the cap if the XP penalty wasn't there for the CP above it. If I get to the cap and play my V3 DK, she will gain Vet levels faster than she gains CP.
    RazielSR wrote: »
    Another nonsese topic by grinders and nolifers regarding cp cap. If ZOS is doing this is because THEY KNOW AND HAVE THE DATA of the vast manority of players and they are far from the cap. Players that are actually playing the content and not grinding without appreciating the dlcs and whinning the day before a dlc release because they have nothing to do. Go out and take fresh air or play other games. You just want to be able to rule in pvp because of your grinded cp.
    I guess those kind of whinners are afraid to play against other players with the same advantages.

    I'm at 484 CP and I got them by playing the game. The idea of grinding is boring to me. The closest I have come to it is go out of my way to kill a few extra mobs if they have a collectible that my character needs. But if you like questing and doing pledges and such, you just get CP naturally.

    As I said before, I don't mind the actual cap. What I don't like is the fact that the XP requirement for CP doubles after you reach it. For no good reason.

    And personally, I have never attributed a PvP death to the other player having more CP than me.
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  • DanielMaxwell
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    spend 30 CP in a star , you will then start to see massive diminishing returns for each CP spent in that star after that .

    at 1080 CP you could have all locked passives unlocked , with all stars facing the same rate of diminishing returns for each CP spent in them .

    Those numbers should tell you just how worthless the cap system is , ZOS did a cap system because it is easier to do then a bracket set up for PvP . using a bracket set up for PvP allows for players to have reasonably fair PvP and to keep the sense of character progression(getting stronger) .
    As for the PVE leaderboards setting them up so that if the group chooses to do a competitive run(i.e. a run that would count towards the leaderboard) then all CP would disabled for the run . That would keep them relevant , while addressing the concerns over players getting kicked for not having x amount of CP . This would keep the competition for standing on the leaderboards fair while also allowing for players to keep the sense of progression .

    doing that is more work then ZOS is willing to do

    I said it before that imho the CP system was badly thought out and implemented . I have also said that nobody should be surprised that ZOS implemented a cap as several of those who discussed the CP system before it was implemented said that some form of catch up mechanic , some means of slowing players down , or a cap would probably happen due to players progressing faster and further in the CP system then the developers expected .

    No player is whining when they are pointing out what they perceive as flaws in the cap setup that was implemented , they are expressing their opinions and views on it.
  • djyrb
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    I see the CP cap as beneficial in several ways:

    1) Allows developers to balance new PVE content more effectively without such a huge range in power in the playerbase. They are on a quarterly release schedule so I'm certain that taking that out of the equation can help their process move along faster.

    2) Gives new players a reasonable goal to attain without being too daunting, especially with the well-designed catchup mechanic.

    3) Will make the gear transition from Veteran Ranks removal much easier to manage.

    4) Improves competitiveness in PVP with the raw power balance being more predictable.

    5) Helps returning players not feel left behind.

    I took a break from the game prior to IC being launched due to burnout, and a big part of that was because I felt this pressure to keep grinding, or only participating in the content that gave the most XP (DSA at the time for example). I felt like I was falling behind/wasting my time if I PVP'ed or switched to a nonvet alt to level them up. Meanwhile there were a few people in my guilds with 1000+ CP that early on, and I can tell you a good deal of it was gained through pure mindless grinding and exploits, like that Aetherian Archive flame atronach farm that was around for a week or so.

    When they added all the XP boosting Crown Store items and crafted materials, I figured the studio was settling in to make the game a massive CP grind forever, so I was surprised when I heard they were going to cap CP and introduce the catchup mechanic.

    I can sympathize with people who spent a lot of time in the game grinding XP, but overall I think this was a very smart decision by ZOS, and anyone who quit because of it is long gone by now. And if they return, I bet they'll be happy that the cap is in place :wink:
  • Sharkano
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    They do not have to use a cap to achieve all their goals. The CP system is easy to move up in fast when low, and very hard to move up in as you get higher, with more and more XP needed for each point. This allows the lower players to catch up (if they actually play), while the higher players can move on, albeit very slowly. There is no need to cap anyone. There is certainly no need to keep it at 501 until we populate Mars, which is their current program.
  • nimander99
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    I always said leave CP's out of pvp OR have non CP campaigns and leave pve CP progression alone, but nooooooooo pvp-ers gotta muck up pve-ers games.
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  • PURPLE245
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    wait a min so you asking for more grinding?? :#
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  • Lil_Willie
    Lil_Willie
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    Agreed
  • PURPLE245
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    elium85 wrote: »
    Oh, I only PvE and as a PvE player the CP Cap is entirely disheartening.

    I thought that's why ZOS was implementing the CP limited campaigns? To alleviate what you are talking about? Why are we (PvE players) being punished even more?

    all cp does to pve is make it easier then it is whats the fun in that the pve in this game is easier as it is nvm with max cp im sure endgame is supposed to be harder?
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  • Artjuh90
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    Lenikus wrote: »
    I don't get... they say "remove vet ranks, they are just a grind", then they say "Remove CP cap, i want to grind more"

    ^this is so true xD
    the thing that bothers me the most that most of the PvE community didn't mind the vet ranks and prefered it over the CP system. the PvP community was more the other way around so they can play the FOTM more and they get less exp gain in PvP. Yet PvP get's the non-cp campaigns. why this is, is beyond me :s
    but community let's be *** honest now. FIRST CRY ABOUT LEVELING WAS TO MUTCH OF A GRIND AND YOU JUST WANTED TO PLAY THE ENDGAME AS MAX LVL. NOW THEY DID IT AND YOU ARE COMPLAINING YOU STILL FIGHT SLIGHTLY UNDER MAX LEVEL? really you also knew before CP there would be vet increase. didn't hear ANYONE about bhuhuhuhuhuhuhuhu i can't level beond vet 12/14/16 not even once. WHY THE *** is this happening with CP
    Edited by Artjuh90 on February 8, 2016 9:40PM
  • Tandor
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    I guess some people are never happy. It only seems like yesterday that they were complaining that the rate of CP progression was so slow that it would be years before they hit the cap, now they say the cap needs lifting already! All that suggests to me is that the cap is fine as it is.
  • Khaos_Bane
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    CP cap is fantastic!
  • Cuyler
    Cuyler
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    I agree the rate of CP acquisition when your past the cap shouldn't be punished so harshly considering the diminishing returns of the system are enough. But the cap itself is essential to fair competition.
    Edited by Cuyler on February 8, 2016 9:48PM
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  • Lokov
    Lokov
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    Actually the problem not in CP cap. The problem is in CP system at all.
    Introduction of champion system was the worst decision of developers which brought a huge imbalance in game. With which fight by restrictions on the maximum quantity of champion points. Don't you think this is stupid?

    They had no content and for this purpose somehow to occupy players they weakened characters and entered champion system. Pumping over champion system you return the character to his level of power before introduction of champion system.
    Clever players knew that it will lead to an imbalance and didn't even try to fill a maximum of champion system because it was clear that measures for its restriction will shortly enter.
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  • Artjuh90
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    Lokov wrote: »
    Actually the problem not in CP cap. The problem is in CP system at all.
    Introduction of champion system was the worst decision of developers which brought a huge imbalance in game. With which fight by restrictions on the maximum quantity of champion points. Don't you think this is stupid?

    They had no content and for this purpose somehow to occupy players they weakened characters and entered champion system. Pumping over champion system you return the character to his level of power before introduction of champion system.
    Clever players knew that it will lead to an imbalance and didn't even try to fill a maximum of champion system because it was clear that measures for its restriction will shortly enter.

    i would rather see something to the CP that you would choose a constalation and stick to it. this would also make a posabilty to make changes more diverese. now you get so many points which is still rising that in the end everybody is the same.
  • BippNasty
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    Personally I think the idea of never ending cp is stupid. Your character could become so powerful that you could just blow right through all the content getting all the drops and everything for practically nothing.
  • Tryxus
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  • Yolokin_Swagonborn
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    ZOS, PLEASE TRASH CP CAP

    ZOS, the CP cap was instituted to try and level out the pvp field due to people not wanting to pvp against people with a lot of CP. try and rein in the utterly ridiculous and predictable amount of unmitigated power creep the CP system has caused in BOTH PvP and PvE. However, the cap crippled the fun progress of making our toons better for many of us but ridiculous ability to solo content intended for groups and be able to 5man trial bosses. Now, for whatever reason,, that you have realized how quickly players were able to farm CP and completely outscale your content, you seem to be delaying CP cap-raising. There is no need for this. Now that you will be instituting cp-free Cyrodil zones, there is no reason for a cap at all except that max CP gameplay is boring and ridiculous in both PvP and PvE. Those who want to fight cp-free can do so. Please let the rest of us level again chase a meaningless stat inflating carrot knowing full well that you will have to violently upscale the both the damage and mitigation on ALL enemies even faster in every new content release to compensate for our demi-god status. Those who have stuck with you the longest are the most punished by your current policy enjoy playing the game pretending we are demi-gods that never die with high reward and very little risk want to continue feel that way.


    Fixed that for you.
    Edited by Yolokin_Swagonborn on February 8, 2016 10:40PM
  • Xjcon
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    Raising the CP cap slowly is a good idea. But they could at least Raise it more often. Bring it up 51 every month. The catchup mechanic will just have to scale with it. People not doing things that gain xp while in game are always going to hold the rest back at this rate.
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  • Justice31st
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    Yea there is no need for a CP cap now that there is a catch up mechanic in place.
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  • Artjuh90
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    Yea there is no need for a CP cap now that there is a catch up mechanic in place.

    ye because there were no people with 2000 cp when there were people with less then 200
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