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ZOS, PLEASE TRASH CP CAP

Sharkano
Sharkano
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ZOS, the CP cap was instituted to try and level out the pvp field due to people not wanting to pvp against people with a lot of CP. However, the cap crippled the fun progress of making our toons better for many of us. Now, for whatever reason, you seem to be delaying CP cap-raising. There is no need for this. Now that you will be instituting cp-free Cyrodil zones, there is no reason for a cap at all. Those who want to fight cp-free can do so. Please let the rest of us level again. Those who have stuck with you the longest are the most punished by your current policy.
  • Alucardo
    Alucardo
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    No.
  • Emma_Overload
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    Hard to argue with this logic. Why do we need a cap when PvPers will be able to play without CP at all?

    It really pisses me off to hear PvPers complaining that the new Assault rank math somehow "devalues" their achievement, when MY progression has been GIMPED at 501 CP because of all their whining!
    #CAREBEARMASTERRACE
  • Alucardo
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    Hard to argue with this logic. Why do we need a cap when PvPers will be able to play without CP at all?
    You're very short-sighted, aren't you? It gives those under the cap a chance to try out their CPs and see what's effective, and what isn't.
    Playing in a non-CP campaign you're not getting to do that. Playing in a campaign with no cap means they will get slaughtered. It's called balance, and if you don't like it, go play something that isn't an MMO.
    Edited by Alucardo on February 7, 2016 2:38PM
  • Shadowstep2003
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    You say there is no reason, but there is.

    The cap helps when it comes to balancing activities. PVE activities such as trials is on such example. Teams with a tremendous amount of CP have the ability to totally run through content un-challenged simply from raw stats.

    With the current system, at max CP you will still gain a moderate advantage while still being challenged.

    You will be hard pressed to find any type of massively multiplayer game that allows their user base to increase their strength exponentially without any sort of cap to progress. It makes things significantly harder on the devs in terms of designing challenging/competitive content and activities.
  • Jura23
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    You say there is no reason, but there is.

    The cap helps when it comes to balancing activities. PVE activities such as trials is on such example. Teams with a tremendous amount of CP have the ability to totally run through content un-challenged simply from raw stats.

    With the current system, at max CP you will still gain a moderate advantage while still being challenged.

    You will be hard pressed to find any type of massively multiplayer game that allows their user base to increase their strength exponentially without any sort of cap to progress. It makes things significantly harder on the devs in terms of designing challenging/competitive content and activities.

    If you want a challenge, you can always choose not to use your CP.
    Georgion - Bosmer/Templar - PC/EU
  • Elsonso
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    Actually, I think that a removal of the CP Cap, in conjunction with a pairing down of the overall CP benefits would be in order.

    I am thinking that since they chose 501 CP to be the current cap, they must feel that this is a good balance between power and how many CP are out there. Double that and tune the Champion System so that the power of 1002 CP today = the power of 3600 CP tomorrow. Yes... nerf to ~1/3rd of what the system gives today. Then remove the cap and let people make the run to 3600 CP.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    No. For those who have the 1000+ CP will be plagueing then CP allowed pvp servers again. No.
  • elium85
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    I agree with OP! People complain about those with lots of CP forgetting that those people spent lots of time grinding and playing to get there. Reward them for putting in the effort!
  • Alucardo
    Alucardo
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    elium85 wrote: »
    I agree with OP! People complain about those with lots of CP forgetting that those people spent lots of time grinding and playing to get there. Reward them for putting in the effort!

    People new to the game deserve to get their heads bashed in? I've been playing for a while now and even I think this idea is stupid.
  • elium85
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    @Alucardo Sorry, what?

    Pretty much any Vet Dungeon and Trial can be completed at 250 CP. With the catchup mechanic, which is helpful, people will be at that by the time they have a VR16 toon. Sure they won't be leaderboarding, but they can clear any content (maybe except for vMA) in the game at that point.

    That said, once MoL comes out, Vet on that is anyone's guess.
  • Alucardo
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    elium85 wrote: »
    @Alucardo Sorry, what?

    Pretty much any Vet Dungeon and Trial can be completed at 250 CP. With the catchup mechanic, which is helpful, people will be at that by the time they have a VR16 toon. Sure they won't be leaderboarding, but they can clear any content (maybe except for vMA) in the game at that point.

    That said, once MoL comes out, Vet on that is anyone's guess.

    I think we're talking about different things. I only PVP. I'm not one to comment on the competitive side of PVE, so I'll stay out of it, but for PVP this is a really bad idea.
  • elium85
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    Oh, I only PvE and as a PvE player the CP Cap is entirely disheartening.

    I thought that's why ZOS was implementing the CP limited campaigns? To alleviate what you are talking about? Why are we (PvE players) being punished even more?
  • Wollust
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    I don't really mind the CP cap, I can kinda see the point of it. I do however mind the slow advancement of the cap. 51 points in the DLC after the coming one? That's just ridiculous. I do understand that there needs to be a catchup mechanic and a bit of a help so that new players don't get completely trashed, but just ignoring the ones who are above the cap isn't an answer either. Because this is what ZoS is currently doing. It equals punishing those who bought exp scrolls, played their game for multiple hours a day and who have been here for a long time.

    Edit: Don't start off giving PvP fault in the CP cap. The cap is also here to balance the PvE content and don't force people into a mindless grind to compete for the top rankings. Because that's how it was before the cap.
    Edited by Wollust on February 7, 2016 3:14PM
    Susano'o

    Zerg Squad
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    elium85 wrote: »
    I agree with OP! People complain about those with lots of CP forgetting that those people spent lots of time grinding and playing to get there. Reward them for putting in the effort!

    No no no no most of those players didn't put the time or effort into getting those CP. They either spent a few days grinding CwC or went onto a dead campaign and emperor flipped left and right. No.
    Edited by Forestd16b14_ESO on February 7, 2016 3:14PM
  • elium85
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    @Forestd16b14_ESO

    Have you ever spent time grinding for CP? In CwC, assuming I'm with a partner and the rest of the cave is empty, I could get 1 CP every 25 minutes (no enlightenment) prior to the CP catchup/cap mechanics. So, if I had wanted to grind 1000 CP that would have been 25000 minutes or 2.5 weeks of grinding 24/7 non-stop. It's not a 'few days' as you stated.
  • Alucardo
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    elium85 wrote: »
    Oh, I only PvE and as a PvE player the CP Cap is entirely disheartening.

    I thought that's why ZOS was implementing the CP limited campaigns? To alleviate what you are talking about? Why are we (PvE players) being punished even more?

    Yeah, I really don't understand why there's a cap in PVE. I'm sure the hardcore PVErs in trials and stuff are pretty much already maxed out on CP anyway. In PVP it's harder to earn and it does make a big difference, so I get why there's one there.
  • Jura23
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    Alucardo wrote: »
    elium85 wrote: »
    Oh, I only PvE and as a PvE player the CP Cap is entirely disheartening.

    I thought that's why ZOS was implementing the CP limited campaigns? To alleviate what you are talking about? Why are we (PvE players) being punished even more?

    Yeah, I really don't understand why there's a cap in PVE. I'm sure the hardcore PVErs in trials and stuff are pretty much already maxed out on CP anyway. In PVP it's harder to earn and it does make a big difference, so I get why there's one there.

    Since there is gonna be no CP campaign, there is no reason for the cap in PvP either.
    Georgion - Bosmer/Templar - PC/EU
  • Alucardo
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    Jura23 wrote: »
    Alucardo wrote: »
    elium85 wrote: »
    Oh, I only PvE and as a PvE player the CP Cap is entirely disheartening.

    I thought that's why ZOS was implementing the CP limited campaigns? To alleviate what you are talking about? Why are we (PvE players) being punished even more?

    Yeah, I really don't understand why there's a cap in PVE. I'm sure the hardcore PVErs in trials and stuff are pretty much already maxed out on CP anyway. In PVP it's harder to earn and it does make a big difference, so I get why there's one there.

    Since there is gonna be no CP campaign, there is no reason for the cap in PvP either.

    I stated above why this is a silly argument. Don't be one of them.
  • Sharkano
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    What is really infuriating is that they are holding the PC players back so console can "catch up," when they are totally different games and have zero connection. I can't believe they are so short-sided that they hose everyone who reaches 501 (and that is a TON of PC players), so that newbies can not feel slighted that they have played for four days and are not "best in the game." The forced socialism here is mind-boggling.
  • Jura23
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    Sharkano wrote: »
    What is really infuriating is that they are holding the PC players back so console can "catch up," when they are totally different games and have zero connection. I can't believe they are so short-sided that they hose everyone who reaches 501 (and that is a TON of PC players), so that newbies can not feel slighted that they have played for four days and are not "best in the game." The forced socialism here is mind-boggling.

    I can see myself play a lot less once I reach the cap. Like it or not, it's motivation for many. But if that's what Zose wants, I can't stop them.
    Georgion - Bosmer/Templar - PC/EU
  • OrphanHelgen
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    'i stoped playing after the cap. I had 550 CP, and after completing the whole wrotghar 2 times and all dailys, I ended up with 4 more champion points. I didnt stop playing because I need to be overpowered with alot of cp, but simply because I lost the progress feeling in the game. I now need above 1 mill xp for one future cp, and thats too insane for me to feel progress in the game.

    I never had problems with people having alot of CP, good for them, if they are able to grind that much without headache, I respect that, specially after this pvp update with no CP campaign. So yeah give me my progress back and I might start playing again!
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • strikeback1247
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    Sharkano wrote: »
    What is really infuriating is that they are holding the PC players back so console can "catch up," when they are totally different games and have zero connection. I can't believe they are so short-sided that they hose everyone who reaches 501 (and that is a TON of PC players), so that newbies can not feel slighted that they have played for four days and are not "best in the game." The forced socialism here is mind-boggling.

    Except for that there are PC transfers on console... but who am I to say, right?
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Alucardo
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    'i stoped playing after the cap. I had 550 CP, and after completing the whole wrotghar 2 times and all dailys, I ended up with 4 more champion points. I didnt stop playing because I need to be overpowered with alot of cp, but simply because I lost the progress feeling in the game. I now need above 1 mill xp for one future cp, and thats too insane for me to feel progress in the game.

    I never had problems with people having alot of CP, good for them, if they are able to grind that much without headache, I respect that, specially after this pvp update with no CP campaign. So yeah give me my progress back and I might start playing again!

    To be honest, they are only planning on raising the cap by 51 points each DLC. Because of this I don't see the point in slowing progression. So what if people are already at the cap when it gets raised, especially if it's only being raised by 51? As long as there's a cap in place there's no need to hinder CP gain.
  • Lenikus
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    I don't get... they say "remove vet ranks, they are just a grind", then they say "Remove CP cap, i want to grind more"
    ... Mai cave. >:3
  • Anhedonie
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    Well, there is still should be a cap. They just could raise it now and higher. Current cap is too low.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Sausage
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    I believe the new CP-free Cyrodil Campaigns are gonna be for level 10-49. CP is meant to be a carrot at the endgame, if theres CP-free endgame Campaign, it means the carrot is gone, or go figure what Zen is cooking, but sounds pretty stupid to me to remove the endgame carrot.
    Edited by Sausage on February 7, 2016 3:58PM
  • Rex-Umbra
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    Nah caps are good. I think a couple years down the road 999 should be max and never go higher.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • DanielMaxwell
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    just bracket the PvP zones

    have a Zero CP instance , then add instances that have caps at 300 , then 600 , then 900 , adding new brackets in increments of 300 all the way up to max CP . With a no CP cap instance also for those who want that challenge ,i.e. you can que for this one regardless of your current CP.

    that allows players to choose the PvP they want either no CP used or amounts that reduce the impact of the CP used , upto an instance where they can be facing players with more CP then they have by a significant amount (i.e. gaps of more then 300 CP)

    doing that they could remove the CP cap system and adjust the CP xp gain to be a better scale that is much less like signing up for a nut-punching service.
  • RazielSR
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    Another nonsese topic by grinders and nolifers regarding cp cap. If ZOS is doing this is because THEY KNOW AND HAVE THE DATA of the vast manority of players and they are far from the cap. Players that are actually playing the content and not grinding without appreciating the dlcs and whinning the day before a dlc release because they have nothing to do. Go out and take fresh air or play other games. You just want to be able to rule in pvp because of your grinded cp.
    I guess those kind of whinners are afraid to play against other players with the same advantages.
  • RazielSR
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    just bracket the PvP zones

    have a Zero CP instance , then add instances that have caps at 300 , then 600 , then 900 , adding new brackets in increments of 300 all the way up to max CP . With a no CP cap instance also for those who want that challenge ,i.e. you can que for this one regardless of your current CP.

    that allows players to choose the PvP they want either no CP used or amounts that reduce the impact of the CP used , upto an instance where they can be facing players with more CP then they have by a significant amount (i.e. gaps of more then 300 CP)

    doing that they could remove the CP cap system and adjust the CP xp gain to be a better scale that is much less like signing up for a nut-punching service.

    If they do thay there won't be joy for the pshycogamers. You know,those with 2k grinded wanting to abuse of normal players.

    they just want to mock normal players using their grinded 24/7 cp. If they would be playing in the same instance,they wouldnt have fun plus there would be about 2% of population in one instance and 98 in another. Not good for the game.

    CP cap is ok as it is.The game needs new players urgently.
    Edited by RazielSR on February 7, 2016 4:37PM
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