You're very short-sighted, aren't you? It gives those under the cap a chance to try out their CPs and see what's effective, and what isn't.Emma_Eunjung wrote: »Hard to argue with this logic. Why do we need a cap when PvPers will be able to play without CP at all?
Shadowstep2003 wrote: »You say there is no reason, but there is.
The cap helps when it comes to balancing activities. PVE activities such as trials is on such example. Teams with a tremendous amount of CP have the ability to totally run through content un-challenged simply from raw stats.
With the current system, at max CP you will still gain a moderate advantage while still being challenged.
You will be hard pressed to find any type of massively multiplayer game that allows their user base to increase their strength exponentially without any sort of cap to progress. It makes things significantly harder on the devs in terms of designing challenging/competitive content and activities.
I agree with OP! People complain about those with lots of CP forgetting that those people spent lots of time grinding and playing to get there. Reward them for putting in the effort!
@Alucardo Sorry, what?
Pretty much any Vet Dungeon and Trial can be completed at 250 CP. With the catchup mechanic, which is helpful, people will be at that by the time they have a VR16 toon. Sure they won't be leaderboarding, but they can clear any content (maybe except for vMA) in the game at that point.
That said, once MoL comes out, Vet on that is anyone's guess.
I agree with OP! People complain about those with lots of CP forgetting that those people spent lots of time grinding and playing to get there. Reward them for putting in the effort!
Oh, I only PvE and as a PvE player the CP Cap is entirely disheartening.
I thought that's why ZOS was implementing the CP limited campaigns? To alleviate what you are talking about? Why are we (PvE players) being punished even more?
Oh, I only PvE and as a PvE player the CP Cap is entirely disheartening.
I thought that's why ZOS was implementing the CP limited campaigns? To alleviate what you are talking about? Why are we (PvE players) being punished even more?
Yeah, I really don't understand why there's a cap in PVE. I'm sure the hardcore PVErs in trials and stuff are pretty much already maxed out on CP anyway. In PVP it's harder to earn and it does make a big difference, so I get why there's one there.
Oh, I only PvE and as a PvE player the CP Cap is entirely disheartening.
I thought that's why ZOS was implementing the CP limited campaigns? To alleviate what you are talking about? Why are we (PvE players) being punished even more?
Yeah, I really don't understand why there's a cap in PVE. I'm sure the hardcore PVErs in trials and stuff are pretty much already maxed out on CP anyway. In PVP it's harder to earn and it does make a big difference, so I get why there's one there.
Since there is gonna be no CP campaign, there is no reason for the cap in PvP either.
What is really infuriating is that they are holding the PC players back so console can "catch up," when they are totally different games and have zero connection. I can't believe they are so short-sided that they hose everyone who reaches 501 (and that is a TON of PC players), so that newbies can not feel slighted that they have played for four days and are not "best in the game." The forced socialism here is mind-boggling.
What is really infuriating is that they are holding the PC players back so console can "catch up," when they are totally different games and have zero connection. I can't believe they are so short-sided that they hose everyone who reaches 501 (and that is a TON of PC players), so that newbies can not feel slighted that they have played for four days and are not "best in the game." The forced socialism here is mind-boggling.
OrphanHelgen wrote: »'i stoped playing after the cap. I had 550 CP, and after completing the whole wrotghar 2 times and all dailys, I ended up with 4 more champion points. I didnt stop playing because I need to be overpowered with alot of cp, but simply because I lost the progress feeling in the game. I now need above 1 mill xp for one future cp, and thats too insane for me to feel progress in the game.
I never had problems with people having alot of CP, good for them, if they are able to grind that much without headache, I respect that, specially after this pvp update with no CP campaign. So yeah give me my progress back and I might start playing again!
DanielMaxwell wrote: »just bracket the PvP zones
have a Zero CP instance , then add instances that have caps at 300 , then 600 , then 900 , adding new brackets in increments of 300 all the way up to max CP . With a no CP cap instance also for those who want that challenge ,i.e. you can que for this one regardless of your current CP.
that allows players to choose the PvP they want either no CP used or amounts that reduce the impact of the CP used , upto an instance where they can be facing players with more CP then they have by a significant amount (i.e. gaps of more then 300 CP)
doing that they could remove the CP cap system and adjust the CP xp gain to be a better scale that is much less like signing up for a nut-punching service.