Sorry to be the one to say, but this has me very confused and a little frustrated, while I do support fixing this ASAP it makes me wonderZOS_GinaBruno wrote: »Ok guys, here's The Plan(tm)
Tonight during the European megaserver maintenance, we will roll out the fix for Overload. Note that doing so may extend maintenance a bit since we're doing the regular maintenance along with the hotfix at the same time. As this issue was originally tied to the fix for dodge rolling not charging the proper amount of stamina, that fix will not be applied.
Tomorrow at 10am EST, we will apply the hotfix for the North American megaserver. This will require downtime, though not as long as a regular maintenance. As with the EU hotfix, this will fix Overload but will remove the fix for dodge rolling until we can get that straightened out.
As mentioned previously, this will not be an issue with the console incremental patches this week.
Thanks for your understanding, all.
Cinnamon_Spider wrote: »Why do we have to wait until tomorrow for the fix? If it's small, release it asap.
asneakybanana wrote: »YoloWizard wrote: »eventide03b14a_ESO wrote: »We wouldn't even be where Templars are though because at least they have heals.YoloWizard wrote: »One costs 200 the other costs 33ShadowDisciple wrote: »You know what else is easy to counter and does the same amount of damage or less? MeteorOverload light attack 14k ...good to see it off the table for a while.....
This skill is SO easy to counter(s&b Reflect skill for non-DK classes works magic; also dodging - one roll dodge makes like 3 Overload attacks miss in my experience) its biggest use in PvP literally is that 3rd bar, in my experience. And right now I don't even have that>.<
so?
for one cast that does more damage than the initial hit of the other.
Your argument saying it's easily countered doesn't mean anything, it's still stronger than a 200 costing ultimate and it needs to be changed accordingly
Give me spammable class skill and Standard-like ultimate then take Overload, other than that its just sending Sorc down to where templars are. And if that happens I wouldn't mind as long as PVE DK gets nerfed too (to actually balance classes in PVE). Overload is what makes Sorc on same level as DK
In terms for DPS I mean
Honestly what skill would they replace to give you a spammable dps skill? Only one I would even consider is dark conversion or whatever but I know tons of people who still use that. In terms of class skills sorcs have one of the strongest line ups in the game. An execute, most powerful dots in the game, an unblockable undodgeable instant cast ability, a magicka increase toggle, best damage shield in the game, an escape, a huge burst damage stun ability, a great root ability, a protective unblockable stun that doesn't break on dots. I don't want to see sorcs with a class skill like banner because then it would just feel like a dk and I like the class uniqueness and maybe they change atro of something where it gives the 20% dmg buff to you and the Synergizer other than that I wouldn't want to see a dot ability that gives a dmg buff.
Sorry to be the one to say, but this has me very confused and a little frustrated, while I do support fixing this ASAP it makes me wonderZOS_GinaBruno wrote: »Ok guys, here's The Plan(tm)
Tonight during the European megaserver maintenance, we will roll out the fix for Overload. Note that doing so may extend maintenance a bit since we're doing the regular maintenance along with the hotfix at the same time. As this issue was originally tied to the fix for dodge rolling not charging the proper amount of stamina, that fix will not be applied.
Tomorrow at 10am EST, we will apply the hotfix for the North American megaserver. This will require downtime, though not as long as a regular maintenance. As with the EU hotfix, this will fix Overload but will remove the fix for dodge rolling until we can get that straightened out.
As mentioned previously, this will not be an issue with the console incremental patches this week.
Thanks for your understanding, all.
This gets fixed almost instantly and gets high priority over other fixes. What about Khajiit Crit Passive being broken or what about Templar Toppling Charge or what about Radiant Oppression not working, bleed damage for axes working with steel tornado and so forth
Why can't we put priority on those class breaking skills like we're doing with Sorcerer Overload, those bugs have made several players quit as it has been ignored for months.
Can I ask, why does this get fixed and we still have to wait for those other fixes for a major update to roll out before we see any sort of fixing to them?
ZOS_GinaBruno wrote: »Out of curiosity, do patches get checked or tested before being applied?
We do absolutely test each patch before it gets deployed. Our team checks each fix that goes in, and also does a sanity check to make sure you're able to log in, create and load a character, etc. Unfortunately, it's impossible to check each and every piece of the game before each patch. In this case, it appears as though something caused Overload to stop working (we're still investigating what happened) and sadly, even though it may sound like a cop out, these things can happen.
magnusthorek wrote: »For god's sakes. Bosses get stronger and stronger, sorcerers can barely compete with other classes and now the only thing that saves us during boss battles is screwed after a patch that, according to the notes, didn't even touch this skill.
Sometimes I'm afraid to even imagine the programming of this game...
You must be fun to do dungeons with if you can't do boss fights without overload...
Honestly, (magicka) sorcs have been pretty much on par with other classes since 1.6. That was 1 year ago. Yes, overload + kena are a nice thing to have, but you can do any content with medium attack, force pulse, liquid lightning, thundering presence and your choice of other damage skills.
PS: My main is a magicka sorc.
ZOS_GinaBruno wrote: »Tomorrow at 10am EST, we will apply the hotfix for the North American megaserver. This will require downtime, though not as long as a regular maintenance. As with the EU hotfix, this will fix Overload but will remove the fix for dodge rolling until we can get that straightened out.
sneakymitchell wrote: »magnusthorek wrote: »For god's sakes. Bosses get stronger and stronger, sorcerers can barely compete with other classes and now the only thing that saves us during boss battles is screwed after a patch that, according to the notes, didn't even touch this skill.
Sometimes I'm afraid to even imagine the programming of this game...
You must be fun to do dungeons with if you can't do boss fights without overload...
Honestly, (magicka) sorcs have been pretty much on par with other classes since 1.6. That was 1 year ago. Yes, overload + kena are a nice thing to have, but you can do any content with medium attack, force pulse, liquid lightning, thundering presence and your choice of other damage skills.
PS: My main is a magicka sorc.
Yes sorc is the top class other than nightblade. In PvP or PvE. Im sure people should use soul strike. If overload is bugged.
I see what you did theresneakymitchell wrote: »magnusthorek wrote: »For god's sakes. Bosses get stronger and stronger, sorcerers can barely compete with other classes and now the only thing that saves us during boss battles is screwed after a patch that, according to the notes, didn't even touch this skill.
Sometimes I'm afraid to even imagine the programming of this game...
You must be fun to do dungeons with if you can't do boss fights without overload...
Honestly, (magicka) sorcs have been pretty much on par with other classes since 1.6. That was 1 year ago. Yes, overload + kena are a nice thing to have, but you can do any content with medium attack, force pulse, liquid lightning, thundering presence and your choice of other damage skills.
PS: My main is a magicka sorc.
Yes sorc is the top class other than nightblade. In PvP or PvE. Im sure people should use soul strike. If overload is bugged.
Anyone who thinks sorc will come close to a DK in a grp setting without overlol is being delusional.
You´ll be a bit behind NBs too - without offering any utility.
ZOS_GinaBruno wrote: »Ok guys, here's The Plan(tm)
Tonight during the European megaserver maintenance, we will roll out the fix for Overload. Note that doing so may extend maintenance a bit since we're doing the regular maintenance along with the hotfix at the same time. As this issue was originally tied to the fix for dodge rolling not charging the proper amount of stamina, that fix will not be applied.
Tomorrow at 10am EST, we will apply the hotfix for the North American megaserver. This will require downtime, though not as long as a regular maintenance. As with the EU hotfix, this will fix Overload but will remove the fix for dodge rolling until we can get that straightened out.
As mentioned previously, this will not be an issue with the console incremental patches this week.
Thanks for your understanding, all.
I see what you did theresneakymitchell wrote: »magnusthorek wrote: »For god's sakes. Bosses get stronger and stronger, sorcerers can barely compete with other classes and now the only thing that saves us during boss battles is screwed after a patch that, according to the notes, didn't even touch this skill.
Sometimes I'm afraid to even imagine the programming of this game...
You must be fun to do dungeons with if you can't do boss fights without overload...
Honestly, (magicka) sorcs have been pretty much on par with other classes since 1.6. That was 1 year ago. Yes, overload + kena are a nice thing to have, but you can do any content with medium attack, force pulse, liquid lightning, thundering presence and your choice of other damage skills.
PS: My main is a magicka sorc.
Yes sorc is the top class other than nightblade. In PvP or PvE. Im sure people should use soul strike. If overload is bugged.
Anyone who thinks sorc will come close to a DK in a grp setting without overlol is being delusional.
You´ll be a bit behind NBs too - without offering any utility.
Im a vr16 sorc and Don't even use overload and can and have soloed 90% of original game and Wrothgar (minus new world bosses which were fun!) So I guess you need to learn to adapt right now
magnusthorek wrote: »For god's sakes. Bosses get stronger and stronger, sorcerers can barely compete with other classes and now the only thing that saves us during boss battles is screwed after a patch that, according to the notes, didn't even touch this skill.
Sometimes I'm afraid to even imagine the programming of this game...
ZOS_GinaBruno wrote: »Out of curiosity, do patches get checked or tested before being applied?
Even though this was kind of a snarky question, we do absolutely test each patch before it gets deployed. Our team checks each fix that goes in, and also does a sanity check to make sure you're able to log in, create and load a character, etc. Unfortunately, it's impossible to check each and every piece of the game before each patch. In this case, it appears as though something caused Overload to stop working (we're still investigating what happened) and sadly, even though it may sound like a cop out, these things can happen.
that answer is just not accaptable and shows an imo very bad development cycle.just do one dungeon with 4 people every class and go and try pvp for 2 seconds this whole stuff would be found out that you do 0 functionality check on your game is highly disturbing and as a developer i can only tell you no software should be released without an integration test.
I see what you did theresneakymitchell wrote: »magnusthorek wrote: »For god's sakes. Bosses get stronger and stronger, sorcerers can barely compete with other classes and now the only thing that saves us during boss battles is screwed after a patch that, according to the notes, didn't even touch this skill.
Sometimes I'm afraid to even imagine the programming of this game...
You must be fun to do dungeons with if you can't do boss fights without overload...
Honestly, (magicka) sorcs have been pretty much on par with other classes since 1.6. That was 1 year ago. Yes, overload + kena are a nice thing to have, but you can do any content with medium attack, force pulse, liquid lightning, thundering presence and your choice of other damage skills.
PS: My main is a magicka sorc.
Yes sorc is the top class other than nightblade. In PvP or PvE. Im sure people should use soul strike. If overload is bugged.
Anyone who thinks sorc will come close to a DK in a grp setting without overlol is being delusional.
You´ll be a bit behind NBs too - without offering any utility.
I don´t like the ability myself. It´s the epitome of cheese.
However it´s a core component of the sorc class in it´s current state. I really hope with thieves guild and some class ability redesign we will get a rework of sorc DPS to be competetive without overload along with a rework of overload to be less cheesy.
Robotmafia wrote: »magnusthorek wrote: »For god's sakes. Bosses get stronger and stronger, sorcerers can barely compete with other classes and now the only thing that saves us during boss battles is screwed after a patch that, according to the notes, didn't even touch this skill.
Sometimes I'm afraid to even imagine the programming of this game...
sorcs can barely compete with other classes??? you must be a really bad sorc... in most grps iv seen in the past 3 months or so the sorcs have been doing the most dmg... usually 20k+
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Sorry to be the one to say, but this has me very confused and a little frustrated, while I do support fixing this ASAP it makes me wonderZOS_GinaBruno wrote: »Ok guys, here's The Plan(tm)
Tonight during the European megaserver maintenance, we will roll out the fix for Overload. Note that doing so may extend maintenance a bit since we're doing the regular maintenance along with the hotfix at the same time. As this issue was originally tied to the fix for dodge rolling not charging the proper amount of stamina, that fix will not be applied.
Tomorrow at 10am EST, we will apply the hotfix for the North American megaserver. This will require downtime, though not as long as a regular maintenance. As with the EU hotfix, this will fix Overload but will remove the fix for dodge rolling until we can get that straightened out.
As mentioned previously, this will not be an issue with the console incremental patches this week.
Thanks for your understanding, all.
This gets fixed almost instantly and gets high priority over other fixes. What about Khajiit Crit Passive being broken or what about Templar Toppling Charge or what about Radiant Oppression not working, bleed damage for axes working with steel tornado and so forth
Why can't we put priority on those class breaking skills like we're doing with Sorcerer Overload, those bugs have made several players quit as it has been ignored for months.
Can I ask, why does this get fixed and we still have to wait for those other fixes for a major update to roll out before we see any sort of fixing to them?
Sorry to be the one to say, but this has me very confused and a little frustrated, while I do support fixing this ASAP it makes me wonderZOS_GinaBruno wrote: »Ok guys, here's The Plan(tm)
Tonight during the European megaserver maintenance, we will roll out the fix for Overload. Note that doing so may extend maintenance a bit since we're doing the regular maintenance along with the hotfix at the same time. As this issue was originally tied to the fix for dodge rolling not charging the proper amount of stamina, that fix will not be applied.
Tomorrow at 10am EST, we will apply the hotfix for the North American megaserver. This will require downtime, though not as long as a regular maintenance. As with the EU hotfix, this will fix Overload but will remove the fix for dodge rolling until we can get that straightened out.
As mentioned previously, this will not be an issue with the console incremental patches this week.
Thanks for your understanding, all.
This gets fixed almost instantly and gets high priority over other fixes. What about Khajiit Crit Passive being broken or what about Templar Toppling Charge or what about Radiant Oppression not working, bleed damage for axes working with steel tornado and so forth
Why can't we put priority on those class breaking skills like we're doing with Sorcerer Overload, those bugs have made several players quit as it has been ignored for months.
Can I ask, why does this get fixed and we still have to wait for those other fixes for a major update to roll out before we see any sort of fixing to them?
ZOS_GinaBruno wrote: »Out of curiosity, do patches get checked or tested before being applied?
Even though this was kind of a snarky question, we do absolutely test each patch before it gets deployed. Our team checks each fix that goes in, and also does a sanity check to make sure you're able to log in, create and load a character, etc. Unfortunately, it's impossible to check each and every piece of the game before each patch. In this case, it appears as though something caused Overload to stop working (we're still investigating what happened) and sadly, even though it may sound like a cop out, these things can happen.
that answer is just not accaptable and shows an imo very bad development cycle.just do one dungeon with 4 people every class and go and try pvp for 2 seconds this whole stuff would be found out that you do 0 functionality check on your game is highly disturbing and as a developer i can only tell you no software should be released without an integration test.
eventide03b14a_ESO wrote: »It's nice to see that sorcs are gonna get overload fixed soon enough and I really really appreciate the fast and open communication regarding this matter, but that leaves me wondering why not every ability (and passive) is being treated the same way as Overload right now? Looking at templar charge, wings, carnage and whatever else there that is not working as intended. Is that stuff not important enough? Or have you given up on even trying to fix it? @ZOS_GinaBruno
Because we LITERALLY cannot use it AT ALL. Stop comparing it to every ability that at least functions albeit even if it's broken.
Just like a quest interactable that started selling producelordrichter wrote: »I was wondering that myself. Those two things seem about as unrelated as it gets.How the hell does incorrect stamina charge on dodgeroll completely break a non related skill....imo the game engine must be alot like that insurance add where under the hood of the car all there is is 2 swedish blokes taking a sauna.