You need to check your facts. What is it you think I asked you? You claim it's 33 ultimate (it's 64) and even then I think you get two or three shots off before it's depleted. This thread isn't about whether it's OP or not, It's about the fact that it's not working. What you are doing is trying to stir up trouble for some reason. Please go make a thread ranting about how you're too terrible of a player to reflect/dodge/block overload and leave this thread for the real issue.eventide03b14a_ESO wrote: »One costs 200 the other costs 33ShadowDisciple wrote: »You know what else is easy to counter and does the same amount of damage or less? MeteorOverload light attack 14k ...good to see it off the table for a while.....
This skill is SO easy to counter(s&b Reflect skill for non-DK classes works magic; also dodging - one roll dodge makes like 3 Overload attacks miss in my experience) its biggest use in PvP literally is that 3rd bar, in my experience. And right now I don't even have that>.<
so?
for one cast that does more damage than the initial hit of the other.
Your argument saying it's easily countered doesn't mean anything, it's still stronger than a 200 costing ultimate and it needs to be changed accordingly
Where are you getting 33 from? Snipe does as much damage as overload and it's not even an ult.Nothing, but templar ultimates going against this statement thateventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »It's an ultimate... it's supposed to do a lot of damage.
When did this turn into an overload debate. The issue here is that it's not working. If you want to discuss whether it's too strong start a new thread. This isn't the place for it.
You asked, i answered. What is wrong with you?
My bad 64 my tooltip says, I knew you'd make a comment on it though, either way it's probably the strongest ultimate in game for being as cheap as it is.eventide03b14a_ESO wrote: »One costs 200 the other costs 33ShadowDisciple wrote: »You know what else is easy to counter and does the same amount of damage or less? MeteorOverload light attack 14k ...good to see it off the table for a while.....
This skill is SO easy to counter(s&b Reflect skill for non-DK classes works magic; also dodging - one roll dodge makes like 3 Overload attacks miss in my experience) its biggest use in PvP literally is that 3rd bar, in my experience. And right now I don't even have that>.<
so?
for one cast that does more damage than the initial hit of the other.
Your argument saying it's easily countered doesn't mean anything, it's still stronger than a 200 costing ultimate and it needs to be changed accordingly
Where are you getting 33 from? Snipe does as much damage as overload and it's not even an ult.Nothing, but templar ultimates going against this statement thateventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »It's an ultimate... it's supposed to do a lot of damage.
When did this turn into an overload debate. The issue here is that it's not working. If you want to discuss whether it's too strong start a new thread. This isn't the place for it.
I take it you don't know why Snipe is strong, it's actually Focused Aim which is the strong one because you can't mitigate Physical Damage - which is being added in.
Not sure if you can mitigate the other morph with Hardy
eventide03b14a_ESO wrote: »
Well since my scor is currently set up to do Maelstrom Area it just happens to be on both bars. But you're right I didn't think about that.
One costs 200 the other costs 33ShadowDisciple wrote: »You know what else is easy to counter and does the same amount of damage or less? MeteorOverload light attack 14k ...good to see it off the table for a while.....
This skill is SO easy to counter(s&b Reflect skill for non-DK classes works magic; also dodging - one roll dodge makes like 3 Overload attacks miss in my experience) its biggest use in PvP literally is that 3rd bar, in my experience. And right now I don't even have that>.<
so?
for one cast that does more damage than the initial hit of the other.
Your argument saying it's easily countered doesn't mean anything, it's still stronger than a 200 costing ultimate and it needs to be changed accordingly
We wouldn't even be where Templars are though because at least they have heals.YoloWizard wrote: »One costs 200 the other costs 33ShadowDisciple wrote: »You know what else is easy to counter and does the same amount of damage or less? MeteorOverload light attack 14k ...good to see it off the table for a while.....
This skill is SO easy to counter(s&b Reflect skill for non-DK classes works magic; also dodging - one roll dodge makes like 3 Overload attacks miss in my experience) its biggest use in PvP literally is that 3rd bar, in my experience. And right now I don't even have that>.<
so?
for one cast that does more damage than the initial hit of the other.
Your argument saying it's easily countered doesn't mean anything, it's still stronger than a 200 costing ultimate and it needs to be changed accordingly
Give me spammable class skill and Standard-like ultimate then take Overload, other than that its just sending Sorc down to where templars are. And if that happens I wouldn't mind as long as PVE DK gets nerfed too (to actually balance classes in PVE). Overload is what makes Sorc on same level as DK
eventide03b14a_ESO wrote: »We wouldn't even be where Templars are though because at least they have heals.YoloWizard wrote: »One costs 200 the other costs 33ShadowDisciple wrote: »You know what else is easy to counter and does the same amount of damage or less? MeteorOverload light attack 14k ...good to see it off the table for a while.....
This skill is SO easy to counter(s&b Reflect skill for non-DK classes works magic; also dodging - one roll dodge makes like 3 Overload attacks miss in my experience) its biggest use in PvP literally is that 3rd bar, in my experience. And right now I don't even have that>.<
so?
for one cast that does more damage than the initial hit of the other.
Your argument saying it's easily countered doesn't mean anything, it's still stronger than a 200 costing ultimate and it needs to be changed accordingly
Give me spammable class skill and Standard-like ultimate then take Overload, other than that its just sending Sorc down to where templars are. And if that happens I wouldn't mind as long as PVE DK gets nerfed too (to actually balance classes in PVE). Overload is what makes Sorc on same level as DK
eventide03b14a_ESO wrote: »
Nobody is forcing you to read this thread. Why are you even involved in the discussion if you're not a sorc? The only reason I can think of starts with a "t" and will get me suspended for two days if I say it. LMFAO.
eventide03b14a_ESO wrote: »
Nobody is forcing you to read this thread. Why are you even involved in the discussion if you're not a sorc? The only reason I can think of starts with a "t" and will get me suspended for two days if I say it. LMFAO.
actually i play all 4 classes
I am a templar on the side actually lawlz
are you still surprised then haha :P
eventide03b14a_ESO wrote: »
Well since my scor is currently set up to do Maelstrom Area it just happens to be on both bars. But you're right I didn't think about that.
Least you came up with 'something' to make it work. Much better than where this thread went.
You get a 'well done' and a job at ZOS as a 'probelm solver'.
Brightxdawn wrote: »Good job ZOS on the patch STORM CALLING ultimate is NOT working now. WTF?
eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »
Nobody is forcing you to read this thread. Why are you even involved in the discussion if you're not a sorc? The only reason I can think of starts with a "t" and will get me suspended for two days if I say it. LMFAO.
actually i play all 4 classes
Congratulations? You're not helping the discussion and if all the "QQing" is bothering you, perhaps you should take your eyes to a thread that is less bothersome.
@ZOS_GinaBruno
Since you are going to fix the overload bug please also look into the dawnbreaker bug. Me and several others can not use this skill since almost 5 months now...
http://forums.elderscrollsonline.com/en/discussion/221681/bug-not-able-to-progress-in-the-fighters-guild-skill-line-anymore/p1
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
YoloWizard wrote: »eventide03b14a_ESO wrote: »We wouldn't even be where Templars are though because at least they have heals.YoloWizard wrote: »One costs 200 the other costs 33ShadowDisciple wrote: »You know what else is easy to counter and does the same amount of damage or less? MeteorOverload light attack 14k ...good to see it off the table for a while.....
This skill is SO easy to counter(s&b Reflect skill for non-DK classes works magic; also dodging - one roll dodge makes like 3 Overload attacks miss in my experience) its biggest use in PvP literally is that 3rd bar, in my experience. And right now I don't even have that>.<
so?
for one cast that does more damage than the initial hit of the other.
Your argument saying it's easily countered doesn't mean anything, it's still stronger than a 200 costing ultimate and it needs to be changed accordingly
Give me spammable class skill and Standard-like ultimate then take Overload, other than that its just sending Sorc down to where templars are. And if that happens I wouldn't mind as long as PVE DK gets nerfed too (to actually balance classes in PVE). Overload is what makes Sorc on same level as DK
In terms for DPS I mean