If sorcs get a spammable skill it will break them in PvP just saying, at least you get thisasneakybanana wrote: »YoloWizard wrote: »eventide03b14a_ESO wrote: »We wouldn't even be where Templars are though because at least they have heals.YoloWizard wrote: »One costs 200 the other costs 33ShadowDisciple wrote: »You know what else is easy to counter and does the same amount of damage or less? MeteorOverload light attack 14k ...good to see it off the table for a while.....
This skill is SO easy to counter(s&b Reflect skill for non-DK classes works magic; also dodging - one roll dodge makes like 3 Overload attacks miss in my experience) its biggest use in PvP literally is that 3rd bar, in my experience. And right now I don't even have that>.<
so?
for one cast that does more damage than the initial hit of the other.
Your argument saying it's easily countered doesn't mean anything, it's still stronger than a 200 costing ultimate and it needs to be changed accordingly
Give me spammable class skill and Standard-like ultimate then take Overload, other than that its just sending Sorc down to where templars are. And if that happens I wouldn't mind as long as PVE DK gets nerfed too (to actually balance classes in PVE). Overload is what makes Sorc on same level as DK
In terms for DPS I mean
Honestly what skill would they replace to give you a spammable dps skill? Only one I would even consider is dark conversion or whatever but I know tons of people who still use that. In terms of class skills sorcs have one of the strongest line ups in the game. An execute, most powerful dots in the game, an unblockable undodgeable instant cast ability, a magicka increase toggle, best damage shield in the game, an escape, a huge burst damage stun ability, a great root ability, a protective unblockable stun that doesn't break on dots. I don't want to see sorcs with a class skill like banner because then it would just feel like a dk and I like the class uniqueness and maybe they change atro of something where it gives the 20% dmg buff to you and the Synergizer other than that I wouldn't want to see a dot ability that gives a dmg buff.
Man... people sure do take their toys quite seriously
Im a vr16 sorc and Don't even use overload and can and have soloed 90% of original game and Wrothgar (minus new world bosses which were fun!) So I guess you need to learn to adapt right now
ZOS_GinaBruno wrote: »We've found what's causing the issue, and are currently investigating to see if this is something that can be hotfixed or not. Fortunately, this issue will not be in the console incremental this week.
I get the "I pay $14.99 a month for this" complaints. But come one... really? My lunch was $14.99, and don't even talk to me about wireless charges and cable/internet fees. And yes, I sub. Sorry, it's just a game.
ZOS_GinaBruno wrote: »Quick update: We're currently testing a possible fix for Overload. If the fix works (we'll know by tonight), we'll let you all know what the plan is to roll it out.
It's nice to see that sorcs are gonna get overload fixed soon enough and I really really appreciate the fast and open communication regarding this matter, but that leaves me wondering why not every ability (and passive) is being treated the same way as Overload right now? Looking at templar charge, wings, carnage and whatever else there that is not working as intended. Is that stuff not important enough? Or have you given up on even trying to fix it? @ZOS_GinaBruno
eventide03b14a_ESO wrote: »It's nice to see that sorcs are gonna get overload fixed soon enough and I really really appreciate the fast and open communication regarding this matter, but that leaves me wondering why not every ability (and passive) is being treated the same way as Overload right now? Looking at templar charge, wings, carnage and whatever else there that is not working as intended. Is that stuff not important enough? Or have you given up on even trying to fix it? @ZOS_GinaBruno
Because we LITERALLY cannot use it AT ALL. Stop comparing it to every ability that at least functions albeit even if it's broken.
ZOS_GinaBruno wrote: »
ContraTempo wrote: »ZOS_GinaBruno wrote: »
Doing a full check to make sure you have not broken other functions is called regression testing and is typically automated. The testing program fires a given sequence of events and looks for a particular result. This is done for each function a program has and on large, complex program can take quite a while to complete. Fortunately it's automated so we can start it and be about our merry until it finishes.
How the hell does incorrect stamina charge on dodgeroll completely break a non related skill....imo the game engine must be alot like that insurance add where under the hood of the car all there is is 2 swedish blokes taking a sauna.
ZOS_GinaBruno wrote: »Out of curiosity, do patches get checked or tested before being applied?
Even though this was kind of a snarky question, we do absolutely test each patch before it gets deployed. Our team checks each fix that goes in, and also does a sanity check to make sure you're able to log in, create and load a character, etc. Unfortunately, it's impossible to check each and every piece of the game before each patch. In this case, it appears as though something caused Overload to stop working (we're still investigating what happened) and sadly, even though it may sound like a cop out, these things can happen.
that answer is just not accaptable and shows an imo very bad development cycle.just do one dungeon with 4 people every class and go and try pvp for 2 seconds this whole stuff would be found out that you do 0 functionality check on your game is highly disturbing and as a developer i can only tell you no software should be released without an integration test.
Dude that is calling the kettle black when you can't even spell check and use punctuation before posting!
One thing I know - what's ruining the immersion of ESO for me isn't Zenimax or bugs. It's those whiners on this forum that keep whining, mocking and moaning and playing this game in Tamriel with me. Fortunately, the spoiled brats are vocal minority.
How the hell does incorrect stamina charge on dodgeroll completely break a non related skill....imo the game engine must be alot like that insurance add where under the hood of the car all there is is 2 swedish blokes taking a sauna.
eventide03b14a_ESO wrote: »It's nice to see that sorcs are gonna get overload fixed soon enough and I really really appreciate the fast and open communication regarding this matter, but that leaves me wondering why not every ability (and passive) is being treated the same way as Overload right now? Looking at templar charge, wings, carnage and whatever else there that is not working as intended. Is that stuff not important enough? Or have you given up on even trying to fix it? @ZOS_GinaBruno
Because we LITERALLY cannot use it AT ALL. Stop comparing it to every ability that at least functions albeit even if it's broken.
quite a few ppl in this thread stating its the "core" of their build, what if any of those other skills were the same? I for one run a khajit NB why cant I get a simple passive that the race benefits from to work right? the almost entire class of Templar is jacked up, why cant we even get ONE of those skills fixed? im not denouncing the issue with overload, im just curious why the favoritism towards overload personally.
ZOS_GinaBruno wrote: »Ok guys, here's The Plan(tm)
Tonight during the European megaserver maintenance, we will roll out the fix for Overload. Note that doing so may extend maintenance a bit since we're doing the regular maintenance along with the hotfix at the same time. As this issue was originally tied to the fix for dodge rolling not charging the proper amount of stamina, that fix will not be applied.
Tomorrow at 10am EST, we will apply the hotfix for the North American megaserver. This will require downtime, though not as long as a regular maintenance. As with the EU hotfix, this will fix Overload but will remove the fix for dodge rolling until we can get that straightened out.
As mentioned previously, this will not be an issue with the console incremental patches this week.
Thanks for your understanding, all.
ZOS_GinaBruno wrote: »Quick update: We're currently testing a possible fix for Overload. If the fix works (we'll know by tonight), we'll let you all know what the plan is to roll it out.