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Good job zos broke overload with today's incremental

  • Nifty2g
    Nifty2g
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    YoloWizard wrote: »
    YoloWizard wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    Magdalina wrote: »
    Garwulf wrote: »
    Overload light attack 14k ...good to see it off the table for a while.....

    This skill is SO easy to counter(s&b Reflect skill for non-DK classes works magic; also dodging - one roll dodge makes like 3 Overload attacks miss in my experience) its biggest use in PvP literally is that 3rd bar, in my experience. And right now I don't even have that>.<
    You know what else is easy to counter and does the same amount of damage or less? Meteor

    so?
    One costs 200 the other costs 33
    for one cast that does more damage than the initial hit of the other.

    Your argument saying it's easily countered doesn't mean anything, it's still stronger than a 200 costing ultimate and it needs to be changed accordingly

    Give me spammable class skill and Standard-like ultimate then take Overload, other than that its just sending Sorc down to where templars are. And if that happens I wouldn't mind as long as PVE DK gets nerfed too (to actually balance classes in PVE). Overload is what makes Sorc on same level as DK
    We wouldn't even be where Templars are though because at least they have heals.

    In terms for DPS I mean

    Honestly what skill would they replace to give you a spammable dps skill? Only one I would even consider is dark conversion or whatever but I know tons of people who still use that. In terms of class skills sorcs have one of the strongest line ups in the game. An execute, most powerful dots in the game, an unblockable undodgeable instant cast ability, a magicka increase toggle, best damage shield in the game, an escape, a huge burst damage stun ability, a great root ability, a protective unblockable stun that doesn't break on dots. I don't want to see sorcs with a class skill like banner because then it would just feel like a dk and I like the class uniqueness and maybe they change atro of something where it gives the 20% dmg buff to you and the Synergizer other than that I wouldn't want to see a dot ability that gives a dmg buff.
    If sorcs get a spammable skill it will break them in PvP just saying, at least you get this
    #MOREORBS
  • Wollust
    Wollust
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    It's nice to see that sorcs are gonna get overload fixed soon enough and I really really appreciate the fast and open communication regarding this matter, but that leaves me wondering why not every ability (and passive) is being treated the same way as Overload right now? Looking at templar charge, wings, carnage and whatever else there that is not working as intended. Is that stuff not important enough? Or have you given up on even trying to fix it? @ZOS_GinaBruno
    Susano'o

    Zerg Squad
  • yakuruto
    yakuruto
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    babedenny wrote: »
    Man... people sure do take their toys quite seriously :*

    When we pay 14.99 per month, yup, it's serious business.

    Even if you don't keep a sub, you paid for the "toy", you have the right to have it working as intended.



    @ZOS_GinaBruno any updates on the matter? Do you guys have an ETA?
  • Islyn
    Islyn
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    Mcwoods55 wrote: »
    Im a vr16 sorc and Don't even use overload and can and have soloed 90% of original game and Wrothgar (minus new world bosses which were fun!) So I guess you need to learn to adapt right now :)

    No. They are COMPLAINING about overload being OP for PVP because some PVPers are incredibad.

    The people who need it fixed need Overload for Single Target DPS in Big Boss Fights to remain competitive and not potato DPS.

    This kind of stuff if you've only soloed, you've never seen.

    I can solo EVERYTHING you mention on my magicka templar easy - we're not talking about the stuff you can do with a wiffle ball bat or dual wielding cucumbers.
    Edited by Islyn on January 25, 2016 11:14PM
  • Cously
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    Fix overload please. I miss reflecting them.
  • Nikkor
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    We've found what's causing the issue, and are currently investigating to see if this is something that can be hotfixed or not. Fortunately, this issue will not be in the console incremental this week.

    bummer! next week?! I can't wait to play practical jokes on my sorc friends!
  • babedenny
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    I get the "I pay $14.99 a month for this" complaints. But come one... really? My lunch was $14.99, and don't even talk to me about wireless charges and cable/internet fees. And yes, I sub. Sorry, it's just a game.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Quick update: We're currently testing a possible fix for Overload. If the fix works (we'll know by tonight), we'll let you all know what the plan is to roll it out.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • yakuruto
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    So, you would be just content with power fluctuations and blackouts every now and then even if you are paying your bills on time?

    Even if it's just a game, it's a service you're paying for. Then again, maybe the magnitude of QQing is what makes you think we shouldn't be upset at all.
    Edited by yakuruto on January 25, 2016 11:40PM
  • babedenny
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    yakuruto wrote: »
    So, you would be just content with power fluctuations and blackouts every now and then even if you are paying your bills on time?

    You mean just like the water supply in Flint, MI?
  • ikza
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    babedenny wrote: »
    I get the "I pay $14.99 a month for this" complaints. But come one... really? My lunch was $14.99, and don't even talk to me about wireless charges and cable/internet fees. And yes, I sub. Sorry, it's just a game.

    Agree i pay plus too and stills just a game to me, and Sorc is the only character i have, v3 at the moment, is a bit hard for me solo wrothgar dungeons without overload but not impossible.
  • Elsonso
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    Quick update: We're currently testing a possible fix for Overload. If the fix works (we'll know by tonight), we'll let you all know what the plan is to roll it out.

    Is the plan still to patch the EU megaserver tonight?
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Wollust wrote: »
    It's nice to see that sorcs are gonna get overload fixed soon enough and I really really appreciate the fast and open communication regarding this matter, but that leaves me wondering why not every ability (and passive) is being treated the same way as Overload right now? Looking at templar charge, wings, carnage and whatever else there that is not working as intended. Is that stuff not important enough? Or have you given up on even trying to fix it? @ZOS_GinaBruno

    Because we LITERALLY cannot use it AT ALL. Stop comparing it to every ability that at least functions albeit even if it's broken.
    :trollin:
  • Mojmir
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    Wollust wrote: »
    It's nice to see that sorcs are gonna get overload fixed soon enough and I really really appreciate the fast and open communication regarding this matter, but that leaves me wondering why not every ability (and passive) is being treated the same way as Overload right now? Looking at templar charge, wings, carnage and whatever else there that is not working as intended. Is that stuff not important enough? Or have you given up on even trying to fix it? @ZOS_GinaBruno

    Because we LITERALLY cannot use it AT ALL. Stop comparing it to every ability that at least functions albeit even if it's broken.

    quite a few ppl in this thread stating its the "core" of their build, what if any of those other skills were the same? I for one run a khajit NB why cant I get a simple passive that the race benefits from to work right? the almost entire class of Templar is jacked up, why cant we even get ONE of those skills fixed? im not denouncing the issue with overload, im just curious why the favoritism towards overload personally.
  • Aquanova
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    Too bad about Overload, but at least my fps are better this patch ;)
    NA/PC
  • aLi3nZ
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    I wonder when they will fix it. I really hope we don't have to wait weeks as it's very useful for vet dungeons and ganking. Stuff like this happens and you can't really expect it to be noticed in testing, when they weren't even working on overload, however for some of the other changes/fixes made testing probably should have made them aware of issues that resulted due to the changes made. A better testing process is require I think.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Ok guys, here's The Plan(tm)

    Tonight during the European megaserver maintenance, we will roll out the fix for Overload. Note that doing so may extend maintenance a bit since we're doing the regular maintenance along with the hotfix at the same time. As this issue was originally tied to the fix for dodge rolling not charging the proper amount of stamina, that fix will not be applied.

    Tomorrow at 10am EST, we will apply the hotfix for the North American megaserver. This will require downtime, though not as long as a regular maintenance. As with the EU hotfix, this will fix Overload but will remove the fix for dodge rolling until we can get that straightened out.

    As mentioned previously, this will not be an issue with the console incremental patches this week.

    Thanks for your understanding, all.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • aLi3nZ
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    Btw I made my light attack scroll up on my mouse as well as mouse button 1 for overload. Overload has never got stuck in heavy attack since. The issue happens when you hold the button down for too long and it's hard to get it right 100% of the time and then the other issue is it doesn't switch off properly.
  • ContraTempo
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    Cazzy wrote: »
    Out of curiosity, do patches get checked or tested before being applied? :smile:

    We do absolutely test each patch before it gets deployed.... Unfortunately, it's impossible to check each and every piece of the game before each patch.

    Doing a full check to make sure you have not broken other functions is called regression testing and is typically automated. The testing program fires a given sequence of events and looks for a particular result. This is done for each function a program has and on large, complex program can take quite a while to complete. Fortunately it's automated so we can start it and be about our merry until it finishes.

    However, I don't know if there is a good testing client for MMOs. They do exist for web sites and most types of programs but I have never been in the gaming industry so I don't know if the testing software exists for them.
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • Thornen
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    How the hell does incorrect stamina charge on dodgeroll completely break a non related skill....imo the game engine must be alot like that insurance add where under the hood of the car all there is is 2 swedish blokes taking a sauna.
  • Elsonso
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    Cazzy wrote: »
    Out of curiosity, do patches get checked or tested before being applied? :smile:

    We do absolutely test each patch before it gets deployed.... Unfortunately, it's impossible to check each and every piece of the game before each patch.

    Doing a full check to make sure you have not broken other functions is called regression testing and is typically automated. The testing program fires a given sequence of events and looks for a particular result. This is done for each function a program has and on large, complex program can take quite a while to complete. Fortunately it's automated so we can start it and be about our merry until it finishes.

    I doubt that they could do an automated regression test of the game for each incremental patch. It would simply take too long to complete. Regression testing sounds cool, and all the hip projects want one, but ESO has so many variable interactions that it could take days, or even weeks, to run through all the combinations of things that can go wrong.
    Thornen wrote: »
    How the hell does incorrect stamina charge on dodgeroll completely break a non related skill....imo the game engine must be alot like that insurance add where under the hood of the car all there is is 2 swedish blokes taking a sauna.

    I was wondering that myself. Those two things seem about as unrelated as it gets.
    Edited by Elsonso on January 26, 2016 1:25AM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Zinaroth
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    As a templar I would like to welcome all sorcs to the broken class mechanic waiting hall, however short your stay will be. Feel free to take a number and have a seat. We have been waiting for over a year but I am sure your class comes with special previledges that will reduce your stay!
  • MormondPayne_EP
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    (snip)

    Edit: Not worth the ban
    Edited by MormondPayne_EP on January 26, 2016 2:12AM
  • MormondPayne_EP
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    GCVDJ11T wrote: »
    ginoboehm wrote: »
    Cazzy wrote: »
    Out of curiosity, do patches get checked or tested before being applied? :smile:

    Even though this was kind of a snarky question, we do absolutely test each patch before it gets deployed. Our team checks each fix that goes in, and also does a sanity check to make sure you're able to log in, create and load a character, etc. Unfortunately, it's impossible to check each and every piece of the game before each patch. In this case, it appears as though something caused Overload to stop working (we're still investigating what happened) and sadly, even though it may sound like a cop out, these things can happen.

    that answer is just not accaptable and shows an imo very bad development cycle.just do one dungeon with 4 people every class and go and try pvp for 2 seconds this whole stuff would be found out that you do 0 functionality check on your game is highly disturbing and as a developer i can only tell you no software should be released without an integration test.

    Dude that is calling the kettle black when you can't even spell check and use punctuation before posting!

    Completely irrelevant...

    he has no responsibility to make use of correct punctuation and grammar, ZOS on the other hand have a massive responsibility to ensure that their product is not a steaming pile of garbage but they are failing at that basic requirement.
  • babedenny
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    I mean... you could just roll back the entire update, and be back where we were Sunday, right?

    Edit: sysadmin here, not developer, just for the record.
    Edited by babedenny on January 26, 2016 1:47AM
  • MormondPayne_EP
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    maboleth wrote: »
    One thing I know - what's ruining the immersion of ESO for me isn't Zenimax or bugs. It's those whiners on this forum that keep whining, mocking and moaning and playing this game in Tamriel with me. Fortunately, the spoiled brats are vocal minority.

    You obviously have either not been playing the game for long or have not played PvP because if you did you would not respond with such trite indifference to ZOS super power of breaking everything they lay their hands on.
  • Darlgon
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    Thornen wrote: »
    How the hell does incorrect stamina charge on dodgeroll completely break a non related skill....imo the game engine must be alot like that insurance add where under the hood of the car all there is is 2 swedish blokes taking a sauna.

    Pretty much, my question as well. Magicka using Sorc class skill =/= Stamina using dodge-roll on every character, in anyone's book, except apparently here.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Lucky28
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    Mojmir wrote: »
    Wollust wrote: »
    It's nice to see that sorcs are gonna get overload fixed soon enough and I really really appreciate the fast and open communication regarding this matter, but that leaves me wondering why not every ability (and passive) is being treated the same way as Overload right now? Looking at templar charge, wings, carnage and whatever else there that is not working as intended. Is that stuff not important enough? Or have you given up on even trying to fix it? @ZOS_GinaBruno

    Because we LITERALLY cannot use it AT ALL. Stop comparing it to every ability that at least functions albeit even if it's broken.

    quite a few ppl in this thread stating its the "core" of their build, what if any of those other skills were the same? I for one run a khajit NB why cant I get a simple passive that the race benefits from to work right? the almost entire class of Templar is jacked up, why cant we even get ONE of those skills fixed? im not denouncing the issue with overload, im just curious why the favoritism towards overload personally.

    it's not really favoritism. overload is jacked up same as any of the skills you mentioned even when it was working. sometimes your third bar will randomly change, so you would have all destruction staff abilities on your overload bar (which you can't use, because you can't use weapon abilities in overload mode) or you'd use a light attack and your character would get completely locked up and you'd have to block or dodge roll to get him out of it and yes sometimes that gets you killed.

    There is a difference between a skill being completely unusable and being bugged. else, we'd already have a fix to gap closers.
    Edited by Lucky28 on January 27, 2016 1:36AM
    Invictus
  • Xendyn
    Xendyn
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    Ok guys, here's The Plan(tm)

    Tonight during the European megaserver maintenance, we will roll out the fix for Overload. Note that doing so may extend maintenance a bit since we're doing the regular maintenance along with the hotfix at the same time. As this issue was originally tied to the fix for dodge rolling not charging the proper amount of stamina, that fix will not be applied.

    Tomorrow at 10am EST, we will apply the hotfix for the North American megaserver. This will require downtime, though not as long as a regular maintenance. As with the EU hotfix, this will fix Overload but will remove the fix for dodge rolling until we can get that straightened out.

    As mentioned previously, this will not be an issue with the console incremental patches this week.

    Thanks for your understanding, all.

    Thx Gina :)
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Pangnirtung
    Pangnirtung
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    Quick update: We're currently testing a possible fix for Overload. If the fix works (we'll know by tonight), we'll let you all know what the plan is to roll it out.

    I wish ZOS was on the ball for the other broken things in the Orsinium DLC.

    Oh, yeah, we will buy the next DLC, never visit Wrothgar again and they won't have to fix them.
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