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LoS on heals

  • Idinuse
    Idinuse
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    blabafat wrote: »
    Everyone is under the misconception that I made this post because I went into Cyrodiil and had trouble 1vXing

    @Idinuse As stated by @Takllin , your argument regarding magic abilities to have magical aspects, like going through walls, doesn't make any sense. Should I be able to cast a crystal frags on someone who is on the other side of the wall because crystal fragments is magical? Should my dawnbreaker go through walls?

    We are still talking fantasy here, but why not. Healing is not a projectile. It's a power or energy. Why should an object stop the flow of some sort of fantasy healing energy. I fail to see a point here, but sure. Nerf all that isn't of any offensive damage. Why not. Again, what I wrote is that "Healing is magick and magick doesn't need RL physics in a fantasy game." That doesn't mean that every magick skill needs to follow the same logic. I'm not saying it's magic.....but it's magic.

    Oh, and incidentally, just because Fengrush has an opinion on heals, and cleary is irritated over the current TTK, that does not bear any weight to me. I apologize for that. (No disrespect meant).
    Edited by Idinuse on January 17, 2016 8:18PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Ara_Valleria
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    Manoekin wrote: »
    To the people saying "this is a 1vXer QQ thread" or "one person shouldn't be able to kill 3 tanky healers" or "if you can't 1v5, then 3v5 or get your own pocket healer" :

    Either your reading comprehension is terrible or you misunderstood why this thread was made and clearly didn't get the point @blabafat is trying to get across.
    He is just pointing out a critical flaw in game game design that very few seem to understand:-
    Takllin wrote: »
    If we need to LoS damage, heals need to be LoS as well.

    The first question we must ask our self is why lazy gameplay styles like standing in an isolated-from-combat area (like on top or behind a resource tower) or a temporarily unreachable area (like behind doors) and spamming heals like BoL should be rewarded ?

    Questions or concerns about the effectiveness of BoL/other healing abilities comes later.


    Part of why it is effective is because it goes through LoS, so this is a question about its effectiveness.

    "Lazy gameplay styles" what's lazy about it? Is the person who waits in stealth for an enemy to run by and kill them in under a second lazy? I've seen you and others do that. Building your character so that your damage is so high you can kill an enemy player in just a few hits seems lazy to me. We should nerf damage some more so we can have longer, more fun and engaging fights. Sorcs should not build for high magicka/damage builds because stacking powerful shields is just suuuuper lazy. I mean they don't even have to worry about taking damage or blocking any high damage/cc abilities. What about someone who charge spams because they can't keep up with a player that doesn't even have speed buffs?

    IMO you're now trying to create an argument you can hide behind because it does sound like the issues you claim it isn't. It sounds like somebody was about to kill someone else, when that someone else received a heal from out of LOS. That sucks. There's ways to break through it still.

    Firstly, if you are going to call someone out, put forth some proof other than "I've seen you do it".
    I don't "wait" in stealth for an enemy to run by. I'm not a gankblade.
    When solo or grouped, I'm constantly on the move, trying to find fights and never sit and camp a location/dead body in stealth.

    Secondly, burst and shield stacking isn't lazy. While doing both you are open to an immediate counter offense, that could be in the form of cc or damage of some sort, from the target or any other source. Hence you are actually in direct combat/danger when doing either of those two, UNLIKE standing behind closed doors and healing random allies outside.

    IMO, you're making baseless accusations and presenting random flawed arguments to support a play-style that requires laughable skills.

    Edited by Ara_Valleria on January 17, 2016 7:52PM
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  • Tankqull
    Tankqull
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    Idinuse wrote: »
    blabafat wrote: »
    Everyone is under the misconception that I made this post because I went into Cyrodiil and had trouble 1vXing

    @Idinuse As stated by @Takllin , your argument regarding magic abilities to have magical aspects, like going through walls, doesn't make any sense. Should I be able to cast a crystal frags on someone who is on the other side of the wall because crystal fragments is magical? Should my dawnbreaker go through walls?

    We are still talking fantasy here, but why not. Healing is not a projectile. It's a power or energy. Why should an object stop the flow of some sort of fantasy healing energy. I fail to see a point here, but sure. Nerf all that isn't of any offensive damage. Why not.

    Oh, and incidentally, just because Fengrush has an opinion on heals, and cleary is irritated over the current TTK for him, that does not bear any weight to me. I apologize for that.

    just using your example why am i unable to place a ground heal in a tower but i´m able to BoL through a door?
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Idinuse
    Idinuse
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    Tankqull wrote: »
    Idinuse wrote: »
    blabafat wrote: »
    Everyone is under the misconception that I made this post because I went into Cyrodiil and had trouble 1vXing

    @Idinuse As stated by @Takllin , your argument regarding magic abilities to have magical aspects, like going through walls, doesn't make any sense. Should I be able to cast a crystal frags on someone who is on the other side of the wall because crystal fragments is magical? Should my dawnbreaker go through walls?

    We are still talking fantasy here, but why not. Healing is not a projectile. It's a power or energy. Why should an object stop the flow of some sort of fantasy healing energy. I fail to see a point here, but sure. Nerf all that isn't of any offensive damage. Why not.

    Oh, and incidentally, just because Fengrush has an opinion on heals, and cleary is irritated over the current TTK for him, that does not bear any weight to me. I apologize for that.

    just using your example why am i unable to place a ground heal in a tower but i´m able to BoL through a door?

    Because....fantasy? Programming? What do I know. What I do know is that none of the skills in this game exist in RL, so insisting on applying real life physics and logic to these fantasy skills as an argument seems a bit odd to me, that's all.

    Then again we have an "Ambush" gap closer that works right up in the face of the victim over and over and over again, so I surrender to the clear logical consensus of this thread.
    Edited by Idinuse on January 18, 2016 8:52PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Joy_Division
    Joy_Division
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    @blabafat - The insides of a resource towers are not separated completely by wall/floors, etc. That is why I can go up to a higher level, set up an oil, and drop it on people who are below. There are no walls stopping the oil.

    @Takllin - No. LOS does not completely cut off the floors in resource towers into separate entities, which is why oil can be pour from people on the top to hit people on the bottom. People on higher floors can also damage players below them using targetable AoEs. Damage can go from floor to floor so I don't have a huge problem with healing being able to do so.

    I did not argue that healers should be able to heal through walls. I agree that's dumb, but whole resource tower mechanic is dumb to begin with; the people on the inside are at such an undeserved advantage as it is. They get rewarded for losing control of a resource and are allowed to set up siege weaponry and effective use it against the people who won the battle is so ridiculous that I don't have a problem with templars healing through the resource tower. OK, it's one dumb mechanic to cancel out a even bigger dumb mechanic. But if we are going to trumpet "skillful" play and "balance," then how about demanding the tower farmers exhibit a little skill and make it so are not given an advantage for losing the resource and not allow them use siege weapons against their own tower and concentrate all of their firepower at a door the more skilled players who won the resource fight must interact with which leaves themselves defenseless?

    Also, I will respond to any thread that I see as a double standard against healing. @FENGRUSH thinks that BoL was not meant to be spammed so aggressively, yet he seems to be under the impressions that it's OK for wrecking blow to be spammed aggressively. He wants to introduce automatic heal debuffs to people who are already CCed - a already powerful combat state that cause us to rage when the "break" mechanic is even a touch unresponsive - with no other changes. This would make Wrecking Blow, an already ridiculous skill that combines the highest damage in the game, empowers itself, and a stun, all the more uber than it is now. He wants to make it so healers could not heal outside their group and thus invalidate a entire build unless they group up. It's OK for him to solo roam and damage who he pleases without any restriction to his targets and wants to further augment his abilities to automatically apply healing debuffs to CC'd opponents (all the while refusing to use a skill in the game that precisely do just that), but somehow it's "coddle-every-player-in-game" when healers wish to heal who they want. He wants to stack healing buffs but doing something so basic as knocking down a player. Fine, give me an option to stack damage debuffs by doing something equally as basic.

    So many people just parroting the "breath of life" spam as if that is some fundamental problem illustrative of unskilled-play and broken mechanics that is somehow different from dealing damage. Give me a break. I "spam" BoL because you spam surprise attack, ambush, wrecking blow, steel tornado, and focused aim.



    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Cinbri
    Cinbri
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    So some people already started to offend other people...
    I "spam" BoL because you spam surprise attack, ambush, wrecking blow, steel tornado, and focused aim.
    So you must agree than LoS is broken and like other broken things it should be fixed. :)
    Personally i don't see fixing broken thing as nerf.
    Edited by Cinbri on January 17, 2016 8:07PM
  • Ara_Valleria
    Ara_Valleria
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    Cinbri wrote: »
    So some people already started to offend other people...

    Pretty much the outcome of every forum debate/discussion.
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  • Manoekin
    Manoekin
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    Manoekin wrote: »
    To the people saying "this is a 1vXer QQ thread" or "one person shouldn't be able to kill 3 tanky healers" or "if you can't 1v5, then 3v5 or get your own pocket healer" :

    Either your reading comprehension is terrible or you misunderstood why this thread was made and clearly didn't get the point @blabafat is trying to get across.
    He is just pointing out a critical flaw in game game design that very few seem to understand:-
    Takllin wrote: »
    If we need to LoS damage, heals need to be LoS as well.

    The first question we must ask our self is why lazy gameplay styles like standing in an isolated-from-combat area (like on top or behind a resource tower) or a temporarily unreachable area (like behind doors) and spamming heals like BoL should be rewarded ?

    Questions or concerns about the effectiveness of BoL/other healing abilities comes later.


    Part of why it is effective is because it goes through LoS, so this is a question about its effectiveness.

    "Lazy gameplay styles" what's lazy about it? Is the person who waits in stealth for an enemy to run by and kill them in under a second lazy? I've seen you and others do that. Building your character so that your damage is so high you can kill an enemy player in just a few hits seems lazy to me. We should nerf damage some more so we can have longer, more fun and engaging fights. Sorcs should not build for high magicka/damage builds because stacking powerful shields is just suuuuper lazy. I mean they don't even have to worry about taking damage or blocking any high damage/cc abilities. What about someone who charge spams because they can't keep up with a player that doesn't even have speed buffs?

    IMO you're now trying to create an argument you can hide behind because it does sound like the issues you claim it isn't. It sounds like somebody was about to kill someone else, when that someone else received a heal from out of LOS. That sucks. There's ways to break through it still.

    Firstly, if you are going to call someone out, put forth some proof other than "I've seen you do it".
    I don't "wait" in stealth for an enemy to run by. I'm not a gankblade.
    When solo or grouped, I'm constantly on the move, trying to find fights and never sit and camp a location/dead body in stealth.

    Secondly, burst and shield stacking isn't lazy. While doing both you are open to an immediate counter offense, that could be in the form of cc or damage of some sort. Hence you are actually in direct combat/danger when doing either of those two, UNLIKE standing behind closed doors and healing random allies outside.

    IMO, you're making baseless accusations and presenting random flawed arguments to support a play-style that requires laughable skills.

    I don't go around taking SS's of NB's waiting in stealth. I've been ganked by you when I was levelling a character on another faction before. Whatever else you do I don't care that's up to you, but you do do that.

    Burst and shield stacking is lazy. It's just the most effective way to play right now. I want to see a magicka sorc that blocks wrecking blows or dodge rolls an incoming attack. I want to see a stamblade kill me after their initial burst didn't do the trick. Being in direct danger doesn't make it not lazy. You're still doing everything you absolutely can to put yourself out of danger before you account for play style.

    Also, how have we come to the conclusion that because a healer is out of LOS that they are untouchable? I could be hiding behind a tree... that still puts me in "direct combat/danger". And so now your knocking my play-style? You're just mad about a simple thing, that's a small part of a whole bigger thing. As a healer I can and have kept up with the best solo or small group players in the game's history, as have other great healers such as Rooty-san and Huntler. Honestly I don't even use LOS almost at all as I'm always with my group even when I'm not leading. A proposed change like this won't even affect me. It's just not a good change to make and there's no real reason to change it.
  • Joy_Division
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    Cinbri wrote: »
    So some people already started to offend other people...
    I "spam" BoL because you spam surprise attack, ambush, wrecking blow, steel tornado, and focused aim.
    So you must agree than LoS is broken and like other broken things it should be fixed. :)

    Not offended. Winston Churchill once remarked that an Opposition political party was a necessary to provide the flaws/counters to the arguments and policies of those in power or in favor with public opinion (which, or course, they would never reveal themselves). That's all I'm doing here. Nothing is personal and no one should take offense.

    I do agree the game is broke and that ZoS's "fixes" are usually worse than the original "problem" they tried to address. I can think of about 80 issues with the game that I find more pressing than a Templar spamming breath of life behind a wall.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Ara_Valleria
    Ara_Valleria
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    Manoekin wrote: »
    Manoekin wrote: »
    To the people saying "this is a 1vXer QQ thread" or "one person shouldn't be able to kill 3 tanky healers" or "if you can't 1v5, then 3v5 or get your own pocket healer" :

    Either your reading comprehension is terrible or you misunderstood why this thread was made and clearly didn't get the point @blabafat is trying to get across.
    He is just pointing out a critical flaw in game game design that very few seem to understand:-
    Takllin wrote: »
    If we need to LoS damage, heals need to be LoS as well.

    The first question we must ask our self is why lazy gameplay styles like standing in an isolated-from-combat area (like on top or behind a resource tower) or a temporarily unreachable area (like behind doors) and spamming heals like BoL should be rewarded ?

    Questions or concerns about the effectiveness of BoL/other healing abilities comes later.


    Part of why it is effective is because it goes through LoS, so this is a question about its effectiveness.

    "Lazy gameplay styles" what's lazy about it? Is the person who waits in stealth for an enemy to run by and kill them in under a second lazy? I've seen you and others do that. Building your character so that your damage is so high you can kill an enemy player in just a few hits seems lazy to me. We should nerf damage some more so we can have longer, more fun and engaging fights. Sorcs should not build for high magicka/damage builds because stacking powerful shields is just suuuuper lazy. I mean they don't even have to worry about taking damage or blocking any high damage/cc abilities. What about someone who charge spams because they can't keep up with a player that doesn't even have speed buffs?

    IMO you're now trying to create an argument you can hide behind because it does sound like the issues you claim it isn't. It sounds like somebody was about to kill someone else, when that someone else received a heal from out of LOS. That sucks. There's ways to break through it still.

    Firstly, if you are going to call someone out, put forth some proof other than "I've seen you do it".
    I don't "wait" in stealth for an enemy to run by. I'm not a gankblade.
    When solo or grouped, I'm constantly on the move, trying to find fights and never sit and camp a location/dead body in stealth.

    Secondly, burst and shield stacking isn't lazy. While doing both you are open to an immediate counter offense, that could be in the form of cc or damage of some sort. Hence you are actually in direct combat/danger when doing either of those two, UNLIKE standing behind closed doors and healing random allies outside.

    IMO, you're making baseless accusations and presenting random flawed arguments to support a play-style that requires laughable skills.

    I don't go around taking SS's of NB's waiting in stealth. I've been ganked by you when I was levelling a character on another faction before. Whatever else you do I don't care that's up to you, but you do do that.

    Burst and shield stacking is lazy. It's just the most effective way to play right now. I want to see a magicka sorc that blocks wrecking blows or dodge rolls an incoming attack. I want to see a stamblade kill me after their initial burst didn't do the trick. Being in direct danger doesn't make it not lazy. You're still doing everything you absolutely can to put yourself out of danger before you account for play style.

    Also, how have we come to the conclusion that because a healer is out of LOS that they are untouchable? I could be hiding behind a tree... that still puts me in "direct combat/danger". And so now your knocking my play-style? You're just mad about a simple thing, that's a small part of a whole bigger thing. As a healer I can and have kept up with the best solo or small group players in the game's history, as have other great healers such as Rooty-san and Huntler. Honestly I don't even use LOS almost at all as I'm always with my group even when I'm not leading. A proposed change like this won't even affect me. It's just not a good change to make and there's no real reason to change it.

    You getting jumped by me at some point of time doesn't mean that "i wait in stealth for an enemy to run by" as you previously claimed. For all I know we crossed path while i was cloaking to one end of the map. You were probably just a small part of a bigger obstacle ahead of me. Nothing personal. Its just good PvP.

    No one is telling you to be in direct danger. Yes, being behind a tree doesn't make you untouchable. You absolutely have to do everything you can to get out of danger first in order to counter attack. You can absolutely go LOS behind anything. You can also get indoors to get some breathing room, heal yourself and prepare for counter attack. But your heals are pretty much giving everyone out-of-your-sight/outside/in-danger the same breathing room !
    Therefore they are receiving the benefits of your skill without having to be skillful themselves.
    There in lies the problem.
    LoS is an essential survival skill. And unchecked LoS BoLs removes that skill to a large extent.

    Lastly, I never called you out on your playstyle. I don't know you and have never seen you play. I'm merely responding to your accusations against me and your arguments against BoL LoS check.
    So you don't really need to flex your virtual muscles by challenging stamblades and calling upon other healers.
    A good player is acknowledged and recognized automatically.



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  • Lore_lai
    Lore_lai
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    Long post ahead, warning.

    I'm a bit torn on this because I feel that it could hurt small-scale (2-6) because the game is so large-group-y (see, I didn't say zergy :p ).

    Having to fight bigger groups all the time (because smaller is soooo hard to find usually), a LoS heal can be a saver for, say, a re-position.

    I can see what you mean @blabafat , but I truly feel that this would hurt more the outnumbered. Then you'd just have the bigger group stack even more for even moar healing springs spam, because we sure need that kind of thing.
    "Oh LoS BoL doesn't work anymore - forming Healing Springs Group 2, everyone put on resto and stack the hell out of HS because HS has no caps"

    A good healer won't just LoS BoL unless heavily focused, and that's for a breather, they will want to be with their team for support through utility skills too. I'm useless to my team if all I do is stand behind a wall and BoL - I can't shard, I can't flare, I can't use Repentance etc etc., besides - it's not fun whatsoever.
    But sometimes you need to do that - I just feel like because some do that, and only that (yeah I've seen 2-3 Templars hide and just BoL their group who already had numbers advantage too) - all healers are put in the same pot, or people *only* see the moments when a healer *has* to LoS and throw some heals.

    And let's not forget that Healing Ward works the same too - if we are to put BoL on LoS rules, then should Healing Ward be on the same rules too?

    Also if we are to heavily introduce LoS checks then let's start with *fixing* the ones that are broken first.
    Like how I can get hit by Wrecking Blow through a wall if the attacker had LoS on me when they started charging up the WB - at that point, I go up a stair and behind a wall (completely out of LoS) - you'd think I won't get hit anymore, right?
    Wrong - WB hits me anyway (so at this point all I see is this nice wall in front of me, somehow launching me up in the air - Y U betray me, wall?? :'( ) - because logic.

    I guess my other point would be, first fix broken LoS mechanics that are already there before introducing more.
  • Mrs_Quietus
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    Lore_lai wrote: »
    A good healer won't just LoS BoL unless heavily focused, and that's for a breather, they will want to be with their team for support through utility skills too. I'm useless to my team if all I do is stand behind a wall and BoL - I can't shard, I can't flare, I can't use Repentance etc etc., besides - it's not fun whatsoever.
    But sometimes you need to do that - I just feel like because some do that, and only that (yeah I've seen 2-3 Templars hide and just BoL their group who already had numbers advantage too) - all healers are put in the same pot, or people *only* see the moments when a healer *has* to LoS and throw some heals.

    Exactly what i was trying to point out earlier.

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  • Xexpo
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    Funny that you know where these "mindless" templars are... yet you don't go kill them... seems legit.

    edit: didn't read anything but OP
    Edited by Xexpo on January 17, 2016 11:05PM
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  • Ara_Valleria
    Ara_Valleria
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    Lore_lai wrote: »
    Y U betray me, wall?? :'(
    I cri evri tim :'(


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  • Lisbette
    Lisbette
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    Lore_lai wrote: »
    Y U betray me, wall?? :'(
    I cri evri tim :'(


    I can confirm Ara isn't a gankblade. She mostly just casts healing ward and cloak and runs to her group when in trouble.

    -Tammy
    Edited by Lisbette on January 18, 2016 1:00AM
  • IxSTALKERxI
    IxSTALKERxI
    ✭✭✭✭✭
    ✭✭
    All I'm gonna say is in the 20 months I've pvp'd in this game I've never had a problem with templars using LoS. LoS isn't necessarily always good. It separates you from your group and if found can be easy to get picked off (hiding spots are pretty obvious), it's also easy to fall outside of healing range of your group. So it does take some degree of skill knowing when to los and where to position yourself.

    It's easy to counter so it's not really a problem. I think it needs to go through walls to be practical as there are many instances where you may be traveling around a corner or upstairs and for a brief second the person you wanna heal moves out of los. If those heals stopped hitting their targets it would just make healing frustrating for a lot of people, rather then requiring 'more skill'. I've tried healing before and being a good healer is actually quite hard, there is a lot more to it then spamming BoL. I find DPS a lot easier and straight forward.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • PenguinInACan
    PenguinInACan
    ✭✭✭✭
    All I'm gonna say is in the 20 months I've pvp'd in this game I've never had a problem with templars using LoS. LoS isn't necessarily always good. It separates you from your group and if found can be easy to get picked off (hiding spots are pretty obvious), it's also easy to fall outside of healing range of your group. So it does take some degree of skill knowing when to los and where to position yourself.

    It's easy to counter so it's not really a problem. I think it needs to go through walls to be practical as there are many instances where you may be traveling around a corner or upstairs and for a brief second the person you wanna heal moves out of los. If those heals stopped hitting their targets it would just make healing frustrating for a lot of people, rather then requiring 'more skill'. I've tried healing before and being a good healer is actually quite hard, there is a lot more to it then spamming BoL. I find DPS a lot easier and straight forward.

    The issue with multiple spamming of BoL is its happening when people are outnumbered by groups with more healers than them. You should always lose to the group with more numbers and healers if you just play by numbers. The complaints about it being too strong are only relevant when you are outnumbered. Skilled templar healers have to do a lot more than spam BoL and adding LoS to the other healing elements would just open up more doors for more bugs. In the long run it might be a great solution, but there needs to be a lot more done balance wise before LoS should be introduced to healing.
    Marek
  • Winnamine
    Winnamine
    ✭✭✭✭✭
    FENGRUSH wrote: »
    Alcast wrote: »
    No ETA

    Need to stack more BoL spamming healers. Because cant see where those darn heals go!

    I once tried to kill 3 well built BoL Spamming S&B Heavy Armor healers.....aint gonna happen.

    I don't really think you should be able to easily kill 3 well built and well played players that are wearing heavy armor, but that is beside the point of this thread.
    blabafat wrote: »
    It's absolutely necessary now.

    @FENGRUSH has talked about this before in the first few "We are ESO" Podcasts

    Let me provide a situation

    There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.


    This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing

    Fengrush wants Templar healing itself to be nerfed from what I've heard/read from him, which I disagree with, but I would be fine with LOS. However, bare in mind that you are asking for LOS checks to be added to a skill that is spammed fairly frequently in large battles. In other words, this change would probably contribute to lag significantly.

    Yea and I dont think 3 templars should be able to spam BOL as long as they do and have a huge amount of armor to be unkillable either - but thats another story too I guess.

    I dont want to just 'blanket nerf templars / BOL' - that would be a wrong way of going about what Ive said on stream.

    I dont like how this patch is compared to the last for smaller scale pvp. People can go unpunished in fights for VERY POOR PLAY or just simply being outplayed will not offer you anything in benefit. It comes back to numbers far too much. You used to be able to burst people you knocked down very quickly - but now BOL saves these players, even if they CC break slow or not at all, even if its at the start of the fight and they have full stam. Theyre just not there mentally, but it doesnt matter, because theres 2 BOLs happening, and a healing springs being refreshed. And when that idiot gets up, he will stare into the floor healing springs as well in case I go for a different healer.

    Healing is broken with the damage nerf - templars BOL being able to spam indefinately for as strong as it is with the CP system is a greusome offender. Its not BOL fault, or templar - its the shift in the meta. I like longer fights, not shorter ones, but the result is that healing takes over.

    What is the solution? I dont know - I think a seperate healing debuff for players who are "knocked down". So you cant BOL spam players that have been successfully knocked down by one of the disables you use to you know... kill people?

    50% reduce healing, make it stack on disease if you wanna do that. Game needs something in that regard - something that wont kill templar or one skill in particular, because its not the skil or classes im concerned with.. its what happens in small scale PVP.


    For people to say 'its a 1vX problem' or something - is pretty ignorant. Its not just a 1vX problem, its smaller group PVP problem, and it scales as numbers do as well.

    As far as LOS healing, it would make all fights a lot more interesting in keeps/towers/IC yes. As far as performance strain, I dont think LOS checks are nearly as bad as when you use springs per second or purge which is literally grabbing the <X> amount of targets in range of you and prioritizing a list on who to hit. Here is 32 players, these 6 will be healed... next tick... etc.

    The particle effects from purge and springs is insane - you have to be blind to not see performance *** itself when people have used this, before this patch too even. A lot of less competant ball groups use these skills too, and also have the most players.

    Shocking. A stamina 1vX players thinks people shouldn't be able to be healed (or significantly less) if they're knocked down.
    This is my shocked face :neutral:
    Winni
    ~
    VE
    Decibel
  • Lore_lai
    Lore_lai
    ✭✭✭✭✭

    Lore_lai wrote: »
    Y U betray me, wall?? :'(
    I cri evri tim :'(
    Wall needs to L2P already! :'(
  • Psilent
    Psilent
    ✭✭✭✭✭
    FENGRUSH wrote: »
    Alcast wrote: »
    No ETA

    Need to stack more BoL spamming healers. Because cant see where those darn heals go!

    I once tried to kill 3 well built BoL Spamming S&B Heavy Armor healers.....aint gonna happen.

    I don't really think you should be able to easily kill 3 well built and well played players that are wearing heavy armor, but that is beside the point of this thread.
    blabafat wrote: »
    It's absolutely necessary now.

    @FENGRUSH has talked about this before in the first few "We are ESO" Podcasts

    Let me provide a situation

    There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.


    This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing

    Fengrush wants Templar healing itself to be nerfed from what I've heard/read from him, which I disagree with, but I would be fine with LOS. However, bare in mind that you are asking for LOS checks to be added to a skill that is spammed fairly frequently in large battles. In other words, this change would probably contribute to lag significantly.

    Yea and I dont think 3 templars should be able to spam BOL as long as they do and have a huge amount of armor to be unkillable either - but thats another story too I guess.

    I dont want to just 'blanket nerf templars / BOL' - that would be a wrong way of going about what Ive said on stream.

    I dont like how this patch is compared to the last for smaller scale pvp. People can go unpunished in fights for VERY POOR PLAY or just simply being outplayed will not offer you anything in benefit. It comes back to numbers far too much. You used to be able to burst people you knocked down very quickly - but now BOL saves these players, even if they CC break slow or not at all, even if its at the start of the fight and they have full stam. Theyre just not there mentally, but it doesnt matter, because theres 2 BOLs happening, and a healing springs being refreshed. And when that idiot gets up, he will stare into the floor healing springs as well in case I go for a different healer.

    Healing is broken with the damage nerf - templars BOL being able to spam indefinately for as strong as it is with the CP system is a greusome offender. Its not BOL fault, or templar - its the shift in the meta. I like longer fights, not shorter ones, but the result is that healing takes over.

    What is the solution? I dont know - I think a seperate healing debuff for players who are "knocked down". So you cant BOL spam players that have been successfully knocked down by one of the disables you use to you know... kill people?

    50% reduce healing, make it stack on disease if you wanna do that. Game needs something in that regard - something that wont kill templar or one skill in particular, because its not the skil or classes im concerned with.. its what happens in small scale PVP.


    For people to say 'its a 1vX problem' or something - is pretty ignorant. Its not just a 1vX problem, its smaller group PVP problem, and it scales as numbers do as well.

    As far as LOS healing, it would make all fights a lot more interesting in keeps/towers/IC yes. As far as performance strain, I dont think LOS checks are nearly as bad as when you use springs per second or purge which is literally grabbing the <X> amount of targets in range of you and prioritizing a list on who to hit. Here is 32 players, these 6 will be healed... next tick... etc.

    The particle effects from purge and springs is insane - you have to be blind to not see performance *** itself when people have used this, before this patch too even. A lot of less competant ball groups use these skills too, and also have the most players.

    No, why does your wrecking blow need a heal debuff now? Are you incapable of switching your dual wield bar to 1H & S so you can use reverberating bash? You also run with a Templar, maybe coordinate with them to use Dark Flare and BoL while you wreck face?

    Damage is already high enough, why do you want heals nerfed so bad?
    Edited by Psilent on January 18, 2016 3:28PM
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    Psilent wrote: »
    FENGRUSH wrote: »
    Alcast wrote: »
    No ETA

    Need to stack more BoL spamming healers. Because cant see where those darn heals go!

    I once tried to kill 3 well built BoL Spamming S&B Heavy Armor healers.....aint gonna happen.

    I don't really think you should be able to easily kill 3 well built and well played players that are wearing heavy armor, but that is beside the point of this thread.
    blabafat wrote: »
    It's absolutely necessary now.

    @FENGRUSH has talked about this before in the first few "We are ESO" Podcasts

    Let me provide a situation

    There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.


    This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing

    Fengrush wants Templar healing itself to be nerfed from what I've heard/read from him, which I disagree with, but I would be fine with LOS. However, bare in mind that you are asking for LOS checks to be added to a skill that is spammed fairly frequently in large battles. In other words, this change would probably contribute to lag significantly.

    Yea and I dont think 3 templars should be able to spam BOL as long as they do and have a huge amount of armor to be unkillable either - but thats another story too I guess.

    I dont want to just 'blanket nerf templars / BOL' - that would be a wrong way of going about what Ive said on stream.

    I dont like how this patch is compared to the last for smaller scale pvp. People can go unpunished in fights for VERY POOR PLAY or just simply being outplayed will not offer you anything in benefit. It comes back to numbers far too much. You used to be able to burst people you knocked down very quickly - but now BOL saves these players, even if they CC break slow or not at all, even if its at the start of the fight and they have full stam. Theyre just not there mentally, but it doesnt matter, because theres 2 BOLs happening, and a healing springs being refreshed. And when that idiot gets up, he will stare into the floor healing springs as well in case I go for a different healer.

    Healing is broken with the damage nerf - templars BOL being able to spam indefinately for as strong as it is with the CP system is a greusome offender. Its not BOL fault, or templar - its the shift in the meta. I like longer fights, not shorter ones, but the result is that healing takes over.

    What is the solution? I dont know - I think a seperate healing debuff for players who are "knocked down". So you cant BOL spam players that have been successfully knocked down by one of the disables you use to you know... kill people?

    50% reduce healing, make it stack on disease if you wanna do that. Game needs something in that regard - something that wont kill templar or one skill in particular, because its not the skil or classes im concerned with.. its what happens in small scale PVP.


    For people to say 'its a 1vX problem' or something - is pretty ignorant. Its not just a 1vX problem, its smaller group PVP problem, and it scales as numbers do as well.

    As far as LOS healing, it would make all fights a lot more interesting in keeps/towers/IC yes. As far as performance strain, I dont think LOS checks are nearly as bad as when you use springs per second or purge which is literally grabbing the <X> amount of targets in range of you and prioritizing a list on who to hit. Here is 32 players, these 6 will be healed... next tick... etc.

    The particle effects from purge and springs is insane - you have to be blind to not see performance *** itself when people have used this, before this patch too even. A lot of less competant ball groups use these skills too, and also have the most players.

    No, why does your wrecking blow need a heal debuff now? Are you incapable of switching your dual wield bar to 1H & S so you can use reverberating bash? You also run with a Templar, maybe coordinate with them to use Dark Flare and BoL while you wreck face?

    Damage is already high enough, why do you want heals nerfed so bad?

    I mean ... if you read the post youd see I said it stacks ontop of disease/defile... so why are you asking me to run defile, when I already took that into account......
  • Francescolg
    Francescolg
    ✭✭✭✭
    That way to heal has been the Eso way since release..
    Healing has been nurfed considerably with IC and the vr16 items, so that most healers already struggle between Magicka reg and spell damage. The actual dmg-capabilities are much stronger than breath of life spam, for example AEs as Magicka Detonation (+charge skill) and Steel Tornado(++), would hit a group of 24 (with 4 healers on top of the tower) much harder, than 3-4 Templars on top of the tower would be able to heal just with BoL. Second, in order to be able to spam BoL, Templars can not go for max. spell dmg, therefore a Templar heals less better in emergencies, if he just spams BoL, because his heals are not what they used to be pre- 2.0. (I do not speak for Fotm-equipped healers with Molag Kena, Maelstrom, etc.)

    Broken Skills that lead to AE dmg that is -by far- too high should be nurfed (their dmg is higher than single dmg skills). That is what is wrong with this game, aswell as imbalanced dmg shields (also the IC armor with proc)
    Edited by Francescolg on January 18, 2016 4:22PM
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Alcast wrote: »
    No ETA

    Need to stack more BoL spamming healers. Because cant see where those darn heals go!

    I once tried to kill 3 well built BoL Spamming S&B Heavy Armor healers.....aint gonna happen.

    I don't really think you should be able to easily kill 3 well built and well played players that are wearing heavy armor, but that is beside the point of this thread.
    blabafat wrote: »
    It's absolutely necessary now.

    @FENGRUSH has talked about this before in the first few "We are ESO" Podcasts

    Let me provide a situation

    There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.


    This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing

    Fengrush wants Templar healing itself to be nerfed from what I've heard/read from him, which I disagree with, but I would be fine with LOS. However, bare in mind that you are asking for LOS checks to be added to a skill that is spammed fairly frequently in large battles. In other words, this change would probably contribute to lag significantly.

    This.

    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Psilent
    Psilent
    ✭✭✭✭✭
    FENGRUSH wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    Alcast wrote: »
    No ETA

    Need to stack more BoL spamming healers. Because cant see where those darn heals go!

    I once tried to kill 3 well built BoL Spamming S&B Heavy Armor healers.....aint gonna happen.

    I don't really think you should be able to easily kill 3 well built and well played players that are wearing heavy armor, but that is beside the point of this thread.
    blabafat wrote: »
    It's absolutely necessary now.

    @FENGRUSH has talked about this before in the first few "We are ESO" Podcasts

    Let me provide a situation

    There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.


    This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing

    Fengrush wants Templar healing itself to be nerfed from what I've heard/read from him, which I disagree with, but I would be fine with LOS. However, bare in mind that you are asking for LOS checks to be added to a skill that is spammed fairly frequently in large battles. In other words, this change would probably contribute to lag significantly.

    Yea and I dont think 3 templars should be able to spam BOL as long as they do and have a huge amount of armor to be unkillable either - but thats another story too I guess.

    I dont want to just 'blanket nerf templars / BOL' - that would be a wrong way of going about what Ive said on stream.

    I dont like how this patch is compared to the last for smaller scale pvp. People can go unpunished in fights for VERY POOR PLAY or just simply being outplayed will not offer you anything in benefit. It comes back to numbers far too much. You used to be able to burst people you knocked down very quickly - but now BOL saves these players, even if they CC break slow or not at all, even if its at the start of the fight and they have full stam. Theyre just not there mentally, but it doesnt matter, because theres 2 BOLs happening, and a healing springs being refreshed. And when that idiot gets up, he will stare into the floor healing springs as well in case I go for a different healer.

    Healing is broken with the damage nerf - templars BOL being able to spam indefinately for as strong as it is with the CP system is a greusome offender. Its not BOL fault, or templar - its the shift in the meta. I like longer fights, not shorter ones, but the result is that healing takes over.

    What is the solution? I dont know - I think a seperate healing debuff for players who are "knocked down". So you cant BOL spam players that have been successfully knocked down by one of the disables you use to you know... kill people?

    50% reduce healing, make it stack on disease if you wanna do that. Game needs something in that regard - something that wont kill templar or one skill in particular, because its not the skil or classes im concerned with.. its what happens in small scale PVP.


    For people to say 'its a 1vX problem' or something - is pretty ignorant. Its not just a 1vX problem, its smaller group PVP problem, and it scales as numbers do as well.

    As far as LOS healing, it would make all fights a lot more interesting in keeps/towers/IC yes. As far as performance strain, I dont think LOS checks are nearly as bad as when you use springs per second or purge which is literally grabbing the <X> amount of targets in range of you and prioritizing a list on who to hit. Here is 32 players, these 6 will be healed... next tick... etc.

    The particle effects from purge and springs is insane - you have to be blind to not see performance *** itself when people have used this, before this patch too even. A lot of less competant ball groups use these skills too, and also have the most players.

    No, why does your wrecking blow need a heal debuff now? Are you incapable of switching your dual wield bar to 1H & S so you can use reverberating bash? You also run with a Templar, maybe coordinate with them to use Dark Flare and BoL while you wreck face?

    Damage is already high enough, why do you want heals nerfed so bad?

    I mean ... if you read the post youd see I said it stacks ontop of disease/defile... so why are you asking me to run defile, when I already took that into account......

    Absolutely not. We do not need to go back to heal debuff stacking. Why would you propose going back to that meta?

    However, this set stacks with defile, if you want to go back to that meta today.

    http://elderscrollsonline.wiki.fextralife.com/Durok's+Bane+Set
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    Sure, I'll tell the Templars in the guild to use their Stam NB's and Magicka Sorcs instead. No diversity or challenge, 1 Sorc spam Springs and purge, everyone else just stack and kill.

    Would that be easier than de-buffing and killing the Templars?

    I watched Fengrush's YT video this morning, him yelling about healing and he can't kill this other larger group (which is just delaying the inevitable, bad players doing no damage spamming heals), until after a few minutes it clicks and they do the stone treb/meat bag combo and the other group wipes almost instantly.

    4 players wiped I don't know how many. Crying for Templar nerfs, would you rather have not had that fight? When you see a group like that again will you not remember what killed them instantly? You can put up siege anywhere in Cyrodiil.

    The video only bothers me because a lot of players are influenced by the 1vX'rs and take what they say as gospel. They even come to the forums and make threads about these videos like its directly affected them. Just waiting for another thread "Nerf Breath of Life" probably by one of those clueless players that have commented on said YT video.
    PC EU
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    Psilent wrote: »
    FENGRUSH wrote: »
    Psilent wrote: »
    FENGRUSH wrote: »
    Alcast wrote: »
    No ETA

    Need to stack more BoL spamming healers. Because cant see where those darn heals go!

    I once tried to kill 3 well built BoL Spamming S&B Heavy Armor healers.....aint gonna happen.

    I don't really think you should be able to easily kill 3 well built and well played players that are wearing heavy armor, but that is beside the point of this thread.
    blabafat wrote: »
    It's absolutely necessary now.

    @FENGRUSH has talked about this before in the first few "We are ESO" Podcasts

    Let me provide a situation

    There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.


    This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing

    Fengrush wants Templar healing itself to be nerfed from what I've heard/read from him, which I disagree with, but I would be fine with LOS. However, bare in mind that you are asking for LOS checks to be added to a skill that is spammed fairly frequently in large battles. In other words, this change would probably contribute to lag significantly.

    Yea and I dont think 3 templars should be able to spam BOL as long as they do and have a huge amount of armor to be unkillable either - but thats another story too I guess.

    I dont want to just 'blanket nerf templars / BOL' - that would be a wrong way of going about what Ive said on stream.

    I dont like how this patch is compared to the last for smaller scale pvp. People can go unpunished in fights for VERY POOR PLAY or just simply being outplayed will not offer you anything in benefit. It comes back to numbers far too much. You used to be able to burst people you knocked down very quickly - but now BOL saves these players, even if they CC break slow or not at all, even if its at the start of the fight and they have full stam. Theyre just not there mentally, but it doesnt matter, because theres 2 BOLs happening, and a healing springs being refreshed. And when that idiot gets up, he will stare into the floor healing springs as well in case I go for a different healer.

    Healing is broken with the damage nerf - templars BOL being able to spam indefinately for as strong as it is with the CP system is a greusome offender. Its not BOL fault, or templar - its the shift in the meta. I like longer fights, not shorter ones, but the result is that healing takes over.

    What is the solution? I dont know - I think a seperate healing debuff for players who are "knocked down". So you cant BOL spam players that have been successfully knocked down by one of the disables you use to you know... kill people?

    50% reduce healing, make it stack on disease if you wanna do that. Game needs something in that regard - something that wont kill templar or one skill in particular, because its not the skil or classes im concerned with.. its what happens in small scale PVP.


    For people to say 'its a 1vX problem' or something - is pretty ignorant. Its not just a 1vX problem, its smaller group PVP problem, and it scales as numbers do as well.

    As far as LOS healing, it would make all fights a lot more interesting in keeps/towers/IC yes. As far as performance strain, I dont think LOS checks are nearly as bad as when you use springs per second or purge which is literally grabbing the <X> amount of targets in range of you and prioritizing a list on who to hit. Here is 32 players, these 6 will be healed... next tick... etc.

    The particle effects from purge and springs is insane - you have to be blind to not see performance *** itself when people have used this, before this patch too even. A lot of less competant ball groups use these skills too, and also have the most players.

    No, why does your wrecking blow need a heal debuff now? Are you incapable of switching your dual wield bar to 1H & S so you can use reverberating bash? You also run with a Templar, maybe coordinate with them to use Dark Flare and BoL while you wreck face?

    Damage is already high enough, why do you want heals nerfed so bad?

    I mean ... if you read the post youd see I said it stacks ontop of disease/defile... so why are you asking me to run defile, when I already took that into account......

    Absolutely not. We do not need to go back to heal debuff stacking. Why would you propose going back to that meta?

    However, this set stacks with defile, if you want to go back to that meta today.

    http://elderscrollsonline.wiki.fextralife.com/Durok's+Bane+Set

    Its not really an idea to heal debuff stack overall on things - its more about trying to introduce something that doesnt pin a nerf to templars or any healing in general but allowing people to actually kill players theyre knocking down to begin with. 1 healer can counter 1 DPS trying to focus someone that doesnt even CC break or defend himself. Everyone has their opinions - Im not going to go into much further. I plan to cover it in a bit more detail in a video.
    Sure, I'll tell the Templars in the guild to use their Stam NB's and Magicka Sorcs instead. No diversity or challenge, 1 Sorc spam Springs and purge, everyone else just stack and kill.

    Would that be easier than de-buffing and killing the Templars?

    I watched Fengrush's YT video this morning, him yelling about healing and he can't kill this other larger group (which is just delaying the inevitable, bad players doing no damage spamming heals), until after a few minutes it clicks and they do the stone treb/meat bag combo and the other group wipes almost instantly.

    4 players wiped I don't know how many. Crying for Templar nerfs, would you rather have not had that fight? When you see a group like that again will you not remember what killed them instantly? You can put up siege anywhere in Cyrodiil.

    The video only bothers me because a lot of players are influenced by the 1vX'rs and take what they say as gospel. They even come to the forums and make threads about these videos like its directly affected them. Just waiting for another thread "Nerf Breath of Life" probably by one of those clueless players that have commented on said YT video.

    There definitely wasnt 4 players wiping those EP out - there was 4 people trying to kill a single healer with single target that stayed alive pinned on the ground.

    I cut that video with the intention of posting on here for some debate... I plan to cover it on stream later though and make a video sharing my opinion a bit more overall on it. Pretty much everyone that is a healer has a very negative view on my opinion. Everyones pretty aggresive on here - but Ill get to that in the video later. I invite people to come discuss and ask questions, and hope to maybe grab a healer or two to talk about it with after I cover some of my thoughts.

    But what youre saying, that a larger group was wiped by 4 players when they decided to use siege, isnt really accurate at all. They were being sieged the entire time, we just were going to put up more siege. And there was way more than 4, youll have to credit all of the other DC there - and that is what pisses me off about it all. Its a numbers game. And people are completely content with that all of a sudden. And why am I a 1vXer when Im fighting in a 4 man group??????
  • Tankqull
    Tankqull
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    FENGRUSH wrote: »
    There definitely wasnt 4 players wiping those EP out - there was 4 people trying to kill a single healer with single target that stayed alive pinned on the ground.

    I cut that video with the intention of posting on here for some debate... I plan to cover it on stream later though and make a video sharing my opinion a bit more overall on it. Pretty much everyone that is a healer has a very negative view on my opinion. Everyones pretty aggresive on here - but Ill get to that in the video later. I invite people to come discuss and ask questions, and hope to maybe grab a healer or two to talk about it with after I cover some of my thoughts.

    But what youre saying, that a larger group was wiped by 4 players when they decided to use siege, isnt really accurate at all. They were being sieged the entire time, we just were going to put up more siege. And there was way more than 4, youll have to credit all of the other DC there - and that is what pisses me off about it all. Its a numbers game. And people are completely content with that all of a sudden. And why am I a 1vXer when Im fighting in a 4 man group??????

    could you repost that vid here? i somehow missed it and a fast browse through this thread did not deliver anything.

    well i do not see the problem with one healer being able to deny one dd. thats actually how it should be and it is as i am playing primarily a templar and a stamblade is extreamly resource hungry compared to dding and is not 100% sure the moment a major defile is applied to the person being attacked. it seems you are a bit salty (as i havent seen the vid referred to) for being stolen of your "sure" prey ;)

    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • WillhelmBlack
    WillhelmBlack
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    @FENGRUSH , good idea and sorry for putting you in the 1vX category and kinda blaming you for some of the trash threads in here was unintentional.

    We are in the same boat, we go against larger groups every night we play. Nerfing BoL isn't the way to go tho so I look forward to watching a proper discussion about it if you can get the right people to talk about healing that is.
    Edited by WillhelmBlack on January 18, 2016 5:01PM
    PC EU
  • Derra
    Derra
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    Idinuse wrote: »
    Tankqull wrote: »
    Idinuse wrote: »
    blabafat wrote: »
    Everyone is under the misconception that I made this post because I went into Cyrodiil and had trouble 1vXing

    @Idinuse As stated by @Takllin , your argument regarding magic abilities to have magical aspects, like going through walls, doesn't make any sense. Should I be able to cast a crystal frags on someone who is on the other side of the wall because crystal fragments is magical? Should my dawnbreaker go through walls?

    We are still talking fantasy here, but why not. Healing is not a projectile. It's a power or energy. Why should an object stop the flow of some sort of fantasy healing energy. I fail to see a point here, but sure. Nerf all that isn't of any offensive damage. Why not.

    Oh, and incidentally, just because Fengrush has an opinion on heals, and cleary is irritated over the current TTK for him, that does not bear any weight to me. I apologize for that.

    just using your example why am i unable to place a ground heal in a tower but i´m able to BoL through a door?

    Because....fantasy? Programming? What do I know. What I do know is that none of the skills in this game exist in RL, so insisting on applying real life physics and logic to these fantasy skills seems a bit odd to me, that's all.

    Then again we have an "Ambush" gap closer that works right up in the face of the victim over and over and over again, so I surrender to the clear logical consensus of this thread.

    So then by your argument we should go with consistency as that´s the only thing applicable in a fantasy setting.

    If one heal heals without los - all of the none targetted should. As should all non targetted dmg ignore los/walls. People have an issue because the game is treating similar effects differently. That´s a problem. It does not make sense.

    FENGRUSH wrote: »
    And why am I a 1vXer when Im fighting in a 4 man group??????

    Have you not learned by now anyone not running 16+ is a ganking 1vXer that just wants to pwn n00bs with minimal effort abusing game mechanics?!
    Edited by Derra on January 18, 2016 5:00PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • FENGRUSH
    FENGRUSH
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    Tankqull wrote: »
    FENGRUSH wrote: »
    There definitely wasnt 4 players wiping those EP out - there was 4 people trying to kill a single healer with single target that stayed alive pinned on the ground.

    I cut that video with the intention of posting on here for some debate... I plan to cover it on stream later though and make a video sharing my opinion a bit more overall on it. Pretty much everyone that is a healer has a very negative view on my opinion. Everyones pretty aggresive on here - but Ill get to that in the video later. I invite people to come discuss and ask questions, and hope to maybe grab a healer or two to talk about it with after I cover some of my thoughts.

    But what youre saying, that a larger group was wiped by 4 players when they decided to use siege, isnt really accurate at all. They were being sieged the entire time, we just were going to put up more siege. And there was way more than 4, youll have to credit all of the other DC there - and that is what pisses me off about it all. Its a numbers game. And people are completely content with that all of a sudden. And why am I a 1vXer when Im fighting in a 4 man group??????

    could you repost that vid here? i somehow missed it and a fast browse through this thread did not deliver anything.

    well i do not see the problem with one healer being able to deny one dd. thats actually how it should be and it is as i am playing primarily a templar and a stamblade is extreamly resource hungry compared to dding and is not 100% sure the moment a major defile is applied to the person being attacked. it seems you are a bit salty (as i havent seen the vid referred to) for being stolen of your "sure" prey ;)

    I didnt post the video here, its just on my youtube. If I post it here there will be 30 more replies from angry healers calling me a 1vXer that wants to cruise control against the world.

    I was planning to make a real video tonight of thoughts on healing overall - because this isnt a templar issue, its not a class issue, for me its an overall gameplay issue, and just my feelings on how this patch has shifted, and things I think were better, and other things that were lost from previous patches.

    People just take single words, phrases, videos, and ideas and draw long conclusions from them on the forums all over the place. Some people even preface saying they dont watch my stream but then dive into all my opinions which are completely misrepresented when they stand alone. I talk about a lot of balance things - but they have be considered together. People dont talk about how I dont like how strong and cheap vigor is, they will simply say I want to kill templars because it stops me from being a hero. They say I hate 'zergs' because I want to remove AOE caps. The list goes on and on. You can check my youtube but I will post a more thorough video on thoughts. Really dont want to battle on replies until after I get my thoughts across a bit more.
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