Everyone is under the misconception that I made this post because I went into Cyrodiil and had trouble 1vXing
@Idinuse As stated by @Takllin , your argument regarding magic abilities to have magical aspects, like going through walls, doesn't make any sense. Should I be able to cast a crystal frags on someone who is on the other side of the wall because crystal fragments is magical? Should my dawnbreaker go through walls?
Ara_Valleria wrote: »To the people saying "this is a 1vXer QQ thread" or "one person shouldn't be able to kill 3 tanky healers" or "if you can't 1v5, then 3v5 or get your own pocket healer" :
Either your reading comprehension is terrible or you misunderstood why this thread was made and clearly didn't get the point @blabafat is trying to get across.
He is just pointing out a critical flaw in game game design that very few seem to understand:-If we need to LoS damage, heals need to be LoS as well.
The first question we must ask our self is why lazy gameplay styles like standing in an isolated-from-combat area (like on top or behind a resource tower) or a temporarily unreachable area (like behind doors) and spamming heals like BoL should be rewarded ?
Questions or concerns about the effectiveness of BoL/other healing abilities comes later.
Part of why it is effective is because it goes through LoS, so this is a question about its effectiveness.
"Lazy gameplay styles" what's lazy about it? Is the person who waits in stealth for an enemy to run by and kill them in under a second lazy? I've seen you and others do that. Building your character so that your damage is so high you can kill an enemy player in just a few hits seems lazy to me. We should nerf damage some more so we can have longer, more fun and engaging fights. Sorcs should not build for high magicka/damage builds because stacking powerful shields is just suuuuper lazy. I mean they don't even have to worry about taking damage or blocking any high damage/cc abilities. What about someone who charge spams because they can't keep up with a player that doesn't even have speed buffs?
IMO you're now trying to create an argument you can hide behind because it does sound like the issues you claim it isn't. It sounds like somebody was about to kill someone else, when that someone else received a heal from out of LOS. That sucks. There's ways to break through it still.
Everyone is under the misconception that I made this post because I went into Cyrodiil and had trouble 1vXing
@Idinuse As stated by @Takllin , your argument regarding magic abilities to have magical aspects, like going through walls, doesn't make any sense. Should I be able to cast a crystal frags on someone who is on the other side of the wall because crystal fragments is magical? Should my dawnbreaker go through walls?
We are still talking fantasy here, but why not. Healing is not a projectile. It's a power or energy. Why should an object stop the flow of some sort of fantasy healing energy. I fail to see a point here, but sure. Nerf all that isn't of any offensive damage. Why not.
Oh, and incidentally, just because Fengrush has an opinion on heals, and cleary is irritated over the current TTK for him, that does not bear any weight to me. I apologize for that.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Everyone is under the misconception that I made this post because I went into Cyrodiil and had trouble 1vXing
@Idinuse As stated by @Takllin , your argument regarding magic abilities to have magical aspects, like going through walls, doesn't make any sense. Should I be able to cast a crystal frags on someone who is on the other side of the wall because crystal fragments is magical? Should my dawnbreaker go through walls?
We are still talking fantasy here, but why not. Healing is not a projectile. It's a power or energy. Why should an object stop the flow of some sort of fantasy healing energy. I fail to see a point here, but sure. Nerf all that isn't of any offensive damage. Why not.
Oh, and incidentally, just because Fengrush has an opinion on heals, and cleary is irritated over the current TTK for him, that does not bear any weight to me. I apologize for that.
just using your example why am i unable to place a ground heal in a tower but i´m able to BoL through a door?
So you must agree than LoS is broken and like other broken things it should be fixed.Joy_Division wrote: »I "spam" BoL because you spam surprise attack, ambush, wrecking blow, steel tornado, and focused aim.
So some people already started to offend other people...
Ara_Valleria wrote: »Ara_Valleria wrote: »To the people saying "this is a 1vXer QQ thread" or "one person shouldn't be able to kill 3 tanky healers" or "if you can't 1v5, then 3v5 or get your own pocket healer" :
Either your reading comprehension is terrible or you misunderstood why this thread was made and clearly didn't get the point @blabafat is trying to get across.
He is just pointing out a critical flaw in game game design that very few seem to understand:-If we need to LoS damage, heals need to be LoS as well.
The first question we must ask our self is why lazy gameplay styles like standing in an isolated-from-combat area (like on top or behind a resource tower) or a temporarily unreachable area (like behind doors) and spamming heals like BoL should be rewarded ?
Questions or concerns about the effectiveness of BoL/other healing abilities comes later.
Part of why it is effective is because it goes through LoS, so this is a question about its effectiveness.
"Lazy gameplay styles" what's lazy about it? Is the person who waits in stealth for an enemy to run by and kill them in under a second lazy? I've seen you and others do that. Building your character so that your damage is so high you can kill an enemy player in just a few hits seems lazy to me. We should nerf damage some more so we can have longer, more fun and engaging fights. Sorcs should not build for high magicka/damage builds because stacking powerful shields is just suuuuper lazy. I mean they don't even have to worry about taking damage or blocking any high damage/cc abilities. What about someone who charge spams because they can't keep up with a player that doesn't even have speed buffs?
IMO you're now trying to create an argument you can hide behind because it does sound like the issues you claim it isn't. It sounds like somebody was about to kill someone else, when that someone else received a heal from out of LOS. That sucks. There's ways to break through it still.
Firstly, if you are going to call someone out, put forth some proof other than "I've seen you do it".
I don't "wait" in stealth for an enemy to run by. I'm not a gankblade.
When solo or grouped, I'm constantly on the move, trying to find fights and never sit and camp a location/dead body in stealth.
Secondly, burst and shield stacking isn't lazy. While doing both you are open to an immediate counter offense, that could be in the form of cc or damage of some sort. Hence you are actually in direct combat/danger when doing either of those two, UNLIKE standing behind closed doors and healing random allies outside.
IMO, you're making baseless accusations and presenting random flawed arguments to support a play-style that requires laughable skills.
So some people already started to offend other people...So you must agree than LoS is broken and like other broken things it should be fixed.Joy_Division wrote: »I "spam" BoL because you spam surprise attack, ambush, wrecking blow, steel tornado, and focused aim.
Ara_Valleria wrote: »Ara_Valleria wrote: »To the people saying "this is a 1vXer QQ thread" or "one person shouldn't be able to kill 3 tanky healers" or "if you can't 1v5, then 3v5 or get your own pocket healer" :
Either your reading comprehension is terrible or you misunderstood why this thread was made and clearly didn't get the point @blabafat is trying to get across.
He is just pointing out a critical flaw in game game design that very few seem to understand:-If we need to LoS damage, heals need to be LoS as well.
The first question we must ask our self is why lazy gameplay styles like standing in an isolated-from-combat area (like on top or behind a resource tower) or a temporarily unreachable area (like behind doors) and spamming heals like BoL should be rewarded ?
Questions or concerns about the effectiveness of BoL/other healing abilities comes later.
Part of why it is effective is because it goes through LoS, so this is a question about its effectiveness.
"Lazy gameplay styles" what's lazy about it? Is the person who waits in stealth for an enemy to run by and kill them in under a second lazy? I've seen you and others do that. Building your character so that your damage is so high you can kill an enemy player in just a few hits seems lazy to me. We should nerf damage some more so we can have longer, more fun and engaging fights. Sorcs should not build for high magicka/damage builds because stacking powerful shields is just suuuuper lazy. I mean they don't even have to worry about taking damage or blocking any high damage/cc abilities. What about someone who charge spams because they can't keep up with a player that doesn't even have speed buffs?
IMO you're now trying to create an argument you can hide behind because it does sound like the issues you claim it isn't. It sounds like somebody was about to kill someone else, when that someone else received a heal from out of LOS. That sucks. There's ways to break through it still.
Firstly, if you are going to call someone out, put forth some proof other than "I've seen you do it".
I don't "wait" in stealth for an enemy to run by. I'm not a gankblade.
When solo or grouped, I'm constantly on the move, trying to find fights and never sit and camp a location/dead body in stealth.
Secondly, burst and shield stacking isn't lazy. While doing both you are open to an immediate counter offense, that could be in the form of cc or damage of some sort. Hence you are actually in direct combat/danger when doing either of those two, UNLIKE standing behind closed doors and healing random allies outside.
IMO, you're making baseless accusations and presenting random flawed arguments to support a play-style that requires laughable skills.
I don't go around taking SS's of NB's waiting in stealth. I've been ganked by you when I was levelling a character on another faction before. Whatever else you do I don't care that's up to you, but you do do that.
Burst and shield stacking is lazy. It's just the most effective way to play right now. I want to see a magicka sorc that blocks wrecking blows or dodge rolls an incoming attack. I want to see a stamblade kill me after their initial burst didn't do the trick. Being in direct danger doesn't make it not lazy. You're still doing everything you absolutely can to put yourself out of danger before you account for play style.
Also, how have we come to the conclusion that because a healer is out of LOS that they are untouchable? I could be hiding behind a tree... that still puts me in "direct combat/danger". And so now your knocking my play-style? You're just mad about a simple thing, that's a small part of a whole bigger thing. As a healer I can and have kept up with the best solo or small group players in the game's history, as have other great healers such as Rooty-san and Huntler. Honestly I don't even use LOS almost at all as I'm always with my group even when I'm not leading. A proposed change like this won't even affect me. It's just not a good change to make and there's no real reason to change it.
A good healer won't just LoS BoL unless heavily focused, and that's for a breather, they will want to be with their team for support through utility skills too. I'm useless to my team if all I do is stand behind a wall and BoL - I can't shard, I can't flare, I can't use Repentance etc etc., besides - it's not fun whatsoever.
But sometimes you need to do that - I just feel like because some do that, and only that (yeah I've seen 2-3 Templars hide and just BoL their group who already had numbers advantage too) - all healers are put in the same pot, or people *only* see the moments when a healer *has* to LoS and throw some heals.
Ara_Valleria wrote: »
IxSTALKERxI wrote: »All I'm gonna say is in the 20 months I've pvp'd in this game I've never had a problem with templars using LoS. LoS isn't necessarily always good. It separates you from your group and if found can be easy to get picked off (hiding spots are pretty obvious), it's also easy to fall outside of healing range of your group. So it does take some degree of skill knowing when to los and where to position yourself.
It's easy to counter so it's not really a problem. I think it needs to go through walls to be practical as there are many instances where you may be traveling around a corner or upstairs and for a brief second the person you wanna heal moves out of los. If those heals stopped hitting their targets it would just make healing frustrating for a lot of people, rather then requiring 'more skill'. I've tried healing before and being a good healer is actually quite hard, there is a lot more to it then spamming BoL. I find DPS a lot easier and straight forward.
timidobserver wrote: »No ETA
Need to stack more BoL spamming healers. Because cant see where those darn heals go!
I once tried to kill 3 well built BoL Spamming S&B Heavy Armor healers.....aint gonna happen.
I don't really think you should be able to easily kill 3 well built and well played players that are wearing heavy armor, but that is beside the point of this thread.It's absolutely necessary now.
@FENGRUSH has talked about this before in the first few "We are ESO" Podcasts
Let me provide a situation
There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.
This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing
Fengrush wants Templar healing itself to be nerfed from what I've heard/read from him, which I disagree with, but I would be fine with LOS. However, bare in mind that you are asking for LOS checks to be added to a skill that is spammed fairly frequently in large battles. In other words, this change would probably contribute to lag significantly.
Yea and I dont think 3 templars should be able to spam BOL as long as they do and have a huge amount of armor to be unkillable either - but thats another story too I guess.
I dont want to just 'blanket nerf templars / BOL' - that would be a wrong way of going about what Ive said on stream.
I dont like how this patch is compared to the last for smaller scale pvp. People can go unpunished in fights for VERY POOR PLAY or just simply being outplayed will not offer you anything in benefit. It comes back to numbers far too much. You used to be able to burst people you knocked down very quickly - but now BOL saves these players, even if they CC break slow or not at all, even if its at the start of the fight and they have full stam. Theyre just not there mentally, but it doesnt matter, because theres 2 BOLs happening, and a healing springs being refreshed. And when that idiot gets up, he will stare into the floor healing springs as well in case I go for a different healer.
Healing is broken with the damage nerf - templars BOL being able to spam indefinately for as strong as it is with the CP system is a greusome offender. Its not BOL fault, or templar - its the shift in the meta. I like longer fights, not shorter ones, but the result is that healing takes over.
What is the solution? I dont know - I think a seperate healing debuff for players who are "knocked down". So you cant BOL spam players that have been successfully knocked down by one of the disables you use to you know... kill people?
50% reduce healing, make it stack on disease if you wanna do that. Game needs something in that regard - something that wont kill templar or one skill in particular, because its not the skil or classes im concerned with.. its what happens in small scale PVP.
For people to say 'its a 1vX problem' or something - is pretty ignorant. Its not just a 1vX problem, its smaller group PVP problem, and it scales as numbers do as well.
As far as LOS healing, it would make all fights a lot more interesting in keeps/towers/IC yes. As far as performance strain, I dont think LOS checks are nearly as bad as when you use springs per second or purge which is literally grabbing the <X> amount of targets in range of you and prioritizing a list on who to hit. Here is 32 players, these 6 will be healed... next tick... etc.
The particle effects from purge and springs is insane - you have to be blind to not see performance *** itself when people have used this, before this patch too even. A lot of less competant ball groups use these skills too, and also have the most players.
timidobserver wrote: »No ETA
Need to stack more BoL spamming healers. Because cant see where those darn heals go!
I once tried to kill 3 well built BoL Spamming S&B Heavy Armor healers.....aint gonna happen.
I don't really think you should be able to easily kill 3 well built and well played players that are wearing heavy armor, but that is beside the point of this thread.It's absolutely necessary now.
@FENGRUSH has talked about this before in the first few "We are ESO" Podcasts
Let me provide a situation
There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.
This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing
Fengrush wants Templar healing itself to be nerfed from what I've heard/read from him, which I disagree with, but I would be fine with LOS. However, bare in mind that you are asking for LOS checks to be added to a skill that is spammed fairly frequently in large battles. In other words, this change would probably contribute to lag significantly.
Yea and I dont think 3 templars should be able to spam BOL as long as they do and have a huge amount of armor to be unkillable either - but thats another story too I guess.
I dont want to just 'blanket nerf templars / BOL' - that would be a wrong way of going about what Ive said on stream.
I dont like how this patch is compared to the last for smaller scale pvp. People can go unpunished in fights for VERY POOR PLAY or just simply being outplayed will not offer you anything in benefit. It comes back to numbers far too much. You used to be able to burst people you knocked down very quickly - but now BOL saves these players, even if they CC break slow or not at all, even if its at the start of the fight and they have full stam. Theyre just not there mentally, but it doesnt matter, because theres 2 BOLs happening, and a healing springs being refreshed. And when that idiot gets up, he will stare into the floor healing springs as well in case I go for a different healer.
Healing is broken with the damage nerf - templars BOL being able to spam indefinately for as strong as it is with the CP system is a greusome offender. Its not BOL fault, or templar - its the shift in the meta. I like longer fights, not shorter ones, but the result is that healing takes over.
What is the solution? I dont know - I think a seperate healing debuff for players who are "knocked down". So you cant BOL spam players that have been successfully knocked down by one of the disables you use to you know... kill people?
50% reduce healing, make it stack on disease if you wanna do that. Game needs something in that regard - something that wont kill templar or one skill in particular, because its not the skil or classes im concerned with.. its what happens in small scale PVP.
For people to say 'its a 1vX problem' or something - is pretty ignorant. Its not just a 1vX problem, its smaller group PVP problem, and it scales as numbers do as well.
As far as LOS healing, it would make all fights a lot more interesting in keeps/towers/IC yes. As far as performance strain, I dont think LOS checks are nearly as bad as when you use springs per second or purge which is literally grabbing the <X> amount of targets in range of you and prioritizing a list on who to hit. Here is 32 players, these 6 will be healed... next tick... etc.
The particle effects from purge and springs is insane - you have to be blind to not see performance *** itself when people have used this, before this patch too even. A lot of less competant ball groups use these skills too, and also have the most players.
timidobserver wrote: »No ETA
Need to stack more BoL spamming healers. Because cant see where those darn heals go!
I once tried to kill 3 well built BoL Spamming S&B Heavy Armor healers.....aint gonna happen.
I don't really think you should be able to easily kill 3 well built and well played players that are wearing heavy armor, but that is beside the point of this thread.It's absolutely necessary now.
@FENGRUSH has talked about this before in the first few "We are ESO" Podcasts
Let me provide a situation
There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.
This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing
Fengrush wants Templar healing itself to be nerfed from what I've heard/read from him, which I disagree with, but I would be fine with LOS. However, bare in mind that you are asking for LOS checks to be added to a skill that is spammed fairly frequently in large battles. In other words, this change would probably contribute to lag significantly.
Yea and I dont think 3 templars should be able to spam BOL as long as they do and have a huge amount of armor to be unkillable either - but thats another story too I guess.
I dont want to just 'blanket nerf templars / BOL' - that would be a wrong way of going about what Ive said on stream.
I dont like how this patch is compared to the last for smaller scale pvp. People can go unpunished in fights for VERY POOR PLAY or just simply being outplayed will not offer you anything in benefit. It comes back to numbers far too much. You used to be able to burst people you knocked down very quickly - but now BOL saves these players, even if they CC break slow or not at all, even if its at the start of the fight and they have full stam. Theyre just not there mentally, but it doesnt matter, because theres 2 BOLs happening, and a healing springs being refreshed. And when that idiot gets up, he will stare into the floor healing springs as well in case I go for a different healer.
Healing is broken with the damage nerf - templars BOL being able to spam indefinately for as strong as it is with the CP system is a greusome offender. Its not BOL fault, or templar - its the shift in the meta. I like longer fights, not shorter ones, but the result is that healing takes over.
What is the solution? I dont know - I think a seperate healing debuff for players who are "knocked down". So you cant BOL spam players that have been successfully knocked down by one of the disables you use to you know... kill people?
50% reduce healing, make it stack on disease if you wanna do that. Game needs something in that regard - something that wont kill templar or one skill in particular, because its not the skil or classes im concerned with.. its what happens in small scale PVP.
For people to say 'its a 1vX problem' or something - is pretty ignorant. Its not just a 1vX problem, its smaller group PVP problem, and it scales as numbers do as well.
As far as LOS healing, it would make all fights a lot more interesting in keeps/towers/IC yes. As far as performance strain, I dont think LOS checks are nearly as bad as when you use springs per second or purge which is literally grabbing the <X> amount of targets in range of you and prioritizing a list on who to hit. Here is 32 players, these 6 will be healed... next tick... etc.
The particle effects from purge and springs is insane - you have to be blind to not see performance *** itself when people have used this, before this patch too even. A lot of less competant ball groups use these skills too, and also have the most players.
No, why does your wrecking blow need a heal debuff now? Are you incapable of switching your dual wield bar to 1H & S so you can use reverberating bash? You also run with a Templar, maybe coordinate with them to use Dark Flare and BoL while you wreck face?
Damage is already high enough, why do you want heals nerfed so bad?
timidobserver wrote: »No ETA
Need to stack more BoL spamming healers. Because cant see where those darn heals go!
I once tried to kill 3 well built BoL Spamming S&B Heavy Armor healers.....aint gonna happen.
I don't really think you should be able to easily kill 3 well built and well played players that are wearing heavy armor, but that is beside the point of this thread.It's absolutely necessary now.
@FENGRUSH has talked about this before in the first few "We are ESO" Podcasts
Let me provide a situation
There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.
This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing
Fengrush wants Templar healing itself to be nerfed from what I've heard/read from him, which I disagree with, but I would be fine with LOS. However, bare in mind that you are asking for LOS checks to be added to a skill that is spammed fairly frequently in large battles. In other words, this change would probably contribute to lag significantly.
timidobserver wrote: »No ETA
Need to stack more BoL spamming healers. Because cant see where those darn heals go!
I once tried to kill 3 well built BoL Spamming S&B Heavy Armor healers.....aint gonna happen.
I don't really think you should be able to easily kill 3 well built and well played players that are wearing heavy armor, but that is beside the point of this thread.It's absolutely necessary now.
@FENGRUSH has talked about this before in the first few "We are ESO" Podcasts
Let me provide a situation
There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.
This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing
Fengrush wants Templar healing itself to be nerfed from what I've heard/read from him, which I disagree with, but I would be fine with LOS. However, bare in mind that you are asking for LOS checks to be added to a skill that is spammed fairly frequently in large battles. In other words, this change would probably contribute to lag significantly.
Yea and I dont think 3 templars should be able to spam BOL as long as they do and have a huge amount of armor to be unkillable either - but thats another story too I guess.
I dont want to just 'blanket nerf templars / BOL' - that would be a wrong way of going about what Ive said on stream.
I dont like how this patch is compared to the last for smaller scale pvp. People can go unpunished in fights for VERY POOR PLAY or just simply being outplayed will not offer you anything in benefit. It comes back to numbers far too much. You used to be able to burst people you knocked down very quickly - but now BOL saves these players, even if they CC break slow or not at all, even if its at the start of the fight and they have full stam. Theyre just not there mentally, but it doesnt matter, because theres 2 BOLs happening, and a healing springs being refreshed. And when that idiot gets up, he will stare into the floor healing springs as well in case I go for a different healer.
Healing is broken with the damage nerf - templars BOL being able to spam indefinately for as strong as it is with the CP system is a greusome offender. Its not BOL fault, or templar - its the shift in the meta. I like longer fights, not shorter ones, but the result is that healing takes over.
What is the solution? I dont know - I think a seperate healing debuff for players who are "knocked down". So you cant BOL spam players that have been successfully knocked down by one of the disables you use to you know... kill people?
50% reduce healing, make it stack on disease if you wanna do that. Game needs something in that regard - something that wont kill templar or one skill in particular, because its not the skil or classes im concerned with.. its what happens in small scale PVP.
For people to say 'its a 1vX problem' or something - is pretty ignorant. Its not just a 1vX problem, its smaller group PVP problem, and it scales as numbers do as well.
As far as LOS healing, it would make all fights a lot more interesting in keeps/towers/IC yes. As far as performance strain, I dont think LOS checks are nearly as bad as when you use springs per second or purge which is literally grabbing the <X> amount of targets in range of you and prioritizing a list on who to hit. Here is 32 players, these 6 will be healed... next tick... etc.
The particle effects from purge and springs is insane - you have to be blind to not see performance *** itself when people have used this, before this patch too even. A lot of less competant ball groups use these skills too, and also have the most players.
No, why does your wrecking blow need a heal debuff now? Are you incapable of switching your dual wield bar to 1H & S so you can use reverberating bash? You also run with a Templar, maybe coordinate with them to use Dark Flare and BoL while you wreck face?
Damage is already high enough, why do you want heals nerfed so bad?
I mean ... if you read the post youd see I said it stacks ontop of disease/defile... so why are you asking me to run defile, when I already took that into account......
timidobserver wrote: »No ETA
Need to stack more BoL spamming healers. Because cant see where those darn heals go!
I once tried to kill 3 well built BoL Spamming S&B Heavy Armor healers.....aint gonna happen.
I don't really think you should be able to easily kill 3 well built and well played players that are wearing heavy armor, but that is beside the point of this thread.It's absolutely necessary now.
@FENGRUSH has talked about this before in the first few "We are ESO" Podcasts
Let me provide a situation
There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.
This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing
Fengrush wants Templar healing itself to be nerfed from what I've heard/read from him, which I disagree with, but I would be fine with LOS. However, bare in mind that you are asking for LOS checks to be added to a skill that is spammed fairly frequently in large battles. In other words, this change would probably contribute to lag significantly.
Yea and I dont think 3 templars should be able to spam BOL as long as they do and have a huge amount of armor to be unkillable either - but thats another story too I guess.
I dont want to just 'blanket nerf templars / BOL' - that would be a wrong way of going about what Ive said on stream.
I dont like how this patch is compared to the last for smaller scale pvp. People can go unpunished in fights for VERY POOR PLAY or just simply being outplayed will not offer you anything in benefit. It comes back to numbers far too much. You used to be able to burst people you knocked down very quickly - but now BOL saves these players, even if they CC break slow or not at all, even if its at the start of the fight and they have full stam. Theyre just not there mentally, but it doesnt matter, because theres 2 BOLs happening, and a healing springs being refreshed. And when that idiot gets up, he will stare into the floor healing springs as well in case I go for a different healer.
Healing is broken with the damage nerf - templars BOL being able to spam indefinately for as strong as it is with the CP system is a greusome offender. Its not BOL fault, or templar - its the shift in the meta. I like longer fights, not shorter ones, but the result is that healing takes over.
What is the solution? I dont know - I think a seperate healing debuff for players who are "knocked down". So you cant BOL spam players that have been successfully knocked down by one of the disables you use to you know... kill people?
50% reduce healing, make it stack on disease if you wanna do that. Game needs something in that regard - something that wont kill templar or one skill in particular, because its not the skil or classes im concerned with.. its what happens in small scale PVP.
For people to say 'its a 1vX problem' or something - is pretty ignorant. Its not just a 1vX problem, its smaller group PVP problem, and it scales as numbers do as well.
As far as LOS healing, it would make all fights a lot more interesting in keeps/towers/IC yes. As far as performance strain, I dont think LOS checks are nearly as bad as when you use springs per second or purge which is literally grabbing the <X> amount of targets in range of you and prioritizing a list on who to hit. Here is 32 players, these 6 will be healed... next tick... etc.
The particle effects from purge and springs is insane - you have to be blind to not see performance *** itself when people have used this, before this patch too even. A lot of less competant ball groups use these skills too, and also have the most players.
No, why does your wrecking blow need a heal debuff now? Are you incapable of switching your dual wield bar to 1H & S so you can use reverberating bash? You also run with a Templar, maybe coordinate with them to use Dark Flare and BoL while you wreck face?
Damage is already high enough, why do you want heals nerfed so bad?
I mean ... if you read the post youd see I said it stacks ontop of disease/defile... so why are you asking me to run defile, when I already took that into account......
Absolutely not. We do not need to go back to heal debuff stacking. Why would you propose going back to that meta?
However, this set stacks with defile, if you want to go back to that meta today.
http://elderscrollsonline.wiki.fextralife.com/Durok's+Bane+Set
WillhelmBlack wrote: »Sure, I'll tell the Templars in the guild to use their Stam NB's and Magicka Sorcs instead. No diversity or challenge, 1 Sorc spam Springs and purge, everyone else just stack and kill.
Would that be easier than de-buffing and killing the Templars?
I watched Fengrush's YT video this morning, him yelling about healing and he can't kill this other larger group (which is just delaying the inevitable, bad players doing no damage spamming heals), until after a few minutes it clicks and they do the stone treb/meat bag combo and the other group wipes almost instantly.
4 players wiped I don't know how many. Crying for Templar nerfs, would you rather have not had that fight? When you see a group like that again will you not remember what killed them instantly? You can put up siege anywhere in Cyrodiil.
The video only bothers me because a lot of players are influenced by the 1vX'rs and take what they say as gospel. They even come to the forums and make threads about these videos like its directly affected them. Just waiting for another thread "Nerf Breath of Life" probably by one of those clueless players that have commented on said YT video.
There definitely wasnt 4 players wiping those EP out - there was 4 people trying to kill a single healer with single target that stayed alive pinned on the ground.
I cut that video with the intention of posting on here for some debate... I plan to cover it on stream later though and make a video sharing my opinion a bit more overall on it. Pretty much everyone that is a healer has a very negative view on my opinion. Everyones pretty aggresive on here - but Ill get to that in the video later. I invite people to come discuss and ask questions, and hope to maybe grab a healer or two to talk about it with after I cover some of my thoughts.
But what youre saying, that a larger group was wiped by 4 players when they decided to use siege, isnt really accurate at all. They were being sieged the entire time, we just were going to put up more siege. And there was way more than 4, youll have to credit all of the other DC there - and that is what pisses me off about it all. Its a numbers game. And people are completely content with that all of a sudden. And why am I a 1vXer when Im fighting in a 4 man group??????
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Everyone is under the misconception that I made this post because I went into Cyrodiil and had trouble 1vXing
@Idinuse As stated by @Takllin , your argument regarding magic abilities to have magical aspects, like going through walls, doesn't make any sense. Should I be able to cast a crystal frags on someone who is on the other side of the wall because crystal fragments is magical? Should my dawnbreaker go through walls?
We are still talking fantasy here, but why not. Healing is not a projectile. It's a power or energy. Why should an object stop the flow of some sort of fantasy healing energy. I fail to see a point here, but sure. Nerf all that isn't of any offensive damage. Why not.
Oh, and incidentally, just because Fengrush has an opinion on heals, and cleary is irritated over the current TTK for him, that does not bear any weight to me. I apologize for that.
just using your example why am i unable to place a ground heal in a tower but i´m able to BoL through a door?
Because....fantasy? Programming? What do I know. What I do know is that none of the skills in this game exist in RL, so insisting on applying real life physics and logic to these fantasy skills seems a bit odd to me, that's all.
Then again we have an "Ambush" gap closer that works right up in the face of the victim over and over and over again, so I surrender to the clear logical consensus of this thread.
And why am I a 1vXer when Im fighting in a 4 man group??????
There definitely wasnt 4 players wiping those EP out - there was 4 people trying to kill a single healer with single target that stayed alive pinned on the ground.
I cut that video with the intention of posting on here for some debate... I plan to cover it on stream later though and make a video sharing my opinion a bit more overall on it. Pretty much everyone that is a healer has a very negative view on my opinion. Everyones pretty aggresive on here - but Ill get to that in the video later. I invite people to come discuss and ask questions, and hope to maybe grab a healer or two to talk about it with after I cover some of my thoughts.
But what youre saying, that a larger group was wiped by 4 players when they decided to use siege, isnt really accurate at all. They were being sieged the entire time, we just were going to put up more siege. And there was way more than 4, youll have to credit all of the other DC there - and that is what pisses me off about it all. Its a numbers game. And people are completely content with that all of a sudden. And why am I a 1vXer when Im fighting in a 4 man group??????
could you repost that vid here? i somehow missed it and a fast browse through this thread did not deliver anything.
well i do not see the problem with one healer being able to deny one dd. thats actually how it should be and it is as i am playing primarily a templar and a stamblade is extreamly resource hungry compared to dding and is not 100% sure the moment a major defile is applied to the person being attacked. it seems you are a bit salty (as i havent seen the vid referred to) for being stolen of your "sure" prey