Part of the problem blab is everyone says "spread out" during fights, ball groups bad, yadda yadda ... but if that advice were to be followed, there is simply no realistic way for a healer to do that with LoS based heals. Once your group is spread, the number of people that are going to be broken from LoS by the sometimes silly structural designs in cyrodiil will make it so that heals just aren't reliable - at all. If you give incentives to use skills like combat prayer over BoL because one is sight/directional based and the other is easier to use, resto staff ends up being better than templar heals, and the class role of being best healer no longer applies. Healing needs a much larger redesign than adding LoS checks to heals, because only doing that latter will just end up breaking crap - particularly with the insanely high damage numbers flying around in game right now.
No ETA
Need to stack more BoL spamming healers. Because cant see where those darn heals go!
I once tried to kill 3 well built BoL Spamming S&B Heavy Armor healers.....aint gonna happen.
It's absolutely necessary now.
@FENGRUSH has talked about this before in the first few "We are ESO" Podcasts
Let me provide a situation
There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.
This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing
timidobserver wrote: »No ETA
Need to stack more BoL spamming healers. Because cant see where those darn heals go!
I once tried to kill 3 well built BoL Spamming S&B Heavy Armor healers.....aint gonna happen.
I don't really think you should be able to easily kill 3 well built and well played players that are wearing heavy armor, but that is beside the point of this thread.It's absolutely necessary now.
@FENGRUSH has talked about this before in the first few "We are ESO" Podcasts
Let me provide a situation
There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.
This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing
Fengrush wants Templar healing itself to be nerfed from what I've heard/read from him, which I disagree with, but I would be fine with LOS. However, bare in mind that you are asking for LOS checks to be added to a skill that is spammed fairly frequently in large battles. In other words, this change would probably contribute to lag significantly.
timidobserver wrote: »No ETA
Need to stack more BoL spamming healers. Because cant see where those darn heals go!
I once tried to kill 3 well built BoL Spamming S&B Heavy Armor healers.....aint gonna happen.
I don't really think you should be able to easily kill 3 well built and well played players that are wearing heavy armor, but that is beside the point of this thread.It's absolutely necessary now.
@FENGRUSH has talked about this before in the first few "We are ESO" Podcasts
Let me provide a situation
There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.
This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing
Fengrush wants Templar healing itself to be nerfed from what I've heard/read from him, which I disagree with, but I would be fine with LOS. However, bare in mind that you are asking for LOS checks to be added to a skill that is spammed fairly frequently in large battles. In other words, this change would probably contribute to lag significantly.
Smart heals on its own already contribute to the lag significantly. Think about it, you're in a group of 24, you press Breath of Life, BoL doesn't heal the players closest to you, but the ones who have the least health, so it has to check everyone's health in a 28 meter radius, then decide which 2 players have the lowest health, and on top of that, apply passives like Mending which increase healing depending on the severity of the health loss, and the one that increases healing for those standing in your Purifying ritual or rune focus. LOS checks would not be nearly as computationally expensive as BoL is on it's own.
I would like LoS checks for BoL, but I think if it were changed to a Cone instead of a Circle, it would clear up a lot of problems, and in turn make it more difficult to be a healer rather than just sitting in the back spamming one button.
No offense but this sort of sounds like a 1vXer complaining thread. Healing K-Hole or any competitive PvP group is more complicated than "standing in the back mashing one button".. like Zheg said it would require a complete over haul of the way healing is done.. not just removing LoS and calling it a day.
Although considering this is ZoS, I can see them screwing it up and doing it anyways.
timidobserver wrote: »timidobserver wrote: »No ETA
Need to stack more BoL spamming healers. Because cant see where those darn heals go!
I once tried to kill 3 well built BoL Spamming S&B Heavy Armor healers.....aint gonna happen.
I don't really think you should be able to easily kill 3 well built and well played players that are wearing heavy armor, but that is beside the point of this thread.It's absolutely necessary now.
@FENGRUSH has talked about this before in the first few "We are ESO" Podcasts
Let me provide a situation
There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.
This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing
Fengrush wants Templar healing itself to be nerfed from what I've heard/read from him, which I disagree with, but I would be fine with LOS. However, bare in mind that you are asking for LOS checks to be added to a skill that is spammed fairly frequently in large battles. In other words, this change would probably contribute to lag significantly.
Smart heals on its own already contribute to the lag significantly. Think about it, you're in a group of 24, you press Breath of Life, BoL doesn't heal the players closest to you, but the ones who have the least health, so it has to check everyone's health in a 28 meter radius, then decide which 2 players have the lowest health, and on top of that, apply passives like Mending which increase healing depending on the severity of the health loss, and the one that increases healing for those standing in your Purifying ritual or rune focus. LOS checks would not be nearly as computationally expensive as BoL is on it's own.
I would like LoS checks for BoL, but I think if it were changed to a Cone instead of a Circle, it would clear up a lot of problems, and in turn make it more difficult to be a healer rather than just sitting in the back spamming one button.
BoL has been a smart heal since the game launched. Lag didn't become an issue until recently. I am not willing to blame smart heals for lag. I do not support turning BoL into Combat Prayer in another failed effort to address lag.
Mending has already taken a heavy nerf in the last update. As long as the DW slaugher passive exists I am okay with mending.
We have heard Brian Wheeler explicitly state that LoS checks contribute to lag, thus my comment in this thread that adding LoS to BoL will contribute to lag.
No offense but this sort of sounds like a 1vXer complaining thread. Healing K-Hole or any competitive PvP group is more complicated than "standing in the back mashing one button".. like Zheg said it would require a complete over haul of the way healing is done.. not just removing LoS and calling it a day.
Although considering this is ZoS, I can see them screwing it up and doing it anyways.
so what heals do your templars use besides breath of life and rapid regen? Ritual of Rebirth? Remembrance? The morph of purge that no one uses? blood altar?timidobserver wrote: »timidobserver wrote: »No ETA
Need to stack more BoL spamming healers. Because cant see where those darn heals go!
I once tried to kill 3 well built BoL Spamming S&B Heavy Armor healers.....aint gonna happen.
I don't really think you should be able to easily kill 3 well built and well played players that are wearing heavy armor, but that is beside the point of this thread.It's absolutely necessary now.
@FENGRUSH has talked about this before in the first few "We are ESO" Podcasts
Let me provide a situation
There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.
This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing
Fengrush wants Templar healing itself to be nerfed from what I've heard/read from him, which I disagree with, but I would be fine with LOS. However, bare in mind that you are asking for LOS checks to be added to a skill that is spammed fairly frequently in large battles. In other words, this change would probably contribute to lag significantly.
Smart heals on its own already contribute to the lag significantly. Think about it, you're in a group of 24, you press Breath of Life, BoL doesn't heal the players closest to you, but the ones who have the least health, so it has to check everyone's health in a 28 meter radius, then decide which 2 players have the lowest health, and on top of that, apply passives like Mending which increase healing depending on the severity of the health loss, and the one that increases healing for those standing in your Purifying ritual or rune focus. LOS checks would not be nearly as computationally expensive as BoL is on it's own.
I would like LoS checks for BoL, but I think if it were changed to a Cone instead of a Circle, it would clear up a lot of problems, and in turn make it more difficult to be a healer rather than just sitting in the back spamming one button.
BoL has been a smart heal since the game launched. Lag didn't become an issue until recently. I am not willing to blame smart heals for lag. I do not support turning BoL into Combat Prayer in another failed effort to address lag.
Mending has already taken a heavy nerf in the last update. As long as the DW slaugher passive exists I am okay with mending.
We have heard Brian Wheeler explicitly state that LoS checks contribute to lag, thus my comment in this thread that adding LoS to BoL will contribute to lag.
I wasn't saying that BoL is causing lag right now, but compared to LoS, its more expensive on the server side, so yeah, i agree that adding LoS checks would increase the lag. You just made it seem like Breath of Life on it's own isn't as bad as adding a new LoS check.
No offense but this sort of sounds like a 1vXer complaining thread. Healing K-Hole or any competitive PvP group is more complicated than "standing in the back mashing one button".. like Zheg said it would require a complete over haul of the way healing is done.. not just removing LoS and calling it a day.
Although considering this is ZoS, I can see them screwing it up and doing it anyways.
timidobserver wrote: »No ETA
Need to stack more BoL spamming healers. Because cant see where those darn heals go!
I once tried to kill 3 well built BoL Spamming S&B Heavy Armor healers.....aint gonna happen.
I don't really think you should be able to easily kill 3 well built and well played players that are wearing heavy armor, but that is beside the point of this thread.It's absolutely necessary now.
@FENGRUSH has talked about this before in the first few "We are ESO" Podcasts
Let me provide a situation
There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.
This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing
Fengrush wants Templar healing itself to be nerfed from what I've heard/read from him, which I disagree with, but I would be fine with LOS. However, bare in mind that you are asking for LOS checks to be added to a skill that is spammed fairly frequently in large battles. In other words, this change would probably contribute to lag significantly.
No offense but this sort of sounds like a 1vXer complaining thread. Healing K-Hole or any competitive PvP group is more complicated than "standing in the back mashing one button".. like Zheg said it would require a complete over haul of the way healing is done.. not just removing LoS and calling it a day.
Although considering this is ZoS, I can see them screwing it up and doing it anyways.
@Keiryan Not a 1vX complaining thread. It's about adding layers of skill
I'm sure it is more complicated, but implying that I targeted K hole or other competitive PvP groups doesn't make sense. Unless your healers do as I described, bringing up "K-Hole or any competitive PvP group" is irrelevant.
No LoS checks on healing just doesn't make any sense. I can sit 3 floors above my group and still heal them? I can be inside a keep healing my group members who are outside? Does that really sound like great design?
timidobserver wrote: »No ETA
Need to stack more BoL spamming healers. Because cant see where those darn heals go!
I once tried to kill 3 well built BoL Spamming S&B Heavy Armor healers.....aint gonna happen.
I don't really think you should be able to easily kill 3 well built and well played players that are wearing heavy armor, but that is beside the point of this thread.It's absolutely necessary now.
@FENGRUSH has talked about this before in the first few "We are ESO" Podcasts
Let me provide a situation
There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.
This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing
Fengrush wants Templar healing itself to be nerfed from what I've heard/read from him, which I disagree with, but I would be fine with LOS. However, bare in mind that you are asking for LOS checks to be added to a skill that is spammed fairly frequently in large battles. In other words, this change would probably contribute to lag significantly.
Yea and I dont think 3 templars should be able to spam BOL as long as they do and have a huge amount of armor to be unkillable either - but thats another story too I guess.
I dont want to just 'blanket nerf templars / BOL' - that would be a wrong way of going about what Ive said on stream.
I dont like how this patch is compared to the last for smaller scale pvp. People can go unpunished in fights for VERY POOR PLAY or just simply being outplayed will not offer you anything in benefit. It comes back to numbers far too much. You used to be able to burst people you knocked down very quickly - but now BOL saves these players, even if they CC break slow or not at all, even if its at the start of the fight and they have full stam. Theyre just not there mentally, but it doesnt matter, because theres 2 BOLs happening, and a healing springs being refreshed. And when that idiot gets up, he will stare into the floor healing springs as well in case I go for a different healer.
Healing is broken with the damage nerf - templars BOL being able to spam indefinately for as strong as it is with the CP system is a greusome offender. Its not BOL fault, or templar - its the shift in the meta. I like longer fights, not shorter ones, but the result is that healing takes over.
What is the solution? I dont know - I think a seperate healing debuff for players who are "knocked down". So you cant BOL spam players that have been successfully knocked down by one of the disables you use to you know... kill people?
50% reduce healing, make it stack on disease if you wanna do that. Game needs something in that regard - something that wont kill templar or one skill in particular, because its not the skil or classes im concerned with.. its what happens in small scale PVP.
For people to say 'its a 1vX problem' or something - is pretty ignorant. Its not just a 1vX problem, its smaller group PVP problem, and it scales as numbers do as well.
As far as LOS healing, it would make all fights a lot more interesting in keeps/towers/IC yes. As far as performance strain, I dont think LOS checks are nearly as bad as when you use springs per second or purge which is literally grabbing the <X> amount of targets in range of you and prioritizing a list on who to hit. Here is 32 players, these 6 will be healed... next tick... etc.
The particle effects from purge and springs is insane - you have to be blind to not see performance *** itself when people have used this, before this patch too even. A lot of less competant ball groups use these skills too, and also have the most players.
timidobserver wrote: »No ETA
Need to stack more BoL spamming healers. Because cant see where those darn heals go!
I once tried to kill 3 well built BoL Spamming S&B Heavy Armor healers.....aint gonna happen.
I don't really think you should be able to easily kill 3 well built and well played players that are wearing heavy armor, but that is beside the point of this thread.It's absolutely necessary now.
@FENGRUSH has talked about this before in the first few "We are ESO" Podcasts
Let me provide a situation
There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.
This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing
Fengrush wants Templar healing itself to be nerfed from what I've heard/read from him, which I disagree with, but I would be fine with LOS. However, bare in mind that you are asking for LOS checks to be added to a skill that is spammed fairly frequently in large battles. In other words, this change would probably contribute to lag significantly.
Yea and I dont think 3 templars should be able to spam BOL as long as they do and have a huge amount of armor to be unkillable either - but thats another story too I guess.
I dont want to just 'blanket nerf templars / BOL' - that would be a wrong way of going about what Ive said on stream.
I dont like how this patch is compared to the last for smaller scale pvp. People can go unpunished in fights for VERY POOR PLAY or just simply being outplayed will not offer you anything in benefit. It comes back to numbers far too much. You used to be able to burst people you knocked down very quickly - but now BOL saves these players, even if they CC break slow or not at all, even if its at the start of the fight and they have full stam. Theyre just not there mentally, but it doesnt matter, because theres 2 BOLs happening, and a healing springs being refreshed. And when that idiot gets up, he will stare into the floor healing springs as well in case I go for a different healer.
Healing is broken with the damage nerf - templars BOL being able to spam indefinately for as strong as it is with the CP system is a greusome offender. Its not BOL fault, or templar - its the shift in the meta. I like longer fights, not shorter ones, but the result is that healing takes over.
What is the solution? I dont know - I think a seperate healing debuff for players who are "knocked down". So you cant BOL spam players that have been successfully knocked down by one of the disables you use to you know... kill people?
50% reduce healing, make it stack on disease if you wanna do that. Game needs something in that regard - something that wont kill templar or one skill in particular, because its not the skil or classes im concerned with.. its what happens in small scale PVP.
For people to say 'its a 1vX problem' or something - is pretty ignorant. Its not just a 1vX problem, its smaller group PVP problem, and it scales as numbers do as well.
As far as LOS healing, it would make all fights a lot more interesting in keeps/towers/IC yes. As far as performance strain, I dont think LOS checks are nearly as bad as when you use springs per second or purge which is literally grabbing the <X> amount of targets in range of you and prioritizing a list on who to hit. Here is 32 players, these 6 will be healed... next tick... etc.
The particle effects from purge and springs is insane - you have to be blind to not see performance *** itself when people have used this, before this patch too even. A lot of less competant ball groups use these skills too, and also have the most players.
I think the solution is to slot a heal debuff
No offense but this sort of sounds like a 1vXer complaining thread. Healing K-Hole or any competitive PvP group is more complicated than "standing in the back mashing one button".. like Zheg said it would require a complete over haul of the way healing is done.. not just removing LoS and calling it a day.
Although considering this is ZoS, I can see them screwing it up and doing it anyways.
@Keiryan Not a 1vX complaining thread. It's about adding layers of skill
I'm sure it is more complicated, but implying that I targeted K hole or other competitive PvP groups doesn't make sense. Unless your healers do as I described, bringing up "K-Hole or any competitive PvP group" is irrelevant.
No LoS checks on healing just doesn't make any sense. I can sit 3 floors above my group and still heal them? I can be inside a keep healing my group members who are outside? Does that really sound like great design?
No offense but this sort of sounds like a 1vXer complaining thread. Healing K-Hole or any competitive PvP group is more complicated than "standing in the back mashing one button".. like Zheg said it would require a complete over haul of the way healing is done.. not just removing LoS and calling it a day.
Although considering this is ZoS, I can see them screwing it up and doing it anyways.
@Keiryan Not a 1vX complaining thread. It's about adding layers of skill
I'm sure it is more complicated, but implying that I targeted K hole or other competitive PvP groups doesn't make sense. Unless your healers do as I described, bringing up "K-Hole or any competitive PvP group" is irrelevant.
No LoS checks on healing just doesn't make any sense. I can sit 3 floors above my group and still heal them? I can be inside a keep healing my group members who are outside? Does that really sound like great design?
Sorry I must have miscommunication, I never meant to imply that this post was targeted at any specific group, I was mentioning it for the fact that even in the current state of how heals work, healing is far more than just mashing one button from a hidey hole and hoping people live.
I totally agree that healing needs a reform but again, it would need to be the entire system that had to be redone in my opinion... but I can't comment much because I've personally never healed for any large length of time. .
No offense but this sort of sounds like a 1vXer complaining thread. Healing K-Hole or any competitive PvP group is more complicated than "standing in the back mashing one button".. like Zheg said it would require a complete over haul of the way healing is done.. not just removing LoS and calling it a day.
Although considering this is ZoS, I can see them screwing it up and doing it anyways.
@Keiryan Not a 1vX complaining thread. It's about adding layers of skill
I'm sure it is more complicated, but implying that I targeted K hole or other competitive PvP groups doesn't make sense. Unless your healers do as I described, bringing up "K-Hole or any competitive PvP group" is irrelevant.
No LoS checks on healing just doesn't make any sense. I can sit 3 floors above my group and still heal them? I can be inside a keep healing my group members who are outside? Does that really sound like great design?
Sorry I must have miscommunication, I never meant to imply that this post was targeted at any specific group, I was mentioning it for the fact that even in the current state of how heals work, healing is far more than just mashing one button from a hidey hole and hoping people live.
I totally agree that healing needs a reform but again, it would need to be the entire system that had to be redone in my opinion... but I can't comment much because I've personally never healed for any large length of time. .
That's no worries.
And yeah, maybe LoS is NOT the solution, but something needs to be done about it.
Part of the problem blab is everyone says "spread out" during fights, ball groups bad, yadda yadda ... but if that advice were to be followed, there is simply no realistic way for a healer to do that with LoS based heals. Once your group is spread, the number of people that are going to be broken from LoS by the sometimes silly structural designs in cyrodiil will make it so that heals just aren't reliable - at all. If you give incentives to use skills like combat prayer over BoL because one is sight/directional based and the other is easier to use, resto staff ends up being better than templar heals, and the class role of being best healer no longer applies. Healing needs a much larger redesign than adding LoS checks to heals, because only doing that latter will just end up breaking crap - particularly with the insanely high damage numbers flying around in game right now.