Maotti_Nor wrote: »Will probably get the WGT/ICP treatment sadly.
Just slap on some more hitpoints and damage done and call it a day.
tinythinker wrote: »I want to see the part two of base-game group dungeons, but, they even stopped putting out expanded delves they were working on, so I have already given up hope for anything meaningful or somewhat substantial for the base game except bug repairs and class/race balancing.
tinythinker wrote: »I want to see the part two of base-game group dungeons, but, they even stopped putting out expanded delves they were working on, so I have already given up hope for anything meaningful or somewhat substantial for the base game except bug repairs and class/race balancing.
tinythinker wrote: »I want to see the part two of base-game group dungeons, but, they even stopped putting out expanded delves they were working on, so I have already given up hope for anything meaningful or somewhat substantial for the base game except bug repairs and class/race balancing.
I completely forgot about those as well. I guess it is sort of back of their mind, because a character would do it once and never return.
tinythinker wrote: »I want to see the part two of base-game group dungeons, but, they even stopped putting out expanded delves they were working on, so I have already given up hope for anything meaningful or somewhat substantial for the base game except bug repairs and class/race balancing.
I completely forgot about those as well. I guess it is sort of back of their mind, because a character would do it once and never return.
NewBlacksmurf wrote: »I think it was stopped when they announced VR is definately going away
My thoughts....who knows
Doncellius wrote: »

NewBlacksmurf wrote: »I think it was stopped when they announced VR is definately going away
My thoughts....who knows
Changing the system from Vet ranks to the Champion system doesn't imply the removal of any future additions.
The dungeons being called "Veteran Dungeons" is simply a name that indicates it is post-50 content. For all we know they'll be called Champion Dungeons when vet ranks get swapped out.
Doncellius wrote: »
I tried to pick out some unique helms that haven't been used yet. And for reference, Lord Warden is in there on the far left, and this picture was released when Undaunted 2-piece sets were first announced.
This persuades me a little bit that Vet Arx Corinium might be a secret treat in the next DLC

I don't think every dungeon SHOULD get a vet version. I like that some do as it continues the story, but if every single dungeon was "You cleared it out, saved the day, but something went wrong..." shortly after it would get monotonous. I like that we do have a variety of vet dungeons and they have a continuing story arc (especially City of Ash), so definite props to that. But at the same time, most dungeons are just pretty much the same, but with differing enemy placements, new bosses and an extra room tacked on at the end.
Some dungeons clearly have layouts setup for vet versions (such as the door behind the Songstress in Arx) so there's still a chance we'll see more, but I definitely want more variety in end-game content. ESO is kind of starved for it currently.
Doncellius wrote: »
I tried to pick out some unique helms that haven't been used yet. And for reference, Lord Warden is in there on the far left, and this picture was released when Undaunted 2-piece sets were first announced.
This persuades me a little bit that Vet Arx Corinium might be a secret treat in the next DLC
There are lots of unreleased Undaunted sets that have been datamined quite some time ago.
Personally, I absolutely need the Duneripper helmet.