I do not believe it is a damage competition. I recently rolled a NB with the idea of "I'm going to stack everything into stam and weapon dmg and one-shot everyone!". What I found was that while it is nice to one shot people with wrecking blow while having 15k health, I get rekt soon after since I have no stam recovery to roll dodge or block or sprint.
I changed it up now and I have 21k health and 2400 regen, and I'm kicking much more ass with surprise attack and defensive mechanics.
Toc de Malsvi wrote: »Same reason people like points in football, and do not appreciate watching good defense or low scoring games. The killing of people makes us all feel like we've done something like we've contributed. A 20+ minute stalemate that is resolved only when friends arrive leaves players frustrated and flustered. The best games have balance, otherwise sustain becomes the new meta and ESO becomes "game of shields". For balance players should be able to be one shot, or virtually one shot, but they should also be able to build tanks that have epic survivability. The current game build is pretty close to balanced if you ask me, the only thing I think could be greatly improved is reducing zerg balls which they have said they recognize and are working on.
Toc de Malsvi wrote: »Same reason people like points in football, and do not appreciate watching good defense or low scoring games. The killing of people makes us all feel like we've done something like we've contributed.
Because of the stupid game mechanics. You stack damage (pool or damage) and these 2 attributes increase your survivability too. If ZoS separate healing, shielding, damage and resources then we can have some other options.
Toc de Malsvi wrote: »Same reason people like points in football, and do not appreciate watching good defense or low scoring games. The killing of people makes us all feel like we've done something like we've contributed. A 20+ minute stalemate that is resolved only when friends arrive leaves players frustrated and flustered. The best games have balance, otherwise sustain becomes the new meta and ESO becomes "game of shields". For balance players should be able to be one shot, or virtually one shot, but they should also be able to build tanks that have epic survivability. The current game build is pretty close to balanced if you ask me, the only thing I think could be greatly improved is reducing zerg balls which they have said they recognize and are working on.
CatchMeTrolling wrote: »It seems the majority of pvp has turned into who hits the hardest & just about every build is centered around damage with little sustain. Completely understand the goal is to kill your enemies but at the same time where's the variety and originality?
I feel sustain builds are a bit better and more interesting too, at least you can get a taste of how skilled someone really is when it comes to using the game mechanics and managing their resources. In my opinion that's how it should be rather than bursting someone down, which is also pretty interesting since damage was "nerfed" but you still can manage to get insta killed thanks to certain builds & cheap skills. Note, I know you're not going to just burst someone down that's good but the average player you pretty much will which isn't skillful to me.
Which is a problem somewhat because I don't want to win a fight simply because I hit hard, would rather it be because I straight up outplayed my opponent using my skills and managing my resources properly.
Don't think it's ZOS fault, it's how the player base typically chooses to play, they could nerf the damage again but player's will just create a new hard hitting build to replace the old one's.
What's your thoughts?
I've always focused more on sustain than most players, and yet my current build looks like a crazy damage stacking thing compared to earlier versions of the game.
Also pretty sure most players calling the current burst meta balanced haven't been playing in 1.5...
CatchMeTrolling wrote: »It seems the majority of pvp has turned into who hits the hardest & just about every build is centered around damage with little sustain. Completely understand the goal is to kill your enemies but at the same time where's the variety and originality?
I feel sustain builds are a bit better and more interesting too, at least you can get a taste of how skilled someone really is when it comes to using the game mechanics and managing their resources. In my opinion that's how it should be rather than bursting someone down, which is also pretty interesting since damage was "nerfed" but you still can manage to get insta killed thanks to certain builds & cheap skills. Note, I know you're not going to just burst someone down that's good but the average player you pretty much will which isn't skillful to me.
Which is a problem somewhat because I don't want to win a fight simply because I hit hard, would rather it be because I straight up outplayed my opponent using my skills and managing my resources properly.
Don't think it's ZOS fault, it's how the player base typically chooses to play, they could nerf the damage again but player's will just create a new hard hitting build to replace the old one's.
What's your thoughts?
CatchMeTrolling wrote: »I've always focused more on sustain than most players, and yet my current build looks like a crazy damage stacking thing compared to earlier versions of the game.
Also pretty sure most players calling the current burst meta balanced haven't been playing in 1.5...
Lol it's not balanced at all or close to being balanced. If it was you might actually see more unique builds rather than the usual ones the average player is running.
Rune_Relic wrote: »Because of the stupid game mechanics. You stack damage (pool or damage) and these 2 attributes increase your survivability too. If ZoS separate healing, shielding, damage and resources then we can have some other options.
QFT
@ OP
ZOS regulates the relative power of all builds.
Any failure or imbalance is ZOS fault not the players.
Players will use the best tools at their disposal.
If that results in a build that is vastly over powered....that's not the players fault.
Many of us will argue tooth and nail how to remedy the situation.
But the important point is....that its fixed.
Only ZOS can do that.... [or not as the case may be]
How is being able to one shot someone balanced? No build should ever be able to one shot anything, unless your target is a naked lowbie with battle leveling off.
CatchMeTrolling wrote: »
Lol it's not balanced at all or close to being balanced. If it was you might actually see more unique builds rather than the usual ones the average player is running.
Remember back in the days when people used to put points into health lol?
Actually, you had to put points into all different attributes in PvP. Now it's like 62 magicka/stamina + every single enchant magicka/stamina for max dmg, max heals and max shields. The end.
CatchMeTrolling wrote: »
Think if anything it boils down to both zos and the community, it's not anything new when it comes to pvp be it a fps or an mmorpg usually people go for the hardest hitting build or weapons. And if possible will exploit & abuse game breaking mechanic's.
Yeah ZOS is responsible for creating the game and fixing things but ultimately it's the player base that decides how pvp will play out. We could have tanks, healers, crowd control, dps etc. on equal or balanced levels through out pvp. It's not impossible, as a player eso players just generally go for burst builds.
Toc de Malsvi wrote: »CatchMeTrolling wrote: »
Lol it's not balanced at all or close to being balanced. If it was you might actually see more unique builds rather than the usual ones the average player is running.
There are many unique builds as it is, regardless of what build you run people will flock to copy what made other successful. Lack of diversity has more to do with players lack of skill or courage or intellectual prowess as a whole than it has to do with balance. The game as it is now you can go all tanky and you will be very hard to kill, but you will also find it hard to kill others, or you can go bursty and be easy to kill and that is balance. Everyone should not be able both be tanky and put out huge dps, especially burst dps.