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Why is PVP mostly just a damage contest?

CatchMeTrolling
CatchMeTrolling
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It seems the majority of pvp has turned into who hits the hardest & just about every build is centered around damage with little sustain. Completely understand the goal is to kill your enemies but at the same time where's the variety and originality?

I feel sustain builds are a bit better and more interesting too, at least you can get a taste of how skilled someone really is when it comes to using the game mechanics and managing their resources. In my opinion that's how it should be rather than bursting someone down, which is also pretty interesting since damage was "nerfed" but you still can manage to get insta killed thanks to certain builds & cheap skills. Note, I know you're not going to just burst someone down that's good but the average player you pretty much will which isn't skillful to me.

Which is a problem somewhat because I don't want to win a fight simply because I hit hard, would rather it be because I straight up outplayed my opponent using my skills and managing my resources properly.

Don't think it's ZOS fault, it's how the player base typically chooses to play, they could nerf the damage again but player's will just create a new hard hitting build to replace the old one's.

What's your thoughts?
Edited by CatchMeTrolling on December 20, 2015 1:33PM
  • DeanTheCat
    DeanTheCat
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    I'll just leave this here :)

    The Root of the Problem - A lack of limits
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • Draxys
    Draxys
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    Because of the completely unnecessary and game breaking changes of the 1.6 overhaul. No softcaps and champion system are ruining this game, more so than when they couldn't fix the fps bug.
    2013

    rip decibel
  • Bashev
    Bashev
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    Because of the stupid game mechanics. You stack damage (pool or damage) and these 2 attributes increase your survivability too. If ZoS separate healing, shielding, damage and resources then we can have some other options.
    Because I can!
  • Alcast
    Alcast
    Class Representative
    It is ZOS fault.

    Removal of softcaps
    Championsystem
    Easy Purgable DoTs
    50% Dmg mitgation

    and a lot more..

    Also, I am actually surprise that ZOS even knows that there is lag in PvP. Sad thing is, i am not even joking.
    Edited by Alcast on December 20, 2015 12:44PM
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  • Toc de Malsvi
    Toc de Malsvi
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    Same reason people like points in football, and do not appreciate watching good defense or low scoring games. The killing of people makes us all feel like we've done something like we've contributed. A 20+ minute stalemate that is resolved only when friends arrive leaves players frustrated and flustered. The best games have balance, otherwise sustain becomes the new meta and ESO becomes "game of shields". For balance players should be able to be one shot, or virtually one shot, but they should also be able to build tanks that have epic survivability. The current game build is pretty close to balanced if you ask me, the only thing I think could be greatly improved is reducing zerg balls which they have said they recognize and are working on.
    Edited by Toc de Malsvi on December 20, 2015 1:00PM
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • BigTone
    BigTone
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    I do not believe it is a damage competition. I recently rolled a NB with the idea of "I'm going to stack everything into stam and weapon dmg and one-shot everyone!". What I found was that while it is nice to one shot people with wrecking blow while having 15k health, I get rekt soon after since I have no stam recovery to roll dodge or block or sprint.

    I changed it up now and I have 21k health and 2400 regen, and I'm kicking much more ass with surprise attack and defensive mechanics.
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
    Chunky'Tone-33 DC DK (BWB beast)

    Worst NB NA
    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • CatchMeTrolling
    CatchMeTrolling
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    BigTone wrote: »
    I do not believe it is a damage competition. I recently rolled a NB with the idea of "I'm going to stack everything into stam and weapon dmg and one-shot everyone!". What I found was that while it is nice to one shot people with wrecking blow while having 15k health, I get rekt soon after since I have no stam recovery to roll dodge or block or sprint.

    I changed it up now and I have 21k health and 2400 regen, and I'm kicking much more ass with surprise attack and defensive mechanics.

    While that very well can be the case in the sense of not being able to do much since you have mostly just damage, I've seen people one shot people and are very effective with it because all they do is sit in the back to gank. Usually bow users, though at the same time considering how the game is played the style you had could work from a open world perspective. Just have to have the get in and get out mentality.
  • Draxys
    Draxys
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    Same reason people like points in football, and do not appreciate watching good defense or low scoring games. The killing of people makes us all feel like we've done something like we've contributed. A 20+ minute stalemate that is resolved only when friends arrive leaves players frustrated and flustered. The best games have balance, otherwise sustain becomes the new meta and ESO becomes "game of shields". For balance players should be able to be one shot, or virtually one shot, but they should also be able to build tanks that have epic survivability. The current game build is pretty close to balanced if you ask me, the only thing I think could be greatly improved is reducing zerg balls which they have said they recognize and are working on.

    How is being able to one shot someone balanced? No build should ever be able to one shot anything, unless your target is a naked lowbie with battle leveling off.
    2013

    rip decibel
  • CatchMeTrolling
    CatchMeTrolling
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    Same reason people like points in football, and do not appreciate watching good defense or low scoring games. The killing of people makes us all feel like we've done something like we've contributed.

    I agree and disagree at the same time, yeah it's true people love to be able to kill things fast and efficiently and even enjoy watching it. Though at the same time I know they enjoy watching a good fight where the players or opposing alliances are actually battling it out rather than bursting each other down very quickly.

    Pretty sure just about everyone has seen a lengthy fight & thought to themselves "This is a good fight" even more specifically looking at it from a duel perspective. What happens is burst becomes.... well... "The Meta" so everyone tends to fall in line with it for the most part.
    Edited by CatchMeTrolling on December 20, 2015 1:50PM
  • Rune_Relic
    Rune_Relic
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    Bashev wrote: »
    Because of the stupid game mechanics. You stack damage (pool or damage) and these 2 attributes increase your survivability too. If ZoS separate healing, shielding, damage and resources then we can have some other options.

    QFT

    @ OP
    ZOS regulates the relative power of all builds.
    Any failure or imbalance is ZOS fault not the players.
    Players will use the best tools at their disposal.
    If that results in a build that is vastly over powered....that's not the players fault.

    Many of us will argue tooth and nail how to remedy the situation.
    But the important point is....that its fixed.
    Only ZOS can do that.... [or not as the case may be]
    Edited by Rune_Relic on December 20, 2015 2:00PM
    Anything that can be exploited will be exploited
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Same reason people like points in football, and do not appreciate watching good defense or low scoring games. The killing of people makes us all feel like we've done something like we've contributed. A 20+ minute stalemate that is resolved only when friends arrive leaves players frustrated and flustered. The best games have balance, otherwise sustain becomes the new meta and ESO becomes "game of shields". For balance players should be able to be one shot, or virtually one shot, but they should also be able to build tanks that have epic survivability. The current game build is pretty close to balanced if you ask me, the only thing I think could be greatly improved is reducing zerg balls which they have said they recognize and are working on.

    Agreed. They have some tweaks left to do with class balance but otherwise I think it works for the most part.
  • altemriel
    altemriel
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    It seems the majority of pvp has turned into who hits the hardest & just about every build is centered around damage with little sustain. Completely understand the goal is to kill your enemies but at the same time where's the variety and originality?

    I feel sustain builds are a bit better and more interesting too, at least you can get a taste of how skilled someone really is when it comes to using the game mechanics and managing their resources. In my opinion that's how it should be rather than bursting someone down, which is also pretty interesting since damage was "nerfed" but you still can manage to get insta killed thanks to certain builds & cheap skills. Note, I know you're not going to just burst someone down that's good but the average player you pretty much will which isn't skillful to me.

    Which is a problem somewhat because I don't want to win a fight simply because I hit hard, would rather it be because I straight up outplayed my opponent using my skills and managing my resources properly.

    Don't think it's ZOS fault, it's how the player base typically chooses to play, they could nerf the damage again but player's will just create a new hard hitting build to replace the old one's.

    What's your thoughts?




    well, you are partly right, as dps plays a major role in PVP, but also it is about the speed and practice of using the right skills. I usually almost never die in PVE, but in PVP I usually die in 2 seconds, very often not even realizing what happened :). I would say that PVP is higher level of mastery of the combat in this game.
  • ostrapz
    ostrapz
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    I think a big problem on top of the thread dean posted is that you can put all points into stam and your heal becomes powerful enough to do fine. Putting points ito health needs to b more beneficial than other attributes or stacking pure stam/mag also makes u more tankier as well, sorc sheilds are prime example of how maximising your dps can actually maximise tanking as well
    Xbox 1 NA
    Stamblade: Grand overlord
    Stamsorc: Major
    Magplar: Centurion
    551k vma
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Because there's a ton of exploits broken mechanics and just this giant gap between offense and defense and ZOS doesn't do anything about it because they don't wanna deal with gankers QQ of them saying "I can 1 burst kill this guy wha wha wha".
  • BuggeX
    BuggeX
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    and im sitting here with my magicka dk and do ***.....
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Ahzek
    Ahzek
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    R I P softcaps
    Jo'Khaljor
  • ToRelax
    ToRelax
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    I've always focused more on sustain than most players, and yet my current build looks like a crazy damage stacking thing compared to earlier versions of the game.

    Also pretty sure most players calling the current burst meta balanced haven't been playing in 1.5...
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • CatchMeTrolling
    CatchMeTrolling
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    ToRelax wrote: »
    I've always focused more on sustain than most players, and yet my current build looks like a crazy damage stacking thing compared to earlier versions of the game.

    Also pretty sure most players calling the current burst meta balanced haven't been playing in 1.5...


    Lol it's not balanced at all or close to being balanced. If it was you might actually see more unique builds rather than the usual ones the average player is running.
  • RoamingRiverElk
    RoamingRiverElk
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    It seems the majority of pvp has turned into who hits the hardest & just about every build is centered around damage with little sustain. Completely understand the goal is to kill your enemies but at the same time where's the variety and originality?

    I feel sustain builds are a bit better and more interesting too, at least you can get a taste of how skilled someone really is when it comes to using the game mechanics and managing their resources. In my opinion that's how it should be rather than bursting someone down, which is also pretty interesting since damage was "nerfed" but you still can manage to get insta killed thanks to certain builds & cheap skills. Note, I know you're not going to just burst someone down that's good but the average player you pretty much will which isn't skillful to me.

    Which is a problem somewhat because I don't want to win a fight simply because I hit hard, would rather it be because I straight up outplayed my opponent using my skills and managing my resources properly.

    Don't think it's ZOS fault, it's how the player base typically chooses to play, they could nerf the damage again but player's will just create a new hard hitting build to replace the old one's.

    What's your thoughts?

    I definitely think it's ZOS's 'fault', they changed the game mechanics by removing softcaps, stamina regeneration when blocking and dynamic ultimate gain, and by nerfing dodge roll. They made fear and fossilize go through block, they nerfed dragon wings to only 4 projectiles. The recent damage 'nerf' was nothing more than to bring damage to the exact same place as before we had veteran 16 rank characters and the crazy buff to damage that was brought through legendary v16 weapons and damage based sets, which can be used due to no softcaps and the crazy regen which you can get through Champion Points.

    It is not possible to play defensively nearly as well as it used to be, thus damage and burst becomes more important - burst, which is now possible due to people not being able to play defensively and skills doing so much damage per hit. People do not need to focus on resource management. Previously, you would see people doing resto heavy attacks all the time. Not so these days. If you wanted to do crazy burst damage, you had to give up your sustain. Not so anymore.

    Just think of how people used to run 5 seducer and 5 warlock. There was no need to use spell damage enchantments either, though it was possible of course. Seducer 5 piece bonus is, as I recall, 8% spell cost reduction. 8%! As a 5 piece bonus! Then look at the CP system - most magicka builds, I bet, put 100 CP in magicka regen, giving 25% more magicka regen, and enough to have around 8% spell cost reduction.

    Ganking builds were possible previously, but they came at a cost. Playing defensively was possible before without hitting like a wet noodle. These days, attacking is cheap, defending is expensive.
    Edited by RoamingRiverElk on December 20, 2015 5:47PM
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Strider_Roshin
    Strider_Roshin
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    It's not. My character has a good balance of damage, sustain and survivability. My weapon damage is around 3k, and my crit rating is 40% with 26k stamina. And I am VERY successful in PvP.
  • eliisra
    eliisra
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    ToRelax wrote: »
    I've always focused more on sustain than most players, and yet my current build looks like a crazy damage stacking thing compared to earlier versions of the game.

    Also pretty sure most players calling the current burst meta balanced haven't been playing in 1.5...


    Lol it's not balanced at all or close to being balanced. If it was you might actually see more unique builds rather than the usual ones the average player is running.

    Remember back in the days when people used to put points into health lol?

    Actually, you had to put points into all different attributes in PvP. Now it's like 62 magicka/stamina + every single enchant magicka/stamina for max dmg, max heals and max shields. The end.
  • CatchMeTrolling
    CatchMeTrolling
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    Rune_Relic wrote: »
    Bashev wrote: »
    Because of the stupid game mechanics. You stack damage (pool or damage) and these 2 attributes increase your survivability too. If ZoS separate healing, shielding, damage and resources then we can have some other options.

    QFT

    @ OP
    ZOS regulates the relative power of all builds.
    Any failure or imbalance is ZOS fault not the players.
    Players will use the best tools at their disposal.
    If that results in a build that is vastly over powered....that's not the players fault.

    Many of us will argue tooth and nail how to remedy the situation.
    But the important point is....that its fixed.
    Only ZOS can do that.... [or not as the case may be]

    Think if anything it boils down to both zos and the community, it's not anything new when it comes to pvp be it a fps or an mmorpg usually people go for the hardest hitting build or weapons. And if possible will exploit & abuse game breaking mechanic's.

    Yeah ZOS is responsible for creating the game and fixing things but ultimately it's the player base that decides how pvp will play out. We could have tanks, healers, crowd control, dps etc. on equal or balanced levels through out pvp. It's not impossible, as a player eso players just generally go for burst builds.
  • Darlgon
    Darlgon
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    JUST PVP? Lol. no.. it is in PVE too.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Toc de Malsvi
    Toc de Malsvi
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    Draxys wrote: »

    How is being able to one shot someone balanced? No build should ever be able to one shot anything, unless your target is a naked lowbie with battle leveling off.

    Same way that using a sniper rifle works in other games, you sacrifice utility and overrall survivability to be able to burst down targets who are low health or not using defensive's or armor. There are easy mechanics to nullify being burst down and mostly it has to do with paying attention to your surroundings as well as your build. If you put all your points into being bursty you should be able to be bursted down rather easy.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
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    Lol it's not balanced at all or close to being balanced. If it was you might actually see more unique builds rather than the usual ones the average player is running.

    There are many unique builds as it is, regardless of what build you run people will flock to copy what made other successful. Lack of diversity has more to do with players lack of skill or courage or intellectual prowess as a whole than it has to do with balance. The game as it is now you can go all tanky and you will be very hard to kill, but you will also find it hard to kill others, or you can go bursty and be easy to kill and that is balance. Everyone should not be able both be tanky and put out huge dps, especially burst dps.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
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    eliisra wrote: »

    Remember back in the days when people used to put points into health lol?

    Actually, you had to put points into all different attributes in PvP. Now it's like 62 magicka/stamina + every single enchant magicka/stamina for max dmg, max heals and max shields. The end.

    Still have to put points into health, unless I want to run around with 15k health and get knocked down by everything. There are a few builds and classes that don't have to and that has more to do with the lack of balance between those classes/builds than it has to do with overrall balance of dps vs defense.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
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    Think if anything it boils down to both zos and the community, it's not anything new when it comes to pvp be it a fps or an mmorpg usually people go for the hardest hitting build or weapons. And if possible will exploit & abuse game breaking mechanic's.

    Yeah ZOS is responsible for creating the game and fixing things but ultimately it's the player base that decides how pvp will play out. We could have tanks, healers, crowd control, dps etc. on equal or balanced levels through out pvp. It's not impossible, as a player eso players just generally go for burst builds.

    Agreed, burst builds right now have more to do with how rewarding it is for players to actually get kills. Like the sword in halo2 it is something fun for players on a small level that is relatively easy to build towards. It takes much more time and effort to build an overall survivability build that also dominates, it also takes more skill with things like animation canceling and understanding your passives and how to use them.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • DaveMoeDee
    DaveMoeDee
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    Lol it's not balanced at all or close to being balanced. If it was you might actually see more unique builds rather than the usual ones the average player is running.

    There are many unique builds as it is, regardless of what build you run people will flock to copy what made other successful. Lack of diversity has more to do with players lack of skill or courage or intellectual prowess as a whole than it has to do with balance. The game as it is now you can go all tanky and you will be very hard to kill, but you will also find it hard to kill others, or you can go bursty and be easy to kill and that is balance. Everyone should not be able both be tanky and put out huge dps, especially burst dps.

    Lack of variety also is strongly correlated to certain skills being better.

    My guy is pretty tanky, but my damage is crap. I just try to get a few shots in during large scale battles and draw attention while others do the damage from back lines. There is nothing unreasonable about that setup. Why should I be able to do both -- absorb damage and do damage? I am part of an army where different people have different roles to play. So I agree completely with your last sentence.
    Edited by DaveMoeDee on December 20, 2015 6:24PM
  • Waffennacht
    Waffennacht
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    As I play I've noted several different kinds of builds.

    Now as for effectiveness usually its one kind of build per class, but not necessarily all dps.

    DKs for example, are far different from my sorc, the more effective builds are inherently tankier than others.

    Now if you are asking for diversity within each class, well that does seem to be lacking
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Skinzz
    Skinzz
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    I have about 4400 weapon damage and 2400 stam recovery so i built my player with the purpose of doing heavy burst damage and sustaining in long fights. Being a redguard helps. Sometimes its harder for me to kill a battle leveled player than a v16 with end game gear. 23000 max health for a nightblade is what im going to cyrodiil with.
    Edited by Skinzz on December 20, 2015 9:18PM
    Anybody got a group? LFG, anybody? Hello?
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